Difference between revisions of "Toughman Contest"
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Revision as of 09:33, 8 August 2024
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Toughman Contest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega 32X | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: High Score Productions Visual Concepts | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: SF Interactive Media (SE rental) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1] (boxing) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Toughman Contest is a boxing game, developed by High Score Productions and published by Electronic Arts for the Sega Mega Drive in Europe in March 1995 and in the United States in July 1995. The game was ported to the Sega 32X by developer Visual Concepts and published worldwide in June 1995.
Contents
Gameplay
Toughman Contest is an over-the-shoulder boxing game, featuring a player character represented by a green outline, and dodge-punch gameplay inspired by Nintendo's 1984 arcade game Punch-Out!!. The game is based on the Toughman Contest amateur boxing competition and features boxer Eric "Butterbean" Esch as the cover character as well as the game's final boss.
Players control a boxer and have to win boxing matches against their opponents. There are 24 different characters in the game from which to choose. Each boxer can throw various punches, such as jabs, uppercuts, and hooks. Jabs are thrown by tapping (left-handed) or (right-handed) and hooks are thrown by holding (left-handed) or (right-handed). Punches are normally thrown at the opponent's abdomen, but holding while throwing a jab or a hook aims it at the opponent's head instead. The boxer can throw an uppercut with . Each boxer also has three "power punches," which can be selected before starting a fight. These are higher-damage moves performed with special button combinations, but they often have a wind-up time before executing, during which the boxer is vulnerable to counterattack.
Boxers can avoid attacks from their opponents by dodging with or or by ducking with . They automatically block low, but they can block high by holding . Boxers cannot punch dodging or ducking, nor can they duck body blows. Attacks still do a small amount of damage when blocked. To land hits, players must read opponents for openings when part of their body is undefended.
In two-player fights, boxers can move around the ring by holding while pressing or .
Each match is composed of three one-minute rounds. Each boxer has a stamina bar that turns red when he takes hits from his opponent, and he is knocked down when the stamina bar turns completely red. The referee counts the boxer out, but the boxer can recover with some stamina restored to continue the round. A boxer can recover some stamina when his opponent is downed by pressing , , and rapidly. The boxer loses the match by knockout (K.O.) if he fails to stand up or by technical knockout (T.K.O.) if he is knocked down three times in a single round. If neither condition is fulfilled before time runs out, the victor is decided by a panel of three judges, who award points based on each boxer's performance, with the fighter with the most points being declared the winner.
During a fight, the player can press START for a menu with some options: watching an instant replay of the last actions in the fight, consulting the corner man for advice about the opponent, viewing statistics about the punches thrown by each boxer in the round, or "throwing in the towel" and forfeiting the round.
The game has an exhibition mode for single matches (which can be played by one or two players), a Toughman Contest mode where the player fights a tournament to win a regional championship before advancing to the world championship (with a password system for continuing), and a customizable tournament mode that can be played by 2, 4, or 8 players (with computer-controlled opponents filling in when there are fewer than 8 human players).
Power punches
When selecting a fighter, the player can choose any three "power punches," which are performed during gameplay with special button combinations.
Boxers
There are 24 playable fighters from four different regions. Additionally, "Butterbean" appears as the final boss of the Toughman Contest mode.
United States
Coolio Loc | |
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Height: 5'11" Weight: 198 lbs. Power: 92 Speed: 92 Stamina: 87 Recovery: 91 | |
Biff Blublood | |
Height: 6'2" Weight: 221 lbs. Power: 85 Speed: 88 Stamina: 90 Recovery: 88 | |
Freddy Bravo | |
Height: 6'0" Weight: 173 lbs. Power: 81 Speed: 98 Stamina: 76 Recovery: 85 | |
Benny Booyah | |
Height: 6'2" Weight: 230 lbs. Power: 90 Speed: 93 Stamina: 90 Recovery: 87 | |
Charlie Ponderosa | |
Height: 6'3" Weight: 254 lbs. Power: 97 Speed: 77 Stamina: 92 Recovery: 86 | |
P.J. Rock | |
Height: 6'0" Weight: 183 lbs. Power: 86 Speed: 89 Stamina: 82 Recovery: 88 | |
Joe Wildhawk | |
Height: 6'2" Weight: 225 lbs. Power: 89 Speed: 82 Stamina: 91 Recovery: 88 | |
South/Central America
Diego Garcia | |
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Height: 5'11" Weight: 209 lbs. Power: 88 Speed: 93 Stamina: 90 Recovery: 85 | |
Muerte Martinez | |
Height: 6'2" Weight: 244 lbs. Power: 90 Speed: 92 Stamina: 92 Recovery: 79 | |
Havana Jones | |
Height: 6'1" Weight: 241 lbs. Power: 87 Speed: 87 Stamina: 81 Recovery: 86 | |
Coco Valdez | |
Height: 6'0" Weight: 172 lbs. Power: 86 Speed: 84 Stamina: 88 Recovery: 88 | |
Rigo Suave | |
Height: 6'1" Weight: 179 lbs. Power: 85 Speed: 96 Stamina: 82 Recovery: 84 | |
Europe/Middle East
Hans Fischer | |
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Height: 6'2" Weight: 225 lbs. Power: 89 Speed: 82 Stamina: 91 Recovery: 88 | |
Monsieur Victoire | |
Height: 6'1" Weight: 245 lbs. Power: 84 Speed: 85 Stamina: 86 Recovery: 88 | |
Bruno Maserati | |
Height: 6'2" Weight: 193 lbs. Power: 86 Speed: 94 Stamina: 90 Recovery: 87 | |
T.K. O'Reilly | |
Height: 6'1" Weight: 248 lbs. Power: 88 Speed: 89 Stamina: 92 Recovery: 86 | |
Gavin Greyson | |
Height: 6'1" Weight: 201 lbs. Power: 87 Speed: 86 Stamina: 88 Recovery: 85 | |
Jacob Jabowitz | |
Height: 6'3" Weight: 189 lbs. Power: 85 Speed: 88 Stamina: 86 Recovery: 83 | |
Jabfar el Habib | |
Height: 6'3" Weight: 258 lbs. Power: 90 Speed: 82 Stamina: 83 Recovery: 84 | |
Asia/Australia
Yang Ah Chi | |
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Height: 5'10" Weight: 205 lbs. Power: 89 Speed: 87 Stamina: 91 Recovery: 90 | |
Hiro Sokitone | |
Height: 6'1" Weight: 240 lbs. Power: 91 Speed: 86 Stamina: 90 Recovery: 89 | |
Chang Fu | |
Height: 5'10" Weight: 213 lbs. Power: 88 Speed: 90 Stamina: 82 Recovery: 94 | |
Nikolai Radinski | |
Height: 6'3" Weight: 233 lbs. Power: 96 Speed: 83 Stamina: 90 Recovery: 90 | |
Sydney Dundee | |
Height: 5'11" Weight: 235 lbs. Power: 84 Speed: 81 Stamina: 97 Recovery: 85 | |
Venues
- Main article: Toughman Contest/Comparisons.
Fights take place in one of five venues. "Butterbean" appears in the crowd in the Las Vegas stage and enters the ring to challenge the player after defeating the penultimate opponent.
Versions
The Sega 32X version of Toughman Contest boasts higher quality speech samples and expanded background colors over the Sega Mega Drive original.
Production credits
Mega Drive version
- Designed by: Michael Rubinelli
- Developed by: Visual Concepts Entertainment, Inc.
- Programming by: Tim Meekins
- Lead Artist: Colin Silverman
- Graphic Artists: Heather Snitzer, Peter Wong, Nelson Wang, Dale Henderscheid, Matthew Crysdale
- Project Manager: Jeff Thomas
- Technical Assistance: Stephen Theodore Chiang
- Sound & Music: Brian Schmidt
- Executive Producer: Scott Orr
- Producer: Michael Rubinelli
- Assistant Producer: Scott Wilkinson
- Testers: Foster Birch, Marc Gilliland
- Technical Director: Dave Walker
- Product Manager: H. Erik Whiteford
- Licensed by: Adore Ltd.
- Special Thanks: Arthur Dore Sr., Kevin C. Hogan, Eric 'Butter Bean' Esch, Gordon Bellamy, Coolio, Spoon, Shelly Haute, Cheri Fischer
- Package Design: E.J Sarraille Design Group
- Package Photography: David Martinez
- Package Art Direction: Nancy Waisanen
- Documentation: David "Boom-Boom" Lee, Paul "Knuckle-Dragger" Armatta
- Documentation Layout: Robert Gin
- Testing Manager: Al Roireau
- Product Testing: Foster Birch, Marc Gilliland, Rich Rogers, Michael Caldwell
- Quality Assurance: Mike Gong
- Special Thanks To: Joe Bob
32X version
- Designed by: Michael Rubinelli
- Developed by: Visual Concepts Entertainment, Inc.
- Programming by: Tim Meekins
- 32X Programming by: Roderick L. Mann
- Lead Artist: Colin Silverman
- Graphic Artists: Heather Snitzer, Peter Wong, Nelson Wang, Dale Henderscheid, Matthew Crysdale
- Project Manager: Jeffrey J. Thomas
- Technical Assistance: Stephen Theodore Chiang
- Sound & Music: Brian Schmidt
- Executive Producer: Scott Orr
- Producer: Michael Rubinelli
- Assistant Producer: Scott Wilkinson
- Testers: Foster Birch, Marc Gilliland, Sean House, Michael Caldwell
- Technical Director: Dave Walker
- Product Manager: H. Erik Whiteford
- Licensed by: Adore Ltd.
- Special Thanks: Arthur Dore Sr., Kevin Hogan, Eric 'Butter Bean' Esch, Gordon Bellamy, Coolio, Spoon, Shelly Haute, Cheri Fischer
- Package Design: E.J. Sarraille Design Group
- Package Photo: David Martinez
- Package Art Director: Nancy Waisanen
- Documentation: Paul "Knuckle-Dragger" Armatta & David "Buzz-Saw" Lee
- Documentation Layout: Tom Peters and The Gin Brothers
- Testing Manager: Al Roireau
- Quality Assurance: James "Saved-by-the-Bell" Abney, Mike Gong
- Special Thanks To: Joe Bob
Magazine articles
- Main article: Toughman Contest/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 28 reviews |
Mega Drive, PT |
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32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 10 reviews |
32X, PT |
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Technical information
- Main article: Toughman Contest/Technical information.
References
- ↑ File:ToughmanContest MD SE Box Rental.jpg
- ↑ 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 44
- ↑ 3.0 3.1 3.2 3.3 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 79
- ↑ 4.0 4.1 4.2 Sega Magazine, "April 1995" (UK; 1995-03-15), page 80
- ↑ 5.0 5.1 Computer & Video Games, "April 1995" (UK; 1995-03-15), page 88
- ↑ 6.0 6.1 6.2 6.3 Sega Pro, "July 1995" (UK; 1995-06-08), page 50
- ↑ Games World Magazin, "" (DE; 1995-0x-xx), page 79
- ↑ File:Toughman Contest MD credits.pdf
- ↑ File:Toughman Contest MD US Manual.pdf, page 16
- ↑ File:Toughman Contest 32X credits.pdf
- ↑ File:Toughman 32x us manual.pdf, page 28
- ↑ GamesMaster, "April 1995" (UK; 1995-xx-xx), page 63
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 250
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 90
- ↑ Digitiser (UK) (1995-05-22)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 82
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 40
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 18
- ↑ Game Informer, "September 1999" (US; 1999-0x-xx), page 104
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 60
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 60
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 68
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 49
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 60
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 68
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 101
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 102
- ↑ Power Up!, "Saturday, April 08, 1995" (UK; 1995-04-08), page 1
- ↑ Score, "Duben 1995" (CZ; 1995-04-01), page 38
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 42
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 54
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 153
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 47
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 118
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 205
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 92
- ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 111
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 66
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 50
- ↑ Hyper, "October 1995" (AU; 1995-xx-xx), page 68
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 49
- ↑ Mega Fun, "08/95" (DE; 1995-07-19), page 73
- ↑ Sega Magazin, "August 1995" (DE; 1995-07-12), page 16
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 90
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 98
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