Sega NAOMI
From Sega Retro
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Sega NAOMI | |||||
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Manufacturer: Sega | |||||
Variants: Sega NAOMI GD-ROM, Sega NAOMI Multiboard | |||||
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The Sega NAOMI (New Arcade Operation Machine Idea) is an arcade system board released in 1998 as a successor to Sega Model 3 hardware. It uses the same architecture as the Sega Dreamcast, and stands as one of Sega's most successful arcade systems of all time, along with the Sega Model 2.
The NAOMI debuted at a time when traditional arcades were on a decline, and so was engineered to be a mass-produced, cost-effective machine reliant on large game ROM "cartridges" which could be interchanged by the arcade operator. This is contrary to systems such as the Model 3, in which each board, despite sharing largely the same specifications, would be bespoke, with the built-in ROMs being flashed with games during the manufacturing process. This is not the first time such an idea was utilised by Sega, but never before had technology been used for a cutting-edge Sega arcade specification.
Unlike most hardware platforms in the arcade industry, NAOMI was widely licensed for use by other manufacturers, many of which were former rivals to Sega such as Taito, Capcom and Namco. It is also one of the longest-serving arcade boards, being supported from 1998 to 2009. It is a platform where many top-rated Sega franchises were born, including Virtua Tennis, Samba de Amigo, Crazy Taxi and Monkey Ball.
The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega Aurora. The Sega Chihiro, or possibly even the Sega Lindbergh, could also be seen as successors.
Hardware
The NAOMI shares the same basic system architecture as the Dreamcast, with both systems using the same Hitachi SH-4 CPU, PowerVR Series 2 GPU (PVR2DC), and Yamaha AICA based sound system. The NAOMI, however, packs twice as much system and graphics memory, and four times as much sound memory. Although the NAOMI and Dreamcast operate at the same clock speed (clock frequency), multiple NAOMI boards can be 'stacked' together to achieve better graphics performance or for a multi-monitor setup.
The other key difference between NAOMI and Dreamcast lies in the game-media - the NAOMI primarily uses ROM PC-boards (i.e. large game cartridges) with up to 168 MB of usable data (more expensive but with faster loading), wihle the Dreamcast uses GD-ROM optical-storage with up to 1GB of storage (at the expense of load times). The NAOMI was extended in 1999 so that it could interface with GD-ROM-based arcade games. This system uses standard PC SDR-DIMM modules which are battery backed-up for storing game data. The game data is read from the GD-ROM at bootup, stored onto the SDR RAM to which the NAOMI reads from during game. This leaves less wear on the GD-ROM drive as it's only used when the memory is empty or corrupted, else it will use the SDR RAM for boot-up every subsequent power on after checking the data integrity. If the battery fails, the system is left turned off for several days or the game GD-ROM is changed, the game will be reloaded from the GD-ROM drive.
Three more variants also exist:
- First Edition — The initial release of NAOMI hardware was housed in an aluminium shell, similar in design to some versions of the earlier Model 2 and Model 3 system hardware. This version is known to be used in House of the Dead 2 arcade machines, with the game ROM board pre-installed inside the case. It is unknown whether this is a unique hardware variant specifically for House of the Dead 2, or whether it is compatible with later NAOMI releases.
- Multiboard — Several NAOMI motherboards joined onto a single board which connects the multiple boards together to created a more powerful parallel processing system.
- Satellite Terminal — independent NAOMI cabinets connected to a master one
NAOMI boards can be used in special game cabinets (NAOMI Universal Cabinet) where a theoretical maximum of sixteen boards can be used in a parallel processing format.
The NAOMI multiboard setup uses a different BIOS chip than a regular NAOMI to handle all the boards but the whole system only uses one copy of the game cartridge, of which only four games were released.
Technical Specifications
- CPU: Hitachi SH-4 @ 200 MHz
- Features: 128-bit SIMD @ 200 MHz, floating-point unit, graphic functions
- Performance: 360 MIPS and 1.4 GFLOPS
- GPU: NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2) @ 100 MHz4
- Texture mapping: Bump mapping, mipmapping, environment mapping, texture compression, multi-texturing, perspective correction
- Filtering: Point filtering, bilinear filtering, trilinear filtering, anisotropic filtering
- Anti-aliasing: Super-sampling anti-aliasing (SSAA), full-scene anti-aliasing (FSAA)
- Alpha blending: 256 levels of transparency, multi-pass blending, translucency sorting
- Shading: Perspective-correct ARGB Gouraud shading, shadows
- Rendering: ROP (render output unit), tiled rendering, 32-bit floating-point Z-buffering, 32-bit floating-point hidden surface removal, 256 fog effects, per-pixel table fog, per-pixel lighting
- Other capabilities: Quad polygons, triangle polygons, GMV (general modifier volumes)
- Sound engine: Yamaha AICA Super Intelligent Sound Processor @ 67 MHz
- Internal CPU: 32-bit ARM7 RISC CPU @ 45 MHz
- CPU performance: 40 MIPS
- PCM/ADPCM: 16-bit depth, 48 kHz sampling rate (DVD quality), 64 channels
- Other features: DSP, sound synthesizer
- Operating system: Custom Windows CE, with DirectX 6.0, Direct3D and OpenGL support
- RAM: 56 MB (64 MB with GD-ROM)
- Main RAM: 32 MB
- VRAM: 16 MB (unified framebuffer and texture memory)
- Sound memory: 8 MB
- DIMM: 8 MB DRAM (GD-ROM variants only)
- Storage media:
- Display resolution: VGA, 320×240 to 800×608 pixels, progressive scan
- Color depth: 32-bit ARGB, 16,777,216 colors (24-bit color) with 8-bit (256 levels) alpha blending, YUV and RGB color space, color key overlay
- Polygon performance: 7 million textured polygons/sec (with shadows, lighting and trilinear filtering) to over 10 million polygons/sec (with lighting)
- Rendering fillrate: 500 million pixels/sec (with transparent polygons) to over 3.2 billion pixels/sec (with opaque polygons)
- Texture fillrate: 100 million texels/sec
Multiboard Specifications
- CPU: 2× to 16× Hitachi SH-4 @ 200 MHz
- Performance: 720 to 5760 MIPS, 2.8 to 22.4 GFLOPS
- GPU: 2× to 16× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2) @ 100 MHz
- Sound engine: 2× to 16× Yamaha AICA Super Intelligent Sound Processor @ 67 MHz
- RAM: 112 to 896 MB (128 to 1024 MB with GD-ROM)
- Main RAM: 64 to 512 MB
- VRAM: 32 to 256 MB
- Sound memory: 16 to 128 MB
- Storage media:
- ROM boards: 344 to 2752 MB
- Disc storage: 2 to 16 GD-ROM drives
- Display resolution: 3-monitor widescreen VGA, 960×240 to 2400×608 pixels, progressive scan
- Polygon performance: 14 to 112 million textured polygons/sec (with lighting and trilinear filtering), or 20 to 160 million polygons/sec
- Rendering fillrate: 1 to 8 billion pixels/sec (with transparent polygons), 6.4 to 51.2 billion pixels/sec (with opaque polygons)
- Texture fillrate: 200 million to 1.6 billion texels/sec
Gallery
First Edition
Main version
List of Games
NAOMI
- 18 Wheeler: American Pro Trucker (1999)
- Akatsuki Denkou Senki (2008)
- Boat Race Ocean Heats (2000)
- Charge'N'Blast (1999)
- Cosmic Smash (2001)
- Crackin' DJ (2000)
- Crackin' DJ 2 (2001)
- Crazy Taxi (1999)
- Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.66 (2000)
- Dead or Alive 2 (1999)
- Dead or Alive 2 Millennium (2000)
- Death Crimson OX (2000)
- Dengen Tenshi Taisen Janshi Shangri-la (1999)
- Disney Magical Dance (2008)
- Dynamite Baseball NAOMI (1998)
- Dynamite Baseball '99 (1998)
- Dynamite Deka EX (2006)
- F1 World Grand Prix (1998)
- Fish Live (2000)
- Formation Battle In May (1999)
- Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (1999)
- Guilty Gear X (2000)
- Idol Janshi Suchie-Pai 3 (1999)
- Illmatic Envelope (2008)
- Inu no Osanpo (2001)
- Jambo! Safari (1999)
- Kouchuu Ouja Mushiking: The Battle of the Beetles (2003)
- Kouchuu Ouja Mushiking: The King Of Beetle 2K3 2nd (2003)
- Kouchuu Ouja Mushiking II (2004)
- Kouchuu Ouja Mushiking III (2005)
- Kouchuu Ouja Mushiking IV (2006)
- Kouchuu Ouja Mushiking V (2007)
- Mamoru-kun wa Norowarete Shimatta! (2008)
- Melty Blood Actress Again (2008)
- Oshare Majo Love and Berry: / Fashionable Witch Love and Berry (2005)
- Outtrigger (1999)
- Pocket Shooting (1999)
- Puyo Puyo Da! (1999)
- Puyo Puyo Fever (2003)
- Puzzle Kurutto Stone (1999)
- Quiz Ah Megamisama!/Quiz Ah My Goddess! (2000)
- Radirgy Noa (2009)
- Rhythm Tengoku (2007)
- Ring Out 4x4 (1999)
- Samba de Amigo (1999)
- Samba de Amigo Ver.2000 (2000)
- Sega Marine Fishing (1999)
- Sega Tetris (1999)
- Shooting Love 2007 (2007)
- Sky Champ (199?)
- Slash Out (2000)
- Star Horse (2000)
- StarHorse 2001 (2001)
- StarHorse 2002 (2002)
- The House of the Dead 2 (1998)
- The Typing of the Dead (1999)
- Tokyo Bus Tour (2000)
- Touch de Uno! (1999)
- Touch de Uno! 2 (2000)
- Toy Fighter/Waffupu (1999)
- Virtua NBA (2000)
- Virtua Striker 2 Ver.2000 (2000)
- Virtua Tennis/Power Smash (1999)
- Wave Runner GP (2000)
- World Series 99/Super Major League 99 (1999)
- WWF Royal Rumble (2000)
- Zero Gunner 2 (2001)
- Zombie Revenge (1999)
Distributed by Capcom
- Cannon Spike/Gunspike (2000)
- Capcom vs. SNK: Millennium Fight 2000 (2000)
- Gigawing 2 (2000)
- Heavy Metal: Geomatrix (2001)
- Marvel vs. Capcom 2 (2000)
- Kidou Senshi Gundam: Renpou vs. Zeon (2001)
- Power Stone (1999)
- Power Stone 2 (2000)
- Project Justice/Moero! Justice Gakuen (2000)
- Spawn (1999)
Distributed by Namco
- Gun Survivor 2: Biohazard CODE:Veronica (2001)
- Mazan: Flash Of The Blade (2002)
- Ninja Assault (2001)
- Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition (2000)
- World Kicks (2001)
NAOMI GD-ROM
- Alien Front (2001)
- Border Down (2003)
- Chaos Field (2004)
- Confidential Mission (2000)
- Crackin' DJ 2 (2001)
- Doki Doki Idol Star Seeker (2001)
- Dragon Treasure (2003)
- Dragon Treasure II (2004)
- Dragon Treasure III (2005)
- Get Bass 2 / Sega Bass Fishing 2 (2001)
- Guilty Gear XX#Reload (2003)
- Guilty Gear XX: The Midnight Carnival (2002)
- Guilty Gear XX Accent Core (2006)
- Guilty Gear XX Slash (2005)
- Ikaruga (2001)
- Jingi Storm: The Arcade (2005)
- Karous (2006)
- Kuru Kuru Chameleon (2006)
- KyoryuKing (2005)
- La Keyboard XYU (2001)
- Lupin the 3rd: The Shooting (2001)
- Lupin the 3rd: The Typing (2002)
- Melty Blood: Act Cadenza Ver. A (2005)
- Moeru Casinyo (2002)
- Monkey Ball (2001)
- Musapey no Choco Marker (2002)
- Noukone Puzzle Takoron (2006)
- Project Cerberus (moved to PlayStation Portable during development; last seen on NAOMI in 2009)
- Quiz Keitai Q mode (2002)
- Radirgy (2005)
- Senko no Ronde (2005)
- Senko no Ronde New Version (2005)
- Senko no Ronde SP (2006)
- Shakka to Tambourine! (2000)
- Shootout Pool (2002)
- Shootout Pool Prize (2003)
- Spikers Battle (2001)
- Sports Jam (2001)
- Super Shanghai 2005 (2005)
- Tetris Kiwamemichi (2004)
- The Maze of the Kings (2002)
- Touch De Zunou (2006)
- Trigger Heart Exelica (2006)
- Under Defeat (2005)
- Virtua Athletics/Virtua Athlete (2002)
- Virtua Golf/Dynamic Golf (2001)
- Virtua Tennis/Power Smash (1999)
- Virtua Tennis/Power Smash 2 (2001)
- World Series Baseball/Super Major League (2001)
Distributed by Capcom
- Capcom vs. SNK: Millennium Fight 2000 Pro (2000)
- Kidou Senshi Gundam: Renpou vs. Zeon (2001)
- Street Fighter Zero 3 Upper (2001)
Distributed by Taito
- Azumanga Daioh Puzzle Bobble (2002)
- Cleopatra Fortune Plus (2001)
- ExZeus (2005)
- Pochi to Nyaa (2002)
- Psyvariar 2 (2003)
- Rabbit 2 (2003)
- Shikigami no Shiro II/The Castle of Shikigami II (2003)
- Trizeal (2004)
- Usagi: Yasei no Touhai: Yamashiro Mahjong Hen (2003)
NAOMI Multiboard
- Airline Pilots (1999)
- F355 Challenge (1999)
- Sega Strike Fighter (2000)
NAOMI Satellite Terminal
- Derby Owners Club (2000)
- Derby Owners Club 2 (2001)
- Derby Owners Club 2 Ver.2 (2000)
- Derby Owners Club 2 Ver.2.1 (2000)
- Derby Owners Club 2000 (2000)
- Derby Owners Club World Edition (2002)
- MJ (2003)
- The Quiz Show (2004)
Promotional Material
External links
Sega arcade boards |
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Originating in arcades |
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