Difference between revisions of "Amusement Vision"
From Sega Retro
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==Softography== | ==Softography== | ||
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{{CompanyHistoryAll|Amusement Vision}} | {{CompanyHistoryAll|Amusement Vision}} | ||
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==Magazine articles== | ==Magazine articles== |
Revision as of 14:41, 10 January 2020
Amusement Vision | ||
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Founded: 2000-04-21[1] | ||
Defunct: 2004-07-01[2], 2005-04-01 (as Division) | ||
Headquarters:
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2000-04-21 2004-07-01
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
Members
Softography
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
Timeline of Sega of Japan research and development divisions |
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