Difference between revisions of "Team Player"
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GerbilSoft (talk | contribs) (Undo revision 169167 by GerbilSoft (talk) ...or everyone on the Internet is wrong because the device clearly says 1847 on the bottom?) |
Vague Rant (talk | contribs) m (Undo revision 169168 by GerbilSoft (talk) Looks like you were right the first time.) |
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| md_code_us=MK-1654 | | md_code_us=MK-1654 | ||
| md_date_us_1=199x | | md_date_us_1=199x | ||
− | | md_code_us_1=MK- | + | | md_code_us_1=MK-1647 |
| md_type_us_1=Model 2 | | md_type_us_1=Model 2 | ||
| md_date_eu=1993 | | md_date_eu=1993 | ||
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The original model of the Team Player (MK-1654) and its international equivalents use a single connector cable, leaving an additional port on the console free for a fifth player. Alternatively, the second port could house a further Team Player, for up to 8 simultaneous players. When not in "MULTI" mode, the Team Player's switch can be used to specify which controller is mapped to the Mega Drive's first controller port, so that the player is able to switch between control pads and the [[Sega Mouse]] without detaching or connecting controllers. This original version competed directly with [[Electronic Arts]]'s 4 Way Play for support, with many of that publisher's titles supporting only their adapter, while other publishers preferred Sega's device. | The original model of the Team Player (MK-1654) and its international equivalents use a single connector cable, leaving an additional port on the console free for a fifth player. Alternatively, the second port could house a further Team Player, for up to 8 simultaneous players. When not in "MULTI" mode, the Team Player's switch can be used to specify which controller is mapped to the Mega Drive's first controller port, so that the player is able to switch between control pads and the [[Sega Mouse]] without detaching or connecting controllers. This original version competed directly with [[Electronic Arts]]'s 4 Way Play for support, with many of that publisher's titles supporting only their adapter, while other publishers preferred Sega's device. | ||
− | To resolve this split in the platform's user base, Sega released a second Team Player model (MK- | + | To resolve this split in the platform's user base, Sega released a second Team Player model (MK-1647) which features two connector cables and support for EA's previously "exclusive" games. To use the "EXTRA" mode which supports these titles, both connectors must be plugged into the Mega Drive's controller ports, while Team Player-compatible titles still need only one connector inserted, as in the original model. The improved software compatibility and the use of cables rather than connectors molded directly into the adapter put the MK-1647 at an advantage over the 4 Way Play, which required both controller ports to be the same distance apart (thus preventing it from working with the [[CDX]] or [[X'eye]]). |
==Compatible Games== | ==Compatible Games== | ||
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File:TeamPlayer1 US 1.jpg|MK-1654 US model (front) | File:TeamPlayer1 US 1.jpg|MK-1654 US model (front) | ||
File:TeamPlayer1 US 2.jpg|MK-1654 US model (back) | File:TeamPlayer1 US 2.jpg|MK-1654 US model (back) | ||
− | File:TeamPlayer2 US 1.jpg|MK- | + | File:TeamPlayer2 US 1.jpg|MK-1647 US model |
File:Multiplayer MD EU.jpg|MK-1654 47 EU model | File:Multiplayer MD EU.jpg|MK-1654 47 EU model | ||
</gallery> | </gallery> | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region=US (MK- | + | | region=US (MK-1647) |
| front=TeamPlayer2 US Box Front.jpg | | front=TeamPlayer2 US Box Front.jpg | ||
| back= | | back= | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region=EU (MK- | + | | region=EU (MK-1647) |
| front=TeamPlayer EU Box Front.JPG | | front=TeamPlayer EU Box Front.JPG | ||
| back= | | back= | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region=BR (MK- | + | | region=BR (MK-1647) |
| front= | | front= | ||
| back= | | back= |
Revision as of 12:42, 13 February 2014
Team Player/Multiplayer/Sega Tap | |||||
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Made for: Sega Mega Drive | |||||
Manufacturer: Sega | |||||
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The Team Player, known as the Multiplayer or 4-Player Adapter (two versions exist) in Europe and Sega Tap (セガタップ) in Japan, is a peripheral released by Sega for the Sega Mega Drive, allowing for up to four players to plug Mega Drive controllers into the unit for use in video games for four or more players. It is one of several solutions to combat the lack of controller ports, with the 4 Way Play and J-Cart attempting to achieve similar results.
Variations
The original model of the Team Player (MK-1654) and its international equivalents use a single connector cable, leaving an additional port on the console free for a fifth player. Alternatively, the second port could house a further Team Player, for up to 8 simultaneous players. When not in "MULTI" mode, the Team Player's switch can be used to specify which controller is mapped to the Mega Drive's first controller port, so that the player is able to switch between control pads and the Sega Mouse without detaching or connecting controllers. This original version competed directly with Electronic Arts's 4 Way Play for support, with many of that publisher's titles supporting only their adapter, while other publishers preferred Sega's device.
To resolve this split in the platform's user base, Sega released a second Team Player model (MK-1647) which features two connector cables and support for EA's previously "exclusive" games. To use the "EXTRA" mode which supports these titles, both connectors must be plugged into the Mega Drive's controller ports, while Team Player-compatible titles still need only one connector inserted, as in the original model. The improved software compatibility and the use of cables rather than connectors molded directly into the adapter put the MK-1647 at an advantage over the 4 Way Play, which required both controller ports to be the same distance apart (thus preventing it from working with the CDX or X'eye).
Compatible Games
- Note: The titles listed below are directly compatible with the Team Player in "MULTI" mode. 4 Way Play games are also compatible with the second revision's "EXTRA" mode.
- ATP Tour Championship Tennis (1994)
- Barkley: Shut Up and Jam 2 (1995)
- Bill Walsh College Football 95 (1994)
- College Football's National Championship (1994)
- College Football USA 96 (1995)
- College Slam (1996)
- Columns III: Revenge of Columns (1993)
- Dino Dini's Soccer (1994)
- Double Dribble: The Playoff Edition (1994)
- Dragon: The Bruce Lee Story (1993)
- Dungeon Explorer (Mega CD) (1995)
- ESPN National Hockey Night (1994)
- FIFA Soccer 95 (1994)
- Gauntlet IV (1993)
- Golf Magazine: 36 Great Holes Starring Fred Couples (32X) (1994)
- Head-On Soccer (1995)
- International Superstar Soccer Deluxe (1995)
- J. League Pro Striker (1993)
- J. League Pro Striker 2 (1994)
- J. League Pro Striker Perfect (1993)
- The Lost Vikings (1992)
- Madden NFL 98 (1997)
- Mega Bomberman (1994)
- MLBPA Baseball (1994)
- NBA Action '94 (1994)
- NBA Action '95 starring David Robinson (1995)
- NBA Hang Time (1996)
- NBA Jam (1994)
- NBA Jam Tournament Edition (1994)
- NCAA Final Four Basketball (1994)
- NFL '95 (1994)
- NFL 98 (1997)
- NFL Quarterback Club (1994)
- NFL Quarterback Club 96 (1995)
- Prime Time NFL Football Starring Deion Sanders (1996)
- Pro Striker Final Stage (1995)
- Street Racer (1994)
- Tiny Toon Adventures: Acme All-Stars (1994)
- Triple Play 96 (1995)
- Ultimate Soccer (1993)
- Unnecessary Roughness '95 (1994)
- Wayne Gretzky and the NHLPA All-Stars (1995)
- Wimbledon Championship Tennis (1993)
- World Championship Soccer II (1994)
- Worms (1995)
- WWF Raw (1994)
- Yuu Yuu Hakusho: Makyou Toitsusen (1994)
Gallery
Physical Scans
Sega Retro Average | |||||||||
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85 | |
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Based on 1 review |
Mega Drive, US (MK-1647) |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
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Mega Drive, EU (MK-1654) |
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Mega Drive, BR (MK-1647) |
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External Links