Difference between revisions of "Sega CS1"

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{{Company
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{{CompanyBob
 
| logo=
 
| logo=
| width=
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| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| founded=At least 1994
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| founded=1991
| tseries=
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| defunct=1995
| mergedwith=[[Smilebit]]
 
 
| headquarters=Japan
 
| headquarters=Japan
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| prevdate=1991
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| prev=[[Sega R&D 9]]
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| nextdate=1995
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| next=[[Sega CS]]
 
}}
 
}}
'''Sega Consumer Research and Development 1''' or '''Sega CS1''' is a video game research and development division within [[Sega]]. Sega is thought to have consumer divisions every since they began developing for non-arcade systems, however it unknown which games were attached to CS1 during the SG-1000, Sega Master System and Sega Mega Drive era. During 1994, and the Saturn launch, CS1 gained notierity due to it's ''Panzer Dragoon'' and ''Sega Victory Goal'' games, which were showcases for the Saturn at the time. CS1 had two seperate sub-divisions known as Team Ara which focused on sports related games, and Team Andromeda which produced the Panzer Dragoon games. In 1995, Sega also established a PC division internally, dedicated to porting PC titles. In 2000 all of these divisions came together to establish [[Smilebit]].
 
  
Integrating back into Sega in 2004, the division changed heavily, with Smilebit's non-sports team merging with [[Amusement Vision]]'s, and the Amusement Vision staff completely loosing it's arcade focus -- therefore technically making the current CS1 a combination of Amusement Vision and Smilebit. For a brief period, the Yakuza development team were known as the '''[[New_Entertainment_R%26D_Dept.|New Entertainment R&D Department]]'''; however, the name changed back to CS1 in 2008. In 2011, the Yakuza team got re-branded as '''[[Ryu ga Gotoku Studio]]'''.
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'''Sega Consumer Research and Development Dept. #1''' (nickamed '''Sega CS1''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the first "consumer"-specific R&D department created by [[Sega of Japan]], focusing on [[Mega Drive]] and [[Mega-CD]] software. It is unknown exactly when it was founded, but was done so in 1990 or 1991, likely alongside the establishment of several AM and other CS divisions. Several notable developers got their start at CS1, such as [[Takao Miyoshi]], [[Takashi Iizuka]], [[Takaya Segawa]], [[Kouichi Toya]], [[Kazuyuki Hoshino]], [[Yuji Uekawa]] and [[Yumiko Miyabe]]. The department was located in the [[PK Building]].{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}
  
==Softography==
 
{{multicol|
 
===[[Sega Saturn]]===
 
* [[Greatest Nine]] (1995)
 
* [[Greatest Nine 96]] (1996)
 
* [[J.League Pro Soccer Club o Tsukurou!]] (1996)
 
* [[J.League Pro Soccer Club o Tsukurou! 2]] (1997)
 
* [[Panzer Dragoon]] (1995)
 
* [[Panzer Dragoon Zwei]] (1996)
 
* [[Panzer Dragoon Saga]] (1998)
 
* [[Pro Yakyuu Greatest Nine 97]] (1997)
 
* [[Pro Yakyuu Greatest Nine 98]] (1998)
 
* [[Sega International Victory Goal]] (1995)
 
* [[Sega Worldwide Soccer 97]] (1997)
 
* [[Sega Worldwide Soccer 98]] (1998)
 
  
=== [[Dreamcast]] ===
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The department was disbanded in 1995 and reformed in 1996, with different developers going primarily to [[Sega CS1 (1996-1999)|Sega CS1]] and [[Sega CS3 (1996-1999)|Sega CS3]].
  
* [[Pro Yakyuu Team o Tsukurou!]] (1999)
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==History==
* [[Pro Yakyuu Team de Asobou!]] (1999)
+
Consumer Research and Development Dept. #1 was established as the successor to [[Sega R&D 9|Research & Development Dept. 9]]. It continued some of its previous exploits, whether it was developing games for [[Sega Game Toshokan]] (mostly developed by newcomers) or original games for the [[Sega Mega Drive]].
  
=== [[PlayStation 2]] ===
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CS1 produced a variety of diverse games, several with outside developers such as [[Shigeharu Isoda]] and others for ''[[Tougi Ou King Colossus]]'' and ''[[Bio-Hazard Battle]]'', [[Minato Giken]] for ''[[Columns III: Revenge of Columns]]'' and [[Compile]] for ''[[Dr. Robotnik's Mean Bean Machine]]''. The department's biggest project was ''[[Phantasy Star IV: The End of the Millennium]]'', which had a lengthy development period that completely occupied several staff members' focus.{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}
* [[Derby Uma o Tsukurou! 5]] (2005)
 
* [[J.League Pro Soccer Club o Tsukurou! 5]] (2007)
 
* [[Pro Soccer Club o Tsukurou! Europe Championship]] (2006)
 
* [[Pro Yakyuu Team o Tsukurou! 3]] (2005)
 
* [[Super Monkey Ball Deluxe]] (2005)
 
* [[Virtua Pro Football]] (2006)
 
* [[Yakuza]] (2005)
 
* [[Yakuza 2]] (2006)
 
  
=== [[Xbox]] ===
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With the approach of the [[Sega Saturn]], CS1 and [[CS2]] were assigned to develop software for the new hardware. Early releases mainly relied on co-development with [[System Sacom]], with its internal talent later spawning some of the more populated Saturn-specific franchises, ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'', ''[[:category:Victory Goal (franchise)|Victory Goal]]'', ''[[Greatest Nine|Greatest Nine]]'' and ''[[:category:Clockwork Knight (franchise)|Clockwork Knight]]''.
* [[Spikeout: Battle Street]] (2005)
 
* [[Super Monkey Ball Deluxe]] (2005)
 
  
=== [[Nintendo DS]] ===
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It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new [[Sega CS1 (1996-1999)|Sega CS1]] established in 1996.{{magref|ssmjp|1996-09|138}} Some notable CS1 developers, however, such as [[Yuji Naka]] and [[Naoto Ohshima]], were part of the new [[Sega CS3 (1996-1999)|Sega CS3]].
* [[Mario & Sonic at the Olympic Games]] (2007)
 
* [[Mario & Sonic at the Olympic Winter Games]] (2009)
 
* [[Super Monkey Ball: Touch & Roll]] (2005)
 
* [[Pro Yakyuu Team o Tsukurou! (Nintendo DS)|Pro Yakyuu Team o Tsukurou!]] (2008)
 
* [[Pro Yakyuu Team o Tsukurou! 2 (Nintendo DS)|Pro Yakyuu Team o Tsukurou! 2]] (2009)
 
* [[Soccer Tsuku DS: Touch and Direct]] (2008)
 
* [[Soccer Tsuku DS: World Challenge 2010]] (2010)
 
* [[Zombie Shiki - Eigo Ryoku Sosei Jutsu: English of the Dead]] (2008)
 
  
=== [[PlayStation Portable]] ===
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==Management==
* [[J.League Pro Soccer Club o Tsukurou! 6: Pride of J]] (2009)
+
Its known managers are [[Makoto Oshitani]] in 1991,{{magref|mdfan|20|106}}{{magref|mdfan|24|92}} [[Minoru Kanari]] in 1992, with section managers [[Junichi Tsuchiya]] (design), [[Hiroyasu Lee]] (programming) and [[Yukio Sato]] (art),{{magref|harmony|119|15}} and then Yoji Ishii in 1993 and 1994{{magref|harmony|119|15}}, first with section managers [[Yukio Sato]] (art, section 1), [[Shuichi Katagi]] (unspecified role. programming, section 1?), [[Noriyoshi Ohba]] (design, section 1), [[Hirotsugu Kobayashi]] (design, section 1), [[Masayuki Hasegawa]] (art, section 2) and [[Takashi Shoji]] (programming, section 2),{{magref|harmony|119|15}}, before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.{{magref|harmony|128|15}}
* [[J.League Pro Soccer Club o Tsukurou! 7: Euro Plus]] (2011)
 
* J.League Pro Soccer Club o Tsukurou! 8 Euro Plus (2013)
 
* [[Kurohyou: Ryu ga Gotoku Shinshou]] (2010)  
 
* [[Kurohyou 2: Ryu ga Gotoku Ashura Hen]] (2012)  
 
  
=== [[Xbox 360]] ===
+
==Softography==
* [[Binary Domain]] (2012)
+
{{CompanyHistoryAll|Sega CS1}}
 
 
=== [[Wii]] ===
 
* [[Mario & Sonic at the London 2012 Olympic Games]] (2011)
 
* [[Mario & Sonic at the Olympic Games]] (2007)
 
* [[Mario & Sonic at the Olympic Winter Games]]  (2009)
 
* [[Super Monkey Ball Banana Blitz]] (2006)
 
* [[Super Monkey Ball: Step & Roll]] (2009)
 
 
 
=== [[PlayStation 3]] ===
 
* [[Binary Domain]] (2012)
 
* [[Ryu ga Gotoku 0: Chikai no Basho]] (2015)
 
* [[Ryu ga Gotoku: Ishin!]] (2014)
 
* [[Ryu ga Gotoku Kenzan!]] (2008)
 
* [[Ryu ga Gotoku 1&2 HD Edition]] (2012)
 
* [[Soccer Tsuku: Pro Soccer Club o Tsukurou!]] (2013)
 
* [[Yakuza 3]] (2009)
 
* [[Yakuza 4]] (2010)
 
* [[Yakuza 5]] (2012)
 
* [[Yakuza: Dead Souls]] (2011)
 
 
 
=== [[Nintendo 3DS]] ===
 
* [[Super Monkey Ball 3D]] (2011)
 
 
 
=== [[PlayStation Vita]] ===
 
* [[Soccer Tsuku: Pro Soccer Club o Tsukurou!]] (2013)
 
* [[Super Monkey Ball: Banana Splitz]]  (2012)
 
 
 
=== [[Wii U]] ===
 
* [[Mario & Sonic at the Sochi 2014 Olympic Winter Games]] (2013)
 
* [[Mario & Sonic at the Rio 2016 Olympic Games]] (2015)
 
* [[Ryu ga Gotoku 1&2 HD Edition]] (2013)
 
 
 
=== [[PlayStation 4]] ===
 
* [[Ryu ga Gotoku: Ishin!]] (2014)
 
* [[Ryu ga Gotoku Kiwami]] (2016)
 
* [[Ryu ga Gotoku 0]] (2015)
 
* [[Ryu ga Gotoku 6]] (2016)
 
  
=== PC ===
+
==List of staff==
* [[Panzer Dragoon]] (1996)
+
{{StaffList|Sega CS1}}
* [[Pro Soccer Club o Tsukurou! Online]] (2007)
 
* Pro Soccer Club o Tsukurou! Online 2 (2008)
 
* Pro Yakyuu Team o Tsukurou! Online (2007)
 
* Pro Yakyuu Team o Tsukurou! Online 2 (2008)
 
* [[Sega Worldwide Soccer PC]] (1997)
 
* [[The Typing of the Dead 2]] (2008)
 
  
=== [[iOS]] ===
+
==References==
* [[Kingdom Conquest]] (2010)
+
<references />
|cols=3}}
 
  
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
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{{SoJ}}

Latest revision as of 04:41, 14 January 2024

Notavailable.svg
Sega CS1
Division of Sega Enterprises
Founded: 1991
Defunct: 1995
Headquarters:
Japan
1991
1995

Sega Consumer Research and Development Dept. #1 (nickamed Sega CS1, which it was officially renamed to in 1994)[1] was a video game research and development division within Sega. As the name suggests, it was the first "consumer"-specific R&D department created by Sega of Japan, focusing on Mega Drive and Mega-CD software. It is unknown exactly when it was founded, but was done so in 1990 or 1991, likely alongside the establishment of several AM and other CS divisions. Several notable developers got their start at CS1, such as Takao Miyoshi, Takashi Iizuka, Takaya Segawa, Kouichi Toya, Kazuyuki Hoshino, Yuji Uekawa and Yumiko Miyabe. The department was located in the PK Building.[2]


The department was disbanded in 1995 and reformed in 1996, with different developers going primarily to Sega CS1 and Sega CS3.

History

Consumer Research and Development Dept. #1 was established as the successor to Research & Development Dept. 9. It continued some of its previous exploits, whether it was developing games for Sega Game Toshokan (mostly developed by newcomers) or original games for the Sega Mega Drive.

CS1 produced a variety of diverse games, several with outside developers such as Shigeharu Isoda and others for Tougi Ou King Colossus and Bio-Hazard Battle, Minato Giken for Columns III: Revenge of Columns and Compile for Dr. Robotnik's Mean Bean Machine. The department's biggest project was Phantasy Star IV: The End of the Millennium, which had a lengthy development period that completely occupied several staff members' focus.[2]

With the approach of the Sega Saturn, CS1 and CS2 were assigned to develop software for the new hardware. Early releases mainly relied on co-development with System Sacom, with its internal talent later spawning some of the more populated Saturn-specific franchises, Panzer Dragoon, Victory Goal, Greatest Nine and Clockwork Knight.

It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new Sega CS1 established in 1996.[3] Some notable CS1 developers, however, such as Yuji Naka and Naoto Ohshima, were part of the new Sega CS3.

Management

Its known managers are Makoto Oshitani in 1991,[4][5] Minoru Kanari in 1992, with section managers Junichi Tsuchiya (design), Hiroyasu Lee (programming) and Yukio Sato (art),[6] and then Yoji Ishii in 1993 and 1994[6], first with section managers Yukio Sato (art, section 1), Shuichi Katagi (unspecified role. programming, section 1?), Noriyoshi Ohba (design, section 1), Hirotsugu Kobayashi (design, section 1), Masayuki Hasegawa (art, section 2) and Takashi Shoji (programming, section 2),[6], before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.[1]

Softography

List of staff

References


Timeline of Sega of Japan research and development divisions








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