Difference between revisions of "Sega CS1"

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{{Company
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{{CompanyBob
 
| logo=
 
| logo=
| width=
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| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| founded=At least 1994
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| founded=1991
| tseries=
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| defunct=1995
| mergedwith=[[Smilebit]]
 
 
| headquarters=Japan
 
| headquarters=Japan
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| prevdate=1991
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| prev=[[Sega R&D 9]]
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| nextdate=1995
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| next=[[Sega CS]]
 
}}
 
}}
  
==Softography (consumer)==
+
'''Sega Consumer Research and Development Dept. #1''' (nickamed '''Sega CS1''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the first "consumer"-specific R&D department created by [[Sega of Japan]], focusing on [[Mega Drive]] and [[Mega-CD]] software. It is unknown exactly when it was founded, but was done so in 1990 or 1991, likely alongside the establishment of several AM and other CS divisions. Several notable developers got their start at CS1, such as [[Takao Miyoshi]], [[Takashi Iizuka]], [[Takaya Segawa]], [[Kouichi Toya]], [[Kazuyuki Hoshino]], [[Yuji Uekawa]] and [[Yumiko Miyabe]]. The department was located in the [[PK Building]].{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}
  
=== [[SG-1000]] ===
 
  
* ''[[Champion Boxing]]'' (1984)
+
The department was disbanded in 1995 and reformed in 1996, with different developers going primarily to [[Sega CS1 (1996-1999)|Sega CS1]] and [[Sega CS3 (1996-1999)|Sega CS3]].
* ''[[Golgo 13]]'' (1984)
 
* ''[[Girl's Garden]]'' (1984)
 
* ''[[Hustle Chumy]]'' (1984)
 
* ''[[Bomb Jack]]'' (1985)
 
* ''[[Champion Pro Wrestling]]'' (1985)
 
* ''[[Chack'n Pop]] (1985)
 
* ''[[Doki Doki Penguin Land]] (1985)
 
* ''[[Zoom 909]]'' (1985)
 
* ''[[Pitfall II]]'' (1985)
 
  
=== [[Master System]] ===
+
==History==
 +
Consumer Research and Development Dept. #1 was established as the successor to [[Sega R&D 9|Research & Development Dept. 9]]. It continued some of its previous exploits, whether it was developing games for [[Sega Game Toshokan]] (mostly developed by newcomers) or original games for the [[Sega Mega Drive]].
  
* ''[[F-16 Fighting Falcon]]'' (1985)
+
CS1 produced a variety of diverse games, several with outside developers such as [[Shigeharu Isoda]] and others for ''[[Tougi Ou King Colossus]]'' and ''[[Bio-Hazard Battle]]'', [[Minato Giken]] for ''[[Columns III: Revenge of Columns]]'' and [[Compile]] for ''[[Dr. Robotnik's Mean Bean Machine]]''. The department's biggest project was ''[[Phantasy Star IV: The End of the Millennium]]'', which had a lengthy development period that completely occupied several staff members' focus.{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}
* ''[[Great Baseball]]'' (1985)
 
* ''[[Great Soccer]]'' (1985)
 
* ''[[Hang-On]]'' (1985)
 
* ''[[TransBot]]'' (1985)
 
* ''[[My Hero]]'' (1985)
 
* ''[[Pro Wrestling]]'' (1985)
 
* ''[[Alex Kidd in Miracle World]]'' (1986)
 
* ''[[Hokuto no Ken]]'' (1986)
 
* ''[[Ninja Princess]]'' (1986)
 
* ''[[Space Harrier]]'' (1986)
 
* ''[[Spy Vs. Spy]]'' (1986)
 
* ''[[Alex Kidd BMX Trial]]'' (1987)
 
* ''[[Phantasy Star]]'' (1987)
 
* ''[[Woody Pop]]'' (1987)
 
* ''[[Zillion]]'' (1987)
 
* ''[[Fantasy Zone II: The Tears of Opa-Opa]]'' (1987)
 
* ''[[Phantasy Star]]'' (1987)
 
* ''[[Quartet]] (1987)
 
* ''[[Wonder Boy in Monster Land]]'' (1988)  (Development: [[Westone]])
 
* ''[[SDI: Strategic Defense Initiative]]'' (1987)
 
* ''[[Shinobi]]'' (1988)
 
* ''[[Space Harrier 3D]] (1988)
 
* ''[[Super Racing]]'' (1988)
 
* ''[[Galaxy Force]]'' (1989)
 
* ''[[OutRun]] (1988)
 
* ''[[Shinobi]]'' (1988)
 
* ''[[Cyborg Hunter]]'' (1988)
 
* ''[[SpellCaster]]'' (1985)
 
* ''[[Tensai Bakabon]]'' (1988)
 
* ''[[Altered Beast]]'' (1989)
 
* ''[[American Pro Football]]'' (1988)
 
* ''[[Golden Axe]]'' (1989)
 
* ''[[Poseidon Wars 3D]]''(1990)
 
  
=== [[Mega Drive]] ===
+
With the approach of the [[Sega Saturn]], CS1 and [[CS2]] were assigned to develop software for the new hardware. Early releases mainly relied on co-development with [[System Sacom]], with its internal talent later spawning some of the more populated Saturn-specific franchises, ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'', ''[[:category:Victory Goal (franchise)|Victory Goal]]'', ''[[Greatest Nine|Greatest Nine]]'' and ''[[:category:Clockwork Knight (franchise)|Clockwork Knight]]''.
  
* ''[[Altered Beast]]'' (1988)
+
It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new [[Sega CS1 (1996-1999)|Sega CS1]] established in 1996.{{magref|ssmjp|1996-09|138}} Some notable CS1 developers, however, such as [[Yuji Naka]] and [[Naoto Ohshima]], were part of the new [[Sega CS3 (1996-1999)|Sega CS3]].
* ''[[Space Harrier II]]'' (1988)
 
* ''[[Super Thunder Blade]]'' (1988)
 
* ''[[Hoshi wo Sagashite]]'' (1988)
 
* ''[[Arnold Palmer Tournament Golf]]'' (1989)
 
* ''[[Alex Kidd in the Enchanted Castle]]'' (1989)
 
* ''[[Battle OutRun]]'' (1989)
 
* ''[[E-SWAT: City Under Siege]] (1989)
 
* ''[[Forgotten Worlds]] (1989)
 
* ''[[Ghouls'n Ghosts]]'' (1989)
 
* ''[[Last Battle]]'' (1989)
 
* ''[[Mystic Defender]]'' (1989)
 
* ''[[Phantasy Star II]]'' (1989)
 
* ''[[Shadow Dancer: The Secret of Shinobi]]'' (1989)
 
* ''[[The Revenge of Shinobi]]'' (1989)
 
* ''[[Castle of Illusion: Mickey Mouse]] (1990)
 
* ''[[Phantasy Star III: Generations of Doom]]'' (1990)
 
* ''[[Sorcerian]]'' (1990)
 
* ''[[Super Monaco GP]] (1990)
 
* ''[[Pyramid Magic]]'' (1990)
 
* ''[[Putter Golf]]'' (1990)
 
* ''[[Sonic the Hedgehog]]'' (1991)
 
* ''[[Golden Axe II]]'' (1991)
 
* ''[[MegaMind]]'' (1991)
 
* ''[[Pyramid Magic]]'' (1991)
 
* ''[[Pyramid Magic II]]'' (1991)
 
* ''[[Pyramid Magic III]]'' (1991)
 
* ''[[Quackshot]]'' (1991)
 
* ''[[Ayrton Senna's Super Monaco GP II]]'' (1992)
 
* ''[[Bio-Hazard Battle]]'' (1992)
 
* ''[[Kiss Shot]]'' (1992)
 
* ''[[Sports Talk Baseball]]'' (1992)
 
* ''[[Sonic the Hedgehog 2]]'' (1992)
 
* ''[[Honoo no Toukyuuji Dodge Danpei]]'' (1992)
 
* ''[[Columns III]]'' (1993)
 
* ''[[J. League Pro Striker]]'' (1993)
 
* ''[[J. League Pro Striker Kanzenban]]'' (1993)
 
* ''[[Phantasy Star IV: The End of the Millennium]]'' (1994)
 
* ''[[OutRunners]]'' (1994)
 
* ''[[Dr. Robotnik's Mean Bean Machine]] (1994) (Development: [[Compile]])''
 
* ''[[J. League Pro Striker 2]]'' (1994)
 
* ''[[Sonic the Hedgehog 3]]'' (1994)
 
* ''[[Sonic & Knuckles]] (1994)
 
* ''[[Streets of Rage 3]]'' (1994)
 
* ''[[Pro Striker Final Stage]]'' (1995)
 
* ''[[Ristar]]'' (1995)
 
  
=== [[Game Gear]] ===
+
==Management==
 +
Its known managers are [[Makoto Oshitani]] in 1991,{{magref|mdfan|20|106}}{{magref|mdfan|24|92}} [[Minoru Kanari]] in 1992, with section managers [[Junichi Tsuchiya]] (design), [[Hiroyasu Lee]] (programming) and [[Yukio Sato]] (art),{{magref|harmony|119|15}} and then Yoji Ishii in 1993 and 1994{{magref|harmony|119|15}}, first with section managers [[Yukio Sato]] (art, section 1), [[Shuichi Katagi]] (unspecified role. programming, section 1?), [[Noriyoshi Ohba]] (design, section 1), [[Hirotsugu Kobayashi]] (design, section 1), [[Masayuki Hasegawa]] (art, section 2) and [[Takashi Shoji]] (programming, section 2),{{magref|harmony|119|15}}, before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.{{magref|harmony|128|15}}
  
* ''[[Dragon Crystal]]'' (1990)
+
==Softography==
* ''[[Michael Jackson's Moonwalker]]'' (1990)
+
{{CompanyHistoryAll|Sega CS1}}
* ''[[G-LOC: Air Battle]]'' (1991)
 
* ''[[Ax Battler: A Legend of Golden Axe]] (1991) (Development: [[Aspect]])''
 
* ''[[The GG Shinobi]]'' (1991)
 
* ''[[Shinobi II: The Silent Fury]]'' (1992)
 
* ''[[Ayrton Senna's Super Monaco GP II]]'' (1992)
 
* ''[[Batman Returns]]'' (1992)
 
* ''[[Asterix and the Secret Mission]]'' (1993)
 
* ''[[Deep Duck Trouble Starring Donald Duck]]'' (1993) (Development: [[Aspect]])
 
* ''[[Disney's Aladdin (8-bit)]]'' (1994)  (Development: [[Sims]])
 
* ''[[Jurrassic Park]]' (1993)
 
* ''[[Sonic Chaos]]'' (1993) (Development: [[Aspect]])
 
* ''[[Coca-Cola Kid]]'' (1994) (Development: [[Aspect]])
 
* ''[[Sonic Drift]]'' (1994)
 
* ''[[Gunstar Heroes]]'' (1995) (Development: [[M2]])
 
* ''[[Kishin Douji Zenki]]'' (1995)
 
* ''[[Legend of Illusion starring Mickey Mouse]]'' (1995) (Development: [[Aspect]])
 
* ''[[Super Columns]]'' (1995)
 
* ''[[Sonic Drift 2]]'' (1995)
 
* ''[[Sonic Labyrinth]]'' (1995) (Development: [[Minato Giken]])
 
* ''[[Sylvan Tale]]'' (1995)
 
* ''[[Tails Adventure]]'' (1995)
 
* ''[[Tempo Jr.]]'' (1995) (Development: [[Sims]])
 
* ''[[The Lost World: Jurassic Park]]'' (1997)
 
  
=== [[Mega CD]] ===
+
==List of staff==
 
+
{{StaffList|Sega CS1}}
* [[Dark Wizard]] (1993)
 
* [[Formula One World Championship: Beyond the Limit]] (1994)
 
 
 
=== [[Sega 32X]] ===
 
 
 
* [[Knuckles Chaotix]] (1995)
 
 
 
= [[Saturn]] =
 
 
 
* ''[[Gale Racer]]'' (1994)
 
* ''[[F1 Challenge]]'' (1995)
 
* ''[[Victory Goal]]'' (1995)
 
* ''[[Sega Rally Championship]]'' (1995)
 
* ''[[World Series Baseball]]'' (1995)
 
* ''[[Guardian Heroes]]'' (1996)
 
* ''[[Victory Goal '97]]'' (1997)
 
 
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}  
 
  
 
==References==
 
==References==
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{{SegaDevs}}
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{{SoJ}}

Latest revision as of 04:41, 14 January 2024

Notavailable.svg
Sega CS1
Division of Sega Enterprises
Founded: 1991
Defunct: 1995
Headquarters:
Japan
1991
1995

Sega Consumer Research and Development Dept. #1 (nickamed Sega CS1, which it was officially renamed to in 1994)[1] was a video game research and development division within Sega. As the name suggests, it was the first "consumer"-specific R&D department created by Sega of Japan, focusing on Mega Drive and Mega-CD software. It is unknown exactly when it was founded, but was done so in 1990 or 1991, likely alongside the establishment of several AM and other CS divisions. Several notable developers got their start at CS1, such as Takao Miyoshi, Takashi Iizuka, Takaya Segawa, Kouichi Toya, Kazuyuki Hoshino, Yuji Uekawa and Yumiko Miyabe. The department was located in the PK Building.[2]


The department was disbanded in 1995 and reformed in 1996, with different developers going primarily to Sega CS1 and Sega CS3.

History

Consumer Research and Development Dept. #1 was established as the successor to Research & Development Dept. 9. It continued some of its previous exploits, whether it was developing games for Sega Game Toshokan (mostly developed by newcomers) or original games for the Sega Mega Drive.

CS1 produced a variety of diverse games, several with outside developers such as Shigeharu Isoda and others for Tougi Ou King Colossus and Bio-Hazard Battle, Minato Giken for Columns III: Revenge of Columns and Compile for Dr. Robotnik's Mean Bean Machine. The department's biggest project was Phantasy Star IV: The End of the Millennium, which had a lengthy development period that completely occupied several staff members' focus.[2]

With the approach of the Sega Saturn, CS1 and CS2 were assigned to develop software for the new hardware. Early releases mainly relied on co-development with System Sacom, with its internal talent later spawning some of the more populated Saturn-specific franchises, Panzer Dragoon, Victory Goal, Greatest Nine and Clockwork Knight.

It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new Sega CS1 established in 1996.[3] Some notable CS1 developers, however, such as Yuji Naka and Naoto Ohshima, were part of the new Sega CS3.

Management

Its known managers are Makoto Oshitani in 1991,[4][5] Minoru Kanari in 1992, with section managers Junichi Tsuchiya (design), Hiroyasu Lee (programming) and Yukio Sato (art),[6] and then Yoji Ishii in 1993 and 1994[6], first with section managers Yukio Sato (art, section 1), Shuichi Katagi (unspecified role. programming, section 1?), Noriyoshi Ohba (design, section 1), Hirotsugu Kobayashi (design, section 1), Masayuki Hasegawa (art, section 2) and Takashi Shoji (programming, section 2),[6], before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.[1]

Softography

List of staff

References


Timeline of Sega of Japan research and development divisions








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