Difference between revisions of "Sega AM2"

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[[File:Am2.svg|thumb|right|300px|Sega AM2 logo, sans palm tree.]]
 
[[File:Am2.svg|thumb|right|300px|Sega AM2 logo, sans palm tree.]]
  
{{stub}}'''Sega Amusement Machine Research and Development Department 2''' (popularly known as '''Sega-AM2''' or simply '''AM2''') is a research and development team for the video game company [[Sega]]. AM2 was previously headed up by famed designer [[Yu Suzuki]]. It is potentially the most known Sega AM team, following [[Sonic Team]]. Though still its own entity within Sega, the AM2 name has since fallen out of use.
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'''Sega Amusement Machine Research and Development Department 2''' or '''Sega AM2''' is the second arcade division at Sega. It introduced a variety of innovative concepts for Sega's arcade business. In the 80's it introduced sprite-scaling graphics and moving cabinets with games such as ''[[Hang-On]]'' and ''[[After Burner]]''. In the 90's it popularized polygonal 3D graphics with ''[[Virtua Racing]]'', ''[[Virtua Fighter]]'' and ''[[Virtua Cop]]''. In the 2000's, the international arcade market has contracted, but Sega still gained momentum in the Japanese market. This is party due to Virtua Fighter 4 arcade machines internet and magnetic card features. Sega enjoyed large revenue based on these concepts for over decade, and still does today.
  
Sega AM2 are credited for revolutionising gaming in the arcade industry numerous times. Under Yu Suzuki the team have produced the majority of popular and well known Sega franchises. Throughout the 1990s Sega AM2 were at the forefront to the arcade industry, with many of their games being equally successful on Sega's home consoles. AM2 inherited the back-catelogue of ''[[Hang-On]]'', ''[[Space Harrier]]'', ''[[OutRun]]'', ''[[After Burner]]'' and ''[[Super Hang-On]]'', while also making strides with ''[[Virtua Racing]]'', ''[[Virtua Fighter]]'', ''[[Daytona USA]]'', ''[[Fighting Vipers]]'' and one of the most expensive-to-produce video games of all time, ''[[Shenmue]]'', among many others. A number of these have been massive successes for the team, and Sega as a whole.
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In the home console business, it produced the obscure ''[[Sword of Vermillion]]'' and ''[[Rent-A-Hero]]'' for Mega Drive/Genesis, and ''[[Digital Dance Mix Vol.1 Namie Amuro]]'' for the Sega Saturn. Critically and commerically, the Virtua Fighter series proved to be most successfull at home. Especially [[Virtua Fighter 2]] for the Saturn and [[Virtua Fighter 4]] for PlayStation 2. The most monumental AM2 home console games, were the Shenmue games, built as a killer app for the Sega Dreamcast. Outside of the arcade enviorment, AM2 is currently most prolific with the ''[[Hatsune Miku: Project DIVA]]'' games where AM2 produced the arcade and 3DS versions, and also the look and imagery for her holographic concerts. The arcade versions provided a base for the following home console releases of the series.
  
 
Sega AM2 was at times called '''AM2 of CRI''' during its short 2000-2001 merger with [[CRI]]—even concurrently referred to as CRI, although they were technically two different companies.
 
Sega AM2 was at times called '''AM2 of CRI''' during its short 2000-2001 merger with [[CRI]]—even concurrently referred to as CRI, although they were technically two different companies.

Revision as of 14:30, 7 November 2015

Sega AM2 logo, sans palm tree.

Sega Amusement Machine Research and Development Department 2 or Sega AM2 is the second arcade division at Sega. It introduced a variety of innovative concepts for Sega's arcade business. In the 80's it introduced sprite-scaling graphics and moving cabinets with games such as Hang-On and After Burner. In the 90's it popularized polygonal 3D graphics with Virtua Racing, Virtua Fighter and Virtua Cop. In the 2000's, the international arcade market has contracted, but Sega still gained momentum in the Japanese market. This is party due to Virtua Fighter 4 arcade machines internet and magnetic card features. Sega enjoyed large revenue based on these concepts for over decade, and still does today.

In the home console business, it produced the obscure Sword of Vermillion and Rent-A-Hero for Mega Drive/Genesis, and Digital Dance Mix Vol.1 Namie Amuro for the Sega Saturn. Critically and commerically, the Virtua Fighter series proved to be most successfull at home. Especially Virtua Fighter 2 for the Saturn and Virtua Fighter 4 for PlayStation 2. The most monumental AM2 home console games, were the Shenmue games, built as a killer app for the Sega Dreamcast. Outside of the arcade enviorment, AM2 is currently most prolific with the Hatsune Miku: Project DIVA games where AM2 produced the arcade and 3DS versions, and also the look and imagery for her holographic concerts. The arcade versions provided a base for the following home console releases of the series.

Sega AM2 was at times called AM2 of CRI during its short 2000-2001 merger with CRI—even concurrently referred to as CRI, although they were technically two different companies.

Softography

note: incomplete

Y Board

System 32

Model 1

Model 2

Model 3

Sega Titan Video

NAOMI

NAOMI Satellite Terminal

NAOMI 2

Chihiro

Chihiro Satellite Terminal

Lindbergh

Mega Drive

Game Gear

Sega 32X

Saturn

Other

Dreamcast

PlayStation 2

GameCube

Xbox

Xbox 360

PlayStation 3

Nintendo 3DS

External links


Timeline of Sega of Japan research and development divisions








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