Difference between revisions of "Sega CS3"
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− | '''Sega Consumer Research and Development Dept. #3''' (nickamed '''Sega CS3''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the third "consumer"-specific R&D department created by [[Sega of Japan]]. It was managed by [[Makoto Oshitani]] until 1994,{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}{{magref|harmony|128|15}} developing [[Mega Drive]] games and seemingly every first-party game for [[Mega-CD]] during its latter years. | + | '''Sega Consumer Research and Development Dept. #3''' (nickamed '''Sega CS3''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the third "consumer"-specific R&D department created by [[Sega of Japan]]. It was managed by [[Makoto Oshitani]] until 1994,{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}{{magref|harmony|128|15}} developing [[Mega Drive]] games and seemingly every first-party game for [[Mega-CD]] during its latter years. Notable developers who got their start at CS3 include [[Takumi Yoshinaga]], [[Youichi Shimosato]], [[Kenji Murayama]] and [[Masato Nishimura]] |
− | + | Some evidence suggests CS3 housed the consumer sound department in 1993, with [[Tokuhiko Uwabo]]{{ref|https://web.archive.org/web/20220330021536/https://twitter.com/gdri/status/1508991182491332610}}, [[Masayuki Nagao]]{{magref|harmony|122|27}} and [[Katsuyoshi Nitta]]{{ref|https://www.facebook.com/kat.nitta/about_work_and_education}} known to have been part of '''CS3 Sound'''. | |
− | + | ==History== | |
+ | It is currently unknown exactly when Consumer Research and Development Dept. #3 was founded, if it was alongside [[Sega CS1|CS1]] and [[Sega CS2|CS2]] in 1991, or was first established in 1992. It had 3 programming sections in 1992, managed in order by [[Toshinori Asai]], [[Takashi Shoji]] and [[Shuichi Katagi]]. It also had at least 2 design sections, the second of which was managed by [[Koichi Nagata]], and only 1 known art section, managed by [[Masayuki Hasegawa]].{{magref|harmony|119|15}} Come 1993, its section managers were [[Keiichi Yamamoto]] (programming), [[Tomohiro Kondo]] (design) and [[Hiroyuki Kawaguchi]] (art){{magref|harmony|119|15}}, known in 1993 to have had major input on the Mega-CD games ''[[Panic!]]'' (developed throughout 1992){{intref|Panic!/Magazine articles}} and/or ''[[Sonic the Hedgehog CD]]'' (developed throughout 1992 and 1993).{{intref|Sonic the Hedgehog CD/Magazine articles}} | ||
In 1994 its producer became [[Hiroshi Aso]]{{magref|harmony|128|15}}, now being assigned to develop content for [[Mega Drive]] and [[32X]].{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} Another head developer in the department was art director [[Yukio Sato]].{{magref|harmony|128|15}} Several of the 32X games Aso produced feature individual developers who also worked on games by [[Sega CS4]], another department focused on Mega Drive and 32X.{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} | In 1994 its producer became [[Hiroshi Aso]]{{magref|harmony|128|15}}, now being assigned to develop content for [[Mega Drive]] and [[32X]].{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} Another head developer in the department was art director [[Yukio Sato]].{{magref|harmony|128|15}} Several of the 32X games Aso produced feature individual developers who also worked on games by [[Sega CS4]], another department focused on Mega Drive and 32X.{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} |
Revision as of 13:19, 18 November 2023
Sega CS3 Division of Sega of Japan | ||
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Founded: 1991 | ||
Defunct: 1995 | ||
Headquarters:
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1991 1995
Sega CS →
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Sega Consumer Research and Development Dept. #3 (nickamed Sega CS3, which it was officially renamed to in 1994)[1] was a video game research and development division within Sega. As the name suggests, it was the third "consumer"-specific R&D department created by Sega of Japan. It was managed by Makoto Oshitani until 1994,[2][1] developing Mega Drive games and seemingly every first-party game for Mega-CD during its latter years. Notable developers who got their start at CS3 include Takumi Yoshinaga, Youichi Shimosato, Kenji Murayama and Masato Nishimura
Some evidence suggests CS3 housed the consumer sound department in 1993, with Tokuhiko Uwabo[3], Masayuki Nagao[4] and Katsuyoshi Nitta[5] known to have been part of CS3 Sound.
Contents
History
It is currently unknown exactly when Consumer Research and Development Dept. #3 was founded, if it was alongside CS1 and CS2 in 1991, or was first established in 1992. It had 3 programming sections in 1992, managed in order by Toshinori Asai, Takashi Shoji and Shuichi Katagi. It also had at least 2 design sections, the second of which was managed by Koichi Nagata, and only 1 known art section, managed by Masayuki Hasegawa.[6] Come 1993, its section managers were Keiichi Yamamoto (programming), Tomohiro Kondo (design) and Hiroyuki Kawaguchi (art)[6], known in 1993 to have had major input on the Mega-CD games Panic! (developed throughout 1992)[7] and/or Sonic the Hedgehog CD (developed throughout 1992 and 1993).[8]
In 1994 its producer became Hiroshi Aso[1], now being assigned to develop content for Mega Drive and 32X.[9][10] Another head developer in the department was art director Yukio Sato.[1] Several of the 32X games Aso produced feature individual developers who also worked on games by Sega CS4, another department focused on Mega Drive and 32X.[9][10]
It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new Sega CS3 established in 1996.[11]
Softography
Master System
Mega Drive
- Ayrton Senna's Super Monaco GP II (1992)
- J.League Pro Striker 2 (1994)
- Streets of Rage 3 (1994)
- OutRunners (1994)
- Ristar (1995) (later development)
- Chou Kyuukai Miracle Nine (1995)
- Pro Striker Final Stage (1995)
Game Gear
- Land of Illusion Starring Mickey Mouse (1993)
- Ninku (1995)
Mega-CD
- Sonic the Hedgehog CD (1993)
- Dark Wizard (1993)
- Formula One World Championship: Beyond the Limit (1994)
32X
- Chaotix (1995)
- Stellar Assault (1995)
- Tempo (1995)
Saturn
- Sega Rally Championship (1995) (pre-restructure)
List of staff
- Toshinori Asai
- Hiroshi Aso
- Hiroaki Chino
- Hiromi Fukuda
- Naoko Hamada
- Eriko Hanada
- Masayuki Hasegawa
- Kazuo Ikeda
- Jina Ishiwatari
- Shuichi Katagi
- Masaki Kawahori
- Tomohiro Kondo
- Minoru Matsuura
- Miki Morimoto
- Kenji Murayama
- Koichi Nagata
- Atsuhiko Nakamura
- Takeshi Niimura
- Masato Nishimura
- Katsuyoshi Nitta
- Makoto Oshitani
- Yukio Sato
- Yoichi Shimosato
- Takashi Shoji
- Kouichi Toya
- Junichi Tsuchiya
- Masumi Uchida
- Tokuhiko Uwabo
- Tohru Watanuki
- Keiichi Yamamoto
- Takumi Yoshinaga
Photo gallery
Sonic the Hedgehog CD lead designers
References
- ↑ 1.0 1.1 1.2 1.3 Harmony, "1994 5-6" (JP; 1994-05-23), page 15
- ↑ https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721 (Wayback Machine: 2023-08-23 16:00)
- ↑ @gdri on Twitter (Wayback Machine: 2022-03-30 02:15)
- ↑ Harmony, "1993 9-10" (JP; 1993-10-01), page 27
- ↑ https://www.facebook.com/kat.nitta/about_work_and_education
- ↑ 6.0 6.1 Harmony, "1993 5-6" (JP; 1993-05-20), page 15
- ↑ Panic!/Magazine articles
- ↑ Sonic the Hedgehog CD/Magazine articles
- ↑ 9.0 9.1 https://news.denfaminicogamer.jp/interview/190909a/2 (Wayback Machine: 2023-06-20 15:39)
- ↑ 10.0 10.1 https://www.mirai-idea.jp/post/segasaturn01 (Wayback Machine: 2023-08-19 07:30)
- ↑ Sega Saturn Magazine, "1996-09 (1996-06-14)" (JP; 1996-05-24), page 138
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