Difference between revisions of "Amusement Vision"
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Revision as of 10:50, 29 May 2017
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.
Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2004.
Contents
Members
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
PlayStation 2
- Super Monkey Ball Deluxe (2005)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Xbox
- Spikeout: Battle Street (2005)
- Super Monkey Ball Deluxe (2005)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Chihiro
- Ollie King (2004)
Game Boy Advance
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
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