Difference between revisions of "Amusement Vision"
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{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]]. | {{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]]. | ||
− | It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. | + | It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market. |
− | Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the | + | [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric. |
− | Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in | + | Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005. |
==Members== | ==Members== |
Revision as of 10:17, 12 July 2017
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
Contents
Members
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
PlayStation 2
- Super Monkey Ball Deluxe (2005)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Xbox
- Spikeout: Battle Street (2005)
- Super Monkey Ball Deluxe (2005)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Chihiro
- Ollie King (2004)
Game Boy Advance
- Super Monkey Ball Jr. (2002) (with Realism)
- Shining Force: Resurrection of the Dark Dragon (2004)
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
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