Difference between revisions of "Amusement Vision"
From Sega Retro
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====[[Hikaru]]==== | ====[[Hikaru]]==== | ||
*''[[Planet Harriers]]'' (2001) | *''[[Planet Harriers]]'' (2001) | ||
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====[[GameCube]]==== | ====[[GameCube]]==== | ||
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*''[[F-Zero GX]]'' (2003) | *''[[F-Zero GX]]'' (2003) | ||
*''[[Super Monkey Ball 2 Pack]]'' (2004) | *''[[Super Monkey Ball 2 Pack]]'' (2004) | ||
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====[[Triforce]]==== | ====[[Triforce]]==== | ||
*''[[Virtua Striker 2002]]'' (2002) | *''[[Virtua Striker 2002]]'' (2002) | ||
*''[[F-Zero AX]]'' (2003) | *''[[F-Zero AX]]'' (2003) | ||
+ | |||
+ | ====[[Game Boy Advance]]==== | ||
+ | *''[[Super Monkey Ball Jr.]]'' (2002) (with [[Realism]]) | ||
+ | *''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | ||
====[[Chihiro]]==== | ====[[Chihiro]]==== | ||
*''[[Ollie King]]'' (2004) | *''[[Ollie King]]'' (2004) | ||
− | + | ===[[PlayStation 2]]=== | |
− | *''[[Super Monkey Ball | + | *''[[Super Monkey Ball Deluxe]]'' (2005) |
− | *''[[ | + | |
+ | ===[[Xbox]]=== | ||
+ | *''[[Spikeout: Battle Street]]'' (2005) | ||
+ | *''[[Super Monkey Ball Deluxe]]'' (2005) | ||
}} | }} | ||
Revision as of 00:34, 16 December 2017
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
Contents
Members
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Game Boy Advance
- Super Monkey Ball Jr. (2002) (with Realism)
- Shining Force: Resurrection of the Dark Dragon (2004)
Chihiro
- Ollie King (2004)
PlayStation 2
- Super Monkey Ball Deluxe (2005)
Xbox
- Spikeout: Battle Street (2005)
- Super Monkey Ball Deluxe (2005)
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
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