Difference between revisions of "Amusement Vision"

From Sega Retro

Line 21: Line 21:
 
{{multicol|
 
{{multicol|
 
*[[Daisuke Sato]]
 
*[[Daisuke Sato]]
 +
*[[Eigo Kasahara]]
 
*[[Hiroyuki Sakamoto]]
 
*[[Hiroyuki Sakamoto]]
 
*[[Hisashi Endo]]
 
*[[Hisashi Endo]]

Revision as of 13:20, 23 February 2018


This teeny-tiny article needs some work. You can help us by expanding it.


Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.

Members

Softography

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22