Difference between revisions of "Sega Sound Team"

From Sega Retro

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*[[Junko Shiratsu]]
 
*[[Junko Shiratsu]]
 
*[[Junpei Mishima]]
 
*[[Junpei Mishima]]
 +
*[[Kanon Oguchi]]
 
*[[Kazuhito Shimizu]]
 
*[[Kazuhito Shimizu]]
 
*[[Kazuki Takagi]]
 
*[[Kazuki Takagi]]
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*[[Naoto Oike]]
 
*[[Naoto Oike]]
 
*[[Naoyuki Machida]]
 
*[[Naoyuki Machida]]
 +
*[[Rintaro Soma]]
 
*[[Ryohei Kohno]]
 
*[[Ryohei Kohno]]
 
*[[Sachio Ogawa]]
 
*[[Sachio Ogawa]]
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*[[Yuichi Kanatani]]
 
*[[Yuichi Kanatani]]
 
*[[Yuri Fukuda]]
 
*[[Yuri Fukuda]]
*[[Yuki Kobayashi]]
+
*[[Yuki Kobayashi (composer)|Yuki Kobayashi]]
 
*[[Yusuke Sawai]]
 
*[[Yusuke Sawai]]
 
|col}}
 
|col}}

Revision as of 07:19, 16 December 2022

The Sega Sound Team or Sound Section of the company has existed ever since Sega started getting serious in video game composition towards the mid eighties'. The earliest generation of musicians and composers at Sega were usually programmers and worked in tandem with the rest of the development team. As audio started to improve and development groups matured, a "sound team" or "sound section" was created. The naming and structure of the sound team at Sega has not been consistent and went through various phases, such as the spun off Sega Digital Studio and later Wave Master which existed from 1993 to July of 2004.

Usually the producer at Sega chooses from the pool of composers to sound direct a specific title.

Members

Former Members



Timeline of Sega of Japan research and development divisions








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