Difference between revisions of "Amusement Vision"
From Sega Retro
(46 intermediate revisions by 6 users not shown) | |||
Line 2: | Line 2: | ||
| logo=Amusementvision logo.svg | | logo=Amusementvision logo.svg | ||
| width=200 | | width=200 | ||
− | | founded=2000 | + | | founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}} |
− | | defunct= | + | | defunct=2004-07-01 (as Subsidiary){{fileref|IR EN 2004-05-18.pdf}},2005-04-01 (as Division) |
| tseries= | | tseries= | ||
| mergedwith= | | mergedwith= | ||
− | | mergedinto= | + | | mergedinto=[[New Entertainment R&D Dept.]] |
− | | headquarters= | + | | headquarters=Japan |
}} | }} | ||
− | |||
− | + | {{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]]. | |
− | + | It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market. | |
+ | |||
+ | [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric. | ||
+ | |||
+ | Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005. | ||
+ | |||
+ | ==Members== | ||
+ | {{multicol| | ||
+ | *[[Daisuke Sato]] | ||
+ | *[[Hiroyuki Sakamoto]] | ||
+ | *[[Hisashi Endo]] | ||
+ | *[[Satoshi Mifune]] | ||
+ | *[[Jun Tokuhara]] | ||
+ | *[[Junichi Yamada]] | ||
+ | *[[Tetsuya Kaku]] | ||
+ | *[[Toshihiro Nagoshi]] | ||
+ | *[[Yukinobu Arikawa]] | ||
+ | |cols}} | ||
==Softography== | ==Softography== | ||
− | + | {{multicol| | |
− | ===Xbox=== | + | ====[[Dreamcast]]==== |
+ | *''[[Daytona USA 2001]]'' (2000) (with [[Genki]]) | ||
+ | |||
+ | ====[[NAOMI]]==== | ||
+ | *''[[Slashout]]'' (2000) | ||
+ | *''[[Monkey Ball]]'' (2001) | ||
+ | *''[[Spikers Battle]]'' (2001) | ||
+ | |||
+ | ====[[NAOMI 2]]==== | ||
+ | *''[[Virtua Striker 3]]'' (2001) | ||
+ | |||
+ | ====[[Hikaru]]==== | ||
+ | *''[[Planet Harriers]]'' (2001) | ||
+ | |||
+ | ===[[PlayStation 2]]=== | ||
+ | *''[[Super Monkey Ball Deluxe]]'' (2005) | ||
+ | |||
+ | ====[[GameCube]]==== | ||
+ | *''[[Super Monkey Ball]]'' (2001) | ||
+ | *''[[Super Monkey Ball 2]]'' (2002) | ||
+ | *''[[F-Zero GX]]'' (2003) | ||
+ | *''[[Super Monkey Ball 2 Pack]]'' (2004) | ||
+ | |||
+ | ===[[Xbox]]=== | ||
*''[[Spikeout: Battle Street]]'' (2005) | *''[[Spikeout: Battle Street]]'' (2005) | ||
+ | *''[[Super Monkey Ball Deluxe]]'' (2005) | ||
− | ===[[Chihiro]]=== | + | ====[[Triforce]]==== |
+ | *''[[Virtua Striker 2002]]'' (2002) | ||
+ | *''[[F-Zero AX]]'' (2003) | ||
+ | |||
+ | ====[[Chihiro]]==== | ||
*''[[Ollie King]]'' (2004) | *''[[Ollie King]]'' (2004) | ||
− | ===Game Boy Advance=== | + | ====[[Game Boy Advance]]==== |
+ | *''[[Super Monkey Ball Jr.]]'' (2002) (with [[Realism]]) | ||
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | *''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | ||
+ | }} | ||
− | === | + | ==Magazine articles== |
− | * | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} |
+ | |||
+ | ==External links== | ||
+ | *[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)] | ||
+ | ** [http://web.archive.org/web/20040629025229/http://www.amusementvision.com/ Archived on 29 June 2004 (Internet Archive)] | ||
− | == | + | ==References== |
− | + | <references /> | |
− | |||
− | |||
{{clear}} | {{clear}} | ||
− | {{ | + | {{SoJ}} |
− |
Revision as of 11:17, 12 July 2017
This teeny-tiny article needs some work. You can help us by expanding it.
Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
Contents
Members
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
PlayStation 2
- Super Monkey Ball Deluxe (2005)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Xbox
- Spikeout: Battle Street (2005)
- Super Monkey Ball Deluxe (2005)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Chihiro
- Ollie King (2004)
Game Boy Advance
- Super Monkey Ball Jr. (2002) (with Realism)
- Shining Force: Resurrection of the Dark Dragon (2004)
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
Timeline of Sega of Japan research and development divisions |
---|
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
|