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Team Player

From Sega Retro

(Redirected from Sega Tap)
TeamPlayer2 US 1.jpg
Fast facts on the Team Player/Multiplayer/Sega Tap
Manufacturer: Sega
Made for: Sega Mega Drive
Release Date RRP Code
Sega Mega Drive
JP
¥3,000[1] HAA-2652
Sega Mega Drive
US
$29.99[2] MK-1654
Sega Mega Drive
US (Model 2)
$? MK-1647
Sega Mega Drive
EU (Model 2)
€? ?
Sega Mega Drive
UK
£24.99[3] MK-1654-50
Sega Mega Drive
FR
?F MK-1654-50
Sega Mega Drive
DE
79,95[4] MK-1654-50
Sega Mega Drive
ES
?Ptas MK-1654-50
Sega Mega Drive
BR
R$? ?


The Team Player, known in Europe as the 4-Player Adaptor or Multiplayer (second model) and as the Sega Tap (セガタップ) in Japan, is a peripheral released by Sega for the Sega Mega Drive, allowing for up to four players to plug Mega Drive controllers into the unit for use in video games for four or more players. It is one of several solutions to combat the lack of controller ports, with the 4 Way Play and J-Cart attempting to achieve similar results.

Variations

The original model of the Team Player (MK-1654) and its international equivalents use a single connector cable, leaving an additional port on the console free for a fifth player. Alternatively, the second port could house a further Team Player, for up to 8 simultaneous players. When not in "MULTI" mode, the Team Player's switch can be used to specify which controller is mapped to the Mega Drive's first controller port, so that the player is able to switch between control pads and the Sega Mouse without detaching or connecting controllers. This original version competed directly with Electronic Arts's 4 Way Play for support, with many of that publisher's titles supporting only their adapter, while other publishers preferred Sega's device.

To resolve this split in the platform's user base, Sega released a second Team Player model (MK-1647) which features two connector cables and support for EA's previously "exclusive" games. To use the "EXTRA" mode which supports these titles, both connectors must be plugged into the Mega Drive's controller ports, while Team Player-compatible titles still need only one connector inserted, as in the original model. The improved software compatibility and the use of cables rather than connectors molded directly into the adapter put the MK-1647 at an advantage over the 4 Way Play, which required both controller ports to be the same distance apart (thus preventing it from working with the CDX or X'eye).

Compatible games

Note: The titles listed below are directly compatible with the Team Player in "MULTI" mode. 4 Way Play games are also compatible with the second revision's "EXTRA" mode.

Mega Drive

Mega-CD

32X

Magazine articles

Main article: Team Player/Magazine articles.

Gallery

Promotional material

{{|}}}}

SegaVisions US 21.pdf

PDF
Print advert in
Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)
also published in:
{{|}}}}

MegaForce ES 24.pdf

PDF
Print advert in
Mega Force (ES) #24: "Abril 1994" (1994-xx-xx)

Physical scans

Sega Retro Average 
Publication Score Source
85 №1, p124
Sega Mega Drive
85
Based on
1 review

Mega Drive, US (MK-1654)
TeamPlayer1 US Box Front.jpg
Cover
Mega Drive, US (MK-1647)
TeamPlayer1 US Box Back MK1647.jpgNospine-small.pngTeamPlayer1 US Box Front MK1647.jpg
Cover
TeamPlayer MK-1647 MD US Manual.pdf
Manual
Mega Drive, EU (MK-1654-50)
4-Player Adaptor EU Box Back.jpgNospine-small.png4-Player Adaptor EU Box Front.jpg
Cover
Mega Drive, EU (MK-1647)
TeamPlayer EU Box Front.JPG
Cover
Mega Drive, JP (HAA-2652)
Segatap MD JP BoxTop.jpg
TeamPlayer JP Box Back.jpgSegatap MD JP BoxSpine.jpgTeamPlayer JP Box Front.jpg
Cover
Segatap MD JP Manual.pdf
Manual
Mega Drive, BR (MK-1647)

External links

References

  1. http://sega.jp/fb/segahard/md/segatap.html
  2. 2.0 2.1 File:GamePro US 053.pdf, page 236
  3. File:SegaMagazine UK 01.pdf, page 124
  4. File:SegaMagazin DE 09.pdf, page 79
  5. File:GamePro US 064.pdf, page 133
  6. File:SegaVisions US 22.pdf, page 3
  7. File:SegaVisions US 23.pdf, page 81
  8. File:SegaVisions US 24.pdf, page 85


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