Difference between revisions of "Sega Sound Team"

From Sega Retro

(Unfinished History addition and rewrite of introduction)
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The Sega Sound Team or Sound Section of the company has existed ever since Sega started getting serious in video game composition towards the mid eighties'. The earliest generation of musicians and composers at Sega were usually programmers and worked in tandem with the rest of the development team. As audio started to improve and development groups matured, a "sound team" or "sound section" was created. The naming and structure of the sound team at Sega has not been consistent and went through various phases, such as the spun off [[Sega Digital Studio]] and later [[Wave Master]] which existed from 1993 to July of 2004.
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{{rewrite|be more comprehensive, several history sections are placeholders}}
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'''{{PAGENAME}}''' is a name often given to generally refer to the many sound designers employed at [[Sega]], but is sometimes used to mask the identity of a music composer outside the company. The term dates back to the late 80's, being associated with the [[S.S.T.Band]] or '''S'''ega '''S'''ound '''T'''eam Band.
  
 
Usually the producer at Sega chooses from the pool of composers to sound direct a specific title.  
 
Usually the producer at Sega chooses from the pool of composers to sound direct a specific title.  
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==History==
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===1980's~1990===
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The {{PAGENAME}} or Sound Section of the company has existed ever since Sega started getting serious in video game composition towards the mid eighties'. The earliest generation of musicians and composers at Sega were usually programmers and worked in tandem with the rest of the development team. As audio started to improve and development groups matured, a "sound team" or "sound section" was created. While there was no official distinction yet, many sound designers primarily either worked on arcade games or console games, but would often dabble in the other field occasionally.
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===1991~1999===
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In 1991, {{PAGENAME}} was split in 2 teams. The AM2 Sound Team handled arcade games,{{magref|ssmjp|1996-09|138}} including video games, medal games, prize games and amusement parks. This department was headed by [[Tohru Nakabayashi]].{{ref|1=https://media.vgm.io/albums/74/2047/2047-1506489755.jpg}} The CS Sound Team meanwhile handled console games,{{magref|ssmjp|1996-09|138}} including home consoles, handheld consoles and the [[Sega Pico]] kids console. This department was initially headed by [[Tokuhiko Uwabo]], but in 1994/1995 this job was transferred to [[Yukifumi Makino]]. Both the AM2 and CS sound teams were listed in 1996 as consisting of 1 woman for every 4 men in the department.{{magref|ssmjp|1996-09|138}}
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This 2-department system was mostly unchanged throughout the 90's. However, a third party initially supported both: [[Sega Digital Studio]]. Later on , this department was merged with the CS sound team, adopting Sega Digital Media as its name.{{ref|https://web.archive.org/web/20011124112428/sega.jp/studio/wm.html}} Seemingly in 1998, the AM2 sound team had become so big that it was split apart, with its members being assigned to different already existing development departments.
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===2000~2011===
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===2012~2020===
  
 
==Members==
 
==Members==

Revision as of 08:36, 12 August 2023

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Sega Sound Team is a name often given to generally refer to the many sound designers employed at Sega, but is sometimes used to mask the identity of a music composer outside the company. The term dates back to the late 80's, being associated with the S.S.T.Band or Sega Sound Team Band.

Usually the producer at Sega chooses from the pool of composers to sound direct a specific title.

History

1980's~1990

The Sega Sound Team or Sound Section of the company has existed ever since Sega started getting serious in video game composition towards the mid eighties'. The earliest generation of musicians and composers at Sega were usually programmers and worked in tandem with the rest of the development team. As audio started to improve and development groups matured, a "sound team" or "sound section" was created. While there was no official distinction yet, many sound designers primarily either worked on arcade games or console games, but would often dabble in the other field occasionally.

1991~1999

In 1991, Sega Sound Team was split in 2 teams. The AM2 Sound Team handled arcade games,[1] including video games, medal games, prize games and amusement parks. This department was headed by Tohru Nakabayashi.[2] The CS Sound Team meanwhile handled console games,[1] including home consoles, handheld consoles and the Sega Pico kids console. This department was initially headed by Tokuhiko Uwabo, but in 1994/1995 this job was transferred to Yukifumi Makino. Both the AM2 and CS sound teams were listed in 1996 as consisting of 1 woman for every 4 men in the department.[1]

This 2-department system was mostly unchanged throughout the 90's. However, a third party initially supported both: Sega Digital Studio. Later on , this department was merged with the CS sound team, adopting Sega Digital Media as its name.[3] Seemingly in 1998, the AM2 sound team had become so big that it was split apart, with its members being assigned to different already existing development departments.

2000~2011

2012~2020

Members

Former Members



Timeline of Sega of Japan research and development divisions








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