Difference between revisions of "Sega CS1"

From Sega Retro

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==List of staff==
 
==List of staff==
 
{{StaffList|Sega CS1}}
 
{{StaffList|Sega CS1}}
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
  
 
==References==
 
==References==

Revision as of 16:49, 24 September 2023

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Sega CS1
Division of Sega of Japan
Founded: 1991
Defunct: 1995
Headquarters:
Japan
1991
1995

Sega Consumer Research and Development Dept. #1 (nickamed Sega CS1, which it was officially renamed to in 1994)[1] was a video game research and development division within Sega. As the name suggests, it was the first "consumer"-specific R&D department created by Sega of Japan, focusing on Mega Drive and Mega-CD software. It is unknown exactly when it was founded, but was done so in the 90's, likely alongside the establishment of several AM divisions.

Its known managers are Makoto Oshitani in 1991,[2][3] Minoru Kanari in 1992, with section managers Junichi Tsuchiya (design), Hiroyasu Lee (programming) and Yukio Sato (art),[4] and then Yoji Ishii in 1993 and 1994[4], first with section managers Yukio Sato (art, section 1), Shuichi Katagi (unspecified role. programming, section 1?), Noriyoshi Ohba (design, section 1), Hirotsugu Kobayashi (design, section 1), Masayuki Hasegawa (art, section 2) and Takashi Shoji (programming, section 2),[4], before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.[1] The department was located in the PK Building.[5]

CS1 produced a variety of diverse games, several with outside developers such as Shigeharu Isoda and others for Tougi Ou King Colossus and Bio-Hazard Battle, Minato Giken for Columns III: Revenge of Columns and Compile for Dr. Robotnik's Mean Bean Machine. The department's biggest project was Phantasy Star IV: The End of the Millennium, which had a lengthy development period that completely occupied several staff members' focus.[5]

With the approach of the Sega Saturn, CS1 and CS2 were assigned to develop software for the hardware. Early releases mainly relied on co-development with System Sacom, with its internal talent later spawning some of the more populated Saturn-specific franchises, Panzer Dragoon, Victory Goal, Greatest Nine and Clockwork Knight.

It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new Sega CS1 established in 1996.[6]

Softography

List of staff

References


Timeline of Sega of Japan research and development divisions








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