Difference between revisions of "Yu Suzuki"
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− | {{ | + | {{PersonBob |
− | + | | image=YuSuzuki 2.png | |
− | + | | birthplace=Kamaishi, Iwate, Japan | |
− | + | | dob=1958-06-10{{magref|edge|9|49}}{{ref|https://web.archive.org/web/20040416181636/http://sega.jp/studio/dr.html}} | |
− | + | | dod= | |
− | + | | employment= | |
− | + | {{Employment | |
− | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | |
− | + | | start=1983-04{{magref|edge|9|49}} | |
− | + | | divisions=[[Studio 128]], [[Sega R&D 2]], [[Sega R&D 8]], [[Sega AM2]]{{magref|segamagjp|4|16}}, [[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | |
− | + | }} | |
− | + | {{Employment | |
− | + | | company=[[Sega-AM2 (company)|Sega-AM2]] | |
− | + | }} | |
− | + | {{Employment | |
− | + | | company=[[DigitalRex]] | |
+ | | start=2003 | ||
+ | | end=2004 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | start=2004 | ||
+ | | end=2009-04{{fileref|IR EN 2009-03-31.pdf|page=2}} | ||
+ | | divisions=[[AM Plus]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Ys Net]] | ||
+ | | start=2008-11-11 | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | | role=Programmer, Producer, Director, Executive | ||
+ | | education= | ||
+ | }} | ||
+ | '''{{PAGENAME}}''' (鈴木 裕), is a former programmer and producer at [[Sega]]. Notable for his works while at [[Sega AM2]], he is widely considered to be a visionary in the video game industry, creating many of Sega's biggest hits throughout the 1980s and 1990s. | ||
==Career== | ==Career== | ||
− | + | Yu Suzuki joined Sega in April 1983{{magref|edge|9|49}} as a programmer, and was set to work designing and programming the [[SG-1000]] game, ''[[Champion Boxing]]''. Released for the console and later in arcade form, the game performed better than expected, and Suzuki was promoted to team leader, achieving something that usually took around seven years at Sega, in just one. | |
− | Suzuki joined | ||
− | Under the | + | Under the management of [[Hisashi Suzuki]], Yu Suzuki would work alongside a small team of developers in what would become a key innovator for Sega, [[Studio 128]]. It is here where Suzuki programmed ''[[Hang-On]]'', the Sega's first "[[taikan game]]". The game's enormous success both in Japan and overseas led to a string of equally important milestones; ''[[OutRun]]'' (1986), ''[[After Burner]]'' (1987), ''[[Power Drift]]'' (1988) and ''[[G-LOC: Air Battle]]'' (1990). |
− | + | In the early 1990s, now a producer at the newly formed [[Sega AM2]], Suzuki and his team would go one better by creating ''[[Virtua Racing]]'', Sega's first "3D CG" game in 1992. He would then act primarily as a producer and the public face of AM2 for the following decade, helping to create ''[[Virtua Fighter]]'' (1993), ''[[Daytona USA]]'' (1994), ''[[Virtua Cop]]'' (1994) and ''[[Fighting Vipers]]'' (1995). Suzuki has also been instrumental in designing several of Sega's arcade boards; the [[Model 1]], [[Model 2]] and [[Model 3]], as well as the [[NAOMI 2]]{{magref|nextgeneration|77|61}}. | |
− | + | After work wrapped up on ''[[Virtua Fighter 3]]'' in 1996, Suzuki's attention was taken up by a pootentially ground-breaking concept for Sega's home video game consoles - what would emerge as the [[Sega Dreamcast]] game ''[[Shenmue]]'' in 1999. The most expensive video game produced up until that point, ''Shenmue'' was a hit with critics but not with consumers, and while follow-up ''[[Shenmue II]]'' launched in 2001, the multiple-part epic was put on hold as Sega went through a period of financial turbulence. | |
− | + | Following the release of ''[[Virtua Fighter 4]]'' in 2002, Suzuki left AM2 to form a new Sega division, [[DigitalRex]] in 2003. However, DigitalRex and its successor, [[AM Plus]] struggled to get products out of the door, and Suzuki fell back to a more advisory role in the company, retiring from Sega in April 2009{{fileref|IR EN 2009-03-31.pdf|page=2}} though maintaining good relations with his former employers. | |
− | + | Suzuki formed his own development company, [[Ys Net]] in 2008, but aside from the occasional interview, was relatively silent over the coming decade. He returned to the limelight again at [[Sony]]'s [[E3 2015]] press conference, announcing ''[[Shenmue III]]'', which would be carried through from Kickstarter to release in 2019. | |
− | |||
− | + | ==Interests== | |
+ | Yu Suzuki enjoys fast cars and motorcycles, of which many, particularly Ferraris (see; ''OutRun'' and ''[[F355 Challenge]]''), appear in his works. He is a believer of experiencing the world to better understand how to produce video games. Development of ''OutRun'' saw Suzuki lead his team across Europe for inspiration, while employees working on the likes of ''Virtua Racing'', ''Daytona USA'' and ''[[Scud Race]]'' have been advised by Suzuki to go out and drive real vehicles in order to appreciate how they feel. Meanwhile the likes of ''Virtua Fighter'' and ''Shenmue'' were inspired by real fighting styles and trips across Asia. | ||
− | + | He prefers to work with different genres and concepts for every project, rather than be stuck refining the same ideas{{ref|http://www.computerandvideogames.com/279529/yu-suzuki-the-difference-between-miyamoto-and-i-is/}}. He also does not believe in extensive planning during video game production, allowing them to evolve naturally to suit the skills of his staff. ''Space Harrier'' is an example of this, evolving from real jets (Harriers) to a fantasy setting, as his artists were more suited to fantasy themes. | |
− | + | Suzuki famously does not play many video games, often leading to unique style of game that is rarely influenced by competitors. While he enjoys programming video games, he has claimed that he loses interest after the project is done{{magref|nextgeneration|11|10}}, and prefers movies{{magref|nextgeneration|11|10}}, theme parks{{magref|nextgeneration|11|10}} and French food{{magref|edge|9|50}}. | |
− | + | ==Production history== | |
+ | {{ProductionHistory|Yu Suzuki|Yu|鈴木 裕|Yu.}} | ||
− | + | [[Category:Uncredited role]] | |
+ | [[Category:Use ProductionHistory template]] | ||
+ | {{multicol| | ||
+ | * ''[[Champion Pro Wrestling]]'' (1985) — Director, Producer | ||
+ | * ''[[Hang-On]]'' ([[Sega Master System|Master System]] Version) (1985) — Special Thanks | ||
+ | * ''[[Super Hang-On]]'' (Arcade Version) (1986) — Producer | ||
+ | * ''[[GP Rider]]'' (Arcade Version) (1990) — Producer | ||
+ | * ''[[Strike Fighter]]'' (''[[After Burner III]]'') (Arcade Version) (1991) — Designer, Producer | ||
+ | * ''[[F1 Exhaust Note]]'' (1991) — Producer | ||
+ | * ''[[Soreike Kokology]]'' (1991) — Producer | ||
+ | * ''[[Virtua Formula]]'' (1993) — Producer | ||
+ | * ''[[Soreike Kokology 2]]'' (1993) — Producer | ||
+ | * ''[[Virtua Cop 1-2 Pack]]'' (1998) — Supervisor | ||
+ | * ''[[What's Shenmue]]'' (1999) — Director | ||
+ | * ''[[Yu Suzuki Game Works Vol. 1]]'' (2001) — Special Thanks | ||
+ | * ''[[Pure Breed]]'' (cancelled) — Concept | ||
+ | * ''[[Psy-Phi]]'' (2005) — Director | ||
+ | * ''[[Shenmue Online]]'' (2007) — Director | ||
+ | * ''[[Shenmue City]]'' (2010) — Director | ||
+ | * ''[[Virtua Fighter Cool Champ]]'' (2011) — Director | ||
+ | * ''[[Shooting Wars]]'' (2012) — Director | ||
+ | * ''[[Bullet Pirates]]'' (iPhone & [[wikipedia:Android (operating system)|Android]] Versions) (2013) — Director | ||
+ | * ''[[Virtua Fighter Fever Combo]]'' (iPhone & Android Versions) (2014) — Director | ||
+ | * ''[[Shenmue III]]'' ([[PlayStation 4]] & PC Versions) (2017) — Director & Producer | ||
+ | }} | ||
− | + | ==Song credits== | |
+ | {{mainArticle|{{PAGENAME}}/Song credits}} | ||
− | + | ==Gallery== | |
+ | <gallery> | ||
+ | YuSuzuki signature.svg|Signature | ||
+ | </gallery> | ||
− | == | + | ==Magazine articles== |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
− | + | ==Interviews== | |
+ | {{InterviewList|Yu Suzuki}} | ||
− | + | ==Photographs== | |
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
− | + | ==External links== | |
+ | *''[https://www.sega-16.com/2005/03/sega-stars-yu-suzuki/ Sega Stars: {{PAGENAME}}]'' article by Ken Horowitz at ''[https://www.sega-16.com Sega-16]'' | ||
+ | *''[https://medium.com/@MoosaviAmir/a-weekend-with-yu-suzuki-6ff4d9d9edb6 A Weekend with Yu Suzuki]'' article by Amir Moosavi at ''[https://medium.com Medium]'' | ||
+ | *''[https://www.polygon.com/a/life-in-japan/Yu-Suzuki-kitchen Two hours in Yu Suzuki's kitchen]'' article by Matt Leone at ''[https://www.polygon.com Polygon]'' | ||
− | == | + | ==References== |
− | + | <references/> | |
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− | + | [[Category:Lead Programmers]] | |
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− | [[Category: | ||
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Latest revision as of 15:29, 17 December 2023
Yu Suzuki |
---|
Place of birth: Kamaishi, Iwate, Japan |
Date of birth: 1958-06-10[1][2] (age 66) |
Employment history: Sega Enterprises (1983-04[1] – )
Divisions:
DigitalRex (2003 – 2004)
Divisions:
Ys Net (2008-11-11 – )
|
Role(s): Programmer, Producer, Director, Executive |
Yu Suzuki (鈴木 裕), is a former programmer and producer at Sega. Notable for his works while at Sega AM2, he is widely considered to be a visionary in the video game industry, creating many of Sega's biggest hits throughout the 1980s and 1990s.
Contents
Career
Yu Suzuki joined Sega in April 1983[1] as a programmer, and was set to work designing and programming the SG-1000 game, Champion Boxing. Released for the console and later in arcade form, the game performed better than expected, and Suzuki was promoted to team leader, achieving something that usually took around seven years at Sega, in just one.
Under the management of Hisashi Suzuki, Yu Suzuki would work alongside a small team of developers in what would become a key innovator for Sega, Studio 128. It is here where Suzuki programmed Hang-On, the Sega's first "taikan game". The game's enormous success both in Japan and overseas led to a string of equally important milestones; OutRun (1986), After Burner (1987), Power Drift (1988) and G-LOC: Air Battle (1990).
In the early 1990s, now a producer at the newly formed Sega AM2, Suzuki and his team would go one better by creating Virtua Racing, Sega's first "3D CG" game in 1992. He would then act primarily as a producer and the public face of AM2 for the following decade, helping to create Virtua Fighter (1993), Daytona USA (1994), Virtua Cop (1994) and Fighting Vipers (1995). Suzuki has also been instrumental in designing several of Sega's arcade boards; the Model 1, Model 2 and Model 3, as well as the NAOMI 2[5].
After work wrapped up on Virtua Fighter 3 in 1996, Suzuki's attention was taken up by a pootentially ground-breaking concept for Sega's home video game consoles - what would emerge as the Sega Dreamcast game Shenmue in 1999. The most expensive video game produced up until that point, Shenmue was a hit with critics but not with consumers, and while follow-up Shenmue II launched in 2001, the multiple-part epic was put on hold as Sega went through a period of financial turbulence.
Following the release of Virtua Fighter 4 in 2002, Suzuki left AM2 to form a new Sega division, DigitalRex in 2003. However, DigitalRex and its successor, AM Plus struggled to get products out of the door, and Suzuki fell back to a more advisory role in the company, retiring from Sega in April 2009[4] though maintaining good relations with his former employers.
Suzuki formed his own development company, Ys Net in 2008, but aside from the occasional interview, was relatively silent over the coming decade. He returned to the limelight again at Sony's E3 2015 press conference, announcing Shenmue III, which would be carried through from Kickstarter to release in 2019.
Interests
Yu Suzuki enjoys fast cars and motorcycles, of which many, particularly Ferraris (see; OutRun and F355 Challenge), appear in his works. He is a believer of experiencing the world to better understand how to produce video games. Development of OutRun saw Suzuki lead his team across Europe for inspiration, while employees working on the likes of Virtua Racing, Daytona USA and Scud Race have been advised by Suzuki to go out and drive real vehicles in order to appreciate how they feel. Meanwhile the likes of Virtua Fighter and Shenmue were inspired by real fighting styles and trips across Asia.
He prefers to work with different genres and concepts for every project, rather than be stuck refining the same ideas[6]. He also does not believe in extensive planning during video game production, allowing them to evolve naturally to suit the skills of his staff. Space Harrier is an example of this, evolving from real jets (Harriers) to a fantasy setting, as his artists were more suited to fantasy themes.
Suzuki famously does not play many video games, often leading to unique style of game that is rarely influenced by competitors. While he enjoys programming video games, he has claimed that he loses interest after the project is done[7], and prefers movies[7], theme parks[7] and French food[8].
Production history
Games
- Champion Boxing (SG-1000; 1984) — Programmer
- Hang-On (Hang-On hardware; 1985) — Staff (as YU.)
- Space Harrier (Hang-On hardware; 1985) — Design (as YU.)
- Space Harrier (Hang-On hardware; 1985) — Music
- OutRun (OutRun hardware; 1986) — Design (as YU.)
- Space Harrier (Master System; 1986) — Special Thanks (as Yu)
- After Burner (X Board; 1987) — Lead Developer / Lead Programmer
- After Burner (X Board; 1987) (as Yu)
- After Burner II (X Board; 1987) — Lead Developer / Lead Programmer
- After Burner II (X Board; 1987) (as Yu)
- Power Drift (Y Board; 1988) — Director, Designer & Producer
- Dynamite Dux (System 16; 1988) — Producer
- Turbo OutRun (OutRun hardware; 1989) — Sp. Thanks (as Yu.)
- Sword of Vermilion (Mega Drive; 1989) — Producer
- Sword of Vermilion (Mega Drive; 1989) — Special Thanks (as Yu)
- G-LOC: Air Battle (Y Board; 1990) — Director & Designer
- Rent A Hero (Mega Drive; 1991) — Special Thanks[9] (as Yu)
- Virtua Racing (Model 1; 1992) — Director / Chief Programmer
- Virtua Formula (Model 1; 1993)
- Virtua Fighter (Model 1; 1993) — Producer and Director
- Daytona USA (Model 2; 1994) — Producer
- Daytona USA (Model 2; 1994) — Special Thanks
- Desert Tank (Model 2; 1994)
- Virtua Cop (Model 2; 1994) — Producer
- Virtua Cop (Model 2; 1994) — Supervisor
- Virtua Fighter 2 (Model 2; 1994) — Producer & Director
- Virtua Fighter (Saturn; 1994) — Producer[10]
- Daytona USA (Saturn; 1995) — Special Thanks[11]
- Virtua Fighter Remix (Saturn; 1995) — Producer[12]
- Virtua Fighter Remix (Saturn; 1995) — Special Thanks[13]
- Virtua Cop 2 (Model 2; 1995) — Producer
- Virtua Fighter (32X; 1995) — Special Thanks[14]
- Fighting Vipers (Model 2; 1995) — Producer
- Virtua Cop (Saturn; 1995) — Supervisor[15]
- Virtua Fighter 2 (Saturn; 1995) — Producer[16] (as 鈴木 裕)
- Virtua Fighter CG Portrait Series Vol. 6 Lau Chan (Saturn; 1995) — Producer[17]
- Virtua Fighter CG Portrait Series Vol. 5 Wolf Hawkfield (Saturn; 1995) — Producer[18]
- Virtua Fighter CG Portrait Series The Final Dural (Saturn; 1996) — Producer[19]
- Virtua Fighter CG Portrait Series Vol. 7 Shun Di (Saturn; 1996) — Producer[20]
- Virtua Fighter CG Portrait Series Vol. 8 Lion Rafale (Saturn; 1996) — Producer[21]
- Virtua Fighter Kids (Sega Titan Video; 1996) — Producer
- Virtua Fighter CG Portrait Series Vol. 9 Kage Maru (Saturn; 1996) — Producer[22]
- Sonic the Fighters (Model 2; 1996) — Producer
- Virtua Fighter PC (Windows PC; 1996) — Producer
- Virtua Fighter Kids (Saturn; 1996) — Special Thanks[23] (as 鈴木 裕)
- Fighting Vipers (Saturn; 1996) — Producer[24]
- Virtua Fighter 3 (Model 3; 1996) — Producer
- Virtua Cop (Windows PC; 1996) — Supervisor
- Virtua Cop 2 (Saturn; 1996) — Producer[25]
- Scud Race (Model 3; 1996) — Producer
- Scud Race (Model 3; 1996) — Special Thanks
- Daytona USA (Windows PC; 1996) — Agradecimentos Especiaas
- Fighters Megamix (Saturn; 1996) — Producer[26] (as 鈴木 裕)
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Producer
- Scud Race Plus (Model 3; 1997) — Special Thanks
- Virtua Fighter 2 (Windows PC; 1997) — Supervisor
- Virtua Fighter 3tb (Model 3; 1997) — Producer
- Behind Enemy Lines (Model 2; 1997) — Special Thanks to
- Virtua Cop 2 (Windows PC; 1997) — Supervisor
- Virtua Fighter 3tb (Dreamcast; 1998) — Producer
- F355 Challenge (NAOMI Multiboard; 1999) — Produced and Directed by
- 18 Wheeler: American Pro Trucker (NAOMI; 1999) — Special Thanks
- 18 Wheeler: American Pro Trucker (NAOMI; 1999) — Producer
- D-2 (Dreamcast; 1999) — Special Thanks
- Shenmue (Dreamcast; 1999) — Producer/Director/Game Story
- Virtua Cop 2 (Dreamcast; 2000) — Superviser
- Rent A Hero No.1 (Dreamcast; 2000) — ベリースペシャルサンクス (as 鈴木 裕)
- F355 Challenge (Dreamcast; 2000) — Producer and Director
- 18 Wheeler: American Pro Trucker (Dreamcast; 2000) — Special Thanks
- F355 Challenge 2: International Course Edition (NAOMI Multiboard; 2001) — Producer and Director
- Beach Spikers: Virtua Beach Volleyball (NAOMI 2 GD-ROM; 2001) — Producer
- US Shenmue (Dreamcast; 2001) — Story by
- US Shenmue (Dreamcast; 2001) — Produced & Directed By
- Outtrigger (Dreamcast; 2001) — Producer
- Virtua Fighter 4 (NAOMI 2; 2001) — Producer & Director
- Shenmue II (Dreamcast; 2001) — Producer/Director/Game Story
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Executive Director
- Virtua Fighter 4 (PlayStation 2; 2002) — Executive Director[27] (as 鈴木 裕)
- The King of Route 66 (NAOMI 2; 2002) — Executive Supervisor
- Virtua Cop: Elite Edition (PlayStation 2; 2002) — Producer (as 鈴木 裕)
- F355 Challenge (PlayStation 2; 2002) — Producer[28]
- Shenmue II (Xbox; 2002) — Producer
- Shenmue II (Xbox; 2002) — Director
- 18 Wheeler: American Pro Trucker (PlayStation 2; 2001) — Special Thanks
- Virtua Cop 3 (Chihiro; 2003) — Executive Director
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Executive Director[29]
- Sega Ages 2500 Series Vol. 4: Space Harrier (PlayStation 2; 2003) — Executive Supervisor
- OutRun 2 (Chihiro; 2003) — Producer
- Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (PlayStation 2; 2004) — Executive Supervisor
- Sega Ages 2500 Series Vol. 10: After Burner II (PlayStation 2; 2004) — Executive Supervisor
- Sega Ages 2500 Series Vol. 13: OutRun (PlayStation 2; 2004) — Executive Supervisor
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Producer & Director
- Sega Ages 2500 Series Vol. 19: Fighting Vipers (PlayStation 2; 2005) — Producer
- Sega Ages 2500 Series Vol. 20: Space Harrier II ~Space Harrier Complete Collection~ (PlayStation 2; 2005) — Special Thanks
- Sega Race TV (Lindbergh; 2008)
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — Creative Officer
- Sonic & Sega All-Stars Racing (Wii; 2010) — Creative Officer
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — SEGA Special Thanks
- Shenmue III (Windows PC; 2019) — Producer/Director/Game Story
- Shenmue III (PlayStation 4; 2019) — Producer/Director/Game Story
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Producer
- Psy-Phi (Lindbergh; unreleased) — Producer
- Tower of Babel (Dreamcast; unreleased) — Director
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Producer & Director
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Director & Chief Programmer
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Producer & Director
- Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (DVD; 2007) — Special Thanks
Music
- Virtua Fighter 2 Dancing Shadows (CD; 1995) — Producer & Supervisor[30] (as 鈴木 裕)
- Ai ga Tarinaize (CD; 1996) — Supervisor
- Fighting Vipers Sega Saturn Original Soundtrack (CD; 1996) — Executive Producers
- Virtua Fighter Kids Sound Tracks (CD; 1996) — Special Thanks
- Virtua Fighter 3 On The Vocal (CD; 1997) — Supervisor (as 鈴木 裕)
- Yu Suzuki Produce Hang On/Space Harrier (CD; 1997) — Producer
- Yu Suzuki Produce OutRun (CD; 1997) — Producer
- Yu Suzuki Produce Power Drift (CD; 1998) — Producer
- Shenmue Orchestra Version (CD; 1999) — Executive Producer[31]
- Shenmue: Ichishou Yokosuka Original Sound Track (CD; 2000) — Supervisor[32]
- Shenmue: Ichishou Yokosuka Original Sound Track (CD; 2000) — Story by[32]
- OutRun 20th Anniversary Box (CD; 2007) — Commentator
- Space Harrier (Vinyl; 2018) — A3 & B3 composed by[33]
- Champion Pro Wrestling (1985) — Director, Producer
- Hang-On (Master System Version) (1985) — Special Thanks
- Super Hang-On (Arcade Version) (1986) — Producer
- GP Rider (Arcade Version) (1990) — Producer
- Strike Fighter (After Burner III) (Arcade Version) (1991) — Designer, Producer
- F1 Exhaust Note (1991) — Producer
- Soreike Kokology (1991) — Producer
- Virtua Formula (1993) — Producer
- Soreike Kokology 2 (1993) — Producer
- Virtua Cop 1-2 Pack (1998) — Supervisor
- What's Shenmue (1999) — Director
- Yu Suzuki Game Works Vol. 1 (2001) — Special Thanks
- Pure Breed (cancelled) — Concept
- Psy-Phi (2005) — Director
- Shenmue Online (2007) — Director
- Shenmue City (2010) — Director
- Virtua Fighter Cool Champ (2011) — Director
- Shooting Wars (2012) — Director
- Bullet Pirates (iPhone & Android Versions) (2013) — Director
- Virtua Fighter Fever Combo (iPhone & Android Versions) (2014) — Director
- Shenmue III (PlayStation 4 & PC Versions) (2017) — Director & Producer
Song credits
- Main article: Yu Suzuki/Song credits.
Gallery
Magazine articles
- Main article: Yu Suzuki/Magazine articles.
Interviews
Photographs
- Main article: Photos of Yu Suzuki
External links
- Sega Stars: Yu Suzuki article by Ken Horowitz at Sega-16
- A Weekend with Yu Suzuki article by Amir Moosavi at Medium
- Two hours in Yu Suzuki's kitchen article by Matt Leone at Polygon
References
- ↑ 1.0 1.1 1.2 Edge, "June 1994" (UK; 1994-04-28), page 49
- ↑ http://sega.jp/studio/dr.html (Wayback Machine: 2004-04-16 18:16)
- ↑ Sega Magazine, "1997-02 (1997-02)" (JP; 1997-01-13), page 16
- ↑ 4.0 4.1 File:IR EN 2009-03-31.pdf, page 2
- ↑ Next Generation, "May 2001" (US; 2001-04-17), page 61
- ↑ http://www.computerandvideogames.com/279529/yu-suzuki-the-difference-between-miyamoto-and-i-is/
- ↑ 7.0 7.1 7.2 Next Generation, "November 1995" (US; 1995-10-24), page 10
- ↑ Edge, "June 1994" (UK; 1994-04-28), page 50
- ↑ File:Rent A Hero MD credits.pdf
- ↑ File:VirtuaF1 Saturn JP SSOpening.pdf
- ↑ File:Daytonausa sat us manual.pdf, page 18
- ↑ File:VirtuaFR Saturn JP SSEnding.pdf
- ↑ File:Vfremix sat us manual.pdf, page 26
- ↑ File:Virtua Fighter 32X credits.pdf
- ↑ File:VirtuaC1 Saturn JP SSEnding.pdf
- ↑ File:VirtuaF2 Saturn JP SSEnding.pdf
- ↑ File:VFCGP06_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP05_Saturn_JP_SSEnding.pdf
- ↑ File:Virtua Fighter CG Portrait Series The Final Dural Saturn credits.pdf
- ↑ File:VFCGP07_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP08_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP09_Saturn_JP_SSEnding.pdf
- ↑ File:VirtuaFK_Saturn_JP_SSEnding.pdf
- ↑ File:FightingV Saturn JP SSEnding.pdf
- ↑ File:VirtuaC2 Saturn JP SSOpening.pdf
- ↑ File:FightersM Saturn JP SSEnding.pdf
- ↑ File:VirtuaFighter4_PS2_JP_SSCredits.pdf
- ↑ File:F355Challenge_PS2_JP_SSCredits.pdf
- ↑ File:VirtuaFighter4Evolution_PS2_JP_SSCredits.pdf
- ↑ File:VF2DancingShadows CD JP Booklet.pdf, page 15
- ↑ File:ShenmueOrchestraVersion CD JP Booklet.pdf, page 7
- ↑ 32.0 32.1 File:ShenmueOST CD JP Booklet.pdf, page 15
- ↑ File:SpaceHarrier VinylUK le back.jpg
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