Difference between revisions of "Daisuke Sato"

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| employment={{Employment
| company=[[Sega of Japan]]
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| company=[[Capcom]]
| divisions=[[Sega AM11]],[[Sega Software R&D Dept. 4]]
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| start=1992{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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| notsega=yes
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}}
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{{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1994{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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| divisions=[[Sega RPG Production]],[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]], [[Ryu ga Gotoku Studio]]
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Amusement Vision]]
 
| company=[[Amusement Vision]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]
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}}
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{{Employment
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| company=[[Sega Games]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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}}
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{{Employment
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| company=Nagoshi Studio
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| start=2022-01{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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| notsega=yes
 
}}
 
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| role=Designer, Director, Producer
 
| role=Designer, Director, Producer
 
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{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He was the Yakuza Series Producer.{{ref|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.{{ref|https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/}} In October 2021, he announced his departure from SEGA as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.{{ref|https://archive.ph/qD3ED|http://ryu-ga-gotoku.com/studio/en/}}  
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{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He was the Yakuza Series Producer.{{ref|https://ghostarchive.org/archive/jXVe6|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.{{ref|https://web.archive.org/web/20221004013836/https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/}}
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In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.{{ref|https://archive.ph/qD3ED|http://ryu-ga-gotoku.com/studio/en/}} They have since continued to work together, as Sato was appointed director of Nagoshi Studio.{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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There is a different artist named Daisuke Sato who continues to work at Sega on ''[[Phantasy Star Online 2]]''.
  
 
==Production history==
 
==Production history==
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{{ProductionHistory|Daisuke Sato|Daisuke Satoo|佐藤 大輔}}
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==Interviews==
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* [https://www.digitallydownloaded.net/2018/09/interview-on-going-from-yakuza-to-fist.html ''On going from Yakuza to Fist of the North Star'' by Digitally Downloaded (September 05, 2018)]
  
{{ProductionHistory|Daisuke Sato|佐藤 大輔}}
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==External links==
* ''[[Yakuza]]'' (2005) — Chief Designer
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* [https://nagoshistudio.com/staff/daisuke-sato {{PAGENAME}} profile for Nagoshi Studio]
* ''[[Yakuza 2]]'' (2006) — Lead Designer
 
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Director
 
* ''[[Yakuza 3]]'' (2009) — Director
 
* ''[[Binary Domain]]'' (2012) — Director
 
* ''[[Yakuza 5]]'' (2012) — Executive Managers
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014) — Executive Managers
 
* ''[[Yakuza 0]]'' (2015) — Line Producer
 
* ''[[Yakuza Kiwami]]'' (2016) — Line Producer
 
* ''[[Yakuza 6: The Song of Life]]'' (2016) — General Producer
 
* ''[[Yakuza Kiwami 2]]'' (2017) — Producer
 
* ''[[Fist of the North Star: Lost Paradise]]'' (2018) — General Producer
 
* ''[[Judgment]]'' (2018) — Producer
 
* ''[[Super Monkey Ball: Banana Blitz HD]]'' (2019) — Executive Management
 
* ''[[ Streets of Rage 4]]'' (2020) — SEGA Development Team
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 06:23, 13 April 2024

DaisukeSato.jpg
Daisuke Sato
Date of birth: 1971-06-19 (age 53)
Employment history:
Capcom (1992[1] – )
Divisions:
Divisions:
Nagoshi Studio (2022-01[1] – )
Role(s): Designer, Director, Producer

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Daisuke Sato (佐藤 大輔) frequently works with Toshihiro Nagoshi. He was the Yakuza Series Producer.[2] He's a SEGA veteran whose first game was on the Saturn. He began working together with Toshihiro Nagoshi since Scud Race on SEGA's Model 3, and went on to work on many other games on the arcades. On the console market, he worked on Super Monkey Ball, which was an enhanced port of the arcade title, Monkey Ball. He took part as a Stage Design Director on F-Zero GX, developed by Nagoshi's studio, Amusement Vision in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's Yakuza series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into CS1 and CS2, Sato would become the head of CS1.[3]

In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.[4] They have since continued to work together, as Sato was appointed director of Nagoshi Studio.[1]

There is a different artist named Daisuke Sato who continues to work at Sega on Phantasy Star Online 2.

Production history

Games

Music

Interviews

External links

References