Difference between revisions of "Sega CS1"
From Sega Retro
m |
|||
Line 13: | Line 13: | ||
'''Sega Consumer Research and Development Dept. #1''' (nickamed '''Sega CS1''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the first "consumer"-specific R&D department created by [[Sega of Japan]], focusing on [[Mega Drive]] and [[Mega-CD]] software. It is unknown exactly when it was founded, but was done so in the 90's, likely alongside the establishment of several AM divisions. | '''Sega Consumer Research and Development Dept. #1''' (nickamed '''Sega CS1''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the first "consumer"-specific R&D department created by [[Sega of Japan]], focusing on [[Mega Drive]] and [[Mega-CD]] software. It is unknown exactly when it was founded, but was done so in the 90's, likely alongside the establishment of several AM divisions. | ||
− | Its known managers are [[Minoru Kanari]] in 1992, with section managers [[Junichi Tsuchiya]] (design), [[Hiroyasu Lee]] (programming) and [[Yukio Sato]] (art),{{magref|harmony|119|15}} and then Yoji Ishii in 1993 and 1994{{magref|harmony|119|15}}, first with section managers [[Yukio Sato]] (art, section 1), [[Shuichi Katagi]] (unspecified role. programming, section 1?), [[Noriyoshi Ohba]] (design, section 1), [[Hirotsugu Kobayashi]] (design, section 1), [[Masayuki Hasegawa]] (art, section 2) and [[Takashi Shoji]] (programming, section 2),{{magref|harmony|119|15}}, before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.{{magref|harmony|128|15}} The department was located in the [[PK Building]].{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}} | + | Its known managers are [[Makoto Oshitani]] in 1991,{{magref|mdfan|20|106}}{{magref|mdfan|24|92}} [[Minoru Kanari]] in 1992, with section managers [[Junichi Tsuchiya]] (design), [[Hiroyasu Lee]] (programming) and [[Yukio Sato]] (art),{{magref|harmony|119|15}} and then Yoji Ishii in 1993 and 1994{{magref|harmony|119|15}}, first with section managers [[Yukio Sato]] (art, section 1), [[Shuichi Katagi]] (unspecified role. programming, section 1?), [[Noriyoshi Ohba]] (design, section 1), [[Hirotsugu Kobayashi]] (design, section 1), [[Masayuki Hasegawa]] (art, section 2) and [[Takashi Shoji]] (programming, section 2),{{magref|harmony|119|15}}, before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.{{magref|harmony|128|15}} The department was located in the [[PK Building]].{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}} |
CS1 produced a variety of diverse games, several with outside developers such as [[Shigeharu Isoda]] and others for ''[[Tougi Ou King Colossus]]'' and ''[[Bio-Hazard Battle]]'', [[Minato Giken]] for ''[[Columns III: Revenge of Columns]]'' and [[Compile]] for ''[[Dr. Robotnik's Mean Bean Machine]]''. The department's biggest project was ''[[Phantasy Star IV: The End of the Millennium]]'', which had a lengthy development period that completely occupied several staff members' focus.{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}} | CS1 produced a variety of diverse games, several with outside developers such as [[Shigeharu Isoda]] and others for ''[[Tougi Ou King Colossus]]'' and ''[[Bio-Hazard Battle]]'', [[Minato Giken]] for ''[[Columns III: Revenge of Columns]]'' and [[Compile]] for ''[[Dr. Robotnik's Mean Bean Machine]]''. The department's biggest project was ''[[Phantasy Star IV: The End of the Millennium]]'', which had a lengthy development period that completely occupied several staff members' focus.{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}} |
Revision as of 08:49, 12 September 2023
![]() | ||
Sega CS1 Division of Sega of Japan | ||
---|---|---|
Founded: 1991 | ||
Defunct: 1995 | ||
Headquarters:
| ||
1991 1995
Sega CS →
|
Sega Consumer Research and Development Dept. #1 (nickamed Sega CS1, which it was officially renamed to in 1994)[1] was a video game research and development division within Sega. As the name suggests, it was the first "consumer"-specific R&D department created by Sega of Japan, focusing on Mega Drive and Mega-CD software. It is unknown exactly when it was founded, but was done so in the 90's, likely alongside the establishment of several AM divisions.
Its known managers are Makoto Oshitani in 1991,[2][3] Minoru Kanari in 1992, with section managers Junichi Tsuchiya (design), Hiroyasu Lee (programming) and Yukio Sato (art),[4] and then Yoji Ishii in 1993 and 1994[4], first with section managers Yukio Sato (art, section 1), Shuichi Katagi (unspecified role. programming, section 1?), Noriyoshi Ohba (design, section 1), Hirotsugu Kobayashi (design, section 1), Masayuki Hasegawa (art, section 2) and Takashi Shoji (programming, section 2),[4], before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.[1] The department was located in the PK Building.[5]
CS1 produced a variety of diverse games, several with outside developers such as Shigeharu Isoda and others for Tougi Ou King Colossus and Bio-Hazard Battle, Minato Giken for Columns III: Revenge of Columns and Compile for Dr. Robotnik's Mean Bean Machine. The department's biggest project was Phantasy Star IV: The End of the Millennium, which had a lengthy development period that completely occupied several staff members' focus.[5]
With the approach of the Sega Saturn, CS1 and CS2 were assigned to develop software for the hardware. Early releases mainly relied on co-development with System Sacom, with its internal talent later spawning some of the more populated Saturn-specific franchises, Panzer Dragoon, Victory Goal, Greatest Nine and Clockwork Knight.
It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new Sega CS1 established in 1996.[6]
Contents
Softography
Mega Drive
- 16t (1991)
- Aworg: Hero in the Sky (1991)
- Golden Axe II (1991)
- Medal City (1991)
- Pyramid Magic II (1991)
- Pyramid Magic III (1991)
- Robot Battler (1991)
- Sonic Eraser (1991)
- Phantasy Star II: Rudger's Adventure (1991)
- Pyramid Magic Editor (1991)
- Phantasy Star II: Nei's Adventure (1991)
- Riddle Wired (1991)
- Mercs (1991)
- Kiss Shot (1992)
- Teddy Boy Blues (1992)
- Tougi Ou King Colossus (1992)
- Honoo no Toukyuuji Dodge Danpei (1992)
- Bio-Hazard Battle (1992)
- Shinobi III: Return of the Ninja Master (1993) (art)
- J.League Pro Striker (1993)
- Golden Axe III (1993)
- Columns III: Revenge of Columns (1993)
- Party Quiz Mega Q (1993)
- Dr. Robotnik's Mean Bean Machine (1993)
- J.League Pro Striker Kanzenban (1993)
- Phantasy Star IV: The End of the Millennium (1993)
- Streets of Rage 3 (1994) (art)
- Ristar (1995) (early development)
- RPG Densetsu Hepoi (unreleased)
Mega-CD
- Quiz Scramble Special (1992)
- Sonic the Hedgehog CD (1993) (early development?)
Saturn
- Gale Racer (1994)
- Clockwork Knight (1994)
- Victory Goal (1995)
- Cyber Speedway (1995)
- Kanzen Chuukei Pro Yakyuu Greatest Nine (1995)
- SimCity 2000 (1995)
- Fighting Circus: Elandoll (unreleased)
List of staff
- Cotani
- Yoshiaki Endo
- Yukio Futatsugi
- Masayuki Hasegawa
- Takashi Iizuka
- Kazuo Ikeda
- Manabu Ishihara
- Yoji Ishii
- Tomoyuki Ito
- Kazuyuki Iwasawa
- Minoru Kanari
- Shuichi Katagi
- Shiro Kinemura
- Hirotsugu Kobayashi
- Tomohiro Kondo
- Makiko Kubo
- Manabu Kusunoki
- Ryuichiro Kutsuzawa
- Hiroyasu Lee
- Shiro Maekawa
- Marsh
- Minoru Matsuura
- Yumiko Miyabe
- Tsukasa Mori
- Miki Morimoto
- Hideaki Moriya
- Mayumi Moro
- Kazuyuki Mukaida
- Toshiyuki Mukaiyama
- Yuji Naka
- Atsuhiko Nakamura
- Takeshi Niimura
- Yojiro Ogawa
- Noriyoshi Ohba
- Naoto Ohshima
- Shigeru Okada
- Toshiko Okano
- Yosuke Okunari
- Makoto Oshitani
- Hiroto Saeki
- Katsuhiko Sato
- Katsuhisa Sato
- Yukio Sato
- Takaya Segawa
- Takashi Shoji
- Junichi Suto
- Makiko Suzuki
- Hidetoshi Takeshita
- Kou Tanaka
- Takaharu Terada
- Yoshitaka Tezuka
- Atsushi Tomari
- Kouichi Toya
- Junichi Tsuchiya
- Yuji Uekawa
- Usagi
- Katsuhiko Yamada
- Daisuke Yamamoto
- Masanobu Yamamoto
- Tomohiro Yamamoto
- Takayuki Yanagihori
- Kentaro Yoshida
- Toru Yoshida
- Takashi Yuda
Magazine articles
- Main article: Sega CS1/Magazine articles.
References
- ↑ 1.0 1.1 Harmony, "1994 5-6" (JP; 1994-05-23), page 15
- ↑ Mega Drive Fan, "September 1991" (JP; 1991-08-xx), page 106
- ↑ Mega Drive Fan, "January 1992" (JP; 1991-12-07), page 92
- ↑ 4.0 4.1 4.2 Harmony, "1993 5-6" (JP; 1993-05-20), page 15
- ↑ 5.0 5.1 https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721 (Wayback Machine: 2023-08-23 16:00)
- ↑ Sega Saturn Magazine, "1996-09 (1996-06-14)" (JP; 1996-05-24), page 138
Timeline of Sega of Japan research and development divisions |
---|
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
|