Difference between revisions of "Amusement Vision"
From Sega Retro
m (Text replacement - "{{Company |" to "{{CompanyBob |") |
|||
(32 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{CompanyBob |
| logo=Amusementvision logo.svg | | logo=Amusementvision logo.svg | ||
| width=200 | | width=200 | ||
− | | founded=2000 | + | | founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}} |
− | | defunct= | + | | defunct=2004-07-01 (as Subsidiary){{fileref|IR EN 2004-05-18.pdf}},2005-04-01 (as Division) |
| tseries= | | tseries= | ||
| mergedwith= | | mergedwith= | ||
− | | mergedinto= | + | | mergedinto=[[New Entertainment R&D Dept.]] |
− | | headquarters= | + | | headquarters=Japan |
}} | }} | ||
− | |||
− | + | {{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]]. | |
− | Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the | + | It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market. |
+ | |||
+ | [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric. | ||
+ | |||
+ | Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005. | ||
+ | |||
+ | ==Members== | ||
+ | {{multicol| | ||
+ | *[[Daisuke Sato]] | ||
+ | *[[Eigo Kasahara]] | ||
+ | *[[Hiroyuki Sakamoto]] | ||
+ | *[[Hisashi Endo]] | ||
+ | *[[Satoshi Mifune]] | ||
+ | *[[Jun Tokuhara]] | ||
+ | *[[Junichi Yamada]] | ||
+ | *[[Tetsuya Kaku]] | ||
+ | *[[Toshihiro Nagoshi]] | ||
+ | *[[Yukinobu Arikawa]] | ||
+ | |cols}} | ||
==Softography== | ==Softography== | ||
{{multicol| | {{multicol| | ||
− | ===[[Dreamcast]]=== | + | ====[[Dreamcast]]==== |
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]]) | *''[[Daytona USA 2001]]'' (2000) (with [[Genki]]) | ||
− | ===[[NAOMI]]=== | + | ====[[NAOMI]]==== |
*''[[Slashout]]'' (2000) | *''[[Slashout]]'' (2000) | ||
*''[[Monkey Ball]]'' (2001) | *''[[Monkey Ball]]'' (2001) | ||
*''[[Spikers Battle]]'' (2001) | *''[[Spikers Battle]]'' (2001) | ||
− | ===[[NAOMI 2]]=== | + | ====[[NAOMI 2]]==== |
*''[[Virtua Striker 3]]'' (2001) | *''[[Virtua Striker 3]]'' (2001) | ||
− | ===[[Hikaru]]=== | + | ====[[Hikaru]]==== |
*''[[Planet Harriers]]'' (2001) | *''[[Planet Harriers]]'' (2001) | ||
− | ===[[GameCube]]=== | + | ====[[GameCube]]==== |
*''[[Super Monkey Ball]]'' (2001) | *''[[Super Monkey Ball]]'' (2001) | ||
*''[[Super Monkey Ball 2]]'' (2002) | *''[[Super Monkey Ball 2]]'' (2002) | ||
Line 37: | Line 54: | ||
*''[[Super Monkey Ball 2 Pack]]'' (2004) | *''[[Super Monkey Ball 2 Pack]]'' (2004) | ||
− | ===[[Triforce]]=== | + | ====[[Triforce]]==== |
*''[[Virtua Striker 2002]]'' (2002) | *''[[Virtua Striker 2002]]'' (2002) | ||
*''[[F-Zero AX]]'' (2003) | *''[[F-Zero AX]]'' (2003) | ||
− | ===[[Chihiro]]=== | + | ====[[Game Boy Advance]]==== |
+ | *''[[Super Monkey Ball Jr.]]'' (2002) (with [[Realism]]) | ||
+ | *''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | ||
+ | |||
+ | ====[[Chihiro]]==== | ||
*''[[Ollie King]]'' (2004) | *''[[Ollie King]]'' (2004) | ||
− | ===[[ | + | ===[[PlayStation 2]]=== |
− | *''[[ | + | *''[[The Typing of the Dead: Zombie Panic]]'' (2004) |
+ | *''[[Super Monkey Ball Deluxe]]'' (2005) | ||
+ | |||
+ | ===[[Xbox]]=== | ||
+ | *''[[Spikeout: Battle Street]]'' (2005) | ||
+ | *''[[Super Monkey Ball Deluxe]]'' (2005) | ||
}} | }} | ||
− | ==External | + | |
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==External links== | ||
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)] | *[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)] | ||
+ | ** [http://web.archive.org/web/20040629025229/http://www.amusementvision.com/ Archived on 29 June 2004 (Internet Archive)] | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
{{clear}} | {{clear}} | ||
− | {{ | + | {{SoJ}} |
− |
Revision as of 03:02, 21 August 2018
Amusement Vision | ||
---|---|---|
Founded: 2000-04-21[1] | ||
Defunct: 2004-07-01 (as Subsidiary)[2],2005-04-01 (as Division) | ||
Merged into: New Entertainment R&D Dept. | ||
Headquarters:
|
This teeny-tiny article needs some work. You can help us by expanding it.
Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
Contents
Members
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Game Boy Advance
- Super Monkey Ball Jr. (2002) (with Realism)
- Shining Force: Resurrection of the Dark Dragon (2004)
Chihiro
- Ollie King (2004)
PlayStation 2
- The Typing of the Dead: Zombie Panic (2004)
- Super Monkey Ball Deluxe (2005)
Xbox
- Spikeout: Battle Street (2005)
- Super Monkey Ball Deluxe (2005)
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
Timeline of Sega of Japan research and development divisions |
---|
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
|