Difference between revisions of "Sega CS1 (2008-current)"

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{{Company
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{{CompanyBob
 
| logo=
 
| logo=
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| division=[[Sega Corporation (2000-2015)|Sega Corporation]]
 
| founded=2008-05-01
 
| founded=2008-05-01
 
| defunct=
 
| defunct=
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| mergedwith=
 
| mergedwith=
 
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}}
 
}}
  
Sega CS1 is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.
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'''CS R&D Dept. #1'''{{ref|https://web.archive.org/web/20160202102001/http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html}}{{ref|https://web.archive.org/web/20110909034619/http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}} (第一CS研究開発部) is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of [[Sega Sports Design R&D Dept.|Sports Design R&D]]. It is not to be confused with the CS1 that existed from 1996 to 1998.
  
 
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
 
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
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Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''.
 
Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''.
  
==Current Members==
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==Sections==
{{multicol|
+
*Planning Section I (第一企画セクション){{ref|https://web.archive.org/web/20100715083041/http://www.sakatsuku.com/6/interview/vol8.html}}{{ref|https://web.archive.org/web/20170808012459/http://game.watch.impress.co.jp/docs/news/375967.html}}
*[[Daisuke Sato]]
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*Planning Section II (第二企画セクション){{ref|https://web.archive.org/web/20100204112918/http://www.sakatsuku.com/6/interview/vol7.html}}
*[[Hiroyuki Sakamoto]]
+
*Program Section I (第一プログラム){{ref|https://web.archive.org/web/20231218070929/https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/}}{{ref|https://web.archive.org/web/20150305060044/http://mtwo.co.jp/beluga/interview.html}}
*[[Hisashi Endo]]
+
*Program Section II (第二プログラム){{ref|https://web.archive.org/web/20231218070929/https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/}}
*[[Jun Onihara]]
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*Design Section I (第一デザインセクション){{ref|https://web.archive.org/web/20160815195641/http://game.watch.impress.co.jp/docs/news/294291.html}}{{ref|https://web.archive.org/web/20130424081754/http://www.gamer.ne.jp/news/201108310021/}}
*[[Kazuhisa Hasuoka]]
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*Design Section II (第二デザインセクション){{ref|https://web.archive.org/web/20231218072042/https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html}}
*[[Kazuki Hosokawa]]
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*Sound Section 1 (サウンドセクション1){{ref|https://web.archive.org/web/20170222002604/http://www.noisycroak.co.jp/special/gmcm/prof.html}}{{ref|https://web.archive.org/web/20140714104938/http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html}}
*[[Masayoshi Yokoyama]]
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*Sound Section 2 (サウンドセクション2){{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}}
*[[Naohiro Warama‎]]
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*[[Takashi Atsu]]
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==Softography==
*[[Tetsuya Kaku]]
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{{CompanyHistoryAll|Sega CS1 (2008-current)}}
*[[Toshihiro Nagoshi]] (Head of Studio)
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*[[Yukinobu Arikawa]]
 
}}
 
  
==Former Members==
 
*[[Masayoshi Kikuchi]]
 
*[[Jun Tokuhara]]
 
*[[Takaya Segawa]]
 
  
==Softography==
+
{{hr}}
 +
[[Category:Use CompanyHistoryAll template]]
 
{{multicol|
 
{{multicol|
=== [[Nintendo DS]] ===
 
* ''[[Pro Yakyuu Team o Tsukurou! (Nintendo DS)|Pro Yakyuu Team o Tsukurou!]]'' (2008)
 
* ''[[Soccer Tsuku DS: Touch and Direct]]'' (2008)
 
* ''[[Pro Yakyuu Team o Tsukurou! 2 (Nintendo DS)|Pro Yakyuu Team o Tsukurou! 2]]'' (2009)
 
* ''[[Soccer Tsuku DS: World Challenge 2010]]'' (2010)
 
 
 
=== [[PlayStation Portable]] ===
 
=== [[PlayStation Portable]] ===
 
* ''[[J.League Pro Soccer Club o Tsukurou! 6: Pride of J]]'' (2009)
 
* ''[[Kurohyou: Ryu ga Gotoku Shinshou]]'' (2010) (with [[Syn Sophia]])
 
* ''[[J.League Pro Soccer Club o Tsukurou! 7: Euro Plus]]'' (2011)
 
 
* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]])
 
* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]])
 
* ''[[J.League Pro Soccer Club o Tsukurou! 8: Euro Plus]]'' (2013)
 
* ''[[J.League Pro Soccer Club o Tsukurou! 8: Euro Plus]]'' (2013)
''
+
 
 
=== [[Xbox 360]] ===
 
=== [[Xbox 360]] ===
 
 
* ''[[Binary Domain]]'' (2012)
 
* ''[[Binary Domain]]'' (2012)
 
=== [[Wii]] ===
 
 
* ''[[Super Monkey Ball: Step & Roll]]'' (2010)
 
  
 
=== [[PlayStation 3]] ===
 
=== [[PlayStation 3]] ===
 
* ''[[Yakuza 3]]'' (2009)
 
* ''[[Yakuza 4]]'' (2010)
 
* ''[[Yakuza: Dead Souls]]'' (2011)
 
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2012) (with [[Genki]])
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2012) (with [[Genki]])
 
* ''[[Yakuza 5]]'' (2012)
 
* ''[[Yakuza 5]]'' (2012)
* ''[[Soccer Tsuku: Pro Soccer Club o Tsukurou!]]'' (2013)
 
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Yakuza Zero]]'' (2015)
 
* ''[[Yakuza Zero]]'' (2015)
 
* ''[[Yakuza Kiwami]]'' (2016)
 
* ''[[Yakuza Kiwami]]'' (2016)
 
=== [[Nintendo 3DS]] ===
 
 
* ''[[Super Monkey Ball 3D]]'' (2011)
 
  
 
=== [[PlayStation Vita]] ===
 
=== [[PlayStation Vita]] ===
 
* ''[[Super Monkey Ball: Banana Splitz]]''  (2012) (with [[AQ Interactive]])
 
* ''[[Soccer Tsuku: Pro Soccer Club o Tsukurou!]]'' (2013)
 
 
* ''[[Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014)
 
* ''[[Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014)
 
* ''[[Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015)
 
* ''[[Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015)
  
 
=== [[Wii U]] ===
 
=== [[Wii U]] ===
 
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) (with [[Genki]])
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) (with [[Genki]])
  
 
=== [[PlayStation 4]] ===
 
=== [[PlayStation 4]] ===
 
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Yakuza Zero]]'' (2015)
 
* ''[[Yakuza Zero]]'' (2015)
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* ''[[Ryu ga Gotoku Kiwami 2]]'' (2017)
 
* ''[[Ryu ga Gotoku Kiwami 2]]'' (2017)
 
* ''[[Hokuto ga Gotoku]]'' (2018)
 
* ''[[Hokuto ga Gotoku]]'' (2018)
 +
* ''[[Yakuza 5]]'' (2019)
 +
* ''[[Judgment]]'' (2018)
 +
* ''[[Super Monkey Ball: Banana Blitz HD]]''(2019)
 +
* ''[[Yakuza: Like a Dragon]]'' (2020)
 +
 +
=== [[Xbox One]] ===
 +
* ''[[Super Monkey Ball: Banana Blitz HD]]'' (2019)
 +
* ''[[Yakuza Zero]]'' (2020)
 +
* ''[[Yakuza Kiwami]]'' (2020)
 +
* ''[[Ryu ga Gotoku Kiwami 2]]'' (2020)
 +
 +
=== [[Nintendo Switch]] ===
 +
* ''[[Super Monkey Ball: Banana Blitz HD]]'' (2019)
  
 
|cols=2}}
 
|cols=2}}
 +
 +
==List of staff==
 +
{{StaffList|Sega CS1 (2008-current)}}
  
 
==References==
 
==References==

Latest revision as of 17:07, 8 November 2024

Notavailable.svg
Sega CS1 (2008-current)
Division of Sega Corporation
Founded: 2008-05-01
Headquarters:
Japan

CS R&D Dept. #1[1][2] (第一CS研究開発部) is a continuation of NE with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.

Production of the Yakuza franchise continued, given it's dedicated team Ryu Ga Gotoku Studio. The success of the games by that point clearly were contained within Asia and Japan. The team within Sega Sports Design, that focused on Japanese oriented titles, also ended up at the studio.

Attempts to appeal to the international market were the newer Super Monkey Ball titles, and the game Binary Domain.

Sections

  • Planning Section I (第一企画セクション)[3][4]
  • Planning Section II (第二企画セクション)[5]
  • Program Section I (第一プログラム)[6][7]
  • Program Section II (第二プログラム)[6]
  • Design Section I (第一デザインセクション)[8][9]
  • Design Section II (第二デザインセクション)[10]
  • Sound Section 1 (サウンドセクション1)[11][12]
  • Sound Section 2 (サウンドセクション2)[13]

Softography



List of staff

References

  1. http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html (Wayback Machine: 2016-02-02 10:20)
  2. http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html (Wayback Machine: 2011-09-09 03:46)
  3. http://www.sakatsuku.com/6/interview/vol8.html (Wayback Machine: 2010-07-15 08:30)
  4. http://game.watch.impress.co.jp/docs/news/375967.html (Wayback Machine: 2017-08-08 01:24)
  5. http://www.sakatsuku.com/6/interview/vol7.html (Wayback Machine: 2010-02-04 11:29)
  6. 6.0 6.1 https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/ (Wayback Machine: 2023-12-18 07:09)
  7. http://mtwo.co.jp/beluga/interview.html (Wayback Machine: 2015-03-05 06:00)
  8. http://game.watch.impress.co.jp/docs/news/294291.html (Wayback Machine: 2016-08-15 19:56)
  9. http://www.gamer.ne.jp/news/201108310021/ (Wayback Machine: 2013-04-24 08:17)
  10. https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html (Wayback Machine: 2023-12-18 07:20)
  11. http://www.noisycroak.co.jp/special/gmcm/prof.html (Wayback Machine: 2017-02-22 00:26)
  12. http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html (Wayback Machine: 2014-07-14 10:49)
  13. http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html (Wayback Machine: 2012-10-28 12:01)


Timeline of Sega of Japan research and development divisions








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