Difference between revisions of "Masaru Setsumaru"
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− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
+ | | start=1991-04-01{{ref|https://archive.ph/VmXg5|https://twitter.com/MasaruSetsumaru/status/1737094063592247664}} | ||
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{{Employment | {{Employment | ||
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}} | }} | ||
{{Employment | {{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Corporation (2000-2015)|Sega]] |
| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]] | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | | divisions= | ||
}} | }} | ||
| role=Composer, Musician | | role=Composer, Musician | ||
| education=Ishikawa College | | education=Ishikawa College | ||
+ | | twitter=MasaruSetsumaru | ||
}} | }} | ||
'''{{PAGENAME}}''' (瀬津丸 勝) is known (among other things) for doing sound effects for many [[Mega Drive]] games, including ''[[Sonic the Hedgehog 3]]'', ''[[Sonic & Knuckles]]'' and ''[[Sonic 3D: Flickies' Island]]''. He is also known as '''Bossanova Oyz''', '''M.Sets.''' and '''Setsu'''. | '''{{PAGENAME}}''' (瀬津丸 勝) is known (among other things) for doing sound effects for many [[Mega Drive]] games, including ''[[Sonic the Hedgehog 3]]'', ''[[Sonic & Knuckles]]'' and ''[[Sonic 3D: Flickies' Island]]''. He is also known as '''Bossanova Oyz''', '''M.Sets.''' and '''Setsu'''. | ||
− | Along with [[Tatsuyuki Maeda]], Setsumaru is one of [[Sega]]'s main sound designers, as well as an occasional music composer. | + | Along with [[Tatsuyuki Maeda]], Setsumaru is one of [[Sega]]'s main sound designers for consumer games, as well as an occasional music composer. |
+ | |||
+ | Setsumaru is a big fan of retro Sega game such as ''[[Pengo]]''{{ref|https://web.archive.org/web/20020615214204fw_/http://www.wave-master.com/promo/sega/segakon1.html}} and late 80's game soundtrack is general{{ref|https://web.archive.org/web/20201229010656/https://www.4gamer.net/games/296/G029627/20201217034/index_3.html#31}}, which has to him helping out with retro releases by [[Wave Master]] and even writing the commentary for ''SNK Arcade Sound Digital Collection Vol.10''{{ref|https://vgmdb.net/album/93016}}. His love of the game ''[[Gain Ground]]'' lead to him being involved with ''[[Sega Ages Gain Ground]]''.{{ref|https://game.watch.impress.co.jp/docs/interview/1159665.html}} | ||
+ | |||
+ | ==Career== | ||
+ | ===1991~2000=== | ||
+ | [[File:MasaruSetsumaru BurningRangersOfficialGuide.jpg|thumb|left|Masaru Setsumaru in 1998, shortly after the development of ''[[Burning Rangers]]''.]] | ||
+ | {{ScreenThumb|SuperMonacoGPII GG Title.png|width=200|Title screen of ''[[Ayrton Senna's Super Monaco GP II (8-bit)|Ayrton Senna's Super Monaco GP II]]'' for [[Game Gear]], another of Setsumaru's earliest games.}} | ||
+ | {{PAGENAME}} joined [[Sega Enterprises, Ltd.|Sega Enterprises]] in 1991, his earliest known work being the obscure [[Sega Game Toshokan]] title ''[[Sonic Eraser]]''. He became attached to the main ''Sonic'' series after this, creating sound effects and programming sound for ''[[Sonic the Hedgehog 2 (Mega Drive)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3|3]]''{{ref|1=https://web.archive.org/web/20031128100809/www.wave-master.com/wm/company/staff/s_setsumaru.html}}. He also worked on music for the cancelled ''[[SegaSonic Bros.]]'', with some of his work later being reused in the [[Mega-CD]] version of ''[[Teddy Boy Blues]]'' included with ''[[SING!! Sega Game Music Presented by B.B. Queens]]'', Japan's ''[[Sega Channel (Asia)|Sega Channel]]'' and ''[[Sonic Darts]]''. He contributed to the last ''Sonic'' game released on the [[Mega Drive]], which was ''[[Sonic 3D: Flickies' Island]]''. | ||
+ | |||
+ | In-between the development of the earlier ''Sonic'' games, Setsumaru began working on several games released for the Mega-CD, such as the aforementioned version of ''Teddy Boy Blues'', and also creating music and sound effects for ''[[Panic!]]'' and ''[[Dark Wizard]]'', and creating music for ''[[Formula One World Championship: Beyond the Limit]]''{{ref|1=https://web.archive.org/web/20031128100809/www.wave-master.com/wm/company/staff/s_setsumaru.html}}. As the fourth video game console generation came to a close and the [[Sega Saturn]] hit the market, Setsumaru instead mainly worked on the Mega Drive's short-lived add-on, the [[32X]]{{ref|1=https://twitter.com/MasaruSetsumaru/status/1727179485471223894}}. This included ''[[Tempo]]'', a Mega Drive game converted to 32X mid-development; ''[[Stellar Assault]]'', a 32X original; and ''[[Virtua Fighter]]'', a [[Model 1]] to 32X port. He would not debut on Saturn until 1996 with ''[[Sakura Taisen]]'', but was more notable for his later work on ''[[Sonic Jam]]'', which features his most well-known piece of music, the [[:sonic:Sonic World|Sonic World]] theme, ''[[Zen Nihon Pro Wres Featuring Virtua]]'', where he made his debut as director; and ''[[Burning Rangers]]'', where he edited both the Japanese and English version's dialogue (he also makes an appearance in Mission 3 of the game{{ref|1=https://web.archive.org/web/20231124042958/https://twitter.com/memory_fallen/status/1605537524528558081}}.. | ||
+ | |||
+ | Setsumaru would instead be involved with [[Dreamcast]] games from the start with ''[[Sonic Adventure]]'', creating music, sound effects and voice data, which he would also do for the ''[[Dream Passport 2]]''{{ref|1=https://web.archive.org/web/20031128100809/www.wave-master.com/wm/company/staff/s_setsumaru.html}}. He also worked on his first arcade game (besides ''SegaSonic Bros.'') in ''[[Samba de Amigo]]'', which would still be considered one of his most notable works 20 years later{{ref|1=https://web.archive.org/web/20201229010656/https://www.4gamer.net/games/296/G029627/20201217034/index_3.html#31}}. | ||
+ | |||
+ | ===2001~2010=== | ||
+ | With 10 years of experience and being one of the most senior members at Sega's audio-focused subsidiary [[Wave Master]], {{PAGENAME}} started taking on roles more to do with overseeing other people's work, both within and outside of Sega, beginning with ''[[Saka Tsuku Tokudaigou: J.League Pro Soccer Club o Tsukurou!]]'' in 2000 where he was Sound Technical Director. This included ''[[Segacon: The Best of Sega Game Music Vol. 1|Segacon: The Best of Sega Game Music]]'', ''[[Shinobi (2002)|Shinobi]]'' and [[Capcom]]'s ''Onimusha: Blade Warriors'', which had a soundtrack co-created by Wave Master{{ref|1=https://vgmdb.net/album/872}}, and helped in some way with the albums ''[[Sega Arcade 80's Vol. 1|Sega Arcade 80's]]'' and ''Shooting Game Omnibus'' (both released in 2 volumes). He was still responsible for some of his older duties, however, like making music for the [[i-mode]] version of ''[[sonic:Sonic Cafe|OutRun]]'' (fitting as he had previously been offered to work on the Mega Drive port of ''[[OutRunners]]'', but had to decline due to schedule conflicts{{intref|OutRun 20th Anniversary Box}}.) sound effects for ''[[Jet Set Radio Future]]'' (which found him doing inline skating for the first time in 6 years{{intref|Jet Set Radio Future Original Sound Tracks}}.) | ||
+ | |||
+ | After the late 2004 corporate restructures which coincided with the establishment of [[Sega Sammy Holdings]], Setsumaru was moved from Wave Master back into Sega, with the last few of Wave Master era jobs releasing shortly thereafter, those being [[Sonic Team (company)|Sonic Team]]'s ''[[Sonic Mega Collection Plus]]'', and [[Artoon]]'s ''Yoshi Topsy-Turvy'' and ''Swords of Destiny''. In 2005, Setsumaru instead mainly built off of his previous experience with ''Sega Arcade 80's'' and ''Shooting Game Omnibus'', helping out with the games and albums in the [[Sega Ages 2500]] line. He also worked on a couple modern games in the field of effects (''[[Phantasy Star Universe]]'', ''[[Sonic and the Secret Rings]]''), editing (''[[NiGHTS: Journey of Dreams]]'', ''[[Sonic Unleashed]]'') and music (''[[Phantasy Star 0]]'', ''[[Puyo Puyo 7]]''). While the earliest of these games were worked on when {{PAGENAME}} was housed in the [[Sega Creative Center]]{{intref|Phantasy Star Universe}}, he would later be moved to [[New Entertainment R&D Dept.]]. | ||
+ | |||
+ | ===2011~2020=== | ||
+ | [[File:MasaruSetsumaru CEDEC2013.jpg|thumb|left|Masaru Setsumaru in 2013.]] | ||
+ | [[File:Yakuza4 JP FORIS FX2301TV.jpg|thumb|right|''[[Yakuza 4]]'' playing on a ''FORIS FX2301TV''.]] | ||
+ | Up to this point, {{PAGENAME}} usually worked on games in short-running franchises or a single entry in a franchise, the one exception being Sonic. He became associated with another long-running series in the 2010's: ''Yakuza'', which he was involved with starting with ''[[Yakuza 3]]'' in 2009. | ||
+ | |||
+ | In 2010 he was interviewed about Sega's use of the ''FORIS FX2301TV'' when creating the 5.1ch surround sound for the cutscenes in ''[[Yakuza 4]]''{{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}}. In 2013, {{PAGENAME}} and [[Takenobu Mitsuyoshi]] participated in a presentation for CEDEC where they demonstrated sound development live{{ref|https://web.archive.org/web/20131014190128/http://cedec.cesa.or.jp/2013/program/SND/12260.html}}. In 2017 Setsumaru organized and presented an event in his hometown Kanazawa, entitled ''Sega-ryuu Game no Oto wa douTsukuru? Tsukutte Asonde Game Taikai!'' (SEGA流ゲームの音はどう作る?作って遊んでゲーム大会!, lit. ''How do you create SEGA-style game sounds? Create, play, and have a game tournament!''){{ref|1=https://web.archive.org/web/0/https://dmmlabodesign.hatenablog.jp/entry/2017/05/24/123308}}. | ||
+ | |||
+ | Just like his mid-2010's help with Sega Ages 2500 albums, and other retro compilation albums released by Wave Master, {{PAGENAME}} helped with their ''Taito Digital Sound Archives'' starting in 2014, which was released over 6 volumes. This project evolved into a series of company-focused retro albums released by City Connection, and while Setsumaru was not involved with these later albums as a whole, he would write the album commentary for some albums like ''Toaplan Arcade Sound Digital Collection Vol. 5''{{ref|https://vgmdb.net/album/76874}} and ''SNK Arcade Sound Digital Collection Vol. 10''{{ref|https://vgmdb.net/album/93016}}. The latter album was given a spotlight by Setsumaru in a 4Gamer.net article in which 64 video game composers were asked to name an album that left an impact on them in 2020{{ref|1=https://web.archive.org/web/20201229010656/https://www.4gamer.net/games/296/G029627/20201217034/index_3.html#31}}. This was part of 4Gamer's ''Music from Game World'' in series, and in 2018, Setsumaru had also participated in this series, naming ''Toaplan Arcade Sound Digital Collection Vol. 10''{{ref|https://web.archive.org/web/20200807011012/https://www.4gamer.net/games/296/G029627/20181211107/index_3.html}}. | ||
+ | |||
+ | ==Artistry== | ||
+ | As a composer, {{PAGENAME}} specializes in latin genres{{ref|https://web.archive.org/web/20010714191001/http://www.wave-master.com/staff/setsu.html}} such as bossa nova and mambo, most evident in games like ''[[Sonic Jam]]'', ''[[Samba de Amigo]]'' and ''[[Phantasy Star 0]]''. He also often makes fusion music.{{ref|https://web.archive.org/web/20020808181108/http://www.wave-master.com/samba/}} | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Masaru Setsumaru|Bosanova Oyz|Bosanova.Pez|Bossanova Oyz|M.Setsumaru|Oyz|Sets|瀬津丸 勝|せつまる まさる}} | + | {{ProductionHistory|Masaru Setsumaru|Setsumaru Masaru|Bosanova Oyz|Bossanova-Oyz|Bosanova.Pez|Bossanova Oyz|M.Setsumaru|Oyz|Sets|瀬津丸 勝|せつまる まさる}} |
[[Category:Use ProductionHistory template]] | [[Category:Use ProductionHistory template]] | ||
* ''[[SING!! Sega Game Music presented by B.B. Queens]]'' (CD) (1992) [NOTE: Music Production (for ''[[Teddy Boy Blues]]'' bonus game) (aka Track 1)] | * ''[[SING!! Sega Game Music presented by B.B. Queens]]'' (CD) (1992) [NOTE: Music Production (for ''[[Teddy Boy Blues]]'' bonus game) (aka Track 1)] | ||
* ''[[Radio DC]]'' (CD) (1999) (as '''M.Setsumaru''') | * ''[[Radio DC]]'' (CD) (1999) (as '''M.Setsumaru''') | ||
− | |||
* ''[[sonic:Sonic Cafe|OutRun]]'' (Mobile Version) (2001) | * ''[[sonic:Sonic Cafe|OutRun]]'' (Mobile Version) (2001) | ||
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Sound Effects (Sonic Adventure Original Staff) | * ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Sound Effects (Sonic Adventure Original Staff) | ||
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− | |||
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==Song credits== | ==Song credits== | ||
{{mainArticle|{{PAGENAME}}/Song credits}} | {{mainArticle|{{PAGENAME}}/Song credits}} | ||
+ | [[Category:Old song credits]] | ||
{{multicol| | {{multicol| | ||
===''[[Sonic Eraser]]''=== | ===''[[Sonic Eraser]]''=== | ||
Line 102: | Line 137: | ||
* The Final Fight — Music & Arrangement | * The Final Fight — Music & Arrangement | ||
* All Clear — Arrangement | * All Clear — Arrangement | ||
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===''[[Burning Rangers]]''=== | ===''[[Burning Rangers]]''=== | ||
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* Take a Breather — Music & Arrangement | * Take a Breather — Music & Arrangement | ||
}} | }} | ||
+ | |||
+ | ==Photographs== | ||
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
==External links== | ==External links== |
Latest revision as of 02:12, 25 November 2024
Masaru Setsumaru |
---|
Place of birth: Kanazawa, Ishikawa prefecture, Japan |
Date of birth: 1970-08-07 (age 54) |
Employment history: Sega Enterprises (1991-04-01[1] – )
Divisions:
|
Role(s): Composer, Musician |
Education: Ishikawa College |
Twitter: @MasaruSetsumaru |
Masaru Setsumaru (瀬津丸 勝) is known (among other things) for doing sound effects for many Mega Drive games, including Sonic the Hedgehog 3, Sonic & Knuckles and Sonic 3D: Flickies' Island. He is also known as Bossanova Oyz, M.Sets. and Setsu.
Along with Tatsuyuki Maeda, Setsumaru is one of Sega's main sound designers for consumer games, as well as an occasional music composer.
Setsumaru is a big fan of retro Sega game such as Pengo[2] and late 80's game soundtrack is general[3], which has to him helping out with retro releases by Wave Master and even writing the commentary for SNK Arcade Sound Digital Collection Vol.10[4]. His love of the game Gain Ground lead to him being involved with Sega Ages Gain Ground.[5]
Contents
- 1 Career
- 2 Artistry
- 3 Production history
- 4 Song credits
- 4.1 Sonic Eraser
- 4.2 Ayrton Senna's Super Monaco GP II (Game Gear and Master System Versions)
- 4.3 SING!! Sega Game Music Presented by B.B. Queens
- 4.4 Sonic the Hedgehog 3
- 4.5 Sonic & Knuckles
- 4.6 Sonic 3 & Knuckles
- 4.7 Virtua Fighter (32X Version)
- 4.8 Shadow Squadron
- 4.9 Sonic 3D: Flickies' Island (Mega Drive Version)
- 4.10 Burning Rangers
- 4.11 Sonic Adventure
- 4.12 Radio DC
- 4.13 Samba de Amigo
- 4.14 OutRun (Mobile Version)
- 4.15 Shinobi
- 4.16 Nightshade
- 4.17 Sonic Mega Collection Plus
- 4.18 Phantasy Star 0
- 5 Photographs
- 6 External links
- 7 References
Career
1991~2000
Masaru Setsumaru joined Sega Enterprises in 1991, his earliest known work being the obscure Sega Game Toshokan title Sonic Eraser. He became attached to the main Sonic series after this, creating sound effects and programming sound for Sonic the Hedgehog 2 and 3[6]. He also worked on music for the cancelled SegaSonic Bros., with some of his work later being reused in the Mega-CD version of Teddy Boy Blues included with SING!! Sega Game Music Presented by B.B. Queens, Japan's Sega Channel and Sonic Darts. He contributed to the last Sonic game released on the Mega Drive, which was Sonic 3D: Flickies' Island.
In-between the development of the earlier Sonic games, Setsumaru began working on several games released for the Mega-CD, such as the aforementioned version of Teddy Boy Blues, and also creating music and sound effects for Panic! and Dark Wizard, and creating music for Formula One World Championship: Beyond the Limit[6]. As the fourth video game console generation came to a close and the Sega Saturn hit the market, Setsumaru instead mainly worked on the Mega Drive's short-lived add-on, the 32X[7]. This included Tempo, a Mega Drive game converted to 32X mid-development; Stellar Assault, a 32X original; and Virtua Fighter, a Model 1 to 32X port. He would not debut on Saturn until 1996 with Sakura Taisen, but was more notable for his later work on Sonic Jam, which features his most well-known piece of music, the Sonic World theme, Zen Nihon Pro Wres Featuring Virtua, where he made his debut as director; and Burning Rangers, where he edited both the Japanese and English version's dialogue (he also makes an appearance in Mission 3 of the game[8]..
Setsumaru would instead be involved with Dreamcast games from the start with Sonic Adventure, creating music, sound effects and voice data, which he would also do for the Dream Passport 2[6]. He also worked on his first arcade game (besides SegaSonic Bros.) in Samba de Amigo, which would still be considered one of his most notable works 20 years later[3].
2001~2010
With 10 years of experience and being one of the most senior members at Sega's audio-focused subsidiary Wave Master, Masaru Setsumaru started taking on roles more to do with overseeing other people's work, both within and outside of Sega, beginning with Saka Tsuku Tokudaigou: J.League Pro Soccer Club o Tsukurou! in 2000 where he was Sound Technical Director. This included Segacon: The Best of Sega Game Music, Shinobi and Capcom's Onimusha: Blade Warriors, which had a soundtrack co-created by Wave Master[9], and helped in some way with the albums Sega Arcade 80's and Shooting Game Omnibus (both released in 2 volumes). He was still responsible for some of his older duties, however, like making music for the i-mode version of OutRun (fitting as he had previously been offered to work on the Mega Drive port of OutRunners, but had to decline due to schedule conflicts[10].) sound effects for Jet Set Radio Future (which found him doing inline skating for the first time in 6 years[11].)
After the late 2004 corporate restructures which coincided with the establishment of Sega Sammy Holdings, Setsumaru was moved from Wave Master back into Sega, with the last few of Wave Master era jobs releasing shortly thereafter, those being Sonic Team's Sonic Mega Collection Plus, and Artoon's Yoshi Topsy-Turvy and Swords of Destiny. In 2005, Setsumaru instead mainly built off of his previous experience with Sega Arcade 80's and Shooting Game Omnibus, helping out with the games and albums in the Sega Ages 2500 line. He also worked on a couple modern games in the field of effects (Phantasy Star Universe, Sonic and the Secret Rings), editing (NiGHTS: Journey of Dreams, Sonic Unleashed) and music (Phantasy Star 0, Puyo Puyo 7). While the earliest of these games were worked on when Masaru Setsumaru was housed in the Sega Creative Center[12], he would later be moved to New Entertainment R&D Dept..
2011~2020
Up to this point, Masaru Setsumaru usually worked on games in short-running franchises or a single entry in a franchise, the one exception being Sonic. He became associated with another long-running series in the 2010's: Yakuza, which he was involved with starting with Yakuza 3 in 2009.
In 2010 he was interviewed about Sega's use of the FORIS FX2301TV when creating the 5.1ch surround sound for the cutscenes in Yakuza 4[13]. In 2013, Masaru Setsumaru and Takenobu Mitsuyoshi participated in a presentation for CEDEC where they demonstrated sound development live[14]. In 2017 Setsumaru organized and presented an event in his hometown Kanazawa, entitled Sega-ryuu Game no Oto wa douTsukuru? Tsukutte Asonde Game Taikai! (SEGA流ゲームの音はどう作る?作って遊んでゲーム大会!, lit. How do you create SEGA-style game sounds? Create, play, and have a game tournament!)[15].
Just like his mid-2010's help with Sega Ages 2500 albums, and other retro compilation albums released by Wave Master, Masaru Setsumaru helped with their Taito Digital Sound Archives starting in 2014, which was released over 6 volumes. This project evolved into a series of company-focused retro albums released by City Connection, and while Setsumaru was not involved with these later albums as a whole, he would write the album commentary for some albums like Toaplan Arcade Sound Digital Collection Vol. 5[16] and SNK Arcade Sound Digital Collection Vol. 10[4]. The latter album was given a spotlight by Setsumaru in a 4Gamer.net article in which 64 video game composers were asked to name an album that left an impact on them in 2020[3]. This was part of 4Gamer's Music from Game World in series, and in 2018, Setsumaru had also participated in this series, naming Toaplan Arcade Sound Digital Collection Vol. 10[17].
Artistry
As a composer, Masaru Setsumaru specializes in latin genres[18] such as bossa nova and mambo, most evident in games like Sonic Jam, Samba de Amigo and Phantasy Star 0. He also often makes fusion music.[19]
Production history
Games
- Sonic Eraser (Mega Drive; 1991) — Song[20] (as Bosanova Oyz)
- Ayrton Senna's Super Monaco GP II (Master System; 1992) — Sound (as Sets)
- Ayrton Senna's Super Monaco GP II (Game Gear; 1992) — Sound[21] (as Sets)
- Sonic the Hedgehog 2 (Mega Drive; 1992) — Sound Assistants[22] (as Oyz)
- Panic! (Mega-CD; 1993) — サウンド[23] (as 瀬津丸 勝)
- Panic! (Mega-CD; 1993) — Sound[24]
- Sonic the Hedgehog CD (Mega-CD; 1993) — Special Thanks[25]
- Dark Wizard (Mega-CD; 1993) — 作曲[26] (as BOSANOVA.PEZ)
- Dark Wizard (Mega-CD; 1993) — サウンドプログラマー[26] (as BOSANOVA.PEZ)
- Dark Wizard (Mega-CD; 1993) — Music Composer[27] (as Bosanova.Pez)
- Dark Wizard (Mega-CD; 1993) — Sound Programmer[27] (as Bosanova.Pez)
- Dark Wizard (Mega-CD; 1993) — Music
- Formula One World Championship: Beyond the Limit (Mega-CD; 1994) — Special Thanks[28] (as Bossanova Oyz)
- Sonic the Hedgehog 3 (Mega Drive; 1994) — SEGA Sound Team[29]
- Sonic & Knuckles (Mega Drive; 1994) — SEGA Sound Team[30]
- Tempo (32X; 1995) — Sound Effects[31]
- Stellar Assault (32X; 1995) — Music[32]
- Stellar Assault (32X; 1995) — Sound effects[32]
- Tempo Jr. (Game Gear; 1995) — Special Thanks to...[33]
- Ninku (Game Gear; 1995) — Special Thanks (as M.Setsumaru)
- Pro Striker Final Stage (Mega Drive; 1995) — Sound Support[34] (as 瀬津丸 勝)
- Virtua Fighter (32X; 1995) — Sound Designers[35]
- Sonic the Hedgehog CD (Windows PC; 1996) — Special Thanks[36]
- Sakura Taisen (Saturn; 1996) — サウンド・デザイナー[37] (as 瀬津丸 勝)
- Sonic 3D: Flickies' Island (Mega Drive; 1996) — Music and Sound Effects (SOJ)[38]
- Riglordsaga 2 (Saturn; 1996) — Special Thanks[39]
- Virtua Fighter 2 (Mega Drive; 1996) — Special Thanks[40]
- Sonic & Knuckles Collection (Windows PC; 1997) — Sound Coordinator[41]
- Cyber Troopers Virtual-On (Windows PC; 1997) — Sound Data Convert Engineer
- Sonic Jam (Saturn; 1997) — Compose & Arrange[42]
- Zen Nihon Pro Wres Featuring Virtua (Saturn; 1997) — Sound Director[43] (as 瀬津丸 勝)
- Sega Ages Columns Arcade Collection (Saturn; 1997) — Special Thanks[44]
- Burning Rangers (Saturn; 1998) — Composers[45]
- Burning Rangers (Saturn; 1998) — Sound Effects[45]
- Sonic Adventure (Dreamcast; 1998) — Sound effects
- Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Dreamcast; 1999) — Sound Adviser
- Dream Passport 2 (Dreamcast; 1999) — サウンドディレクター (as 瀬津丸 勝)
- Dream Passport 2 (Dreamcast; 1999) — ディレクション、楽曲、音声データ制作
- Atsumare! Guru Guru Onsen (Dreamcast; 1999) — サウンドスタッフ (as 瀬津丸 勝)
- Samba de Amigo (NAOMI; 1999) — Sound Creator
- Samba de Amigo (Dreamcast; 2000) — Sound Creator
- Toy Story 2 Woody Sousaku Daisakusen!! (Pico; 2000) — サウンド (as せつまる まさる)
- Napple Tale: Arsia in Daydream (Dreamcast; 2000) — SE Creator
- Samba de Amigo Ver.2000 (NAOMI; 2000) — Sound Creators
- Samba de Amigo Ver.2000 (Dreamcast; 2000) — Sound Creator
- Saka Tsuku Tokudaigou: J.League Pro Soccer Club o Tsukurou! (Dreamcast; 2000) — サウンドテクニカルディレクタ (as 瀬津丸 勝)
- Dreamkey Version 2.0 (Dreamcast; 2001) — Development Dept., Sound Designer
- ChuChu Rocket! (Game Boy Advance; 2001) — Sound Creators[46]
- Kangofu-san Pico: Yasashiku o-Teate Pico Clinic! (Pico; 2001) — サウンド (as せつまる まさる)
- Sonic Adventure 2 (Dreamcast; 2001) — Sound Effects
- Saka Tsuku Tokudaigou 2: J.League Pro Soccer Club o Tsukurou! (Dreamcast; 2001) — サウンドテクニカルディレクタ (as 瀬津丸 勝)
- Sonic Adventure 2: Battle (GameCube; 2001) — Sound Effects
- 90 Minutes: Sega Championship Football (Dreamcast; 2001) — Sound
- Jet Set Radio Future (Xbox; 2002) — Sound Effects & Voice over
- Saka Tsuku 2002: J.League Pro Soccer Club o Tsukurou! (PlayStation 2; 2002) — サウンドテクニカルディレクター (as 瀬津丸 勝)
- Gunvalkyrie (Xbox; 2002) — Sound Creator
- Panic! (PlayStation 2; 2002) — サウンド (as 瀬津丸 勝)
- Shinobi (PlayStation 2; 2002) — サウンドプロデューサー (as 瀬津丸 勝)
- New Roommania: Porori Seishun (PlayStation 2; 2003) — 声の出演 (as 瀬津丸 勝)
- Billy Hatcher and the Giant Egg (GameCube; 2003) — Special Thanks
- Phantasy Star Online Episode III: C.A.R.D. Revolution (GameCube; 2003) — Sound Creator & Designer
- Nightshade (PlayStation 2; 2003) — サウンドディレクター (as 瀬津丸 勝)
- Nightshade (PlayStation 2; 2003) — Sound Director
- Sonic Advance 3 (Game Boy Advance; 2004) — Sound Creators[47]
- Sega Ages 2500 Series Vol. 15: Decathlete Collection (PlayStation 2; 2004) — Special Thanks
- Sonic Mega Collection Plus (PlayStation 2; 2004) — Sound Creators
- Sonic Mega Collection Plus (Xbox; 2004) — Sound Creators
- Sega Ages 2500 Series Vol. 21: SDI & Quartet: Sega System 16 Collection (PlayStation 2; 2005) — Special Thanks
- Sega Ages 2500 Series Vol. 20: Space Harrier II ~Space Harrier Complete Collection~ (PlayStation 2; 2005) — Special Thanks
- Sega Ages 2500 Series Vol. 23: Sega Memorial Selection (PlayStation 2; 2005) — Special Thanks
- Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box (PlayStation 2; 2006) — Special Thanks
- Sega Ages 2500 Series Vol. 27: Panzer Dragoon (PlayStation 2; 2006) — Special Thanks
- Sega Ages 2500 Series Vol. 26: Dynamite Deka (PlayStation 2; 2006) — Special Thanks
- Sega Ages 2500 Series Vol. 24: Last Bronx -Tokyo Bangaichi- (PlayStation 2; 2006) — Special Thanks
- Phantasy Star Universe (Windows PC; 2006) — Acoustuc Effects
- Phantasy Star Universe (PlayStation 2; 2006) — Acoustuc Effects
- Sega Ages 2500 Series Vol. 28: Tetris Collection (PlayStation 2; 2006) — Special Thanks
- Phantasy Star Universe (Xbox 360; 2006) — Acoustuc Effects
- Sonic the Hedgehog (PlayStation 3; 2006) — Sound Section Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Sound Section Special Thanks
- Sega Ages 2500 Series Vol. 29: Monster World Complete Collection (PlayStation 2; 2007) — Special Thanks
- Sonic Mega Collection Plus (Windows PC; 2006) — Sound Creators
- Sega Ages 2500 Series Vol. 30: Galaxy Force II: Special Extended Edition (PlayStation 2; 2007) — Special Thanks
- Phantasy Star Universe: Ambition of the Illuminus (Windows PC; 2007) — Acoustuc Effects
- Phantasy Star Universe: Ambition of the Illuminus (PlayStation 2; 2007) — Acoustuc Effects
- Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On (PlayStation 2; 2007) — Special Thanks
- Phantasy Star Universe: Ambition of the Illuminus (Xbox 360; 2007) — Acoustuc Effects
- NiGHTS: Journey of Dreams (Wii; 2007) — Sound Editor
- NiGHTS: Journey of Dreams (Wii; 2007) — Sound Editors
- Sega Superstars Tennis (PlayStation 3; 2008) — NE
- Sega Superstars Tennis (Wii; 2008) — NE
- Sega Superstars Tennis (Nintendo DS; 2008) — NE
- Valkyria Chronicles (PlayStation 3; 2008) — Sound Director
- Valkyria Chronicles (PlayStation 3; 2008) — Sound
- Initial D: Extreme Stage (PlayStation 3; 2008) — Sound
- Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection (PlayStation 2; 2008) — Special Thanks
- Phantasy Star 0 (Nintendo DS; 2008) — Music
- Phantasy Star 0 (Nintendo DS; 2008) — Sound Effects
- Yakuza 3 (PlayStation 3; 2009) — Sounds Production
- Sonic and the Black Knight (Wii; 2009) — Game Sound Department
- Mario & Sonic at the Olympic Winter Games (Wii; 2009) — Movie Sound Effects
- Puyo Puyo 7 (PlayStation Portable; 2009) — Music Composer
- Puyo Puyo 7 (Wii; 2009) — Music Composer
- Valkyria Chronicles II (PlayStation Portable; 2009) — Sound
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — CS1 R&D Sound
- Sonic & Sega All-Stars Racing (Wii; 2010) — CS1 R&D Sound
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — CS1 R&D Sound
- Yakuza 4 (PlayStation 3; 2010) — Sound Effect Production
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — 効果音制作 (as 瀬津丸 勝)
- Senjou no Valkyria 3 (PlayStation Portable; 2011) — 開発サポート (as 瀬津丸 勝)
- Yakuza: Dead Souls (PlayStation 3; 2011) — Sound Effect Production
- Mario & Sonic at the London 2012 Olympic Games (Wii; 2011) — Sound Editor
- Sonic the Hedgehog CD (Xbox 360; 2011) — Special Thanks
- Sonic the Hedgehog CD (PlayStation 3; 2011) — Special Thanks
- Rhythm Thief & the Emperor's Treasure (Nintendo 3DS; 2012) — Sound Editors
- Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS; 2012) — Sound Editors
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — シニアサウンドデザイナー (as 瀬津丸 勝)
- Phantasy Star Online 2 (Windows PC; 2012) — Sound Effects
- Phantasy Star Online 2 (Windows PC; 2012) — Acoustic Effects
- Yakuza 5 (PlayStation 3; 2012) — Sound Creation Team
- Saka Tsuku: Pro Soccer Club o Tsukurou! (PlayStation 3; 2013) — スペシャルサンクス (as 瀬津丸 勝)
- Saka Tsuku: Pro Soccer Club o Tsukurou! (PlayStation Vita; 2013) — スペシャルサンクス (as 瀬津丸 勝)
- J.League Pro Soccer Club o Tsukurou! 8: Euro Plus (PlayStation Portable; 2013) — 開発協力 (as 瀬津丸 勝)
- J.League Pro Soccer Club o Tsukurou! 8: Euro Plus (PlayStation Portable; 2013) — スペシャルサンクス (as 瀬津丸 勝)
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U; 2013) — Sound Editors
- Puyo Puyo Tetris (Nintendo 3DS; 2014) — Special Thanks
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — カットシーン音響効果制作 (as 瀬津丸 勝)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — カットシーン音響効果制作 (as 瀬津丸 勝)
- Puyo Puyo Tetris (PlayStation 4; 2014) — Special Thanks
- Yakuza 0 (PlayStation 3; 2015) — Cutscene Sound Effect Production
- Miracle Girls Festival (PlayStation Vita; 2015) — 開発スタッフ (as 瀬津丸 勝)
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U; 2016) — Special Thanks To
- Puyo Puyo Tetris (Nintendo Switch; 2017) — Special Thanks
- Shining Resonance Refrain (PlayStation 4; 2018) — Sound Effect Designers
- Valkyria Chronicles (Nintendo Switch; 2018) — サウンド (as 瀬津丸 勝)
- Puyo Puyo Champions (Nintendo Switch; 2018) — JP Voice Recording Engineer
- Phantasy Star Online 2: New Genesis (Windows PC; 2021) — Sound Effects
- Phantasy Star Online 2: New Genesis (Xbox One; 2021) — Sound Effects
- Alex Kidd in Miracle World DX (PlayStation 4; 2021) — (SEGA Development Team)
- Alex Kidd in Miracle World DX (PlayStation 5; 2021) — (SEGA Development Team)
- Alex Kidd in Miracle World DX (Xbox One; 2021) — (SEGA Development Team)
- Alex Kidd in Miracle World DX (Nintendo Switch; 2021) — (SEGA Development Team)
- Alex Kidd in Miracle World DX (Steam; 2021) — (SEGA Development Team)
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Cutscene Sound Effect Production
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Cutscene Sound Effect Production
- Like a Dragon: Ishin! (Xbox One; 2023) — Cutscene Sound Effect Production
- Like a Dragon: Ishin! (Steam; 2023) — Cutscene Sound Effect Production
- SegaSonic Bros. (System C2; unreleased) — Composer
Videos
- Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (DVD; 2007) — Special Thanks
Music
- Sonic & Knuckles Sonic the Hedgehog 3 (CD; 1994) — Director (as BOSSANOVA-OYZ)
- Samba de Amigo Presents Samba de Janeiro Non-Stop Best of Bellini (CD; 2000)
- Segacon: The Best of Sega Game Music Vol. 1 (CD; 2001) — プロダクティブ アドバイザー (as 瀬津丸 勝)
- Segacon: The Best of Sega Game Music Vol. 2 (CD; 2001) — プロダクティブ アドバイザー (as 瀬津丸 勝)
- Gunvalkyrie Official Soundtrack (CD; 2002) — Sound Creator
- Shinobi Original Soundtrack (CD; 2002) — Production Coordinator[48]
- Sega Arcade 80's Vol. 1 (CD; 2003) — Big Thanks to
- Sega Arcade 80's Vol. 2 (CD; 2003) — Big Thanks to
- Let the Winds Blow Phantasy Star Online Episode III C.A.R.D. Revolution Original Sound Track (CD; 2003) — Special Thanks
- Service Games 01 (CD; 2005) — Special Thanks[49]
- SDI & Quartet: Sega System 16 Collection: Original Soundtrack (CD; 2005) — Original Version Re-recording
- Sega Simulation Best: Advanced Daisenryaku Original Soundtrack (CD; 2006) — Special Thanks
- OutRun 20th Anniversary Box (CD; 2007) — Product Adviser
- OutRun 20th Anniversary Box (CD; 2007) — Commentator
- Phantasy Star 1st Series Complete Album (CD; 2008) — Special Thanks[50]
- Senjou no Valkyria Original Sound Track (CD; 2008) — サウンドディレクター (as 瀬津丸 勝)
- Phantasy Star 0 Original Sound Track (CD; 2009) — Composer
- Let's Go Away: The Video Game Daytona USA Anniversary Box (CD; 2009) — SPECIAL THANKS to[51]
- Puyo Puyo 7 Original Soundtrack (CD; 2009) — M05,10 written, arranged by
- Senjou no Valkyria 2: Gallia Ouritsu Shikan Gakkou Original Soundtrack (CD; 2010) — サウンド (as 瀬津丸 勝)
- Super 32X 15th Anniversary Album (CD; 2010) — Commentary[52]
- Senjou no Valkyria 3 Original Soundtrack (CD; 2011) — サウンド (as 瀬津丸 勝)
- Senjou no Valkyria Piano Pieces (CD; 2011) — Sound (as Setsumaru Masaru)
- Sonic & All-Stars Racing Transformed Original Soundtrack (CD; 2014) — Supervisors
- Sega System 24 Sound Collection (CD; 2015) — Special Thanks to
- Space Harrier (Vinyl; 2018) — Arcade recordings by[53]
- Go Sega: 60th Anniversary Album (CD; 2021) — Special Thanks[54]
- Phantasy Star Online 2 Original Sound Tracks Vol. 10 (CD; 2021) — Recording Engineer
Hardware
- Mega Drive Mini 2 (Mega Drive; 2022)
- SING!! Sega Game Music presented by B.B. Queens (CD) (1992) [NOTE: Music Production (for Teddy Boy Blues bonus game) (aka Track 1)]
- Radio DC (CD) (1999) (as M.Setsumaru)
- OutRun (Mobile Version) (2001)
- Sonic Adventure DX: Director's Cut (2003) — Sound Effects (Sonic Adventure Original Staff)
Song credits
- Main article: Masaru Setsumaru/Song credits.
Sonic Eraser
- Puzzle — Music & Arrangement
- V.S — Music & Arrangement
- Ending — Music & Arrangement
Ayrton Senna's Super Monaco GP II (Game Gear and Master System Versions)
- Title — Arrangement
- Mode — Arrangement
- Select — Arrangement
- Setting — Arrangement
- Result — Arrangement
- Ending — Arrangement
SING!! Sega Game Music Presented by B.B. Queens
- Funky Brothers ~Image from "Teddy boy blues" — Music[55]
Sonic the Hedgehog 3
- 1-Up — Arrangement
- All Clear — Arrangement
Sonic & Knuckles
- Title — Arrangement
- Knuckles' Theme — Arrangement
- Invincible — Arrangement
- 1-Up — Arrangement
- All Clear — Arrangement
- Staff Roll — Arranged & Remixed by
Sonic 3 & Knuckles
- Staff Roll [Unused] — Arranged & Remixed by [NOTE: 517 beta version]
Virtua Fighter (32X Version)
- Sega Logo — Arrangement
- Opening — Arrangement
- Selector — Arrangement
- Theme of Jacky — Arrangement
- Win — Arrangement
- Theme of Jeffry — Arrangement
- Theme of Sarah — Arrangement
- Theme of Kage — Arrangement
- Theme of Pai — Arrangement
- Theme of Wolf — Arrangement
- Theme of Lau — Arrangement
- Theme of Akira — Arrangement
- Theme of Dural — Arrangement
- Ending — Arrangement
- Name Entry — Arrangement
- Result — Music & Arrangement
- Lose — Arrangement
- Continue — Arrangement
- Begin Tournament — Music & Arrangement
- Victory — Music & Arrangement
- ??? — Music & Arrangement
- ???? — Music & Arrangement
- ????? — Music & Arrangement
Shadow Squadron
- Title — Music & Arrangement
- Mission 4 Original — Music & Arrangement (with Teruhiko Nakagawa)
Sonic 3D: Flickies' Island (Mega Drive Version)
- Boss 2 — Arrangement
- Boss 2 [Unused] — Arrangement [NOTE: 825 beta version; 819 version reused in Sonic the Hedgehog 4]
- The Final Fight — Music & Arrangement
- All Clear — Arrangement
Burning Rangers
- Darkness — Music & Arrangement
- Myriad Crisis — Music & Arrangement
Sonic Adventure
- Welcome to Station Square — Music (with Jun Senoue)
- Event: Fanfare for "Dr. Eggman" — Music & Arrangement, Programming
- Tornado Scramble ...for Sky Chase — Music & Arrangement, Programming
- Danger is Imminent — Music & Arrangement, Programming
- Militant Missionary ...Boss: Egg Walker & Egg Viper — Music (with Kenichi Tokoi)
Radio DC
- Switch Again — Switch Agains (with Monika Hudgins, Tomoko Sasaki, Sachiko Kawamura, Sawako Sogabe, Takahiro Fukada, Naofumi Hataya, Tatsuyuki Maeda & Yoshitada Miya)
Samba de Amigo
- El Camino al Maestro — Music & Arrangement
- Ahora Si! — Music & Arrangement
- Miro Lo Bien! — Music & Arrangement
- Oiga Lo Bien! — Music & Arrangement
- Juego Poco Segundo — Music & Arrangement
- Jugamos Mas — Music & Arrangement
- Minigame End — Music & Arrangement
- Fanfare 1 — Music & Arrangement
- Fanfare 2 — Music & Arrangement
- Fanfare 3 — Music & Arrangement
- Fanfare 4 — Music & Arrangement
- Fanfare 5 — Music & Arrangement
- Fanfare 6 — Music & Arrangement
- Fanfare 7 — Music & Arrangement
- Fanfare 8 — Music & Arrangement
- Fanfare 9 — Music & Arrangement
- Fanfare 10 — Music & Arrangement
- Result — Music & Arrangement
- Sonic Team Jingle — Music & Arrangement
- Title Call — Music & Arrangement
- Hey! We're the Sonic Team! — Music & Arrangement, Voice
- Bienvenido a Samba de Amigo — Music & Arrangement
- Mambo de Verano — Music, Arrangement & Lyrics
- Que Alto! — Music & Arrangement
- Costa Del Oeste La — Music & Arrangement
- Salsa De Amigo Segunda — Music & Arrangement
- Juego Poco — Music & Arrangement
- Jugamos Con Fuego — Music & Arrangement
- Que Es Su Nombre? — Music & Arrangement
- Salsa De Amigo — Music & Arrangement
OutRun (Mobile Version)
- Magical Sound Shower — Arrangement
- Passing Breeze — Arrangement
- Splash Wave — Arrangement
Shinobi
- Ceremony — Music & Arrangement
- Reminiscence — Music & Arrangement
- Swift Hand ~ Executioner — Music & Arrangement
Nightshade
- Ascetic Practice — Music & Arrangement
Sonic Mega Collection Plus
- Staff Roll — Music & Arrangement
Phantasy Star 0
- Take a Breather — Music & Arrangement
Photographs
- Main article: Photos of Masaru Setsumaru
External links
- Masaru Setsumaru's 1st Wave Master profile (2001-2004) on archive.org
- Masaru Setsumaru's 2nd Wave Master profile (2003-2004) on archive.org
- SEGA Sound Creator Setsumaru is on DMM! (May 24, 2017)
References
- ↑ @MasaruSetsumaru on Twitter (archive.today)
- ↑ http://www.wave-master.com/promo/sega/segakon1.html (Wayback Machine: 2002-06-15 21:42)
- ↑ 3.0 3.1 3.2 https://www.4gamer.net/games/296/G029627/20201217034/index_3.html#31 (Wayback Machine: 2020-12-29 01:06)
- ↑ 4.0 4.1 https://vgmdb.net/album/93016
- ↑ https://game.watch.impress.co.jp/docs/interview/1159665.html
- ↑ 6.0 6.1 6.2 htt (Wayback Machine: 2003-11-28 10:08)
- ↑ @MasaruSetsumaru on Twitter
- ↑ @memory_fallen on Twitter (Wayback Machine: 2023-11-24 04:29)
- ↑ https://vgmdb.net/album/872
- ↑ OutRun 20th Anniversary Box
- ↑ Jet Set Radio Future Original Sound Tracks
- ↑ Phantasy Star Universe
- ↑ http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html (Wayback Machine: 2012-10-28 12:01)
- ↑ http://cedec.cesa.or.jp/2013/program/SND/12260.html (Wayback Machine: 2013-10-14 19:01)
- ↑ https://dmmlabodesign.hatenablog.jp/entry/2017/05/24/123308 (Wayback Machine: 0-- :)
- ↑ https://vgmdb.net/album/76874
- ↑ https://www.4gamer.net/games/296/G029627/20181211107/index_3.html (Wayback Machine: 2020-08-07 01:10)
- ↑ http://www.wave-master.com/staff/setsu.html (Wayback Machine: 2001-07-14 19:10)
- ↑ http://www.wave-master.com/samba/ (Wayback Machine: 2002-08-08 18:11)
- ↑ File:Sonic Eraser MD credits.pdf
- ↑ File:Super Monaco GP II GG credits.pdf
- ↑ File:Sonic the Hedgehog 2 MD credits.pdf
- ↑ File:Switch MCD credits.pdf
- ↑ File:Panic MCD credits.pdf
- ↑ File:Sonic CD MCD JP credits.pdf
- ↑ 26.0 26.1 File:Dark Wizard MCD JP credits.pdf
- ↑ 27.0 27.1 File:Dark Wizard MCD credits.pdf
- ↑ File:Heavenly Symphony MCD credits.pdf
- ↑ File:Sonic the Hedgehog 3 MD credits.pdf
- ↑ File:Sonic & Knuckles MD credits.pdf
- ↑ File:Tempo 32X credits.pdf
- ↑ 32.0 32.1 File:Stellar Assault 32X credits.pdf
- ↑ File:Tempo Jr GG credits.pdf
- ↑ File:Pro Striker Final Stage MD credits.pdf
- ↑ File:Virtua Fighter 32X credits.pdf
- ↑ File:Sonic CD PC DirectX good ending credits.pdf
- ↑ File:Sakura Taisen Saturn credits.pdf
- ↑ File:Sonic 3D Blast MD credits.pdf
- ↑ File:Riglordsaga 2 Saturn credits.pdf
- ↑ File:Virtua Fighter 2 MD credits.pdf
- ↑ File:S&KC US manual.pdf, page 14
- ↑ File:Sonic Jam Saturn credits.pdf
- ↑ File:ZenNihonProWres Saturn JP SSEnding.pdf
- ↑ File:Sega Ages Columns Arcade Collection Saturn credits.pdf
- ↑ 45.0 45.1 File:Burning Rangers JP Saturn credits.pdf
- ↑ File:ChuChu Rocket! GBA credits.pdf
- ↑ File:Sonic Advance 3 GBA credits.pdf
- ↑ File:ShinobiOST CD JP Booklet.pdf, page 11
- ↑ File:Sega01 book.pdf
- ↑ File:PS1SCA CD JP Booklet.pdf, page 8
- ↑ File:LGATVGDUSAAB Music JP inlay back.jpg
- ↑ File:Super32X15thAA Booklet.pdf, page 15
- ↑ File:SpaceHarrier VinylUK le back.jpg
- ↑ File:GoSega60thAnniversaryAlbum CD JP Booklet.pdf, page 20
- ↑ @okunari on Twitter (Wayback Machine: 2022-12-03 14:17)