Difference between revisions of "Daisuke Sato"

From Sega Retro

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| employment={{Employment
 
| employment={{Employment
 
| company=[[Capcom]]
 
| company=[[Capcom]]
| start=1992{{ref|https://nagoshistudio.com/staff/daisuke-sato}}
+
| start=1992{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
 
| notsega=yes
 
| notsega=yes
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| start=1994{{ref|https://nagoshistudio.com/staff/daisuke-sato}}
+
| start=1994{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
 
| divisions=[[Sega RPG Production]],[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]], [[Ryu ga Gotoku Studio]]
 
| divisions=[[Sega RPG Production]],[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]], [[Ryu ga Gotoku Studio]]
 
}}
 
}}
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{{Employment
 
{{Employment
 
| company=Nagoshi Studio
 
| company=Nagoshi Studio
| start=2022-01{{ref|https://nagoshistudio.com/staff/daisuke-sato}}
+
| start=2022-01{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
 
| notsega=yes
 
| notsega=yes
 
}}
 
}}
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| education=
 
| education=
 
}}
 
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{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He was the Yakuza Series Producer.{{ref|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.{{ref|https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/}}
+
{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He was the Yakuza Series Producer.{{ref|https://ghostarchive.org/archive/jXVe6|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.{{ref|https://web.archive.org/web/20221004013836/https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/}}
  
In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.{{ref|https://archive.ph/qD3ED|http://ryu-ga-gotoku.com/studio/en/}} They have since continued to work together, as Sato was appointed director of Nagoshi Studio.{{ref|https://nagoshistudio.com/staff/daisuke-sato}}
+
In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.{{ref|https://archive.ph/qD3ED|http://ryu-ga-gotoku.com/studio/en/}} They have since continued to work together, as Sato was appointed director of Nagoshi Studio.{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
  
 
==Production history==
 
==Production history==

Revision as of 13:40, 26 November 2023

DaisukeSato.jpg
Daisuke Sato
Date of birth: 1971-06-19 (age 52)
Employment history:
Capcom (1992[1] – )
Divisions:
Divisions:
Nagoshi Studio (2022-01[1] – )
Role(s): Designer, Director, Producer

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Daisuke Sato (佐藤 大輔) frequently works with Toshihiro Nagoshi. He was the Yakuza Series Producer.[2] He's a SEGA veteran whose first game was on the Saturn. He began working together with Toshihiro Nagoshi since Scud Race on SEGA's Model 3, and went on to work on many other games on the arcades. On the console market, he worked on Super Monkey Ball, which was an enhanced port of the arcade title, Monkey Ball. He took part as a Stage Design Director on F-Zero GX, developed by Nagoshi's studio, Amusement Vision in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's Yakuza series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into CS1 and CS2, Sato would become the head of CS1.[3]

In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.[4] They have since continued to work together, as Sato was appointed director of Nagoshi Studio.[1]

Production history

Games

Music

External links

References