Difference between revisions of "Daisuke Sato"

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(Created page with "Frequently works with Toshihiro Nagoshi ==Production History== *''Blue Seed'' (1995) — Designers *''Magic Knight Rayearth'' (1995) — Field Map Production *''[...")
 
 
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Frequently works with [[Toshihiro Nagoshi]]
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{{PersonBob
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| image=DaisukeSato.jpg
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| birthplace=
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| dob=1971-06-19
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| dod=
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| employment={{Employment
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| company=[[Capcom]]
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| start=1992{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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| notsega=yes
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}}
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{{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1994{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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| divisions=[[Sega RPG Production]],[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]], [[Ryu ga Gotoku Studio]]
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}}
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{{Employment
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| company=[[Amusement Vision]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]
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}}
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{{Employment
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| company=[[Sega Games]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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}}
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{{Employment
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| company=Nagoshi Studio
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| start=2022-01{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
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| notsega=yes
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}}
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| role=Designer, Director, Producer
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| education=
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}}
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{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He was the Yakuza Series Producer.{{ref|https://ghostarchive.org/archive/jXVe6|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.{{ref|https://web.archive.org/web/20221004013836/https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/}}
  
==Production History==
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In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.{{ref|https://archive.ph/qD3ED|http://ryu-ga-gotoku.com/studio/en/}} They have since continued to work together, as Sato was appointed director of Nagoshi Studio.{{ref|https://web.archive.org/web/20221202192430/https://nagoshistudio.com/staff/daisuke-sato}}
*''[[Blue Seed]]'' (1995) — Designers
 
*''[[Magic Knight Rayearth]]'' (1995) — Field Map Production
 
*''[[Virtua Fighter 3tb]]'' (1996) — Character Designers
 
*''[[Spikeout: Digital Battle Online]]'' — Chief Stage Designer
 
*''[[Shenmue]]'' (1999) — 3D Character Designers
 
*''[[Slashout]]'' (2000) — Chief Designer
 
*''[[Shenmue II]]'' (2001) — 3D Character Designers
 
*''[[Spikers Battle]]'' (2001) — Chief Designer
 
*''[[Super Monkey Ball]]'' (2001) — Stage Designers
 
*''[[Super Monkey Ball 2]]'' (2002) — Stage Design Director
 
*''[[Super Monkey Ball Jr.]]'' (2002) — Stage Designers
 
*''[[F-Zero GX]]'' (2003) — Lead Stage Designer
 
* ''[[Yakuza]]'' (2005) — Chief Designer
 
* ''[[Yakuza 2]]'' (2006) — Art Director
 
* ''[[Sonic Unleashed]]'' (2008) — Artist Special Thanks
 
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Director
 
*''[[Yakuza 3]]'' (2009) — Director
 
*''[[Super Monkey Ball Step & Roll]]'' (2010) — Special Thanks
 
*''[[Super Monkey Ball 3D]]'' (2011) — Special Thanks
 
*''[[Binary Domain]]'' (2012) — Director
 
*''[[Yakuza 5]]'' (2012) — Executive Managers
 
*''[[Ryu ga Gotoku: Ishin!]]'' — Executive Managers
 
*''[[Yakuza Zero]]'' (2015) — Line Producer
 
*''[[Sanrio Characters Fantasy Theatre]]'' (2016)
 
*''[[Yakuza Kiwami]]'' (2016) — Line Producer
 
*''[[Yakuza 6: The Song of Life]]'' (2017) — Line Producer
 
  
[[Category:Sega of Japan employees]]
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There is a different artist named Daisuke Sato who continues to work at Sega on ''[[Phantasy Star Online 2]]''.
[[Category:Designers]]
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[[Category:Lead Designers]]
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==Production history==
[[Category:Lead Artists]]
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{{ProductionHistory|Daisuke Sato|Daisuke Satoo|佐藤 大輔}}
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==Interviews==
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* [https://www.digitallydownloaded.net/2018/09/interview-on-going-from-yakuza-to-fist.html ''On going from Yakuza to Fist of the North Star'' by Digitally Downloaded (September 05, 2018)]
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==External links==
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* [https://nagoshistudio.com/staff/daisuke-sato {{PAGENAME}} profile for Nagoshi Studio]
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==References==
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<references/>

Latest revision as of 07:23, 13 April 2024

DaisukeSato.jpg
Daisuke Sato
Date of birth: 1971-06-19 (age 52)
Employment history:
Capcom (1992[1] – )
Divisions:
Divisions:
Nagoshi Studio (2022-01[1] – )
Role(s): Designer, Director, Producer

This teeny-tiny article needs some work. You can help us by expanding it.


Daisuke Sato (佐藤 大輔) frequently works with Toshihiro Nagoshi. He was the Yakuza Series Producer.[2] He's a SEGA veteran whose first game was on the Saturn. He began working together with Toshihiro Nagoshi since Scud Race on SEGA's Model 3, and went on to work on many other games on the arcades. On the console market, he worked on Super Monkey Ball, which was an enhanced port of the arcade title, Monkey Ball. He took part as a Stage Design Director on F-Zero GX, developed by Nagoshi's studio, Amusement Vision in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's Yakuza series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into CS1 and CS2, Sato would become the head of CS1.[3]

In October 2021, he announced his departure from SEGA (alongside Nagoshi) as part of a 10th anniversary message posted on the Ryu Ga Gotoku Studio website.[4] They have since continued to work together, as Sato was appointed director of Nagoshi Studio.[1]

There is a different artist named Daisuke Sato who continues to work at Sega on Phantasy Star Online 2.

Production history

Games

Music

Interviews

External links

References