Difference between revisions of "Sega CS1 (2008-current)"

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Sega CS1 is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.
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'''CS1 R&D''' (第一CS研究開発部) is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of [[Sega Sports Design R&D Dept.|Sports Design R&D]]. It is not to be confused with the CS1 that existed from 1996 to 1998.
  
 
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
 
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
  
 
Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''.
 
Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''.
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==Sections==
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*Sound Section 1 (サウンドセクション1){{ref|https://web.archive.org/web/20170222002604/http://www.noisycroak.co.jp/special/gmcm/prof.html}}{{ref|https://web.archive.org/web/20140714104938/http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html}}
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*Sound Section 2 (サウンドセクション2){{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}}
  
 
==Current Members==
 
==Current Members==

Revision as of 03:08, 18 December 2023

Notavailable.svg
Sega CS1 (2008-current)
Division of Sega of Japan
Founded: 2008-05-01
Headquarters:
Japan

CS1 R&D (第一CS研究開発部) is a continuation of NE with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.

Production of the Yakuza franchise continued, given it's dedicated team Ryu Ga Gotoku Studio. The success of the games by that point clearly were contained within Asia and Japan. The team within Sega Sports Design, that focused on Japanese oriented titles, also ended up at the studio.

Attempts to appeal to the international market were the newer Super Monkey Ball titles, and the game Binary Domain.

Sections

  • Sound Section 1 (サウンドセクション1)[1][2]
  • Sound Section 2 (サウンドセクション2)[3]

Current Members

Former Members

Softography



List of staff

References


Timeline of Sega of Japan research and development divisions








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