Difference between revisions of "Sega CS1 (2008-current)"

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'''CS1 R&D''' (第一CS研究開発部) is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of [[Sega Sports Design R&D Dept.|Sports Design R&D]]. It is not to be confused with the CS1 that existed from 1996 to 1998.
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'''CS R&D Dept. #1'''{{ref|https://web.archive.org/web/20160202102001/http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html}}{{ref|https://web.archive.org/web/20110909034619/http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}} (第一CS研究開発部) is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of [[Sega Sports Design R&D Dept.|Sports Design R&D]]. It is not to be confused with the CS1 that existed from 1996 to 1998.
  
 
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
 
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
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*Sound Section 1 (サウンドセクション1){{ref|https://web.archive.org/web/20170222002604/http://www.noisycroak.co.jp/special/gmcm/prof.html}}{{ref|https://web.archive.org/web/20140714104938/http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html}}
 
*Sound Section 1 (サウンドセクション1){{ref|https://web.archive.org/web/20170222002604/http://www.noisycroak.co.jp/special/gmcm/prof.html}}{{ref|https://web.archive.org/web/20140714104938/http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html}}
 
*Sound Section 2 (サウンドセクション2){{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}}
 
*Sound Section 2 (サウンドセクション2){{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}}
 
==Current Members==
 
{{multicol|
 
*[[Daisuke Sato]]
 
*[[Hiroyuki Sakamoto]]
 
*[[Hisashi Endo]]
 
*[[Jun Onihara]]
 
*[[Kazuhisa Hasuoka]]
 
*[[Kazuki Hosokawa]]
 
*[[Masayoshi Yokoyama]]
 
*[[Naohiro Warama‎]]
 
*[[Takashi Atsu]]
 
*[[Tetsuya Kaku]]
 
*[[Toshihiro Nagoshi]] (Head of Studio)
 
*[[Yukinobu Arikawa]]
 
}}
 
 
==Former Members==
 
*[[Masayoshi Kikuchi]]
 
*[[Jun Tokuhara]]
 
*[[Takaya Segawa]]
 
  
 
==Softography==
 
==Softography==
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[[Category:Use CompanyHistoryAll template]]
 
[[Category:Use CompanyHistoryAll template]]
 
{{multicol|
 
{{multicol|
 
 
 
=== [[PlayStation Portable]] ===
 
=== [[PlayStation Portable]] ===
 
* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]])
 
* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]])

Latest revision as of 17:07, 8 November 2024

Notavailable.svg
Sega CS1 (2008-current)
Division of Sega Corporation
Founded: 2008-05-01
Headquarters:
Japan

CS R&D Dept. #1[1][2] (第一CS研究開発部) is a continuation of NE with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.

Production of the Yakuza franchise continued, given it's dedicated team Ryu Ga Gotoku Studio. The success of the games by that point clearly were contained within Asia and Japan. The team within Sega Sports Design, that focused on Japanese oriented titles, also ended up at the studio.

Attempts to appeal to the international market were the newer Super Monkey Ball titles, and the game Binary Domain.

Sections

  • Planning Section I (第一企画セクション)[3][4]
  • Planning Section II (第二企画セクション)[5]
  • Program Section I (第一プログラム)[6][7]
  • Program Section II (第二プログラム)[6]
  • Design Section I (第一デザインセクション)[8][9]
  • Design Section II (第二デザインセクション)[10]
  • Sound Section 1 (サウンドセクション1)[11][12]
  • Sound Section 2 (サウンドセクション2)[13]

Softography



List of staff

References

  1. http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html (Wayback Machine: 2016-02-02 10:20)
  2. http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html (Wayback Machine: 2011-09-09 03:46)
  3. http://www.sakatsuku.com/6/interview/vol8.html (Wayback Machine: 2010-07-15 08:30)
  4. http://game.watch.impress.co.jp/docs/news/375967.html (Wayback Machine: 2017-08-08 01:24)
  5. http://www.sakatsuku.com/6/interview/vol7.html (Wayback Machine: 2010-02-04 11:29)
  6. 6.0 6.1 https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/ (Wayback Machine: 2023-12-18 07:09)
  7. http://mtwo.co.jp/beluga/interview.html (Wayback Machine: 2015-03-05 06:00)
  8. http://game.watch.impress.co.jp/docs/news/294291.html (Wayback Machine: 2016-08-15 19:56)
  9. http://www.gamer.ne.jp/news/201108310021/ (Wayback Machine: 2013-04-24 08:17)
  10. https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html (Wayback Machine: 2023-12-18 07:20)
  11. http://www.noisycroak.co.jp/special/gmcm/prof.html (Wayback Machine: 2017-02-22 00:26)
  12. http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html (Wayback Machine: 2014-07-14 10:49)
  13. http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html (Wayback Machine: 2012-10-28 12:01)


Timeline of Sega of Japan research and development divisions








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