Difference between revisions of "Virtua Fighter 2"
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Revision as of 11:14, 25 November 2017
Virtua Fighter 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation Network, Xbox Live Arcade, Windows PC, PlayStation Now | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2, Sega Away Team[1], Sega PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Template:ReleasesPSNow
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CERO
Missing Parameter! |
- For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).
Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.
Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry.
It was followed by a sequel, Virtua Fighter 3, in 1996.
Contents
Gameplay
Virtua Fighter 2 follows largely the same rules as its predecessor - it is a 3D versus fighting game with three buttons, ring-outs and potentially complex movesets. Virtua Fighter 2 builds on this however by featuring faster-paced gameplay and momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still).
Virtua Fighter 2 pushes up the move count from roughly 700 in its predecessor, to around 2,000 (noting of course the addition of Shun and Lion). This includes the ability for some characters to sidestep attacks.
Unlike its predecessor, gravity in Virtua Fighter 2 is more nuanced, meaning characters can no longer jump the height of an average human being across most of the playfield.
Virtua Fighter 2 uses fewer polygons than the original Virtua Fighter, with detail instead being represented by textures[14].
Characters
Virtua Fighter 2 features all the characters of the previous game, plus two (or three) more:
Akira Yuki | |
---|---|
Pai Chan | |
Lau Chan | |
Wolf Hawkfield | |
Jeffry Mcwild | |
Kagemaru | |
Sarah Bryant | |
Jacky Bryant | |
Dural | |
Shun Di | |
Lion Rafale | |
"Alphabet character" | |
In the arcade version of Virtua Fighter 2, players indirectly do battle with a character made up of letters while inputting their initials in the high score screen. In the home versions of the game, it is possible to play as this fighter. The "alphabet character", who has no official name, merely borrows movesets from other fighters. The letters making up the character change as time progresses. |
Achievements
- Main article: Virtua Fighter 2/Achievements.
History
Development
Virtua Fighter 2 was developed alongside the Sega Model 2 arcade system board, which itself debuted in 1993. In order to produce the game's filtered, texture-mapped characters and backgrounds, Yu Suzuki turned to Lockheed Martin, formerly General Electric Aerial & Space, which charged $2 million to use the texture mapping chip of their flight simulation equipment that cost $32 million overall. Despite some reluctance on Sega's part, Suzuki managed to convince them to buy the chip for $2 million, and he then worked with his AM2 team to convert it for video game use.
Using the Lockheed Martin technology, his AM2 team eventually managed to create a graphics chip that could be mass-produced for $50 each. As a result, he was able to use texture mapping for the Virtua Fighter 2 characters[15]. In order to produce better animations for the characters, the team also utilized motion capture animation technology[16], which had previously been limited to the healthcare industry and never used before by the video game industry[17].
Four new characters were originally designed for Virtua Fighter 2, however only Shun and Lion were included in the final game as the other two were deemed too similar to earlier characters[14]. No traces of these two scrapped characters exist in the game, having never made it past the concept stage[14]. The smaller lineup of characters was also to encourage "emotional attachments" to the fighters, which was felt might have been lost if too many were selectable[14].
Yu Suzuki travelled to China to learn some of the martial arts techniques in the game first hand[14].
Release
Virtua Fighter 2, much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.
Upon release, the Virtua Fighter 2 video game arcade cabinet cost £6000 for arcade operators[18]. For players, the arcade game cost £1 per play[19].
The Saturn version of Virtua Fighter 2 sold 1.7 million copies in Japan.[20] In addition, it sold at least more than 500,000 copies in the United States,[21] adding up to at least more than 2.2 million units sold in Japan and the United States.
Legacy
Virtua Fighter 2 was re-released as Virta Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.
Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.
Versions
Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Microsoft Windows port in 1997.
Development on the Saturn version began shortly after the release of the Saturn port of Virtua Fighter in December 1994, however development on the title did not take precedence at AM2 until after the release of the Saturn Daytona USA and the Sega Graphics Library (SGL)[22], the latter developed by AM2 to greatly assist third-party Saturn development which at this point had been struggling with the hardware. Virtua Fighter 2 was the showpiece for SGL, with a texture-mapped Pai being demonstrated on the 24th March, 1995[22].
AM2 compiled a rolling demo for the '95 Tokyo Toy Show in June, where animations of Lion, Shun, Pai and Lau were demonstrated running at 60FPS. A "20% complete" version appeared at ECTS Autumn 1995 and IFA 1995 over the summer, now with more characters, but noticably missing elements, such as Sarah's ponytail[23].
By the autumn screenshots of a new build was being circulated in the press, now with a heads-up display and more developed characters, but still lacking many features. Throws were implemented in the game, but punches and kicks would not do damage[24]. Shun was rendered abnormally large (while also missing his bottle), and none of the characters were yet to receive shadows[23]. A further (playable) build was demonstrated at Amusement Machine Show 1995.
1.5 million Saturn copies were pre-ordered in Japan[22]. At launch, it was reported that Saturn console sales were beating the PlayStation at a rate of 6:1 as a result of the game's popularity[25].
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
Virtua Fighter 2 was considered a technical feat for its time, running at a full 704x480 resolution (704x512 in PAL regions; both more than the Model 2 version) while aiming for 60FPS. To compensate, the Saturn version features no lighting - all polygon faces are rendered with the same brightness level, although the texture work goes some way to mask the limitations (as does the fact most of the game takes place outside in the daylight). The game also still casts shadows on the floor, albeit simpler ones than its Model 2 counterpart.
The most notable omission in the Saturn (and PC) versions are the 3D backgrounds, which are now rendered in 2D similar to the original Virtua Fighter. This would be a long-standing issue in most fighting games for the Saturn and PlayStation, where polygons are hard to come by and are better utilised improving the character models instead. Later titles such as Fighting Vipers and Last Bronx would start to find ways of overcoming the problem, and many of the stages would be made more accurate in Fighters Megamix.
The decision to simplify the backgrounds leads to some notable omissions in the Saturn port. In the arcade, Shun Di's stage takes place on a large raft moving down a river, occasionally floating underneath stone bridges, while on the Saturn the arena is static and takes place on the shoreline of the river. Wolf's stage also misses the cage surrounding the arena (something re-introduced in Megamix (and to a lesser degree in Virtua Fighter Kids). The reflective floors of Dural's stage are also missing in the Saturn port.
Production credits
Arcade version
- Main programmer: Toru Ikebuchi
- Main designer: Kazuhiro Izaki
- Motion choreographer: Shin Kimura
- Variety: Tetsuya Kaku
- Enemy: Daichi Katagiri
- Object: Kazuhiko Yamada
- Character Effects: Takeshi Suzuki
- Co-processor: Eisuke Miura
- AI & Rank mode: Kota Matsumoto
- Motion set: Shinji Ohshima
- Stage Effects: Takashi Fujimura
- Scroll: Goho Ogura
- Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
- Character designers: Tomohiro Ishii, Kaori Yamamoto
- Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
- Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
- Scroll designer: Hideaki Kato
- Motion capture: Susumu Takatsuka
- Planning support: Manabu Tsukamoto, Hiroshi Masui
- Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Akiko Hashimoto, Kazuhiko Kouchi
- Publicist: Fumio Kurokawa
- Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
- Producer & Director: Yu Suzuki
Arcade version (2.1)
- Main programmer: Toru Ikebuchi
- Main designer: Kazuhiro Izaki
- Motion choreographer: Shin Kimura
- Variety: Tetsuya Kaku
- Enemy: Daichi Katagiri
- Object: Kazuhiko Yamada
- Character Effects: Takeshi Suzuki
- Co-processor: Eisuke Miura
- AI & Rank mode: Kota Matsumoto
- Motion set: Shinji Ohshima
- Stage Effects: Takashi Fujimura
- Scroll: Goho Ogura
- Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
- Character designers: Tomohiro Ishii, Kaori Yamamoto
- Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
- Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
- Scroll designer: Hideaki Kato
- Motion capture: Susumu Takatsuka
- Planning support: Manabu Tsukamoto, Hiroshi Masui
- Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto, Kazuhiko Kouchi
- Publicist: Fumio Kurokawa
- Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
- Producer & Director: Yu Suzuki
Saturn version
- Director: 岡安 啓司
- System Program etc.: 杉本 哲也
- Collision Program etc.: 柴崎 英哉
- Motion Program etc.: 庄司 弘明
- Enemy Program etc.: 山口 貴之
- Movie Program etc.: 大谷 一雄
- Command Program etc.: 大島 真治
- Texture Program etc.: 松田 武志
- Scroll Proaram etc.: 岡島 浩樹
- Movie Design etc.: 浅古 芳尚
- Background Design etc.: 加藤 陽仁
- Character Design etc.: 山本 花織, 長浜 かおる
- Scroll Design etc.: 油井 亮弥
- Sound Producer: 中村 隆之
- Music Arranger & Director: 光吉 猛修
- Sound Designer: 河内 和彦
- Music Programmer: 中野 テルヲ (Silly Walk)
- Recording Director: 成田 尊 (Sega Digital Studio)
- Recording Engineer: 町田 直幸 (Sega Digital Studio)
- Recording Manager: 柴田 文孝 (Sega Digital Studio)
- Publicity: 梅田 浩二, 有井 伸孝
- Special Thanks: 溝口 松秀, 西野 裕, 伊賀 重伸, 川口 博史, Arcade V.F.2 Team, S.G.L. Team, 81 Produce
- Producer: 鈴木 裕
PC version
- Main Programmer: Koue Tsukuda
- Programmers: Masato Hagishita, Yasuhiro Suzuki, Hajime Sawada, Yoshihiko Toyoshima, Takashi Atsu, Toshinori Suzuki, Kazuhisa Hasuoka, Tomonobu Takahashi
- Graphic Designers: Hisato Fukumoto, Tomoharu Tanaka, Katsufumi Yoshimori, Yumi Morikawa
- Sound Desginer: Takenobu Mitsuyoshi
- Group General Manager: Shinji Fujiwara
- Managers: Tchie Tokoro, Yasuo Koike
- Staffs: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
- Manual & Package Producer: Taiji Okamoto, Yoshihiro Sakuta
- Manual Editor: Mitsuaki Chouno
- Manual & Package Designer: Toshiki Yamaguchi, Hisashi Nishimura
- Help Editor: Tadashi Ihoroi, Takako Higuchi
- Publicity: Hiroyuki Otaka, Toshirou Nakayama
- Director: Tadashi Ihoroi
- Assistant Producer: Shun Arai
- Producer: Toshinori Asai
- Supervisor: Yu Suzuki
- Special Thanks to: AM R&D Dpt # 2, Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)
- Sega PC Check Team: Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu
- Super Players: Motoki Shinohara, Takayuki Haneda, Toyohiko Yoshimine
- Presented by: Sega Enterprises, Ltd.
Track list
Saturn version
1. [data track] |
---|
2. Kenteki Tetsujin (01:20) |
---|
拳的鉄人 |
EN: Iron Man of Fist |
From: Lau |
Composed by: Takayuki Nakamura |
3. Black Cat Moon (01:34) |
---|
From: Sarah |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
4. Sinsen Shun Di (01:21) |
---|
神仙舜帝 |
EN: Mountain Hermit Shun Di |
From: Shun |
Composed by: Akiko Hashimoto |
5. Star From Hong Kong (01:21) |
---|
スターフロム香港 |
EN: Star From Hong Kong |
From: Pai |
Composed by: Akiko Hashimoto |
6. Young Knight (01:15) |
---|
From: Lion |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
7. Nanatu no Umi no Fisherman (01:39) |
---|
七つの海のフィッシャーマン |
EN: Fisherman Across Seven Sea |
From: Jeffry |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
8. Hagakure Hiden Hijou no Okite (01:32) |
---|
葉隠秘伝~非情の掟~ |
EN: Hagakure Hermetism - Rule Without Mercy (Alternate) |
From: Kage |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
9. Escape (01:32) |
---|
From: Jacky |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
10. Kikori Tati no Banka (01:35) |
---|
樵達の挽歌 |
EN: Monody of Axmen |
From: Wolf |
Composed by: Takenobu Mitsuyoshi |
11. Ride The Tiger (01:15) |
---|
From: Akira |
12. Yami karano Sisya: Dural (01:33) |
---|
闇からの使者~デュラル~ |
EN: Emissary From The Dark - Dural |
From: Dural |
Composed by: Takayuki Nakamura |
13. Chicago (01:15) |
---|
From: Chicago |
Composed by: Takenobu Mitsuyoshi |
14. Virtua Fighter 2 (00:34) |
---|
From: Character Selection |
Composed by: Takayuki Nakamura |
15. Stage Clear (00:06) |
---|
From: Game Over |
16. Game Over (00:17) |
---|
From: Continue? |
17. Tokosie no Issyunn (00:49) |
---|
とこしえの一瞬 |
EN: Moment of Eternity |
From: Enter Initals |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
18. Kyu (00:08) |
---|
級 |
EN: Good |
From: Good |
19. Dan (00:09) |
---|
段 |
EN: Better |
From: Better |
20. Meijin (00:14) |
---|
名人 |
EN: Best |
From: Best |
21. Black Cat Moon (03:02) |
---|
From: Sarah (Extended) |
Composed by: Takayuki Nakamura |
22. Star From Hong Kong (02:34) |
---|
スターフロム香港 |
EN: Star From Hong Kong |
From: Pai (Extended) |
Composed by: Akiko Hashimoto |
23. Young Knight (03:00) |
---|
From: Lion (Extended) |
Composed by: Takayuki Nakamura |
24. Nanatu no Umi no Fisherman (02:54) |
---|
七つの海のフィッシャーマン |
EN: Fisherman Across Seven Sea |
From: Jeffry (Extended) |
Composed by: Takayuki Nakamura |
25. Hagakure Hiden Hijou no Okite (02:34) |
---|
葉隠秘伝~非常の掟~ |
EN: Hagakure Hermetism - Rule Without Mercy (Alternate) |
From: Kage (Extended) |
Composed by: Takayuki Nakamura |
26. Escape (02:51) |
---|
From: Jacky (Extended) |
Composed by: Takayuki Nakamura |
27. Yami karano Sisya: Dural (03:38) |
---|
闇からの使者~デュラル~ |
EN: Emissary From The Dark - Dural |
From: Dural (Extended) |
Composed by: Takayuki Nakamura |
28. Kenteki Tetsujin (02:52) |
---|
拳的鉄人 |
EN: Iron Man of Fist |
From: Lau (Extended) |
Composed by: Takayuki Nakamura |
29. Kikori Tati no Banka (02:19) |
---|
樵達の挽歌 |
EN: Monody of Axmen |
From: Wolf (Extended) |
Composed by: Takenobu Mitsuyoshi |
30. Chicago (02:24) |
---|
From: Chicago (Extended) |
Composed by: Takenobu Mitsuyoshi |
31. Ride The Tiger (02:30) |
---|
From: Akira (Extended) |
Composed by: Takayuki Nakamura |
32. Sinsen Shun Di (02:38) |
---|
神仙舜帝 |
EN: Mountain Hermit Shun Di |
From: Shun (Extended) |
Composed by: Akiko Hashimoto |
33. Sarah (01:23) |
---|
From: Sarah (Virtua Fighter 1) |
Composed by: Takayuki Nakamura |
34. Jacky (01:15) |
---|
From: Jacky (Virtua Fighter 1) |
Composed by: Takayuki Nakamura |
Magazine articles
- Main article: Virtua Fighter 2/Magazine articles.
Promotional material
- VF2 Korean Print Ad.jpg
Saturn KR print advert
also published in:
- Secret Service (PL) #38: "Wrzesień 1996" (1996-09-01)[28]
Screenshots
Model 2 version
Physical scans
Arcade version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Model 2, US | ||||
---|---|---|---|---|
Model 2, JP | ||||
---|---|---|---|---|
Saturn version
94 | |
---|---|
Based on 41 reviews |
Saturn, JP (Satakore) |
---|
PC version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
84 | |
---|---|
Based on 13 reviews |
PC, US (Expert Software) |
---|
PC, UK (Xplosiv) |
---|
PC, UK (Xplosiv) (alt) |
---|
PC, KR |
---|
|
PC, TW |
---|
|
External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
- Sega of Japan catalogue pages (Japanese): PC, PC - Special Pack
- Virtua Fighter 2 on Xbox Marketplace: UK, US, JP
- Virtua Fighter 2 on PlayStation.com: JP, US, KR
- Virtua Fighter 2 on PlayStation Store: JP, US, UK, AU, KR
References
- ↑ File:GamePro US 076.pdf, page 35
- ↑ File:CVG UK 171.pdf, page 7
- ↑ 3.0 3.1 3.2 File:CVG UK 170.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 170.pdf_p24" defined multiple times with different content - ↑ File:EGM US 077.pdf, page 106
- ↑ 5.0 5.1 Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
- ↑ 6.0 6.1 File:GamePro US 078.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 078.pdf_p86" defined multiple times with different content - ↑ 7.0 7.1 Press release: 1997-09-17: Sega Improves On An Hit: Virtua Fighter 2 Now On PC
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/
- ↑ 9.0 9.1 http://archive.is/0Qhwr
- ↑ 10.0 10.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00251_00virtuafighter200.html (Wayback Machine: 2012-12-01 02:13)
- ↑ https://archive.is/VHWwU
- ↑ http://archive.is/Eb8RC
- ↑ http://www.mamedb.com/game/vf2
- ↑ 14.0 14.1 14.2 14.3 14.4 File:EGM2 US 08.pdf, page 96
- ↑ htt (Wayback Machine: 2013-11-13 17:41)
- ↑ http://www.gamasutra.com/view/news/228512/Yu_Suzuki_recalls_using_military_tech_to_make_Virtua_Fighter_2.php
- ↑ http://virtuafighter.com/threads/vf20th-anniversary-site-the-interviews.19637/
- ↑ 18.0 18.1 18.2 File:MeanMachinesSega39UK.pdf, page 59 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega39UK.pdf_p59" defined multiple times with different content - ↑ 19.0 19.1 File:UltimateFutureGames UK 03.pdf, page 38
- ↑ http://www.the-magicbox.com/topten2.htm
- ↑ Press release: 1997-01-13: Sega tops holiday, yearly sales projections
- ↑ 22.0 22.1 22.2 File:SSM UK 02.pdf, page 46
- ↑ 23.0 23.1 File:SSM UK 01.pdf, page 40
- ↑ File:SSM UK 01.pdf, page 41
- ↑ File:MAXIMUM UK 04.pdf, page 114
- ↑ File:VirtuaF2_Saturn_JP_SSEnding.pdf
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 49
- ↑ Secret Service, "Wrzesień 1996" (PL; 1996-09-01), page 75
- ↑ File:CVG UK 158.pdf, page 86
- ↑ 30.0 30.1 File:CDConsoles FR 13.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 13.pdf_p52" defined multiple times with different content - ↑ 31.0 31.1 File:Edge UK 028.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 028.pdf_p66" defined multiple times with different content - ↑ File:GamePro US 078.pdf, page 84
- ↑ 33.0 33.1 File:MAXIMUM UK 03.pdf, page 140 Cite error: Invalid
<ref>
tag; name ":File:MAXIMUM UK 03.pdf_p140" defined multiple times with different content - ↑ File:NextGeneration US 13.pdf, page 180
- ↑ File:NextGeneration US 22.pdf, page 197
- ↑ File:PlayerOne FR 060.pdf, page 48
- ↑ File:SSM_UK_02.pdf, page 72
- ↑ File:SSM_JP_19951208_1995-13.pdf, page 195
- ↑ 39.0 39.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 10 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p10" defined multiple times with different content - ↑ File:UltimaGeneracion ES 09.pdf, page 66
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 76
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1995-12-08" (JP; 1995-11-24), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 72
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 64
- ↑ Gambler, "8/1996" (PL; 1996-xx-xx), page 34
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 63
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 40
- ↑ GamesMaster (UK) "Series 5, episode 13" (1995-12-14, 24:00) (+12:17)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 38
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 45
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 58
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 46
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 68
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 36
- ↑ Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 95
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 47
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 26
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 110
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 26
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 18
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 12
- ↑ Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 72
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 134
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 65
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 56
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 76
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 62
- ↑ VideoGames, "February 1996" (US; 1996-01-xx), page 86
- ↑ Gambler, "5/1998" (PL; 1998-xx-xx), page 1
- ↑ Génération 4, "Octobre 1997" (FR; 1997-xx-xx), page 182
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 1
- ↑ Game Over, "" (RO; 1998-xx-xx), page 1
- ↑ Gameshow, "Ekim 1997" (TR; 1997-xx-xx), page 1
- ↑ Hacker, "11/1997" (HR; 1997-xx-xx), page 30
- ↑ LeveL, "Říjen 1997" (CZ; 1997-10-01), page 51
- ↑ Reset, "Styczeń 1998" (PL; 1998-xx-xx), page 48
- ↑ Secret Service, "Październik 1997" (PL; 1997-xx-xx), page 27
- ↑ Secret Service, "Marzec 1998" (PL; 1998-xx-xx), page 26
- ↑ Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 38
- ↑ Svet Kompjutera, "Novembar 1997" (YU; 1997-xx-xx), page 78
- ↑ Master Games, "April 1998" (BG; 1998-xx-xx), page 18
Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown | R.E.V.O.) (2006-202X) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
| |||
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