Difference between revisions of "Virtua Fighter 2"
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*'''Manual & Package Designer:''' [[Toshiki Yamaguchi]], Hisashi Nishimura | *'''Manual & Package Designer:''' [[Toshiki Yamaguchi]], Hisashi Nishimura | ||
*'''Help Editor:''' [[Tadashi Ihoroi]], [[Takako Higuchi]] | *'''Help Editor:''' [[Tadashi Ihoroi]], [[Takako Higuchi]] | ||
− | *'''Publicity:''' Hiroyuki Otaka, [[Toshirou Nakayama]] | + | *'''Publicity:''' [[Hiroyuki Otaka]], [[Toshirou Nakayama]] |
*'''Director:''' [[Tadashi Ihoroi]] | *'''Director:''' [[Tadashi Ihoroi]] |
Revision as of 16:14, 1 July 2023
- For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).
Virtua Fighter 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation 3, Xbox 360, Windows PC, PlayStation Now | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: 81 Produce Attractive Action Club | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: SKC Softland (KR) Worldwise Enterprise (TW) Matrix Interactive (CN) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.
Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry.
It was followed by a sequel, Virtua Fighter 3, in 1996.
Contents
Gameplay
Virtua Fighter 2 follows the same rules as its predecessor, being a 3D versus fighting game with three buttons, ring-outs and an emphasis on real fighting techniques and complex movesets. The game is faster than its predecessor, both in a faster-paced style of play, and the fact it runs at twice the frame rate of its predecessor (60FPS vs. 30FPS, leading to more responsive controls).
Momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still) was introduced with this iteration, and Virtua Fighter 2 also pushes the move count from roughly 700 in its predecessor, to around 2,000 (noting of course the addition of Shun and Lion). The includes the ability for some characters to sidestep attacks, and thus make better use of the 3D surroundings. Gravity is still low in in Virtua Fighter 2, allowing characters to jump much higher than the average human being, but is toned down from its predecessor.
From a technical standpoint, Virtua Fighter 2 uses fewer polygons than the original Virtua Fighter, with detail instead being represented by textures[31]. Backgrounds are more detailed, with elements represented with polygons rather than just the flat 2D backdrops of its predecessor. Shun's stage in particular is notable for taking place on a moving raft, with the fighters passing under bridges as they fight. Some stages also have added effects - in Sarah's, a strong breeze causes long hair to float realistically.
If a character fought themselves in the original Virtua Fighter, player 2 would be given a different palette so the two fighters could be distinguishable. In Virtua Fighter 2, characters receive an entirely new set of clothes which have been modelled differently (although do not affect the gameplay). If siblings Sarah and Jacky fight, a special arena is loaded.
Like its predecessor, the normal arcade mode sees the player fight all other opponents in a set order; Lau, Sarah, Shun, Pai, Lion, Jeffry, Kage, Jacky, Wolf and Akira, culminating in a match against Dural. Dural's fight takes place underwater this time, meaning movement is slower and gravity is lower. If the Bryant siblings Sarah and Jacky fight each other, a special "Chicago" stage is loaded.
Characters
Virtua Fighter 2 features all the characters of the previous game, plus the two newcomers:
Akira Yuki | |
---|---|
Pai Chan | |
Lau Chan | |
Wolf Hawkfield | |
Jeffry Mcwild | |
Kagemaru | |
Sarah Bryant | |
Jacky Bryant | |
Dural | |
Shun Di | |
Lion Rafale | |
Achievements
- Main article: Virtua Fighter 2/Achievements.
History
Development
- Main article: Virtua Fighter 2/Development.
Release
Virtua Fighter 2, much like its predecessor, was very successful for Sega (particularly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.
Upon release, the Virtua Fighter 2 video game arcade cabinet cost £6000 for arcade operators[32]. For players, the arcade game cost £1 per play[33].
The Saturn version of Virtua Fighter 2 sold 1.7 million copies in Japan.[34] In addition, it sold at least more than 500,000 copies in the United States,[35] (200,000 selling in December 1995 alone[36]) adding up to at least more than 2.2 million units sold in Japan and the United States.
Legacy
Virtua Fighter 2 was re-released as Virtua Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.
Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.
Versions
Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Windows PC port in 1997.
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
Virtua Fighter 2 was considered a technical feat for its time, running at a full 704x480 resolution (704x512 in PAL regions; both more than the Model 2 version) while aiming for 60FPS. To compensate, the Saturn version features no lighting - all polygon faces are rendered with the same brightness level, although the texture work goes some way to mask the limitations (as does the fact most of the game takes place outside in the daylight). The game also still casts shadows on the floor, albeit simpler ones than its Model 2 counterpart.
The most notable omission in the Saturn (and PC) versions are the 3D backgrounds, which are now rendered in 2D similar to the original Virtua Fighter. This would be a long-standing issue in most fighting games for the Saturn and PlayStation, where polygons are hard to come by and are better utilised improving the character models instead. Later titles such as Fighting Vipers and Last Bronx would start to find ways of overcoming the problem, and many of the stages would be made more accurate in Fighters Megamix.
The decision to simplify the backgrounds leads to some notable omissions in the Saturn port. In the arcade, Shun Di's stage takes place on a large raft moving down a river, occasionally floating underneath stone bridges, while on the Saturn the arena is static and takes place on the shoreline of the river. Wolf's stage also misses the cage surrounding the arena (something re-introduced in Megamix (and to a lesser degree in Virtua Fighter Kids). The reflective floors of Dural's stage are also missing in the Saturn port.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Virtua Fighter 2 | Virtua Fighter 2 |
English (US) | Virtua Fighter 2 | Virtua Fighter 2 |
Japanese | バーチャファイター2 | Virtua Fighter 2 |
Korean | 버쳐파이터2 | Virtua Fighter 2 |
Screenshots
- Main article: Virtua Fighter 2/Comparisons.
Production credits
- Main article: Virtua Fighter 2/Production credits.
Arcade version
- Main programmer: Toru Ikebuchi
- Main designer: Kazuhiro Izaki
- Motion choreographer: Shin Kimura
- Variety: Tetsuya Kaku
- Enemy: Daichi Katagiri
- Object: Kazuhiko Yamada
- Character Effects: Takeshi Suzuki
- Co-processor: Eisuke Miura
- AI & Rank mode: Kota Matsumoto
- Motion set: Shinji Ohshima
- Stage Effects: Takashi Fujimura
- Scroll: Goho Ogura
- Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
- Character designers: Tomohiro Ishii, Kaori Yamamoto
- Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
- Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
- Scroll designer: Hideaki Kato
- Motion capture: Susumu Takatsuka
- Planning support: Manabu Tsukamoto, Hiroshi Masui
- Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Akiko Hashimoto, Kazuhiko Kouchi
- Publicist: Fumio Kurokawa
- Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
- Producer & Director: Yu Suzuki
Arcade version (2.1)
- Main programmer: Toru Ikebuchi
- Main designer: Kazuhiro Izaki
- Motion choreographer: Shin Kimura
- Variety: Tetsuya Kaku
- Enemy: Daichi Katagiri
- Object: Kazuhiko Yamada
- Character Effects: Takeshi Suzuki
- Co-processor: Eisuke Miura
- AI & Rank mode: Kota Matsumoto
- Motion set: Shinji Ohshima
- Stage Effects: Takashi Fujimura
- Scroll: Goho Ogura
- Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
- Character designers: Tomohiro Ishii, Kaori Yamamoto
- Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
- Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
- Scroll designer: Hideaki Kato
- Motion capture: Susumu Takatsuka
- Planning support: Manabu Tsukamoto, Hiroshi Masui
- Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto, Kazuhiko Kouchi
- Publicist: Fumio Kurokawa
- Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
- Producer & Director: Yu Suzuki
Saturn version
- Director: 岡安 啓司
- System Program etc.: 杉本 哲也
- Collision Program etc.: 柴崎 英哉
- Motion Program etc.: 庄司 弘明
- Enemy Program etc.: 山口 貴之
- Movie Program etc.: 大谷 一雄
- Command Program etc.: 大島 真治
- Texture Program etc.: 松田 武志
- Scroll Proaram etc.: 岡島 浩樹
- Movie Design etc.: 浅古 芳尚
- Background Design etc.: 加藤 陽仁
- Character Design etc.: 山本 花織, 長浜 かおる
- Scroll Design etc.: 油井 亮弥
- Sound Producer: 中村 隆之
- Music Arranger & Director: 光吉 猛修
- Sound Designer: 河内 和彦
- Music Programmer: 中野 テルヲ (Silly Walk)
- Recording Director: 成田 尊 (Sega Digital Studio)
- Recording Engineer: 町田 直幸 (Sega Digital Studio)
- Recording Manager: 柴田 文孝 (Sega Digital Studio)
- Publicity: 梅田 浩二, 有井 伸孝
- Special Thanks: 溝口 松秀, 西野 裕, 伊賀 重伸, 川口 博史, Arcade V.F.2 Team, S.G.L. Team, (株)81プロデュース
- Producer: 鈴木 裕
PC version
- Main Programmer: Koue Tsukuda
- Programmers: Masato Hagishita, Yasuhiro Suzuki, Hajime Sawada, Yoshihiko Toyoshima, Takashi Atsu, Toshinori Suzuki, Kazuhisa Hasuoka, Tomonobu Takahashi
- Graphic Designers: Hisato Fukumoto, Tomoharu Tanaka, Katsufumi Yoshimori, Yumi Morikawa
- Sound Desginer: Takenobu Mitsuyoshi
- Group General Manager: Shinji Fujiwara
- Managers: Tchie Tokoro, Yasuo Koike
- Staffs: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
- Manual & Package Producer: Taiji Okamoto, Yoshihiro Sakuta
- Manual Editor: Mitsuaki Chouno
- Manual & Package Designer: Toshiki Yamaguchi, Hisashi Nishimura
- Help Editor: Tadashi Ihoroi, Takako Higuchi
- Publicity: Hiroyuki Otaka, Toshirou Nakayama
- Director: Tadashi Ihoroi
- Assistant Producer: Shun Arai
- Producer: Toshinori Asai
- Supervisor: Yu Suzuki
- Special Thanks to: AM R&D Dpt # 2, Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)
- Sega PC Check Team: Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu
- Super Players: Motoki Shinohara, Takayuki Haneda, Toyohiko Yoshimine
- Presented by: Sega Enterprises, Ltd.
- Executive Producer: Matt Wolf
- Producer: Scott Hawkins
- Product Manager: Kristi Walker
- Copywriter: Josh Braff
- Design & Typesetting: Cody Gates
- Package Illustration: Masud Husain
- Creative Services: Eileen Sacman, Arvin Carlson, Scot Allen
- Special Thanks: Shinobu Toyoda, Bernie Stolar, Greg Suarez, Jill Braff, Sue Price, and John Goodale
- Director: Tadashi Ihoroi
- Producer: Toshinori Asai
- Assistant Producer: Shun Arai
- Supervisor: Yu Suzuki
- Main Programmer: Koue Tsukuda
- Programmers: Masato Hagishita, Yasuhiro Suzuki, Hajime Sawada, Yoshihiko Toyoshima, Takashi Atsu, Toshinori Suzuki, Kazuhisa Hasuoka, Tomonobu Takahashi
- Graphic Designers: Hisato Fukumoto, Tomoharu Tanaka, Katsufumi Yoshimori, Yumi Morikawa
- Sound Designer: Takenobu Mitsuyoshi
- Group General Manager: Shinji Fujiwara
- Managers: Chie Tokoro, Yasuo Koike
- Staff: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Toshiro Nakayama, Yasuhide Nagasawa, Shinya Itoh, Shozu Hirano
- Help Editor: Tadashi Ihoroi, Takako Higuchi
Magazine articles
- Main article: Virtua Fighter 2/Magazine articles.
Promotional material
- Main article: Virtua Fighter 2/Promotional material.
Artwork
Physical scans
Arcade version
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
93 | |
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Based on 4 reviews |
Model 2, US | ||||
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Model 2, JP | ||||
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Saturn version
94 | |
---|---|
Based on 41 reviews |
Saturn, JP (Satakore) |
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PC version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
84 | |
---|---|
Based on 13 reviews |
PC, US (Expert Software) |
---|
PC, US (Expert Software; alt) |
---|
|
PC, UK (Expert Software) |
---|
PC, UK (Xplosiv) |
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PC, UK (Xplosiv; alt) |
---|
PC, UK (Xplosiv; alt 2) |
---|
PC, DE |
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|
PC, DE (with Virtua Fighter PC) |
---|
PC, DE (Green Pepper) |
---|
PC, ES (Xplosiv) |
---|
PC, NL (Xplosiv) |
---|
PC, BX† (Sega Classics) |
---|
PC, PL (Xplosiv) |
---|
PC, HU (EVM) |
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|
PC, KR (Samsung) |
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|
PC, TW |
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|
PC, SG (Replaygem) |
---|
PC, CN |
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|
Technical information
- Main article: Virtua Fighter 2/Technical information.
External links
- Sega of America webpage: PC
- Sega of Japan catalogue pages (Japanese): Saturn, PC, PC - Special Pack
- Virtua Fighter 2 on Xbox Marketplace: JP, US, UK, AU
- Virtua Fighter 2 on PlayStation.com: JP, US, KR
- Virtua Fighter 2 on PlayStation Store: JP, US, UK, AU, KR, TW
References
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 35
- ↑ File:Vf2 sat jp backcover.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ Sega Arcade History, Enterbrain, page 134
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 80
- ↑ https://groups.google.com/g/rec.games.video.sega/c/ByQk5vPN_JQ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/wf8IUBKxV3c
- ↑ https://groups.google.com/g/rec.games.video.sega/c/HVWSRHEax7I
- ↑ 9.0 9.1 GamePro, "January 1996" (US; 199x-xx-xx), page 86
- ↑ Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 7
- ↑ 12.0 12.1 Computer & Video Games, "January 1996" (UK; 1995-12-10), page 24
- ↑ http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
- ↑ http://sega.jp/pc/vf2/ (Wayback Machine: 2001-11-02 15:54)
- ↑ 15.0 15.1 Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 175
- ↑ 16.0 16.1 Press release: 1997-09-17: Sega Improves On An Hit: Virtua Fighter 2 Now On PC
- ↑ File:VirtuaFighter2 PC DE green cover.jpg
- ↑ 18.0 18.1 18.2 Xbox LIVE Marketplace (ja-JP; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-11-30 08:45)
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/ (Wayback Machine: 2017-07-17 00:18)
- ↑ 20.0 20.1 htt (Wayback Machine: 2017-07-17 00:18)
- ↑ Xbox LIVE Marketplace (en-US; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-01 04:22)
- ↑ Xbox LIVE Marketplace (en-gb; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2013-04-09 09:06)
- ↑ Xbox LIVE Marketplace (fr-FR; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-13 15:43)
- ↑ Xbox LIVE Marketplace (de-DE; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-03 01:57)
- ↑ Xbox LIVE Marketplace (en-AU; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-29 14:52)
- ↑ 26.0 26.1 PlayStation Store (en-au; EP0177-NPEB01163_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:36)
- ↑ 27.0 27.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00251_00virtuafighter200.html (Wayback Machine: 2012-12-01 02:13)
- ↑ 28.0 28.1 PlayStation Store (ko-kr; HP0177-NPHB00517_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:36)
- ↑ 29.0 29.1 PlayStation Store (en-tw; HP0177-NPHB00517_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:37)
- ↑ http://www.jp.playstation.com:80/software/title/jp0177npjb00251_00virtuafighter200.html (Wayback Machine: 2015-10-29 22:50)
- ↑ EGM², "February 1995" (US; 199x-xx-xx), page 96
- ↑ 32.0 32.1 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 59
- ↑ 33.0 33.1 Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 38
- ↑ http://www.the-magicbox.com/topten2.htm
- ↑ Press release: 1997-01-13: Sega tops holiday, yearly sales projections
- ↑ Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 14
- ↑ File:VirtuaF2 Saturn JP SSEnding.pdf
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 86
- ↑ Gamestar, "February 1995" (AU; 1995-xx-xx), page 73
- ↑ Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 21
- ↑ CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 52
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 76
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 66
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1995-12-08" (JP; 1995-11-24), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 72
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 64
- ↑ Gambler, "8/1996" (PL; 1996-xx-xx), page 34
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 63
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 40
- ↑ GamesMaster (UK) "Series 5, episode 13" (1995-12-14, 24:00) (+12:17)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 38
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 45
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 58
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 46
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 140
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 68
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 36
- ↑ Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 95
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 47
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 26
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 110
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 26
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 18
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 12
- ↑ Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 72
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 134
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 65
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 56
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 76
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 62
- ↑ VideoGames, "February 1996" (US; 1996-01-xx), page 86
- ↑ Gambler, "5/1998" (PL; 1998-xx-xx), page 1
- ↑ Génération 4, "Octobre 1997" (FR; 1997-xx-xx), page 182
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 1
- ↑ Game Over, "" (RO; 1998-xx-xx), page 1
- ↑ Gameshow, "Ekim 1997" (TR; 1997-xx-xx), page 1
- ↑ Hacker, "11/1997" (HR; 1997-xx-xx), page 30
- ↑ LeveL, "Říjen 1997" (CZ; 1997-10-01), page 51
- ↑ Reset, "Styczeń 1998" (PL; 1998-xx-xx), page 48
- ↑ Secret Service, "Październik 1997" (PL; 1997-xx-xx), page 27
- ↑ Secret Service, "Marzec 1998" (PL; 1998-xx-xx), page 26
- ↑ Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 38
- ↑ Svet Kompjutera, "Novembar 1997" (YU; 1997-xx-xx), page 78
- ↑ Master Games, "April 1998" (BG; 1998-xx-xx), page 18
Virtua Fighter 2 | |
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Virtua Fighter series | |||
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Virtua Fighter 2 vs. Tekken 2 (199x) | |||
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