Difference between revisions of "OutRun"

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Revision as of 11:55, 31 December 2015

For non-MSX2 home computer versions, see OutRun (home computers).

n/a

Out Run Title.png

OutRun
System(s): Sega OutRun hardware, Sega Mega Drive, Sega Master System, Sega Game Gear, MSX2, PC-6001, TurboGrafx-16
Publisher: Sega
Developer:
Peripherals supported:
Sega Game Gear
Gear-to-Gear Cable,
Sega Master System
Paddle Control
Genre: Racing

















Number of players: 1
Release Date RRP Code
Sega Master System
JP
¥5,5005,500 G-1326
Sega Master System
US
7003
Sega Master System
EU
MK-7003-50
Sega Master System
BR
024240
Sega Master System
KR
GB-2326
Sega Game Gear
JP
¥3,5003,500 G-3213
Sega Game Gear
JP
(Meisaku)
¥3,5003,500 G-3222
Sega Game Gear
EU
2310
Sega Game Gear
BR
013460
Sega Game Gear
KR
MSX
JP
¥6,8006,800 R68Y5814

OutRun (アウトラン) is an arcade game developed by Sega AM2 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home platforms and inspiring several sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".

OutRun was a pioneer in video game graphics, audio and arcade cabinet design, picking up multiple awards during the late 1980s. It was the best selling arcade game of 1986, with over 20,000 cabinets sold worldwide within a year. It sold 30,000 arcade cabinets worldwide by 1993. [7]

Gameplay

OutRun Course.png

The goal of OutRun is to simply drive your sports car to one of the five goals, labeled a to e, without running out of time. A pedal accelerates the car, and a steering wheel moves it left and right on the road. Due to limitations in the technology, it is impossible to fully turn the car around, nor is it possible to reverse.

Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. From a technical standpoint, every area is exactly the same length, though twists and turns can alter the amount of time needed to complete them. There are five possible endings, each with their own closing cinematic.

The car has two gears, high and low. When in the high gear, the car becomes harder to control, however the top speed of the vehicle is increased. To be successful in OutRun the player needs to switch between gears at the appropriate moments, e.g. switching to the lower gear while negotiating tricky roads, or if the player has just crashed.

The number of lanes of traffic also differs between stages. Although there is never a situation in OutRun where the cars travel in the opposite direction to yourself, the introductory level for example has six lanes of traffic.

Regional Differences

Some stages appear in a different order between the Japanese and overseas releases of the game:

Japanese Layout

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Wheat Field Old Capital
Coconut Beach Alps Desolation Hill C
Cloudy Mountain Gateway
Devil's Canyon Autobahn D
Seaside Town
Lakeside E

Overseas Layout

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Gateway Old Capital
Coconut Beach Alps Desolation Hill C
Devil's Canyon Wheat Field
Cloudy Mountain Autobahn D
Seaside Town
Lakeside E

Coconut beach was later used as a stage in Sega Superstars Tennis.

Easter Eggs

  • The arcade version of OutRun contains one known Easter egg. It is accessed in different ways depending on which revision of the hardware is used. With revision A, holding down  START  just before a checkpoint will display the message "PROGRAM YU SUZUKI 1986 SEP" will appear on screen. In revision B, the user is required to obtain a high score under the name "YU." first, then perform this code during the stage 2-3 transition. In revision B, the code can only be activated once, and if two instances of "YU." are recorded in the high score screen, the code will fail.
  • The Mega Drive version adds a fourth BGM track to choose during gameplay called Step on Beat, which shares the same frequency as Splash Wave (80.3). This is notably more concealed than the additional tracks made for the previously released OutRun 3D, wherein one is given an entirely new frequency between two preexisting ones.

History

Development

OutRun was designed by Yu Suzuki, and for the most part stands as the logical progression from the earlier Hang-On (and to a lesser extent, Space Harrier). All three make use of Super Scaler technology in an attempt to deliver a sense of speed and deliver a 3D look and feel. It is said Suzuki got the idea for producing OutRun from the 1981 film The Cannonball Run.

Initially the plan had been to follow the course of The Cannonball Run, however Suzuki noted that the course lacked the variation in scenery he had hoped for. Instead, the attention turned to Europe, but in order to get a clearer vision of its scenery, Suzuki decided to travel and collect data first hand.


I started out from Frankfurt, where I hired a rent a car, and I installed a video camera on the car. I drove around Monaco and Monte Carlo, along the mountain roads of Switzerland, stopping in hotels in Milan, Venice, and Rome, collecting data for a fortnight.

— Yu Suzuki


Interestingly the first sequel to OutRun, Turbo OutRun would span North America, though Europe would be explored in more detail in another sequel OutRun Europa.

Yu Suzuki is noted for being a fan of Ferrari supercars, and although OutRun is not officially licensed by Ferrari, the player's car looks strikingly similar to a Ferrari Testarossa, right down to the rear badge. Suzuki first encountered this car in Monaco, and decided it was the perfect choice for the game. Unfortunately at the time the car was not common in Japan, which presented difficulties when it came to road testing. Allegedly five members of Sega AM2 squeezed into a privately owned model for a three hour road test during development. They also took photos and recorded the sound of the car's engine.

The Ferrari Testarossa in game attempts to simulate the real-life features of the car, e.g. horsepower, torque, tires, gears etc. Suzuki designed OutRun in a very different way to previous racing games - in OutRun, good real-life drivers are rewarded for their skills in game, and bumping into other vehicles does not cause the car to explode (unlike many other older racers).

Sega did not consult Ferrari over the inclusion of the Testarossa in game, and would later meet in court several times over the matter. It is assumed a deal was reached as the car has never been modified for any future releases, and in fact, Ferrari have gone as far officially sponsor several racing games, starting with F355 Challenge (also designed by Yu Suzuki) and OutRun 2 and its derivatives. Other cars on the road appear to be a 1972 Volkswagen Beetle, a 1971 Chevrolet Corvette, a 1985 Porsche 911, a 1985 BMW 325i Cabriolet E30 and a generic truck.

The music of OutRun was composed by famed Sega musician, Hiroshi Miyauchi, and was extremely popular. Each of the three in-game music tracks were much longer and more varied than what other arcade games were offering at the time, and unlike every other racing game on the market, OutRun allowed the user to pick a music track to race with. Originally the soundtrack was to consist of eight different rock tracks running at 150 beats per minute, though hardware restrictions forced this idea to be scrapped.

Suzuki claims he was only able to achieve half of his original goal in OutRun. Originally eight different sports cars were planned with differing stats, and cutscenes were due to occur at checkpoints, giving the player a story. Some of these features would be added in later OutRun games.

OutRun came in four distinct styles of arcade cabinet, two upright and two sit-down. Each comes with a steering wheel and stick shift plus acceleration and brake pedals. Though steering wheels had appeared in countless Arcade games previous to Sega's game, OutRun was the first to have force feedback in order to simulate the road surface. The deluxe sit-down cabinet is also equipped with hydraulics which move the seat as the player turns.

The game has been decompiled[8], with the process revealing several interesting facts about the game. Unused code allows traffic to move towards the camera, and an unused "You're Doing Great" sample from Space Harrier exists. The game is also capable of showing "lap times" (the time taken to complete an area - OutRun has no concept of "real" laps). Much of the code from the game would be recycled for games such as Super Hang-On.

Two revisions of the game are known to exist - the latter adding some extra text to the music selection screen and adjusting the first area slightly. Depending on version or region, the track layout can also differ.

Reception

See Physical Scans section for review scores

The arcade game was particularly popular in Japan[9] and the United Kingdom.[10] In July 1987, it remained at the top of Computer and Video Games's UK coin-op charts, based on its performance at a London West End arcade.[11] It also remained at the top of Sinclair User's UK coin-op chart, as of July 1987.[12] Several years since its release, Out Run was still appearing on Famicom Tsūshin's Japanese arcade charts in 1989, at number-eleven in August 1989 and number-five in September 1989,[9] before eventually dropping from the top fifteen in October 1989.[13]

Following its European debut at the Preview '87 show in September 1986, Clare Edgeley reviewed the game in the January 1987 issue of Computer and Video Games, where she gave it a positive review, stating that "the low viewpoint of the road" and "swaying motions of the car" make it "a very exciting game to play" and the "different routes" are a "really good idea" that gives it "far more variety and should keep you playing longer." She compared it to Konami's rival WEC Le Mans, giving Le Mans "the edge" for "movement" but noted that "many seem to prefer Out Run".[14] At the ATEI show in January 1987, both OutRun and WEC Le Mans "stole the January show" according to Computer and Video Games. [1] Commodore User reviewed the arcade game in its March 1987 issue, describing it as "a great game for driving enthusiasts" and giving it a score of 9 out of 10.[15]

In Japan, the Gamest Awards gave Out Run a prize for best "flashy" graphics of 1986. [The Best Game 2: Gamest Mook Vol. 112, p. 6-26]

Legacy

OutRun was a big success in arcades, so it was inevitable that ports would be made to home platforms. At the time, these systems were seen to be vastly inferior to the hardware powering OutRun, and numerous cuts were made.

Pony Canyon handled an MSX2 conversion which only saw release in Japan. There is also a NEC PC Engine port, handled by NEC Interchannel. An X68000 port by Hertz was planned, but cancelled, according to an interview with a former staffer.

Sega were also quick to port the game to their own systems. Sega Master System and Sega Game Gear ports were handled in-house by Sega, as was a Sega Mega Drive version, seen for a while to be the best home port of OutRun with faithful stages design and which even includes an exclusive music track called Step on Beat.

A Sega Saturn version of the game was only released as a stand alone title in Japan as part of their Sega Ages series. It was later bundled with Space Harrier and After Burner II to make the western title Sega Ages: Volume 1. Since then, the majority of home ports of the game have been almost identical to their original arcade counterpart, with the exception of mobile phone versions and the version included in the 2004 Sega Arcade Gallery Game Boy Advance compilation (whose resolution was changed to fit the console's smaller screen).

OutRun was also released as part of the Sega Ages 2500 PlayStation 2 series in Japan, and is fully playable within Shenmue and Shenmue II. The Shenmue versions alter the player's car so that it looks less like a Testarossa, as does the one version included in Yu Suzuki Game Works Vol. 1. OutRun is also unlockable within the Xbox port of OutRun 2 SP.

The game saw many sequels, however the "true" sequel comes in the form of Turbo OutRun, a 1989 arcade release also by Sega AM2. By obtaining a kit from Sega, arcade owners were able to "upgrade" OutRun into Turbo OutRun, as the two games run on identical hardware. Turbo OutRun offers several new graphical features and a turbo button.

Production Credits

Mega Drive Version

Program: Y.Koba
Graphic: T.Yano, Meiden, B.T.S
Total Coordinator: K.Maz
Sound: T's Music
Special Thanks: Nino Gyofuku, Akkey Kato

Gallery

Hints

Promotional Material

Artwork

Physical Scans

Arcade Version

Sega Retro Average 
Publication Score Source
90 №42, p107
Arcade
90
Based on
1 review
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

OutRun

Arcade, US (standard)
Arcade, US (upright)
OutRun Arcade US Marquee.jpg
OutRun Arcade Instructions Upright.jpg
OutRun Arcade US Manual Upright Parts.pdf
Manual
Arcade, US (deluxe)
OutRun Arcade US Manual Deluxe.pdf
Manual
Arcade, US (mini)

Mega Drive Version

Sega Retro Average 
Publication Score Source
86 №11/91, p146
76 №1, p60/61[16]
75 №141
70 №19, p37
92 №4, p16/17[17]
90 №1, p40/41[18]
90 №20, p166[19]
24 №5, p93
57 №9, p21
45 №21, p65
58 №1, p79[20]
69 №20, p113
69 №13, p64/65[21]
69 №1, p126/127[22]
75 №14, p56/57[23]
90 2004-07-20
49 №24, p37
80 №18, p66
83 №3, p68/69[24]
85 №10, p33/72
62 №4/91, p33[25]
100 2008-06-05
Sega Mega Drive
72
Based on
22 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[26]
Ação Games (BR)
88
[27]
Aktueller Software Markt (DE)
72
[28]
Beep! MegaDrive (JP) NTSC-J
83
[29]
Consoles + (FR)
76
[30]
Console XS (UK) PAL
80
[31]
Mean Machines: The Essential Sega Guide (UK)
55
[32]
Famitsu (JP) NTSC-J
75
[33]
Game Power (IT)
55
[34]
Gamers (DE)
47
[35]
Games-X (UK)
70
[36]
Game Informer (US) NTSC-U
80
[37]
Game Players Sega Guide! (US) NTSC-U
60
[38]
Hippon Super (JP) NTSC-J
60
[39]
Hobby Consolas (ES)
92
[17]
Joypad (FR) NTSC-J
90
[18]
Joystick (FR) NTSC-J
90
[19]
Sega Mega Drive Advanced Gaming (UK) PAL
24
[40]
Mega Drive Fan (JP) NTSC-J
76
[41]
Mega (UK) PAL
57
[42]
Mega (UK)
45
[43]
Mega Force (FR) PAL
90
[44]
MegaTech (UK)
58
[20]
MegaTech (UK) PAL
69
[45]
Mean Machines (UK)
69
[21]
Mean Machines Sega (UK)
69
[22]
Player One (FR)
75
[23]
Play Time (DE)
74
[46]
Sega Power (UK) NTSC-J
49
[47]
Sega Pro (UK) PAL
80
[48]
Sega Force (UK)
83
[24]
Sega Saturn Magazine (JP) NTSC-J
80
[49]
Tricks 16 bit (RU)
63
[50]
VideoGames & Computer Entertainment (US) NTSC-U
70
[51]
Video Games (DE)
62
[25]
Sega Mega Drive
69
Based on
35 reviews

OutRun

Mega Drive, US
OutRun MD US Box.jpg
Cover
OutRun MD US Cart.jpg
Cart
Outrun md us manual.pdf
Manual
Mega Drive, EU
OutRun MD EU Box.jpg
Cover
OutRun MD EU Cart.jpg
Cart
Mega Drive, JP
Outrun md jp cover.jpg
Cover
OutRun MD JP CartTop.jpg
OutRun MD JP Cart Back.jpgOutrun md jp cart.jpg
Cart
Mega Drive, AU

Mega Drive, BR
Outrun md br cover.jpg
Cover
OutRun MD BR Cart.jpg
Cart
Outrun md br manual.pdf
Manual


Master System Version

Sega Retro Average 
Publication Score Source
87 2004-06-18
85 №2, p58/59[52]
80 №1, p63
80 №4, p102[53]
80 №1, p59[54]
90 №72, p98/99[55]
90 №137, p88-93
85 №4, p44
72 №3, p60/61[56]
82 №2, p43
80 №1, p129/131[57]
60 №23, p58
64 №5, p20[58]
85 №49, p98
Sega Master System
80
Based on
14 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
85
[52]
Complete Guide to Consoles (UK)
80
[59]
Complete Guide to Consoles (UK)
80
[53]
The Complete Guide to Sega (UK) PAL
80
[54]
Computer Action (DK)
100
[60]
Console XS (UK) PAL
63
[61]
Computer & Video Games (UK)
90
[55]
Dragon (US)
90
[62]
The Games Machine (IT)
85
[63]
The Games Machine (UK)
72
[56]
Games Preview (DK)
80
[64]
Génération 4 (FR)
82
[65]
Happy Computer (DE)
73
[66]
Mean Machines Sega (UK)
80
[67]
Sega Power (UK) PAL
50
[68]
Sega Pro (UK)
64
[58]
Sega Pro (UK) PAL
73
[69]
Soft (DK)
100
[70]
Tilt (FR)
85
[71]
Sega Master System
80
Based on
19 reviews

OutRun

Master System, US
OutRun SMS US cover.jpg
Cover
OutRun SMS US Cart.jpg
Cart
Outrun sms us manual.pdf
Manual
Master System, US (newer)
OutRun SMS US Box.jpg
Cover
OutRun SMS US Cart Blue.jpg
Cart
Master System, EU
OutRun SMS EU Box.jpg
Cover
Master System, EU
"No Limits" variant
OutRun SMS EU nolimits cover.jpg
Cover
Master System, EU
® variant
OutRun SMS EU R cover.jpg
Cover
Master System, JP
OutRun SMS JP Box Back.jpgOutRun SMS JP Box Spine.jpgOutRun SMS JP Box Front.jpg
Cover
Outrun sms jp cart.jpg
Cart
OutRunSMSJPManual.pdf
Manual
Master System, AU

OutRun SMS AU Cart.jpg
Cart
Master System, BR
OutRun SMS BR Box.jpg
Cover
OutRun SMS BR Cart.jpg
Cart
OutRunSMSBrManual.pdf
Manual
Master System, BR (re-release)
OutRun SMS BR Box Alt.jpg
Cover
Master System, KR
OutRun SMS KR cover.jpg
Cover
OutRun SMS KR cart.jpg
Cart
Master System, SE

Game Gear Version

Sega Retro Average 
Publication Score Source
40 №52, p104[4]
88 №11/91, p150
75 №120 (Go!), p11[72]
86 №2, p131[73]
88 №6, p95
60 №19, p38
30 №1, p52
86 №3, p34[74]
79 №20, p134[75]
64 №1, p131[76]
64 №11/91
79 №27, p52
77 №1, p40[77]
Sega Game Gear
70
Based on
13 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
25
[4]
Aktueller Software Markt (DE)
73
[78]
Beep! MegaDrive (JP) NTSC-J
63
[79]
Consoles + (FR)
86
[80]
Consoles + (FR)
88
[81]
Console XS (UK) PAL
77
[82]
Computer & Video Games (UK)
75
[72]
Mean Machines: The Essential Sega Guide (UK)
70
[83]
Game Power (IT)
69
[84]
Games-X (UK)
60
[85]
Game Zone (UK) PAL
30
[86]
Hippon Super (JP) NTSC-J
40
[87]
Hobby Consolas (ES)
86
[74]
Joystick (FR)
79
[75]
Micromanía (segunda época) (ES)
70
[88]
Mean Machines Sega (UK) PAL
64
[76]
Power Play (DE)
64
[89]
Sega Power (UK) PAL
79
[90]
Sega Pro (UK) PAL
77
[77]
Sega Pro (UK) PAL
77
[91]
Sega Saturn Magazine (JP) NTSC-J
65
[92]
Sega Game Gear
67
Based on
21 reviews

OutRun

Game Gear, EU
OutRun GG EU Box Back.jpgNospine.pngOutRun GG EU Box Front.jpg
Cover
OutRun GG EU Cart.jpg
Cart
Game Gear, JP
OutRun GG JP Box Back.jpgNospine-small.pngOutRun GG JP Box Front.jpg
Cover
Game Gear, JP (Meisaku Collection)
OutRun GG JP Box Front Meisaku.jpg
Cover
Game Gear, BR

Game Gear, KR

OutRun GG KR cartback.jpgOutRun GG KR Cart.jpg
Cart

MSX2 Version

MSX, JP (cartridge)
OutRun MSX JP Cartridge Box Back.jpgNospine.pngOutRun MSX JP Cartridge Box Front.jpg
Cover
OutRun MSX2 JP Cart.jpg
Cart

PC-6001 Version

PC-6001, JP

PC Engine Version

Sega Retro Average 
Publication Score Source
70 №112, p77[93]
89 №13, p127
63 №4/91, p134[94]
62 №1/91, p92[95]
PC Engine
71
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
70
[96]
Computer & Video Games (UK)
70
[97]
The Games Machine (IT)
91
[98]
Génération 4 (FR)
88
[99]
Joystick (FR)
89
[100]
Player One (FR)
85
[101]
Power Play (DE)
63
[102]
Video Games (DE)
62
[103]
PC Engine
77
Based on
8 reviews

OutRun

PC Engine, JP
OutRun PCE HuCard JP Back.jpgOutRun PCE HuCard JP Spine.jpgOutRun PCE JP Box Front.jpg
Cover
Necretro-round.svg
NEC Retro has more information related to OutRun

References

  1. File:CVG UK 073.pdf, page 132
  2. File:ACE UK 16.pdf, page 166
  3. File:SpecialOffer SMS UK PrintAd.jpg
  4. 4.0 4.1 4.2 File:ACE UK 52.pdf, page 104 Cite error: Invalid <ref> tag; name ":File:ACE UK 52.pdf_p104" defined multiple times with different content
  5. File:WhatIsItNow GG MD SMS UK PrintAd.jpg
  6. http://flyers.arcade-museum.com/flyers_video/sega/16189802.jpg
  7. File:MeanMachinesSega22UK.pdf, page 92
  8. http://reassembler.blogspot.co.uk/
  9. 9.0 9.1 https://groups.google.com/forum/#!msg/rec.games.video/snh_FO-gxgo/naFAeADkYwEJ
  10. http://www.solvalou.com/subpage/arcade_reviews/74/250/out_run_review.html
  11. https://archive.org/stream/cvg-magazine-069/CVG_069_Jul_1987#page/n87/mode/2up
  12. https://archive.org/stream/sinclair-user-magazine-064/SinclairUser_064_Jul_1987#page/n19/mode/2up
  13. https://groups.google.com/forum/#!searchin/rec.games.video/Famicom$20Tsushin$20October$2027$2C$201989/rec.games.video/bJU_Gn8HdLA/tH1haoI5_4gJ
  14. http://www.solvalou.com/subpage/arcade_reviews/27/250/out_run_review.html
  15. https://archive.org/stream/commodore-user-magazine-42/Commodore_User_Issue_42_1987_Mar#page/n105/mode/2up/
  16. File:ConsolesPlus FR 001.pdf, page 58
  17. 17.0 17.1 File:HobbyConsolas ES 004.pdf, page 16 Cite error: Invalid <ref> tag; name ":File:HobbyConsolas ES 004.pdf_p16" defined multiple times with different content
  18. 18.0 18.1 File:Joypad FR 001.pdf, page 40 Cite error: Invalid <ref> tag; name ":File:Joypad FR 001.pdf_p40" defined multiple times with different content
  19. 19.0 19.1 File:Joystick FR 020.pdf, page 166 Cite error: Invalid <ref> tag; name ":File:Joystick FR 020.pdf_p166" defined multiple times with different content
  20. 20.0 20.1 File:MegaTech UK 01.pdf, page 79 Cite error: Invalid <ref> tag; name ":File:MegaTech UK 01.pdf_p79" defined multiple times with different content
  21. 21.0 21.1 File:MeanMachines UK 13.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:MeanMachines UK 13.pdf_p64" defined multiple times with different content
  22. 22.0 22.1 File:MeanMachinesSega01UK.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega01UK.pdf_p126" defined multiple times with different content
  23. 23.0 23.1 File:PlayerOne FR 014.pdf, page 56 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 014.pdf_p56" defined multiple times with different content
  24. 24.0 24.1 File:SegaForce UK 03.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:SegaForce UK 03.pdf_p68" defined multiple times with different content
  25. 25.0 25.1 File:VideoGames DE 1991-04.pdf, page 33 Cite error: Invalid <ref> tag; name ":File:VideoGames DE 1991-04.pdf_p33" defined multiple times with different content
  26. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 165
  27. Ação Games, "Abril 1992" (BR; 1992-04-xx), page 32
  28. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 146
  29. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 34
  30. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 60
  31. Console XS, "June/July 1992" (UK; 1992-04-23), page 132
  32. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 76
  33. Famitsu, "1991-08-23,30" (JP; 1991-08-09), page 1
  34. Game Power, "Febbraio 1992" (IT; 1992-0-xx), page 56
  35. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 46
  36. Games-X, "29th August-4th September 1991" (UK; 1991-08-29), page 37
  37. Game Informer, "Spring 1992" (US; 1992-0x-xx), page 7
  38. Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 71
  39. Hippon Super, "September 1991" (JP; 1991-08-03), page 90
  40. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  41. Mega Drive Fan, "November 1991" (JP; 1991-10-08), page 91
  42. Mega, "June 1993" (UK; 1993-05-20), page 21
  43. Mega, "June 1994" (UK; 1994-05-19), page 65
  44. Mega Force, "Novembre 1991" (FR; 1991-11-19), page 77
  45. MegaTech, "August 1993" (UK; 1993-07-20), page 113
  46. Play Time, "2/92" (DE; 1992-01-08), page 91
  47. Sega Power, "November 1991" (UK; 1991-10-04), page 37
  48. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  49. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
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  53. 53.0 53.1 File:CGtC UK 04.pdf, page 102 Cite error: Invalid <ref> tag; name ":File:CGtC UK 04.pdf_p102" defined multiple times with different content
  54. 54.0 54.1 File:TheCompleteGuideToSega UK.pdf, page 59 Cite error: Invalid <ref> tag; name ":File:TheCompleteGuideToSega UK.pdf_p59" defined multiple times with different content
  55. 55.0 55.1 File:CVG UK 072.pdf, page 98 Cite error: Invalid <ref> tag; name ":File:CVG UK 072.pdf_p98" defined multiple times with different content
  56. 56.0 56.1 File:TGM UK 03.pdf, page 61 Cite error: Invalid <ref> tag; name ":File:TGM UK 03.pdf_p61" defined multiple times with different content
  57. File:MeanMachinesSega01UK.pdf, page 129
  58. 58.0 58.1 File:SegaPro UK 05.pdf, page 20 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 05.pdf_p20" defined multiple times with different content
  59. Complete Guide to Consoles, "" (UK; 1989-10-16), page 63
  60. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  61. Console XS, "June/July 1992" (UK; 1992-04-23), page 143
  62. Dragon, "Vol. XIII, No. 4: September 1988" (US; 1988-0x-xx), page 93
  63. The Games Machine, "xxxx 198x" (IT; 1988-12-15), page 44
  64. Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 66
  65. Génération 4, "Janvier/Février 1988" (FR; 198x-xx-xx), page 43
  66. Happy Computer, "Sonderheft #21: (4. Spiele-Sonderheft)" (DE; 1987-1x-xx), page 105
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  69. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  70. Soft, "" (DK; 1988-02-18), page 32
  71. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 98
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  73. File:ConsolesPlus FR 002.pdf, page 123
  74. 74.0 74.1 File:HobbyConsolas ES 003.pdf, page 34 Cite error: Invalid <ref> tag; name ":File:HobbyConsolas ES 003.pdf_p34" defined multiple times with different content
  75. 75.0 75.1 File:Joystick FR 020.pdf, page 134 Cite error: Invalid <ref> tag; name ":File:Joystick FR 020.pdf_p134" defined multiple times with different content
  76. 76.0 76.1 File:MeanMachinesSega01UK.pdf, page 131 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega01UK.pdf_p131" defined multiple times with different content
  77. 77.0 77.1 File:SegaPro UK 01.pdf, page 40 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 01.pdf_p40" defined multiple times with different content
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  79. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 36
  80. Consoles +, "Octobre 1991" (FR; 1991-10-05), page 131
  81. Consoles +, "Février 1992" (FR; 1992-0x-xx), page 95
  82. Console XS, "June/July 1992" (UK; 1992-04-23), page 148
  83. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
  84. Game Power, "Dicembre 1991" (IT; 1991-1x-xx), page 72
  85. Games-X, "29th August-4th September 1991" (UK; 1991-08-29), page 38
  86. Game Zone, "November 1991" (UK; 1991-10-08), page 52
  87. Hippon Super, "September 1991" (JP; 1991-08-03), page 89
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  91. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  92. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  93. File:CVG UK 112.pdf, page 77
  94. File:PowerPlay DE 037.pdf, page 134
  95. File:VideoGames DE 1991-01.pdf, page 88
  96. Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 122
  97. Computer & Video Games, "March 1991" (UK; 1991-02-16), page 93
  98. The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 41
  99. Génération 4, "Février 1991" (FR; 1991-xx-xx), page 84
  100. Joystick, "Février 1991" (FR; 1991-0x-xx), page 127
  101. Player One, "Février 1991" (FR; 1991-xx-xx), page 45
  102. Power Play, "4/91" (DE; 1991-03-15), page 134
  103. Video Games, "1/91" (DE; 1991-03-27), page 92



OutRun series of games
Arcade
OutRun (1986) | Turbo OutRun (1989) | OutRunners (1992) | OutRun 2 (2003) | OutRun 2 SP (2004) | OutRun 2 SP SDX (2006)
Sega Master System
OutRun (1987) | OutRun 3D (1988) | Battle OutRun (1989) | OutRun Europa (1991)
Windows PC
OutRun (1987) | Turbo OutRun (1989) | OutRun Europa (1991) | OutRun 2006: Coast 2 Coast (2006)
MSX
OutRun (1988)
FM Towns/FM Towns Marty
Turbo OutRun (1989)
LCD handheld game
OutRun (1989) | OutRun F-1 (19xx)
Sega Mega Drive
OutRun (1991) | Turbo OutRun (1992) | OutRun 2019 (1993) | OutRunners (1994) | Arcade Legends OutRun 2019 (200x)
Sega Game Gear
OutRun (1991) | OutRun Europa (1992)
Sega Saturn
Sega Ages OutRun (1996)
i-mode 503i
OutRun (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 13: OutRun (2004) | OutRun 2006: Coast 2 Coast (2006) | OutRun 2 SP (2007)
Xbox
OutRun 2 (2004) | OutRun 2006: Coast 2 Coast (2006)
Sony PlayStation Portable
OutRun 2006: Coast 2 Coast (2006)
Xbox 360
Sony PlayStation 3
OutRun Online Arcade (2009)
Nintendo 3DS
3D OutRun (2014)
Nintendo Switch
Sega Ages OutRun (2018)
OutRun-related media
Music
OutRun (1992) | Virtua Racing & OutRunners (1993) | Yu Suzuki Produce OutRun (1997) | Sega Presents OutRun 2: Music Through the Ages (2004) | OutRun 2 Sound Tracks (2004) | OutRun 2 Sound Tracks: Side B (2005) | OutRun Sound Tracks: Complement (2007) | OutRun 20th Anniversary Box (2007) | OutRun (2016) | Sega Ages OutRun: Music Collection (2019)
Film
OutRun (1987) | OutRun (1988) | Super Monaco GP / Turbo OutRun (1989) | Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (2007)