Difference between revisions of "Virtua Fighter"

From Sega Retro

(→‎Gameplay: added Quick Recovery section and added some extra descriptions)
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{{MoveListTable|desc=down attacks|
 
{{MoveListTable|desc=down attacks|
 
{{MoveListRow|Gekihousui|{{up}} {{punch}} }}
 
{{MoveListRow|Gekihousui|{{up}} {{punch}} }}
{{MoveListRow|Soukahou (槍下炮)|{{downright}} {{punch}}|The move can be repeated indefinitely, but players must wait a moment between hits.}}
+
{{MoveListRow|Soukahou (槍下炮)|{{downright}} {{punch}} near the knocked down opponent|The move can be repeated indefinitely, but players must wait a moment between hits.}}
 
}}
 
}}
 
{{MoveListTable|desc=special moves|
 
{{MoveListTable|desc=special moves|
{{MoveListRow|Renkantai (連環腿)|{{right}}{{right}} {{kick}}{{kick}}|Akira performs a forward hopping double kick attack. If the move is performed with just one kick button press ({{right}}{{right}} {{kick}}), Akira will perform just a single forward hop kick. Its possible to input the command for this move while holding the guard button.}}
+
{{MoveListRow|Renkantai (連環腿)|{{right}}{{right}} {{kick}}{{kick}}|Akira performs a forward hopping double kick attack. If the move is performed with just one kick button press ({{right}}{{right}} {{kick}}), Akira will perform just a single forward hop kick (Utankyaku). Its possible to input the command for this move while holding the {{guard}} button.}}
 
{{MoveListRow|Tetsuzankou (鉄山靠)|{{left}}{{right}}{{right}} {{punch}}+{{kick}} }}
 
{{MoveListRow|Tetsuzankou (鉄山靠)|{{left}}{{right}}{{right}} {{punch}}+{{kick}} }}
 
{{MoveListRow|Toushin Soutai (倒身捜腿)|{{left}} {{punch}} (close to opponent)|Akira grabs the opponent and trips them with his leg.}}
 
{{MoveListRow|Toushin Soutai (倒身捜腿)|{{left}} {{punch}} (close to opponent)|Akira grabs the opponent and trips them with his leg.}}
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{{MoveListRow|Enshuu Raigeki|{{up}} {{punch}} }}
 
{{MoveListRow|Enshuu Raigeki|{{up}} {{punch}} }}
 
{{MoveListRow|Enshuu Kouraigeki|{{Hold|{{up}}|{{punch}}}} }}
 
{{MoveListRow|Enshuu Kouraigeki|{{Hold|{{up}}|{{punch}}}} }}
{{MoveListRow|Rai'inshouda (雷陰掌打)|{{downright}} {{punch}}|The move can be repeated indefinitely, but players must wait a moment between hits.}}
+
{{MoveListRow|Rai'inshouda (雷陰掌打)|{{downright}} {{punch}} near the knocked down opponent|The move can be repeated indefinitely, but players must wait a moment between hits.}}
 
}}
 
}}
 
{{MoveListTable|desc=special moves|
 
{{MoveListTable|desc=special moves|
 
{{MoveListRow|Senpuuga (旋風牙)|{{kick}}+{{guard}}|Same technique as Lau's.}}
 
{{MoveListRow|Senpuuga (旋風牙)|{{kick}}+{{guard}}|Same technique as Lau's.}}
 
{{MoveListRow|Ensen Shuu|{{Hold|{{down}}|{{kick}}+{{guard}}}}|Same technique as Lau's.}}
 
{{MoveListRow|Ensen Shuu|{{Hold|{{down}}|{{kick}}+{{guard}}}}|Same technique as Lau's.}}
{{MoveListRow|Taitou Risenkyaku|Press {{kick}} while standing up from crouch|Pai performs a forward advancing roundhouse kick that knocks down the opponent.}}
+
{{MoveListRow|Taitou Risenkyaku|Press {{kick}} while standing up from crouch|Pai performs a forward advancing roundhouse kick that knocks down the opponent. Same technique as Lau's.}}
 
{{MoveListRow|Tenshin Soutou (転身捜倒)|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Tenshin Soutou (転身捜倒)|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Tenchi Touraku|{{right}}{{down}} {{punch}} (close to opponent)|DDT-like throw technique.}}
 
{{MoveListRow|Tenchi Touraku|{{right}}{{down}} {{punch}} (close to opponent)|DDT-like throw technique.}}
Line 220: Line 220:
 
{{MoveListRow|Jab + Straight|{{punch}}{{punch}} }}
 
{{MoveListRow|Jab + Straight|{{punch}}{{punch}} }}
 
{{MoveListRow|Hammer Kick|{{punch}}{{kick}} }}
 
{{MoveListRow|Hammer Kick|{{punch}}{{kick}} }}
{{MoveListRow|1, 2, Uppercut|{{punch}}{{punch}}{{punch}} }}
+
{{MoveListRow|1, 2, Upper|{{punch}}{{punch}}{{punch}} }}
 
{{MoveListRow|Sonic Upper (ソニックアッパー)|{{downright}} {{punch}} }}
 
{{MoveListRow|Sonic Upper (ソニックアッパー)|{{downright}} {{punch}} }}
 
{{MoveListRow|Vertical Upper (バーティカルアッパー)|{{hold|{{downright}}|{{punch}}}} }}
 
{{MoveListRow|Vertical Upper (バーティカルアッパー)|{{hold|{{downright}}|{{punch}}}} }}
 +
{{MoveListRow|Knee Blast (ニーブラスト)|{{right}} {{kick}} }}
 
{{MoveListRow|Axe Lariat (アックスラリアート)|{{right}}{{right}} {{punch}}|Wolf does a running clothesline, which knocks down on hit. This move can be dodged by crouching.}}
 
{{MoveListRow|Axe Lariat (アックスラリアート)|{{right}}{{right}} {{punch}}|Wolf does a running clothesline, which knocks down on hit. This move can be dodged by crouching.}}
 
{{MoveListRow|Shoulder Tackle|{{left}}{{right}} {{punch}}|Wolf does a shoulder tackle that knocks the opponent away on hit.}}
 
{{MoveListRow|Shoulder Tackle|{{left}}{{right}} {{punch}}|Wolf does a shoulder tackle that knocks the opponent away on hit.}}
{{MoveListRow|Knee Blast (ニーブラスト)|{{right}} {{kick}} }}
 
 
{{MoveListRow|Brainbuster (ブレーンバスター)|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Brainbuster (ブレーンバスター)|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Body Slam (ボディスラム)|{{right}} {{punch}} (close to opponent)}}
 
{{MoveListRow|Body Slam (ボディスラム)|{{right}} {{punch}} (close to opponent)}}
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{{MoveListRow|Double Knuckle|{{punch}}{{punch}} }}
 
{{MoveListRow|Double Knuckle|{{punch}}{{punch}} }}
 
{{MoveListRow|Knuckle Kick|{{punch}}{{kick}} }}
 
{{MoveListRow|Knuckle Kick|{{punch}}{{kick}} }}
{{MoveListRow|1, 2, Uppercut|{{punch}}{{punch}}{{punch}} }}
+
{{MoveListRow|1, 2, Upper|{{punch}}{{punch}}{{punch}} }}
 
{{MoveListRow|Knee Attack (ニーアタック)|{{right}} {{kick}} }}
 
{{MoveListRow|Knee Attack (ニーアタック)|{{right}} {{kick}} }}
 
{{MoveListRow|Smash Upper (スマッシュアッパー)|{{downright}} {{punch}} }}
 
{{MoveListRow|Smash Upper (スマッシュアッパー)|{{downright}} {{punch}} }}
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{{MoveListTable|desc=special moves|
 
{{MoveListTable|desc=special moves|
 
{{MoveListRow|Double Punch - Snap Kick|{{punch}}{{punch}}{{kick}} }}
 
{{MoveListRow|Double Punch - Snap Kick|{{punch}}{{punch}}{{kick}} }}
 +
{{MoveListRow|High Kick Straight (ハイキック・ストレート)|{{kick}}{{punch}}|A high kick into punch combo.}}
 +
{{MoveListRow|Toe Kick (トーキック)|{{down}} {{kick}} }}
 
{{MoveListRow|Jackknife Kick|{{downright}} {{kick}} }}
 
{{MoveListRow|Jackknife Kick|{{downright}} {{kick}} }}
 
{{MoveListRow|Front Suplex (フロントスープレックス)|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Front Suplex (フロントスープレックス)|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
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{{MoveListRow|Spinning Back Knuckle (スピニングバックナックル)|{{left}} {{punch}} }}
 
{{MoveListRow|Spinning Back Knuckle (スピニングバックナックル)|{{left}} {{punch}} }}
 
{{MoveListRow|Slant Back Knuckle (スラントバックナックル)|{{downleft}} {{punch}} }}
 
{{MoveListRow|Slant Back Knuckle (スラントバックナックル)|{{downleft}} {{punch}} }}
{{MoveListRow|Toe Kick (トーキック)|{{down}} {{kick}} }}
+
{{MoveListRow|Middle Kick|Hold {{downright}} {{kick}}|Jacky's mid-level kick.}}
 
}}
 
}}
 
{{MoveListTable|desc=down attacks|
 
{{MoveListTable|desc=down attacks|
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{{MoveListRow|Punch + Side Kick|{{punch}}{{kick}}}}
 
{{MoveListRow|Punch + Side Kick|{{punch}}{{kick}}}}
 
{{MoveListRow|Double Spin Kick|{{kick}}{{kick}} }}
 
{{MoveListRow|Double Spin Kick|{{kick}}{{kick}} }}
 +
{{MoveListRow|Toe Kick (トーキック)|{{down}} {{kick}} }}
 +
{{MoveListRow|Somersault Kick|{{upleft}} {{kick}} }}
 
{{MoveListRow|Double Spin Knuckle (ダブルスピンナックル)|Hold {{left}} {{punch}}{{punch}} }}
 
{{MoveListRow|Double Spin Knuckle (ダブルスピンナックル)|Hold {{left}} {{punch}}{{punch}} }}
{{MoveListRow|Somersault Kick|{{upleft}} {{kick}} }}
 
 
{{MoveListRow|Northern Light Bomb|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Northern Light Bomb|{{punch}}+{{guard}} (close to opponent)|Normal throw technique.}}
 
{{MoveListRow|Neck Breaker Drop|{{right}}{{right}} {{punch}}|Throwing technique; Jacky uses his arm to grab the opponent around the neck and then slams their head into the ground. Must be input at close range to the opponent.}}
 
{{MoveListRow|Neck Breaker Drop|{{right}}{{right}} {{punch}}|Throwing technique; Jacky uses his arm to grab the opponent around the neck and then slams their head into the ground. Must be input at close range to the opponent.}}
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| desc=Dural is the last fighter. Her move set is a amalgamation of all the other ''Virtua Fighter'' characters moves.
 
| desc=Dural is the last fighter. Her move set is a amalgamation of all the other ''Virtua Fighter'' characters moves.
 
{{MoveListTable|desc=down attacks|
 
{{MoveListTable|desc=down attacks|
{{MoveListRow|Rai'inshouda (雷陰掌打)|{{downright}} {{punch}}|Pai's down attack. The move can be repeated indefinitely, but players must wait a moment between hits.}}
+
{{MoveListRow|Rai'inshouda (雷陰掌打)|{{downright}} {{punch}} near the knocked down opponent|Pai's down attack. The move can be repeated indefinitely, but players must wait a moment between hits.}}
 
}}
 
}}
 
{{MoveListTable|desc=special moves|
 
{{MoveListTable|desc=special moves|

Revision as of 20:30, 17 December 2023

n/a

  • Model 1
  • Saturn
  • 32X

Virtua Fighter Title.png

VirtuaFighter Saturn JP SSTitle.png

VirtuaFighter32X 32X JP-US TitleScreen.png

Virtua Fighter
System(s): Sega Model 1, Sega 32X, Sega Saturn
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Peripherals supported:
Sega 32X
Six Button Control Pad
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3][4]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 1)
JP
¥900,000[5] ?
Arcade (Model 1)
US
$? ?
Arcade (Model 1)
UK
£6,000[5] ?
Arcade (Model 1)
AS
? ?
























Sega Saturn
JP
¥8,8008,800 GS-9001
Sega Rating: All Ages
Sega Saturn
US
PACK-INpack 81005
ESRB: Teen
Sega Saturn
EU
MK81005-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81005-50
USK: 16
Sega Saturn
PT
STJ81005
Sega Saturn
UK
MK81005-50
ELSPA: 3+ OK
Sega Saturn
PL
209zł209
Sega Saturn
AU
FSAT01SSS
Sega Saturn
BR
193016
Tectoy: 13+
Sega 32X
JP
¥7,8007,800 GM-4013
Sega Rating: All Ages
Sega 32X
US
$69.9969.99[11] 84701
ESRB: Teen
Sega 32X
EU
MK84701-50
ELSPA: 3+ OK
Sega 32X
ES
19,900Ptas19,900[16] MK84701-50
ELSPA: 3+ OK
Sega 32X
PT
Sega 32X
UK
£49.9949.99[14][15] MK84701-50
ELSPA: 3+ OK
Sega 32X
AU
FVIR07SXC
Sega 32X
BR
153020
Tectoy: Todas as Idades

Virtua Fighter (バーチャファイター) is a fighting game developed by Sega AM2 and published by Sega for Sega Model 1 arcade hardware in 1993. It is the first game in the Virtua Fighter series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.

It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with Virtua Racing), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as Tekken, the Soul series and Dead or Alive), and playing a key role in the development of early fifth-generation consoles (the Sega Saturn and PlayStation). It was followed by a 1994 sequel, Virtua Fighter 2.

Story

While much of the first Virtua Fighter's story would be retroactively filled in by newer games and merchandise, the basic premise of the first game is that martial artist Akira Yuki, specialising in the forgotten art form of "Hakkyoku-ken" enters the World Fighting Tournament, in an attempt to be recognised as the greatest fighter in the world.

Gameplay

Virtua Fighter is a one-on-one versus fighting game, pitting two of eight characters (nine, if including Dural) against each other in a three-dimensional arena to fight over the best of three matches (or "sets" as referred in-game) - players win if their opponent's life bar is depleted, by a "ring-out' (when one of the opponents falls off the edge of the ring), or has less health when the in-game timer reaches 0. The arcade version of the game utilises an eight-way control stick and three buttons: "Punch" (P), "Kick" (K) and "Defense" (also referred as Guard/Block) (G). Movement of the characters with the control stick is done using Left and Right to move away/towards the opponent; Down to crouch; and holding Down-left or Down-right makes the character slowly crawl backwards/forwards. Up, Up-left or Up-right are used to make the character jump into that respective direction; all characters have access to two types of jump, which are determined by how long the player holds any of the up directions. Different attacks can be triggered by pressing a direction plus either the P or K buttons.

While fights take place in a 3D arena, players can only manipulate their characters in a two-dimensional manner, with movement on the third dimension being dictated by the characters' special moves. Unlike other fighting games at the time, the characters do not turn around automatically, requiring to tap the required direction in order to face each other. While considered a milestone in real-time 3D graphics, the 3D has limitations, with every arena being a flat square and backgrounds 2D in nature. It also operates with a refresh rate of only 30FPS - half that of Virtua Racing (and Virtua Fighter 2).

Virtua Fighter takes a more realistic approach to combat than many of its popular 2D rivals from the likes of Capcom or SNK, with characters using real world fighting techniques (as opposed to genre-defining Street Fighter II which arms characters with fictional chi-based special attacks and projectiles). It is a slower-paced game as a result, though with hundreds of moves and a computer able to adapt to the player's fighting powers, a more tactical fighter than others on the market. Where this does not apply in the original Virtua Fighter (and its sequel) is the jumping mechanics, with characters being able to jump twice their body height (as was the case in other fighting games of the time).

Unique to Virtua Fighter upon release was the concept of characters receiving "visual damage". If hit with a barrage of attacks, loose items of clothing (for example, Pai's hat or Kage's mask) will fall off and lie on the arena floor until the match is over. This feature makes no difference to gameplay, but would become a staple in many of Sega's fighting games going forward. Another new concept upon release was that of alternate costumes; during a versus match where both players selected the same character, one of the players would receive a secondary costume for that character. This feature would also inspire later 3D fighting games.

Quick Step and Running

When quickly tapping (if facing to the right) RightRight, the player's character will Quick Step forward; and by quickly tapping LeftLeft, the player's Character will Quick Step backwards. Quickly tapping RightRight then holding Right makes the character run towards the opponent; while quickly tapping LeftLeft then holding Left when the character is with his back facing towards the opponent makes the character run away from the opponent.

Short Jump

Quick tapping Up performs a short jump, which can be used to hop over low attacks; tapping the Up-left or Up-right makes the fighter short jump backwards and towards respectively. During a short jump, characters can perform jumping attacks by pressing P or K.

Big Jump

Holding Up performs a Big jump, in which characters can leap very high up into the air; by holding Up-left or Up-right, the characters can respectively Big Jump backwards and forwards.

Throws

All characters (except for Akira) have access to a default throw technique by pressing P+G while near the opponent. Alongside that, each character has unique throws, with each throw technique having their own unique input commands.

Down Attack

Also referred as Stomp Attack, down attacks are attacks that are used for hitting a knocked down opponent for additional damage, the input motion for this move is Up P or HOLD UpP when the opponent is in a knocked down state. Down Attacks performed with Up P deal less damage but are hard to dodge, while Down Attacks performed by HOLD UpP deal more damage, but are easier to dodge. Akira and Pai have additional Down Attacks that don't use the standard motion that are detailed in the characters section below.

Quick Recovery

When a fighter gets knocked down, or gets into a knocked down state after performing some specific moves, they'll get get up automatically after a few seconds, however during this time they are vulnerable to an opponent's Down Attack. During a knocked down state, players can perform a Quick Recovery in order to get up quickly. Listed below are the two types of Quick Recovery.

Recovery is a more defensive type of Quick Recovery, being useful to dodge down attacks.

Move list (recovery)
Name Command Description
Quick stand up Rapidly tap Left and Right The character will get up more quickly.
Backwards roll stand up Hold Left The character will roll backwards then get up.
Side roll stand up GGGGG The character will side roll either towards or away from the camera, then get up.
Handspring stand up Hold Up The character gets up with a handspring.

Kick Recovery is a more offensive type of quick recovery, being used to quickly attack the opponent right after getting up.

Move list (kick recovery)
Name Command Description
High Kick stand up KKKKK The character gets up with a high kick.
Sweep Kick stand up Hold Down KKKKK The character gets up with a sweep kick.
Side Roll and Sweep Kick GGGGG then K The character will side roll either towards or away from the camera, then perform a sweep kick.

Arcade Mode

In the arcade mode, the player completes a series of 8 Stages ("Rounds") where he fights against (in order): Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, and Akira. After defeating Akira, players enter the "Bonus Stage", where they are pitted against Dural.

Characters

Virtua Fighter contains eight characters each employing a different fighting style. A ninth character, Dural, is not readily available to players.

As well as detailing their careers and hobbies, Virtua Fighter also lists the character's blood type, which in Japanese culture can determine one's personality.

Virtua Fighter claims to feature over 700 moves, many of which were left undocumented for players to find them on their own.

Note: Move lists assume the player is standing, facing right. If facing left, Left and Right should be reversed.
VirtuaFighter Akira Portrait.png Akira Yuki
Akira is a 25-year-old kung-fu teacher with blood type O. Akira is largely considered the main protagonist of Virtua Fighter, featuring predominantly on the games' cover art.
Move list (down attacks)
Name Command Description
Gekihousui Up P
Soukahou (槍下炮) Down-right P near the knocked down opponent The move can be repeated indefinitely, but players must wait a moment between hits.
Move list (special moves)
Name Command Description
Renkantai (連環腿) RightRight KK Akira performs a forward hopping double kick attack. If the move is performed with just one kick button press (RightRight K), Akira will perform just a single forward hop kick (Utankyaku). Its possible to input the command for this move while holding the G button.
Tetsuzankou (鉄山靠) LeftRightRight P+K
Toushin Soutai (倒身捜腿) Left P (close to opponent) Akira grabs the opponent and trips them with his leg.
Shin'iha (心意把) Down-leftRight P (close to opponent) Akira grabs the opponent by their arm, then pushes them forward.
Youshi Senrin (鷂子穿林) LeftDown-right P+K (close to opponent) Akira goes behind the opponent then performs a Tetsuzankou from behind their back, which temporarily stuns the opponent. When an opponent gets hit by this move, they will move slightly to the left of Akira's Z-axis.
VirtuaFighter Pai Portrait.png Pai Chan
Pai is an 18-year-old "action star" whose hobbies include dancing. She has blood type O.
Move list (down attacks)
Name Command Description
Enshuu Raigeki Up P
Enshuu Kouraigeki HOLD UpP
Rai'inshouda (雷陰掌打) Down-right P near the knocked down opponent The move can be repeated indefinitely, but players must wait a moment between hits.
Move list (special moves)
Name Command Description
Senpuuga (旋風牙) K+G Same technique as Lau's.
Ensen Shuu HOLD DownK+G Same technique as Lau's.
Taitou Risenkyaku Press K while standing up from crouch Pai performs a forward advancing roundhouse kick that knocks down the opponent. Same technique as Lau's.
Tenshin Soutou (転身捜倒) P+G (close to opponent) Normal throw technique.
Tenchi Touraku RightDown P (close to opponent) DDT-like throw technique.
Senpuu Enjin LeftRight P (close to opponent) Throw technique.
Tenshin Inshou RightRight P+K (close to opponent) Throw technique.
Ensen Hairyuu Left K against a opponent's attack A counterattack throw; Pai catches the opponent's attack and throws them to her left.
VirtuaFighter Lau Portrait.png Lau Chan
Lau, father of Pai, is a 53-year-old Chinese cook. He has blood type B and enjoys Chinese poetry.

During development, Lau was known as both "Lee" and "Tao".

Move list (down attacks)
Name Command Description
Kosou Raishuu Up P Single stomp.
Kosou Renshuu HOLD UpP Double stomp.
Move list (special moves)
Name Command Description
Renkan Tenshin Kyaku PPPK
Rekkakosen Kyaku (烈火虎尖脚) Up-right K Lau performs a low jumping high kick. It looks similar to the regular short jump kick, but the gap for the attack to hit the opponent is shorter, making it easier to connect to other attacks.
Senpuuga (旋風牙) K+G
Ensen Shuu HOLD DownK+G
Taitou Risenkyaku Press K while standing up from crouch Lau performs a forward advancing roundhouse kick that knocks down the opponent.
Kokyaku Haiten (虎脚背転) Up-left K Lau performs a backflip kick.
Risentai (離旋腿) Up-leftUp-left K Lau performs a normal backflip followed by a Kokyaku Haiten.
Kensha Touraku (肩車頭落) P+G (close to opponent) Normal throw technique.
Ryusha Senten Left P (close to opponent) Lau performs a back drop on the opponent.
Tenshin Ha'inshou LeftRight P (close to opponent) Lau grabs the opponent by the neck, then does a jumping chokeslam.
VirtuaFighter Wolf Portrait.png Wolf Hawkfield
Wolf is a 27-year-old Canadian wrestler who enjoys karaoke. He has blood type O.
Move list (regular moves)
Name Command Description
Straight Hammer P Wolf's normal standing punch
Low Hammer P while crouching Wolf's normal crouching punch
High Kick K Wolf's normal standing kick
Low Smash K while crouching Wolf's normal crouching kick
Face-Lift Kick Hold Down-right K Wolf's mid-level kick.
Move list (down attacks)
Name Command Description
Elbow Up P
High Elbow HOLD UpP
Move list (special moves)
Name Command Description
Jab + Straight PP
Hammer Kick PK
1, 2, Upper PPP
Sonic Upper (ソニックアッパー) Down-right P
Vertical Upper (バーティカルアッパー) HOLD Down-rightP
Knee Blast (ニーブラスト) Right K
Axe Lariat (アックスラリアート) RightRight P Wolf does a running clothesline, which knocks down on hit. This move can be dodged by crouching.
Shoulder Tackle LeftRight P Wolf does a shoulder tackle that knocks the opponent away on hit.
Brainbuster (ブレーンバスター) P+G (close to opponent) Normal throw technique.
Body Slam (ボディスラム) Right P (close to opponent)
Splash Mountain Down-rightDown-right P+K (close to opponent) Same move as Jeffry. Also, this is the only game in the series (alongside Virtua Fighter Remix/PC) where Wolf can perform this move.
Giant Swing Left Down-left Down Down-right Right P (close to opponent) It can also be inputted as LeftDownRight P.
Double Arm Suplex (ダブルアームスープレックス) Down-left P+K+G (close to opponent) Must be performed near a crouching opponent.
German Suplex (ジャーマンスープレックス) P+G Grappling technique. Must be performed when standing behind the opponent.
VirtuaFighter Jeffry Portrait.png Jeffry Mcwild
Jeffry is a 36-year-old fisherman from Australia who enjoys reggae music. He has blood type A.

Curiously, Jeffry's prototype name was Dural, a name re-assigned to the final character of the game. He was also briefly known as "Willy".

Move list (regular moves)
Name Command Description
Side Kick Hold Down-right K Jeffry's mid-level kick.
Move list (down attacks)
Name Command Description
Flying Body Press Up P
Raiden Drop HOLD UpP
Move list (special moves)
Name Command Description
Double Knuckle PP
Knuckle Kick PK
1, 2, Upper PPP
Knee Attack (ニーアタック) Right K
Smash Upper (スマッシュアッパー) Down-right P
Dash Elbow (ダッシュエルボー) RightRight P
Toe Kick (トーキック) Down K
Toe Kick Hammer (トーキックハンマー) Down KP Jeffry does a Toe Kick followed by a Hammer Punch.
Back Flip (バックフリップ) P+G (close to opponent) Normal throw technique.
Power Slam (パワースラム) Right P (close to opponent)
Body Lift (ボディーリフト) LeftLeft P (close to opponent) Also can be inputted as just Left P after dodging an opponent's high attack. The drawback of this move is that if the grabbed opponent repeatedly presses any buttons, the damage of the throw will be reduced.
Splash Mountain Down-rightDown-right P+K (close to opponent)
Powerbomb (パワーボム) Down-right P+K+G Must be performed near a crouching opponent.
Iron Claw Down P (close to opponent) Must be performed on a crouching opponent.
Machine Gun Knee Lift (マシンガンニーリフト) DownRight P (near a crouching opponent) Jeffry grabs the crouched opponent's head and hits them with three knee strikes
Backbreaker (バックブリーカー) P+G (close to opponent) Throw technique. Must be performed from behind the opponent.
VirtuaFighter Kage Portrait.png Kage-Maru (影丸)
Kage-Maru (also spelt as Kagemaru or just Kage) is a 21-year-old ninja who plays mahjong for a hobby. He has blood type B.

Kage was originally known as Yagyu during development.

Move list (regular moves)
Name Command Description
Hiji Uchi (肘打ち) Right P Kage performs an elbow strike with his left arm.
Move list (down attacks)
Name Command Description
Hiendan (飛延弾) Up P (close to the knocked down opponent) Kage does a high jump forward, then lands head first into the knocked down opponent. If the opponent dodges this move, Kage lands head first on the ground and enters a knocked down state — which during the part where he lands head first, he is vulnerable to any attack.
Asuka (飛鳥) Up P (at mid range of the knocked down opponent) Kage does a high jumping backflip towards the knocked down opponent that ends on a stomp. After successfully landing the move on the opponent, Kage jumps forward and lands facing backwards. If the opponent dodges this move, Kage will just land on his feet.
Hishougeki (飛翔撃) Up P (at far away range from the knocked down opponent) Kage does a high jumping backflip towards the knocked down opponent and then lands on them with both knees. After successfully the move on the opponent, Kage does a forward roll, getting up with his back turned towards the opponent. If the opponent dodges this move, Kage lands on the ground and gets up slowly.
Move list (special moves)
Name Command Description
Suisha Geri (水車蹴り) Up-left K Kage performs a somersault kick. This move also can break an opponent's crouching guard.
Taitou (太刀) P+G (close to opponent) Kage's normal throw technique. Kage performs a hip throw; the opponent is thrown behind Kage slightly to the left axle.
Haura Gasumi (葉裏霞) P+K (close to opponent) Throw technique. Must be performed from behind the opponent.
Koenraku (弧延落) Left P (close to opponent) Kage throws the opponent very high into the air. While the opponent is airborne, Kage can follow up with a variety of combos and attacks.
Katana Gasumi (刀霞) P+K+G (close to opponent) Throw technique; Kage flips the opponent upside down.
Kage Gasumi (影霞) LeftRight P (close to opponent) Throw technique.
Ryuuei Kyaku (流影脚) RightRight K Kage performs a forward backheel sweep.
Rairyuu Hishoukyaku RightRight P+K+G Kage does a small forward roll, then kicks off the floor with his hands into a flying forward drill kick. This move cannot be blocked high.
VirtuaFighter Sarah Portrait.png Sarah Bryant
Sarah is a 20-year-old female college student from the United States. She enjoys sky diving and has blood type AB. She shares a few of her special moves with Jacky.

In earlier versions of the game, Sarah's name was spelt without the "h" (i.e. "Sara").

Move list (down attacks)
Name Command Description
Jumping Knee Stomp Up P
High Jumping Knee Stomp HOLD UpP
Move list (special moves)
Name Command Description
Double Punch - Snap Kick PPK
High Kick Straight (ハイキック・ストレート) KP A high kick into punch combo.
Toe Kick (トーキック) Down K
Jackknife Kick Down-right K
Front Suplex (フロントスープレックス) P+G (close to opponent) Normal throw technique.
Illusion Kick Hold Down-right KK Sarah hops forward, then performs two side kicks consecutively.
Somersault Kick Up-left K Same move as Jacky's.
Neck Breaker Drop RightRight P Throwing technique; Sarah uses his arm to grab the opponent around the neck and then slams their head into the ground. Must be input at close range to the opponent. Same move as Jacky's.
Backdrop (バックドロップ) P+G (close to opponent) Backwards throw technique; Sarah performs a belly-to-back suplex on the opponent. Must be performed from behind the opponent.
Leg Slicer Hold Down K+G
VirtuaFighter Jacky Portrait.png Jacky Bryant
Jacky, older brother of Sarah is a 22-year-old male from the United States. He is a Indy car racer by trade and of blood type A.

Originally Jacky's name was spelt with an "ie" (Jackie). This was changed for the final version.

Move list (normal moves)
Name Command Description
Spinning Back Knuckle (スピニングバックナックル) Left P
Slant Back Knuckle (スラントバックナックル) Down-left P
Middle Kick Hold Down-right K Jacky's mid-level kick.
Move list (down attacks)
Name Command Description
Jumping Knee Stomp Up P
High Jumping Knee Stomp HOLD UpP
Move list (special moves)
Name Command Description
Jab + Straight PP
Punch + Side Kick PK
Double Spin Kick KK
Toe Kick (トーキック) Down K
Somersault Kick Up-left K
Double Spin Knuckle (ダブルスピンナックル) Hold Left PP
Northern Light Bomb P+G (close to opponent) Normal throw technique.
Neck Breaker Drop RightRight P Throwing technique; Jacky uses his arm to grab the opponent around the neck and then slams their head into the ground. Must be input at close range to the opponent.
Face Crusher (フェースクラッシャー) P+G (close to opponent) Throw technique. Must be performed from behind the opponent.
Spinning Kick (スピニングキック) K+G
Leg Slicer Hold Down-right K+G
Dural
Dural is the last fighter. Her move set is a amalgamation of all the other Virtua Fighter characters moves.
Move list (down attacks)
Name Command Description
Rai'inshouda (雷陰掌打) Down-right P near the knocked down opponent Pai's down attack. The move can be repeated indefinitely, but players must wait a moment between hits.
Move list (special moves)
Name Command Description

History

Development

Main article: Virtua Fighter/Development.

Impact

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Up until that time, fighting games (such as Capcom's Street Fighter series) were designed and rendered on sprite-based 2D graphics hardware — meaning that both the characters and background scenery were composed of 2D sprites and tilemaps, which when using multiple layers produced a parallax scrolling effect as the screen moved to follow the characters. Virtua Fighter dispensed with the 2D graphics, replacing them with flat-shaded triangles rendered in real-time, using the Sega Model 1's 3D rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move tri-dimensionally rather than just backwards and forwards, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. The game had a more realistic take on the genre, attempting to represent real life martial arts disciplines, making it more of a fighting simulation.[17]

Virtua Fighter's graphics, however, eventually became obsolete due to rapid advances in polygon technology that allowed for rounder, more detailed, textured, higher-polygon-count character models, as seen in Virtua Fighter 2. Nevertheless, Virtua Fighter forever revolutionized the fighting game genre, introducing a more realistic style of gameplay to the genre with its move to 3D.[18]

Legacy

Virtua Fighter was a phenomenal success for Sega, particularly in Japan which was already consumed by arcade game fighting culture. After a slow start, it became one of Japan's highest-grossing arcade games of all time.[19] Its success has guaranteed future entries in the franchise ever since, and is amongst Sega AM2's most recognisable products.

Virtua Fighter was followed by Virtua Fighter 2 in 1994, which sports significantly improved visuals and two new characters. AM2's Seiichi Ishii would also leave following his work on this game to create Tekken for Namco, seen as an important competitor to Virtua Fighter during the 1990s.

Likewise, programmer Francois Yves Bertrand (credited as F.Y. Bertrand) was headhunted by Atari Corporation and put to work on the Atari Jaguar 3D fighting game, Fight for Life, cited as being a killer app for the system designed to rival the PlayStation and Saturn consoles (though mismanagement at the company led to an unfinished build being released).

Virtua Fighter was adapted into a comic book, published by Marvel Comics. It was released in May 1995, to coincide with the Sega Saturn's North American launch.[20]

Virtua Fighter had been given some representation in the Super Smash Bros. series. In Super Smash Bros. for Nintendo 3DS / Wii U, Mii Fighter costumes based on Jacky Bryant and Akira Yuki were added to the game as paid DLC, with the Jacky costume being based on his Virtua Fighter 5 appearance, and the Akira costume being based on his appearance in the original game. Akira himself would later appear in Super Smash Bros. Ultimate as an Assist Trophy, using his polygonal look from this game.

Versions

As a milestone for both Sega and the fighting game genre as a whole, Virtua Fighter was widely tipped for release on the Sega Saturn console. A port was developed in conjunction with the hardware and was released in Japan as a launch title (before becoming the pack-in game for the subsequent North American and European launches of the console).

Views on the Saturn version are generally mixed, as while its existence led to Sega's console out-selling the PlayStation during its first few months of sale in Japan, it quickly became apparent that the port had been rushed to market with severe graphical and technical issues. Although the disc comes paired with higher quality arranged music inspired by the arcade soundtrack, polygon counts are significantly lower, five-second load times interrupt fights and the screen resolution is reduced over the arcade game.

On the Saturn, Virtua Fighter has issues rendering 3D content, with flickering polygons overlapping in odd ways (some of which occasionally disappear entirely), and animation issues, including an infamous bug where certain characters' feet to point in the wrong direction during their winning poses. The jerky camera of the arcade version is also carried over from the arcade game, and in some situations can behave worse than its arcade counterpart. Similar technical issues would be witnessed in Daytona USA, also created in parallel with the hardware.

By the time of the Western release in mid-1995, Virtua Fighter compared unfavourably to other early Saturn/PlayStation fighting games, such as Battle Arena Toshinden. In response, Sega released Virtua Fighter Remix shortly before the Winter launch of Virtua Fighter 2, which addresses some of the concerns and textures the 3D models. Virtua Fighter Remix quickly became the de facto version of Virtua Fighter, being the new console pack-in and the basis for Virtua Fighter PC.

A version of Virtua Fighter was also released for the Sega 32X, which in Japan debuted after the Saturn version (but before the Saturn version in other territories). Originally planned to be a Sega Neptune launch title, it suffers from even lower polygon counts than the Saturn version and various other cutbacks, but is otherwise relatively faithful to the original, subsequently being cited as one of the better games for the system. While the 32X renders fewer polygons at any one time, they are generally more "stable", with clipping and flickering being mostly absent from port (although some animation issues still remain). It is also the only 32X game with support for 16:9 widescreen displays.

Both home versions of the game added a "Round-Robin" tournament mode.

The arcade version of the game was re-released on the Astro City Mini in 2020. It notably features upscaled graphics compared to the original.

Ports for mobile phones also exist.

Production credits

Main article: Virtua Fighter/Production credits.

Arcade version

Source:
In-game credits

Saturn version

Source:
In-game credits (JP)
VirtuaF1 Saturn JP SSOpening.pdf
[21]

Source:
US manual
Virtuafighter sat us manual.pdf
[22]

32X version

Source:
In-game credits
Virtua Fighter 32X credits.pdf
[23]

Source:
US manual
Virtuafighter 32x us manual.pdf
[24]

Magazine articles

Main article: Virtua Fighter/Magazine articles.

Promotional material

Main article: Virtua Fighter/Promotional material.

Photo gallery

Artwork

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
83
[25]
Gamestar (AU)
90
[26]
Arcade (Model 1)
87
Based on
2 reviews

Virtua Fighter

Model 1, US
VirtuaFighter Model1 US Manual.pdf
Manual
Model 1, JP

Saturn version

Sega Retro Average 
Publication Score Source
92
95 Sega Saturn Tsūshin, p6
95 №25, p34-37
Sega Saturn
94
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
85
[27]
Alaab Alcomputtar (SA)
90
[28]
CD Consoles (FR)
56
[29]
Consoles + (FR)
93
[30]
Computer & Video Games (UK) NTSC-J
94
[31]
Computer & Video Games (UK) PAL
95
[32]
Computer + Video Giochi (IT)
91
[33]
Digitiser (UK)
93
[34]
Edge (UK)
90
[35]
Electronic Entertainment (US) NTSC-U
75
[36]
Electronic Games (1992-1995) (US) NTSC-U
100
[37]
Electronic Gaming Monthly (US) NTSC-U
79
[38]
Excalibur (CZ)
82
[39]
Famitsu (JP) NTSC-J
90
[40]
GameFan (US) NTSC-U
90
[41]
Game Players (US) NTSC-U
85
[42]
GamePro (US) NTSC-J
95
[43]
GamePro (US) NTSC-U
93
[44]
GamesMaster (UK) NTSC-J
96
[45]
Games World: The Magazine (UK) PAL
93
[46]
Game Informer (US) NTSC-U
78
[47]
Joypad (FR)
90
[48]
LeveL (CZ)
85
[49]
MAN!AC (DE)
82
[50]
MAN!AC (DE) PAL
82
[51]
Maximum (UK)
100
[52]
Mega (UK) NTSC-J
97
[53]
Mega Fun (DE) PAL
83
[54]
Magazina Igrushek (RU)
83
[55]
Mean Machines Sega (UK) NTSC-J
96
[56]
Mean Machines Sega (UK) PAL
95
[57]
Next Generation (US) NTSC-J
75
[58]
Player One (FR)
95
[59]
Power Unlimited (NL)
92
[60]
Saturn Fan (JP) NTSC-J
89
[61]
Saturn+ (UK) PAL
82
[62]
Score (CZ)
60
[63]
Sega Magazin (DE)
87
[64]
Sega Magazine (UK) PAL
97
[65]
Sega Power (UK) NTSC-J
97
[66]
Sega Pro (UK) NTSC-J
95
[67]
Sega Pro (UK) PAL
95
[68]
Sega Megazone (AU)
95
[69]
Sega Saturn Magazine (JP) NTSC-J
90
[70]
Strana Igr (RU)
60
[71]
Super Juegos (ES)
90
[72]
Todo Sega (ES)
92
[73]
Ultimate Future Games (UK) NTSC-J
96
[74]
Ultimate Future Games (UK) PAL
89
[75]
Última Generación (ES)
88
[76]
Video Games (DE) NTSC-J
80
[77]
VideoGames (US) NTSC-U
80
[78]
Sega Saturn
88
Based on
52 reviews

Virtua Fighter

Saturn, JP
Virtuafighter sat jp backcover.jpgVirtuafighter sat jp frontcover.jpg
Cover
VirtuaFighter Saturn JP Spinecard.jpg
Spinecard
VirtuaFighter saturn JP cd.jpg
Disc
Saturn, US
Virtuafighter sat us backcover.jpgVirtuafighter sat us frontcover.jpg
Cover
Virtuafighter sat us manual.pdf
Manual
Saturn, US (Not For Resale)

VirtuaFighterSaturnUSBack-NFR.jpg

VirtuaFighterSaturnUSDisk-NFR.jpg
Disc
Virtuafighter sat us manual.pdf
Manual
Saturn, EU
VirtuaFighter saturn eu cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
VirtuaFighterSaturnEUManual.pdf
Manual
Saturn, FR (Blister pack)
VF 32X FR Blister Back.jpgNospine.pngVF 32X FR Blister Front.jpg
Cover
Saturn, DE
VirtuaFighter Sat DE cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, PT
VirtuaFighter Sat PT cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, AU
VirtuaFighter Sat AU cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, AU (H/Unit)
VirtuaFighter Sat AU alt cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, BR
VF Saturn BR Cover Front.jpg
Cover
Virtua-fighter-saturn-manual.pdf
Manual
Saturn, Asia
VirtuaFighter Sat Asia Box Back.jpgVirtuaFighter Sat Asia Box.jpg
Cover
VirtuaFighter Sat Asia Spinecard.jpg
Spinecard

32X version

Sega Retro Average 
Publication Score Source
93 №35, p62/63
92 №18, p59
Sega 32X
93
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[79]
Consoles + (FR)
80
[80]
Computer & Video Games (UK)
95
[14]
Electronic Gaming Monthly (US) NTSC-U
76
[81]
Famitsu (JP) NTSC-J
75
[82]
Fun Generation (DE)
90
[83]
Fusion (US) NTSC-U
75
[84]
GameFan (US) NTSC-U
85
[85]
Game Players (US) NTSC-U
86
[11]
GamePro (US) NTSC-U
83
[86]
GamePro (UK)
93
[87]
Gamers (DE)
80
[88]
Game Informer (US) NTSC-U
83
[89]
Hobby Consolas (ES) PAL
92
[90]
MAN!AC (DE) PAL
80
[91]
Mega Force (FR) PAL
94
[92]
Mega Fun (DE) PAL
88
[93]
Mean Machines Sega (UK) PAL
93
[94]
Next Generation (US) NTSC-U
75
[95]
Player One (FR)
92
[96]
Saturn Fan (JP) NTSC-J
81
[97]
Sega Magazine (UK) PAL
95
[15]
Sega News (CZ)
94
[98]
Sega Power (UK) PAL
96
[99]
Sega Pro (UK) PAL
91
[12]
Sega Pro (UK) PAL
94
[100]
Super Juegos (ES)
91
[101]
Todo Sega (ES)
93
[102]
Top Consoles (FR)
75
[103]
Tricks (RU)
74
[104]
VideoGames (US) NTSC-U
80
[105]
Sega 32X
85
Based on
31 reviews

Virtua Fighter

32X, JP
VF 32X JP Box Back.jpgVirtuaFighter MD JP BoxSpine.jpgVF 32X JP Box Front.jpg
Cover
VirtuaFighter MD JP CartTop.jpg
VirtuaFighter MD JP Cart.jpg
Cart
Virtuafighter 32x jp manual.pdf
Manual
32X, US
VF 32X US Box Back.jpgVF 32X US Box Front.jpg
Cover
Virtua Fighter 32X US Cart.jpg
Cart
Virtuafighter 32x us manual.pdf
Manual
32X, US (Not For Resale Cart)

Virtua Fighter 32X US NFR Cart.jpg
Cart
32X, EU
VF 32X EU Box Back.jpgVirtua Fighter 32X EU Manual.jpgVF 32X EU Box Front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
VirtuaFighter 32X EU Manual.pdf
Manual
32X, PT

32X, AU
VF 32X AU front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
32X, BR
VF 32X BR Box.jpg
Cover
Virtuafighter 32x br cart.jpg
Cart
Virtuafighter 32x br manual.pdf
Manual

Technical information

Main article: Virtua Fighter/Technical information.

External links

References

  1. File:Virtuafighter sat jp backcover.jpg
  2. File:VF 32X JP Box Front.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
  4. 4.0 4.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
  5. 5.0 5.1 Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 93
  6. Sega Arcade History, Enterbrain, page 129
  7. Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 51
  8. https://eresources.nlb.gov.sg/newspapers/Digitised/Article/straitstimes19940205-1.2.69.15.3?ST=1&AT=search&K=sega+wywy&P=2&Display=0&filterS=0&QT=sega,wywy&oref=article
  9. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  10. Press release: 1995-09-19: Sega Genesis 32X price comes down to $99
  11. 11.0 11.1 Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 68
  12. 12.0 12.1 12.2 Sega Pro, "November 1995" (UK; 1995-10-05), page 56
  13. 13.0 13.1 Sega Power, "December 1995" (UK; 1995-10-19), page 53
  14. 14.0 14.1 Computer & Video Games, "November 1995" (UK; 1995-10-13), page 36
  15. 15.0 15.1 Sega Magazine, "October 1995" (UK; 1995-09-12), page 84
  16. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 73
  17. http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm
  18. htt (Wayback Machine: 2001-11-20 06:12)
  19. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 28
  20. Game On! USA, "Vol. 1, No. 6" (US; 1996-xx-xx), page 12
  21. File:VirtuaF1 Saturn JP SSOpening.pdf
  22. File:Virtuafighter sat us manual.pdf
  23. File:Virtua Fighter 32X credits.pdf
  24. File:Virtuafighter 32x us manual.pdf, page 31
  25. Computer & Video Games, "February 1994" (UK; 1994-01-15), page 100
  26. Gamestar, "June 1994" (AU; 1994-xx-xx), page 54
  27. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 21
  28. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
  29. CD Consoles, "Janvier 1995" (FR; 199x-xx-xx), page 126
  30. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 130
  31. Computer & Video Games, "January 1995" (UK; 1994-12-15), page 12
  32. Computer & Video Games, "August 1995" (UK; 1995-07-12), page 32
  33. Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 30
  34. Digitiser (UK) (1995-07-10)
  35. Edge, "February 1995" (UK; 1994-12-22), page 72
  36. Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 80
  37. Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 64
  38. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 38
  39. Excalibur, "" (CZ; 1995-06-29), page 1
  40. Famitsu, "1994-12-02" (JP; 1994-11-18), page 1
  41. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  42. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 34
  43. GamePro, "March 1995" (US; 1995-xx-xx), page 33
  44. GamePro, "August 1995" (US; 1995-xx-xx), page 50
  45. GamesMaster (UK) "Series 4, episode 11" (1994-11-29, 24:00) (+8:08)
  46. Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 71
  47. Game Informer, "July 1995" (US; 1995-0x-xx), page 55
  48. Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 74
  49. LeveL, "Květen 1995" (CZ; 1995-05-01), page 18
  50. MAN!AC, "01/95" (DE; 1994-12-07), page 9
  51. MAN!AC, "08/95" (DE; 1995-07-12), page 46
  52. Maximum, "October 1995" (UK; 1995-09-01), page 142
  53. Mega, "February 1995" (UK; 1995-01-xx), page 38
  54. Mega Fun, "08/95" (DE; 1995-07-19), page 77
  55. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 56
  56. Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 16
  57. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 88
  58. Next Generation, "April 1995" (US; 1995-03-21), page 90
  59. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 56
  60. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 36
  61. Saturn Fan, "1995 February" (JP; 1995-01-07), page 32
  62. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 56
  63. Score, "Červen 1995" (CZ; 1995-06-01), page 26
  64. Sega Magazin, "August 1995" (DE; 1995-07-12), page 62
  65. Sega Magazine, "August 1995" (UK; 1995-07-13), page 56
  66. Sega Power, "February 1995" (UK; 1994-12-15), page 14
  67. Sega Pro, "February 1995" (UK; 1994-12-29), page 36
  68. Sega Pro, "September 1995" (UK; 1995-08-10), page 50
  69. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 18
  70. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  71. Strana Igr, "" (RU; 1996-xx-xx), page 93
  72. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 96
  73. Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 32
  74. Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 78
  75. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 72
  76. Última Generación, "Marzo 1995" (ES; 1995-0x-xx), page 76
  77. Video Games, "8/95" (DE; 1995-07-26), page 62
  78. VideoGames, "June 1995" (US; 1995-0x-xx), page 74
  79. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
  80. Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 136
  81. Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 36
  82. Famitsu, "1995-10-27" (JP; 1995-10-13), page 1
  83. Fun Generation, "06/95" (DE; 1995-0x-xx), page 72
  84. Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 120
  85. GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
  86. GamePro, "November 1995" (US; 1995-xx-xx), page 68
  87. GamePro, "December 1995" (UK; 1995-10-28), page 29
  88. Gamers, "November 1995" (DE; 1995-10-11), page 34
  89. Game Informer, "October 1995" (US; 1995-xx-xx), page 37
  90. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 82
  91. MAN!AC, "12/95" (DE; 1995-11-08), page 59
  92. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 86
  93. Mega Fun, "11/95" (DE; 1995-10-18), page 74
  94. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 70
  95. Next Generation, "November 1995" (US; 1995-10-24), page 179
  96. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 122
  97. Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 86
  98. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 29
  99. Sega Power, "December 1995" (UK; 1995-10-19), page 52
  100. Sega Pro, "April 1996" (UK; 1996-02-28), page 26
  101. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 72
  102. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 44
  103. Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 97
  104. Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 28
  105. VideoGames, "October 1995" (US; 1995-09-19), page 84


Virtua Fighter

Virtua Fighter Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Region coding | Technical information


Books: Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Strategy Guide (1995) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter (1995)
Music: Virtua Fighter: Akira/Kage (1994) | Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996) | Virtua Fighter (2023)
Videos: Virtua Fighter CGMV (1994)


Sega 32X
Prototypes: 1995-05-30 | 06-15 | 06-30 | 07-17 | 07-21 | 07-24 | 07-25 | 07-26



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Akira/Kage (1994) | Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Sound Track (1995) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Virtua Fighter 3 On The Vocal (1997) | Fighters Megamix Sound Tracks (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)