Difference between revisions of "Shenmue II"

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| tab2={{DC}} NTSC-J
 
| tab2={{DC}} NTSC-J
 
| tab3=Xbox
 
| tab3=Xbox
| publisher=[[Sega]]
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| publisher={{company|[[Sega Corporation (2000-2015)|Sega Corporation]]|system=DC|region=JP}} {{company|[[Sega Europe]]|system=DC,XBOX|region=EU}} {{company|[[Sega of America]]|system=Xbox|region=US}}
 
| developer=[[Sega-AM2 (company)|Sega-AM2]]
 
| developer=[[Sega-AM2 (company)|Sega-AM2]]
 
| support={{company|[[81 Produce]]}}, {{company|[[Aoni Production]]|role=voice acting}}, {{company|[[Compozila]]}}, {{company|[[Jungle]]}}
 
| support={{company|[[81 Produce]]}}, {{company|[[Aoni Production]]|role=voice acting}}, {{company|[[Compozila]]}}, {{company|[[Jungle]]}}
| distributor={{XBOX}} [[Microsoft]] (EU)
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| distributor={{XBOX}} [[Microsoft]]
 
| system=[[Sega Dreamcast]], [[Xbox]]
 
| system=[[Sega Dreamcast]], [[Xbox]]
 
| sounddriver=
 
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| players=1
 
| players=1
 
| genre=FREE Full Reactive Eyes Entertainment{{fileref|Shenmue2 jp dc back cover.jpg}}, Action RPG{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}, Adventure{{ref|https://web.archive.org/web/20201107203157/https://sega.jp/history/hard/dreamcast/software.html}}
 
| genre=FREE Full Reactive Eyes Entertainment{{fileref|Shenmue2 jp dc back cover.jpg}}, Action RPG{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}, Adventure{{ref|https://web.archive.org/web/20201107203157/https://sega.jp/history/hard/dreamcast/software.html}}
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| languages={{LanguageList|jp|en|fr|de|es|format=DC}}
 
| releases={{releasesDC
 
| releases={{releasesDC
 
| dc_date_jp=2001-09-06{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
 
| dc_date_jp=2001-09-06{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
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| xbox_rating_it=11
 
| xbox_rating_it=11
 
}}
 
}}
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| properties={{Properties|DC|4discs|adx|pccontent|sofdec}}{{Properties|XBOX|adx|sofdec}}
 
}}
 
}}
 
'''''{{PAGENAME}}''''' (シェンムー II) is the direct sequel to ''[[Shenmue]]'' produced and directed by [[Yu Suzuki]] and developed by [[Sega-AM2]]. It was originally released for the [[Sega Dreamcast]] in 2001 and later the [[Xbox]]. Due to exclusivity rights obtained by [[Microsoft]], the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.
 
'''''{{PAGENAME}}''''' (シェンムー II) is the direct sequel to ''[[Shenmue]]'' produced and directed by [[Yu Suzuki]] and developed by [[Sega-AM2]]. It was originally released for the [[Sega Dreamcast]] in 2001 and later the [[Xbox]]. Due to exclusivity rights obtained by [[Microsoft]], the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.
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==Gameplay==
 
==Gameplay==
''Shenmue II'' features gameplay similar to that of its predecessor, ''[[Shenmue]]'' and shares much of its assets, as the development of multiple ''Shenmue'' games overlapped each other. Many assets developed for but unused in the first ''Shenmue'' make an appearance in ''Shenmue II'', some of which appeared in pre-releases and demos of the first game, only to be relocated to this one.
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''Shenmue II'' and its predecessor, ''[[Shenmue]]'' were originally planned to be released as one, singular game before a decision was made to split the project in two in early 1999. As such, ''Shenmue II'' features very similar gameplay and shares many of the same assets as ''Shenmue'', and implements many of the features once planned for the original game.
  
''Shenmue II'' is estimated to be roughly five times bigger than the first game{{magref|dmuk|30|42}}. It is less linear than its predecessor, with more options to raise money, and more buttons are used for the QTE segments.
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If given a ''Shenmue'' save file, the Dreamcast ''Shenmue II'' will continue where the player left off in the last game, carrying over any items, the current date (''Shenmue'' starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original ''Shenmue'', and would in theory be inaccessible to those starting from ''Shenmue II''.
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This situation is known to have caused some problems, particularly with the [[Xbox]] port which has no way of communicating with the first game. As such, blank ''Shenmue II'' save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that a Japanese ''Shenmue'' save file will not work with a European copy of ''Shenmue II'' and vice versa. This can be overcome with external utilities.
 +
 
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''Shenmue II'' is estimated to be roughly five times bigger than the first game{{magref|dmuk|30|42}}, with Ryo spending most of his time in the regions of Wan Chai and Kowloon in Hong Kong. Money plays a greater role, with Ryo initially being charged per night to stay at a hotel. Unlike the first game, all jobs are part-time, and money can also be earned through gambling (or by selling items in pawn shops). Ryo can also buy maps for areas of the game, which cause a minimap to display in the bottom left corner of the screen (another feature once planned for the first game).
  
If given a ''Shenmue'' save file, the Dreamcast ''Shenmue II'' will continue where the player left off in the last game, carrying over any items, the current date (''Shenmue'' starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original ''Shenmue'', and would in theory be inaccessible to those starting from ''Shenmue II''.
+
Far more NPCs exist in ''Shenmue II'', although far fewer are programmed with daily routines like the first game. Also, while Ryo can still talk to everyone, some character voices (and lines of dialogue) are shared. When an event requires Ryo be at a location in a set time, the player can often choose a "wait" option, which causes the clock to speed up (as opposed to the first game, where the clock speed is always constant).
  
This situation is known to have caused some problems, particularly with the [[Xbox]] version which has no way of communicating with the first game. As such, blank ''Shenmue II'' save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that, for example, a Japanese ''Shenmue'' save file will not work with a European copy of ''Shenmue II''. This can be overcome with external utilities.
+
QTE segments are similar to the first game, but now may ask for a sequence of buttons to be pressed in quick succession. "Free battle" only differs by showing enemy health bars (though Ryo will learn new moves as the adventure progresses). There are some different mini-games, including the addition of ''[[OutRun]]'' and ''[[After Burner II]]'' arcade machines in addition to ''[[Hang-On]]'' and ''[[Space Harrier]]''.
  
Unlike the original ''Shenmue'', ''Shenmue II'' on the Dreamcast does not have an English voice dub, instead relying on the Japanese one with added subtitles. The Xbox version has this English dub, however (and fan-made patches have subsequently led to English Dreamcast versions too).
+
''Shenmue II'' provides a better workout for the touted "Magic Room" system, a mechanism invented by AM2 to procedually generate hundreds of building interiors which Ryo can visit. Advertised as a feature of the first game (though likely unused there), the algorithm attempts to create realistic room layouts, placing furniture in logical places and saving the development team from having to model each room by hand.
  
==History==
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Should the user decide to carry data over from the original ''Shenmue'', they will find that few decisions made in the original game will effect ''Shenmue II'''s story. The starting date can lead to differences in weather, and the number of pawnable items and money can assist when the story requires Ryo to have funds, but the core gameplay does not change in any meaningful way. It may even be beneficial to start with a brand new save, as then Ryo will have more fighting moves.
===Development===
 
The ''Shenmue'' saga's protracted development time (dating as far back as 1993) means that many of the game's chapters were outlined well in advance of the first ''Shenmue'' game releasing. Ryo's journey to Hong Kong is thought to have been some of the earliest ''Shenmue'' content to be worked on, to the point where, to all intents and purposes, ''Shenmue II'' was announced in 1998 as ''Shenmue I''.
 
  
Early gameplay footage and in-engine trailers demonstrated around this period took place almost exclusively in Hong Kong, and descriptions of the game's plot broadly matched what is seen in ''Shenmue II''. It was only during 1999 that the first chapter, Yokosuka, was greatly expanded on from being a (presumably) short introduction set 30 years prior to the main game{{magref|nextgeneration|52|24}}, into a fully fledged ''Shenmue'' game in its own right (and taking place in the 1980s, alongside the rest of the adventure).
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At one point in ''Shenmue'' two photographs of Ryo and Nozomi standing together are taken at two different distances apart. The player can decide which one to keep, and the chosen photo will be shown to Shenhua later in ''Shenmue II''. The choice has no further influence on the game (Ryo's canonical decision was to keep the photo where the two were closer).
  
Originally there was not going to be a "''Shenmue II''", however to meet deadlines Yu Suzuki's project was split in two, with the first chapter set to appear in August 1999{{magref|edge|72|14}} (which it missed) and the second in December{{magref|nextgeneration|58|37}}. For the US release, both halves would be distributed as the same package{{magref|nextgeneration|58|37}}, but as time went on, the first part was expanded, the second part delayed (into 2001), and further parts were planned.
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Unlike the original ''Shenmue'', ''Shenmue II'' on the Dreamcast does not have an English voice dub, instead relying on the Japanese voice cast with added subtitles. The Xbox version adds an English dub, which has since been retroactively added the Dreamcast version through fan-made patches.
  
''Shenmue II'' covers chapters 3, 4 and 5, however chapter 2, set between the journey from Japan to Hong Kong, is absent from the game, being relegated to a comic book. It can only be assumed at some point that, like the other chapters, chapter 2 was meant to be playable .
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In the Xbox version, colour filters can be applied at any time to emulate a monochrome or sepia-toned look.
  
Predictably many of the assets (particularly character models and 2D elements) are identical between ''Shenmue'' and ''Shenmue II'', with several characters making the jump from the "first" game to the second between prototypes. Likewise, unused content found in ''Shenmue'' is used in ''Shenmue II'', and vice versa.
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==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
 
==Versions==
 
==Versions==
Despite using Japanese vocals in the Dreamcast version, changes were made to the Western versions of ''Shenmue II'', censoring out some religious references and removing one of the answering machine messages with sexual connotations. The character of Yuan, a transvestite in the Japanese version, is also made female, and is re-dubbed by a Japanese voice actress.
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In the European Dreamcast version of ''Shenmue II'', some religious references were taken out and an answering machine message with sexual connotations was removed. Additionally, the character of Yuan, a cross-dressing male in the Japanese version, was made female and re-dubbed by a Japanese voice actress.
  
The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and indeed all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryo.
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The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryo.
  
 
Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.
 
Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.
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==Production credits==
 
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 
===Dreamcast version===
 
===Dreamcast version===
 
{{multicol|
 
{{multicol|
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*'''Scenario Director:''' Takao Yotsuji
 
*'''Scenario Director:''' Takao Yotsuji
 
*'''Planning Director:''' [[Eigo Kasahara]]
 
*'''Planning Director:''' [[Eigo Kasahara]]
*'''Program Director:''' Makoto Wada
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*'''Program Director:''' [[Makoto Wada]]
 
*'''Design Director:''' [[Takehiko Mikami]]
 
*'''Design Director:''' [[Takehiko Mikami]]
 
*'''Sound Director:''' [[Yasuhiro Takagi]]
 
*'''Sound Director:''' [[Yasuhiro Takagi]]
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*'''Plotter:''' Masahiro Yoshimoto
 
*'''Plotter:''' Masahiro Yoshimoto
 
*'''Free Scenario Managers:''' Junichi Yoshida, [[Makoto Goya]]
 
*'''Free Scenario Managers:''' Junichi Yoshida, [[Makoto Goya]]
*'''Free Scenario Writers:''' [[Yasushi Otake|Yasushi Ohtake]], Masatoshi Kurakata, Yoshijiroh Muramatsu, Hideyo Ikeda, Yoshihiro Miyashita, Kiyomi Mizushima
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*'''Free Scenario Writers:''' [[Yasushi Otake|Yasushi Ohtake]], Masatoshi Kurakata, Yoshijiroh Muramatsu, [[Hideyo Ikeda]], Yoshihiro Miyashita, Kiyomi Mizushima
 
*'''Free Scenario Checkers:''' Shu Hiratoh, Katsuyuki Sugano
 
*'''Free Scenario Checkers:''' Shu Hiratoh, Katsuyuki Sugano
 
*'''Free Scenario Coordinator:''' [[Shin Ishikawa]]
 
*'''Free Scenario Coordinator:''' [[Shin Ishikawa]]
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*'''System Programmers:''' [[Masayuki Sumi]], [[Shigenobu Iga]], [[Norimasa Yoshizawa]], [[Satoru Takeshima]], [[Yoshikazu Nagasawa]], [[Yoshinori Isoda]], [[Toshihiko Gouya]], Tetsuya Ino, [[Souta Kageyama]]
 
*'''System Programmers:''' [[Masayuki Sumi]], [[Shigenobu Iga]], [[Norimasa Yoshizawa]], [[Satoru Takeshima]], [[Yoshikazu Nagasawa]], [[Yoshinori Isoda]], [[Toshihiko Gouya]], Tetsuya Ino, [[Souta Kageyama]]
 
*'''Chief Event System Programmers:''' [[Takeshi Hisajima]], [[Yusuke Shimizu]], [[Takayuki Iida]]
 
*'''Chief Event System Programmers:''' [[Takeshi Hisajima]], [[Yusuke Shimizu]], [[Takayuki Iida]]
*'''Event System Programmers:''' [[Kouji Hanaoka]], [[Takashi Yamaguchi]], [[Takashi Suwa]], [[Takeshi Machida]], [[Shin Kuroiwa]], [[Takayuki Ohta]], [[Tamio Munekata]], [[Tomofumi Muramatsu]]
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*'''Event System Programmers:''' [[Kouji Hanaoka]], [[Takeshi Yamaguchi]], [[Takashi Suwa]], [[Takeshi Machida]], [[Shin Kuroiwa]], [[Takayuki Ohta]], [[Tamio Munekata]], [[Tomofumi Muramatsu]]
 
*'''Chief Life Control System Unit Programmer:''' [[Takayuki Iida]]
 
*'''Chief Life Control System Unit Programmer:''' [[Takayuki Iida]]
 
*'''Life Control System Unit Programmer:''' [[Kensaku Maeda]]
 
*'''Life Control System Unit Programmer:''' [[Kensaku Maeda]]
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*'''Motion Designers:''' Makiko Ishikawa, Masatoshi Murakami, Naoki Ito, Hideaki Fukai, Hiroshi Mitsuzuka, [[Takayuki Sorimachi]], [[Shinya Shimada]], Katsuhiro Fujita, Kazuyoshi Asami, Takashi Ohta, Takehisa Yoshimura
 
*'''Motion Designers:''' Makiko Ishikawa, Masatoshi Murakami, Naoki Ito, Hideaki Fukai, Hiroshi Mitsuzuka, [[Takayuki Sorimachi]], [[Shinya Shimada]], Katsuhiro Fujita, Kazuyoshi Asami, Takashi Ohta, Takehisa Yoshimura
 
*'''Real Time Movie Director:''' Kazuya Murata
 
*'''Real Time Movie Director:''' Kazuya Murata
*'''Chief Real Time Movie Designers:''' Hiroya Eguchi, Hiroshi Noguchi
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*'''Chief Real Time Movie Designers:''' [[Hiroya Eguchi]], Hiroshi Noguchi
 
*'''Real Time Movie Designers:''' Daisuke Tachibana, [[Shungo Seki]], Yuichi Uchida, Takeya Sekiguchi, [[Jinya Ito]], Yoshihiko Suzuki, [[Eisuke Abe]], Naoya Shiozaki, Takashi Furue
 
*'''Real Time Movie Designers:''' Daisuke Tachibana, [[Shungo Seki]], Yuichi Uchida, Takeya Sekiguchi, [[Jinya Ito]], Yoshihiko Suzuki, [[Eisuke Abe]], Naoya Shiozaki, Takashi Furue
 
*'''Main Motion Camera Director:''' Kazuya Murata
 
*'''Main Motion Camera Director:''' Kazuya Murata
*'''Chief Motion Camera Director:''' Kazuhiro Fushimi
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*'''Chief Motion Camera Director:''' [[Kazuhiro Fushimi]]
 
*'''Motion Camera Directors:''' Kazuya Murata, Jun Nakamura, Akihiro Ishihara, Tomokuni Nishimine, Masataka Saito, Yoichi Kaiya
 
*'''Motion Camera Directors:''' Kazuya Murata, Jun Nakamura, Akihiro Ishihara, Tomokuni Nishimine, Masataka Saito, Yoichi Kaiya
 
*'''Motion Camera Design Technical Manager:''' Nobuyuki Matsuda
 
*'''Motion Camera Design Technical Manager:''' Nobuyuki Matsuda
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*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], [[Ryuji Iuchi]], Takeshi Yanagawa, Satoshi Miyashita, [[Koji Sakurai]], Masataka Nitta, Shinji Otsuka, [[Fumio Ito]], [[Megumi Takano]], [[Osamu Murata]], [[Shinichi Goto]]
 
*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], [[Ryuji Iuchi]], Takeshi Yanagawa, Satoshi Miyashita, [[Koji Sakurai]], Masataka Nitta, Shinji Otsuka, [[Fumio Ito]], [[Megumi Takano]], [[Osamu Murata]], [[Shinichi Goto]]
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama
*'''Clipper Tool Supervisor:''' Takashi Nozawa
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*'''Clipper Tool Supervisor:''' [[Takashi Nozawa]]
 
*'''Clipper Tool Programmer:''' [[Masao Oshimi]]
 
*'''Clipper Tool Programmer:''' [[Masao Oshimi]]
 
*'''Sound Effects & Editors:''' Masataka Nitta, Shinji Otsuka, Masanori Miyamoto, [[Fumio Ito]], [[Osamu Murata]], [[Shinichi Goto]], [[Seiichi Hamada]]
 
*'''Sound Effects & Editors:''' Masataka Nitta, Shinji Otsuka, Masanori Miyamoto, [[Fumio Ito]], [[Osamu Murata]], [[Shinichi Goto]], [[Seiichi Hamada]]
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*'''Casting:''' Kenichi Kuramochi
 
*'''Casting:''' Kenichi Kuramochi
 
*'''Assistant Casting:''' Toshie Tabata
 
*'''Assistant Casting:''' Toshie Tabata
<br>
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*'''Voices:'''
 +
**'''Ryo Hazuki:''' Masaya Matsukaze
 +
**'''Shenhua Rei:''' Hazuki Ishigaki
 +
**'''Wuying Ren:''' Takumi Hagiwara
 +
**'''Xiuying Hong:''' Kayo Deguchi
 +
**'''Joy:''' [[Rio Natsuki]]
 +
**'''Fangmei Xun:''' [[Ikue Otani]]
 +
**'''Cang Long:''' [[Takahiro Sakurai]]
 +
**'''Dou Niu:''' Masayuki Kumagai
 +
**'''Yuanda Zhu:''' [[Koichi Kitamura]]
 +
**'''Wong:''' [[Kumiko Watanabe]]
 +
**'''Sam:''' Sosuke Komori
 +
**'''Larry:''' Shunsuke Sakuya
 +
**'''Cool J:''' [[Kiyoyuki Yanada]]
 +
**'''Shuqin Zhang:''' [[Cho|Yuichi Nagashima]]
 +
**'''Jianmin Tao:''' Mahito Tujimura
 +
**'''Guixiang Lee:''' Chika Sakamoto
 +
**'''Zhoushan Xuan:''' [[Eiji Maruyama]]
 +
**'''Zhangyu Kong:''' Kazuaki Ito
 +
**'''Delin Hong:''' Hidetoshi Nakamura
 +
**'''Young Ryo Hazuki:''' Orine Fukushima
 +
**'''Shenhua's Father:''' Hikaru Hanada
 +
**'''Shenhua's Mother:''' Hiromi Murata
 +
**'''Ziming Hong:''' Mayumi Asano
 +
**'''Shenhua's Adoptive Father:''' [[Hidekatsu Shibata]]
 +
**'''Additional Voices:''' Toshiya Ueda, [[Naoki Tatsuta]], Kousei Yagi, Ryuji Mizuno, Kouki Mitomo, [[Yosuke Akimoto]], [[Ritsuo Sawa]], Ken Shiroyama, Tsutomu Tsuji, Junichi Endo, [[Issei Futamata]], Eiji Itho, [[Nobuo Tobita]], Masato Hirano, Yukitoshi Hori, Dai Sasahara, [[Naoki Bando]], Ken Sanders, [[Hiroshi Naka]], [[Toru Okawa|Toru Ookawa]], [[Hisao Egawa]], [[Keiichi Sonobe]], Matsuo Matsuo, Masaki Aizawa, [[Takeharu Onishi|Takeharu Ohnisi]], Hiroaki Ishikawa, Ryuzou Ishino, Ren Iwamatsu, [[Kosuke Okano|Kousuke Okano]], Shoto Kashii, Seiji Sasaki, Hiroto Torihata, Shigenori Soya, Kouichi Sakaguchi, Hiroyuki Nakata, Kenji Hamada, [[Kenichi Suzumura]], Kan Tanaka, Naohiro Yamamoto, Tetsuya Sakai, Masaru Hachinohe, Haruo Sato, Yoshinori Fujita, Tomoyuki Shimura, Setsuji Sato, Isao Yamagishi, [[Kenta Miyake]], Hideki Ogihara, [[Souichirou Tanaka]], Hiroaki Miura, Keiichiroh Yamamoto, [[Ai Sato (voice actor)|Ai Sato]], Rin Mizuhara, [[Tomoko Kawakami]], [[Miki Narahashi]], [[Motoko Kumai]], [[Satsuki Yukino]], Reiko Suzuki, Seiko Fujiki, [[Kazue Ikura]], Noriko Uemura, [[Hinako Yoshino|Hinako Kanamaru]], Ayumi Kida, Kayoko Hayashi, Yukiko Hattori, Yoshiko Takemura, [[Rumi Ochiai]], Tomoko Naka, Chiaki Morita, [[Mari Maruta]], [[Fujiko Takimoto]], Yuko Tsuga, Minako Ichiki, Sizuka Ishikawa, Hiromi Ishikawa, Kaori Koyama, Noriko Yoshitake, Sachi Asakura, Reiko Mizumachi, Midori Edamura, Yuko Sato, Kurumi Mamiya, Kikumi Umeda, Shiho Kawaragi, Yuko Kaida, Kotomi Iwamura, Michi Niino, Naomi Sindoh, [[Sanae Kobayashi]], Akemi Adachi, Kotomi Yamakawa, Kahoru Sasajima, Chizuru Matsuyuki, Harumi Asai, Yuko Tanaka, Harumi Sakurai, Takashi Demura, Hajime Iijima, Kohji Haramaki, Masaru Motegi, Mahito Funaki, Takahiro Suzuki
 +
**'''Iwao Hazuki:''' [[Hiroshi Fujioka]]
 
*'''Song of Shenhua'''
 
*'''Song of Shenhua'''
 
**'''Performed By:''' Ioli
 
**'''Performed By:''' Ioli
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*'''Technical Research Dept. Motion Capture Section:''' [[Hans Van Veenendaal]], Yaekko Okadaya, [[Takeo Iwata]]
 
*'''Technical Research Dept. Motion Capture Section:''' [[Hans Van Veenendaal]], Yaekko Okadaya, [[Takeo Iwata]]
 
*'''Technical Research Dept. Network Section Manager:''' Tohru Kobayashi
 
*'''Technical Research Dept. Network Section Manager:''' Tohru Kobayashi
*'''Technical Research Dept. Network Section:''' Keishi Suzuki, Yoshitaka Higashiyama, [[Yasuyuki Komiya]], Yuji Miyata, Takahiro Igarashi, Haruki Kubota
+
*'''Technical Research Dept. Network Section:''' Keishi Suzuki, Yoshitaka Higashiyama, [[Yasuyuki Komiya]], [[Yuji Miyata]], Takahiro Igarashi, Haruki Kubota
 
{{creditsheader|Debugging}}
 
{{creditsheader|Debugging}}
 
*'''Director:''' [[Shinichi Yoshino]]
 
*'''Director:''' [[Shinichi Yoshino]]
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*'''Hakkyuku Ken Motions Supervisor:''' Master Gorenshi
 
*'''Hakkyuku Ken Motions Supervisor:''' Master Gorenshi
 
*'''Writer:''' Toshiyuki Tanka
 
*'''Writer:''' Toshiyuki Tanka
*'''Planners:''' [[Katsunori Yamaji]], Shigeki Terajima, Isao Murayama, Akihito Ohta, Kenji Takei, Kenichi Oguchi, Masaki Harada, Yousuke Yamashita, Toshiaki Motozawa, Norihiro Sawada, Chie Ishigaki
+
*'''Planners:''' [[Katsunori Yamaji]], [[Shigeki Terajima]], Isao Murayama, Akihito Ohta, Kenji Takei, Kenichi Oguchi, Masaki Harada, Yousuke Yamashita, Toshiaki Motozawa, Norihiro Sawada, Chie Ishigaki
 
*'''Programmers:''' [[Keiji Okayasu]], [[Masashi Hayashida]], Nobuyuki Sugano, [[Keiichi Yamamoto]], [[Hiroyuki Tsuzuki]], [[Manabu Matsumoto]], [[Hajime Ikebe]], [[Sumito Aso]], Takatoshi Tatsumi, Kenichi Matsumura, Kennosuke Koga, [[Hirohiko Yoneda]]
 
*'''Programmers:''' [[Keiji Okayasu]], [[Masashi Hayashida]], Nobuyuki Sugano, [[Keiichi Yamamoto]], [[Hiroyuki Tsuzuki]], [[Manabu Matsumoto]], [[Hajime Ikebe]], [[Sumito Aso]], Takatoshi Tatsumi, Kenichi Matsumura, Kennosuke Koga, [[Hirohiko Yoneda]]
 
*'''Designers:''' [[Hideki Kawabata]], [[Yasushi Kameda]], [[Kentaro Nishimura|Kentarou Nishimura]], Hideyuki Ohi, Yumiko Dobashi, Mio Saito, Takehiro Izumo, [[Teruya Suzuki]], Eui Tokumori, Fumiyo Tanaka, Tomotaka Shuroichi, Kentarou Hikita, [[Manabu Sato|Manabu Satou]], Takahiro Matsumoto
 
*'''Designers:''' [[Hideki Kawabata]], [[Yasushi Kameda]], [[Kentaro Nishimura|Kentarou Nishimura]], Hideyuki Ohi, Yumiko Dobashi, Mio Saito, Takehiro Izumo, [[Teruya Suzuki]], Eui Tokumori, Fumiyo Tanaka, Tomotaka Shuroichi, Kentarou Hikita, [[Manabu Sato|Manabu Satou]], Takahiro Matsumoto
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*'''JAY FILM Assistant Producer:''' Soutaro Maeda
 
*'''JAY FILM Assistant Producer:''' Soutaro Maeda
 
{{creditsheader|The Producer Wish To Thank The Following}}
 
{{creditsheader|The Producer Wish To Thank The Following}}
*'''Promotion:''' Libero, [[Polydor|Polydor K.K]]
+
*'''Promotion:''' Libero, [[Polydor K.K]]
 
*'''Acotors/Actresses & Extra:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Acotors/Actresses & Extra:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Voice:''' [[81 Produce]], Office C.A Planning, Magic Capsule Co. Ltd
 
*'''Voice:''' [[81 Produce]], Office C.A Planning, Magic Capsule Co. Ltd
*'''Production:''' Advanced Technology & Information, [[Ancient]], [[Arc System Works|Arc System Works Co. Ltd]], [[Avant Inc.]], Creek & River Co. Ltd, [[CSK Research Institute Corp.]], DigitalScape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi|Hitachi Ltd.]], Media Desgin & Art Ltd., Media Entertainment, [[Jungle|Jungle Corp.]], Oriental Light & Music Inc., Recruit Staffing Co. Ltd., [[SIMS|Sims Co. Ltd.]], Studio Limited Partnership, [[Toshiba Emi]], [[T's Music]], Arewana, DDL Corporation, Dreams Co. Ltd., [[Rutubo Games]], Shangrila Corporation, Studio Cilps
+
*'''Production:''' Advanced Technology & Information, [[Ancient]], [[Arc System Works Co. Ltd]], [[Avant Inc.]], [[Creek & River Co. Ltd]], [[CSK Research Institute Corp.]], DigitalScape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi Ltd.]], Media Desgin & Art Ltd., Media Entertainment, [[Jungle|Jungle Corp.]], Oriental Light & Music Inc., Recruit Staffing Co. Ltd., [[Sims Co. Ltd.]], Studio Limited Partnership, [[Toshiba Emi]], [[T's Music]], Arewana, DDL Corporation, Dreams Co. Ltd., [[Rutubo Games]], Shangrila Corporation, Studio Cilps
*'''Marerial Offer:''' [[Amusement Vision|Amusement Vision Ltd.]], [[Hitmaker|Hitmaker Co. Ltd]], [[Overworks|Overworks Ltd.]], [[Smilebit|Smilebit Corp.]], [[Sonic Team|Sonic Team Ltd.]], [[WOW Entertainment|WOW Entertainment Inc.]]
+
*'''Marerial Offer:''' [[Amusement Vision Ltd.]], [[Hitmaker Co. Ltd]], [[Overworks Ltd.]], [[Smilebit Corp.]], [[Sonic Team Ltd.]], [[WOW Entertainment Inc.]]
*'''Development Tools:''' [[ADX Codec|ADX]], [[Sofdec|MPEG Sofdec]], ROFS
+
*'''Development Tools:''' [[ADX]], [[MPEG Sofdec]], ROFS
 
*'''The Up With:''' Soft Drinks, Timex, Zippo, [[Hitachi]]
 
*'''The Up With:''' Soft Drinks, Timex, Zippo, [[Hitachi]]
 
*'''Created By:''' [[Sega-AM2]]
 
*'''Created By:''' [[Sega-AM2]]
Line 408: Line 441:
 
*'''5.1ch Sound Director:''' [[Tatsutoshi Narita]]
 
*'''5.1ch Sound Director:''' [[Tatsutoshi Narita]]
 
*'''5.1ch Sound Editor:''' [[Shinichi Goto]]
 
*'''5.1ch Sound Editor:''' [[Shinichi Goto]]
*'''Voice Editors:''' [[Keisuke Tsukahara]], [[Hideaki Miyamoto]], [[Seiichi Hamada]]
+
*'''Voice Editors:''' [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]], [[Hideaki Miyamoto]], [[Seiichi Hamada]]
 
*'''Voice Recorders:''' [[Naoyuki Machida]], [[Satoru Higashi]], [[Hideaki Miyamoto]]
 
*'''Voice Recorders:''' [[Naoyuki Machida]], [[Satoru Higashi]], [[Hideaki Miyamoto]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
Line 420: Line 453:
 
*'''Assistant Voice Recording Manager (JAY FILM Co.,Ltd.):''' Yu Tamura
 
*'''Assistant Voice Recording Manager (JAY FILM Co.,Ltd.):''' Yu Tamura
 
*'''Voice Recording Production Account (JAY FILM Co.,Ltd.):''' Naoko Kawasaki
 
*'''Voice Recording Production Account (JAY FILM Co.,Ltd.):''' Naoko Kawasaki
 +
*'''Voices:'''
 +
**'''Ryo Hazuki:''' [[Corey Marshall]]
 +
**'''Shenhua Ling''' Akasha Scholen
 +
**'''Wuying Ren:''' [[Eric Kelso]]
 +
**'''Xiuying Hong:''' [[Lisle Wilkerson]]
 +
**'''Fangmei Xun:''' [[Jasmine Allen]]
 +
**'''Lan Di (Cang Long):''' [[Paul Lucas]]
 +
**'''Dou Niu:''' [[Dean Harrington]]
 +
**'''Joy:''' [[Lisle Wilkerson]]
 +
**'''Wong:''' Akasha Scholen
 +
**'''Sam:''' [[Paul Lucas]]
 +
**'''Larry:''' Matthew Barron
 +
**'''Cool Z:''' [[Robert Belgrade]]
 +
**'''Shuqin Zhang''' [[Ryan Drees]]
 +
**'''Jianmin Tao:''' [[Steve Martin]]
 +
**'''Zhoushan Xuan:''' [[Ryan Drees]]
 +
**'''Guixiang Lee:''' [[Lenne Hardt]]
 +
**'''Zhangyu Kong:''' [[Ryan Drees]]
 +
**'''Delin Hong:''' [[Michael Naishtut]]
 +
**'''Yuanda Zhu:''' [[Dean Harrington]]
 +
*'''Additional Voices:''' Amy Neil, [[Angus Waycott]], [[Barry Gjerde]], [[Bianca Allen]], Scott Smith, [[Bill Sullivan]], Robert Spencer, Brett Coleman, [[Brian Matt-Uhl]], [[Brian Peck]], Gloria Buck, Amber Buck, Matthew Buck, Leah Buck, Chris Koprowski, [[Chris Mancini]], [[Chris Wells]], [[Claire O'Connor]], Colin Asanuma, Dawn Jarbeau, [[Dennis Falt]], [[Dominic Allen]], [[Donna Burke]], [[Douglas Kirk]], Duncan Hamilton, Erica Ash, Gary Wolf, Gregory Pecker, [[Greg Dale]], [[Greg Irwin]], [[Guy Perryman]], Helen Morrison, Jack Woodyard, James Lipson, [[Jeff Manning]], Joahnn Yamazaki, John O'Connor, Jonny Wells, Karen Lee, [[Kimberly Forsythe]], Kurt Common, Leverrett Reed, Matthew Carlsen, Matt Hall, Matt Ragan, Mark Weitzman, Melissa Bennett, Michael Bennet, Michael Ryon, [[Michelle Gazepis]], [[Michael Rhys]], [[Monty DiPietro]], Peter Davis, Peggy Woo, Rachel Smith, [[Raj Ramayya]], Richard Cropp, Robert Boldwin, Robin Suchy, Ruth Ann Rees, Steve Gardner, Shelley Sweeney, Sumi Kundsen, Sunshine Prinz, Tom Clark, Yolande McLean, [[Walter Roberts]], [[Wayne Doster]], Will Sage
 +
*'''Casting Coordination:''' COMPOZILA CO.,LTD
 
{{creditsheader|Debugging}}
 
{{creditsheader|Debugging}}
 
*'''Director:''' [[Misako Hamada]]
 
*'''Director:''' [[Misako Hamada]]
Line 438: Line 493:
 
*'''Actors/Actresses & Extras:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Actors/Actresses & Extras:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Voices:''' [[Compozila|Compozila Co. Ltd]], [[Aoni Production]] Co. Ltd, Inagawa Motoko Office, Ist Co. Ltd, Triple Sun Talent, Word Box Inc
 
*'''Voices:''' [[Compozila|Compozila Co. Ltd]], [[Aoni Production]] Co. Ltd, Inagawa Motoko Office, Ist Co. Ltd, Triple Sun Talent, Word Box Inc
*'''Production:''' Advanced Technology & Information Inc, [[Ancient]], [[Arc System Works|Arc System Works Co. Ltd]], [[Avant Inc.]], Creek & River Co. Ltd., Digitalscape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi|Hitachi Ltd.]], Jay Film Co. Ltd, [[Jungle|Jungle Corp.]], Media Design & Art Ltd., Media Entertainment Inc., Oriental Light & Magic Inc., Recruit Staffing Co. Ltd., [[SIMS|Sims Co. Ltd.]], Studiofake Limited Partnership, [[Toshiba Emi]], [[T's Music|T's Music Co. Ltd.]], Arowana, DDL Corporation, Dreams Co. Ltd, [[Rutubo Games]], Shangri-La Cotporation, Studio Clips
+
*'''Production:''' Advanced Technology & Information Inc, [[Ancient]], [[Arc System Works|Arc System Works Co. Ltd]], [[Avant Inc.]], [[Creek & River Co. Ltd.]], Digitalscape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi|Hitachi Ltd.]], Jay Film Co. Ltd, [[Jungle|Jungle Corp.]], Media Design & Art Ltd., Media Entertainment Inc., Oriental Light & Magic Inc., Recruit Staffing Co. Ltd., [[SIMS|Sims Co. Ltd.]], Studiofake Limited Partnership, [[Toshiba Emi]], [[T's Music|T's Music Co. Ltd.]], Arowana, DDL Corporation, Dreams Co. Ltd, [[Rutubo Games]], Shangri-La Cotporation, Studio Clips
 
*'''Material Offer:''' [[Amusement Vision|Amusement Vision Ltd.]], [[Hitmaker|Hitmaker Co. Ltd.]], [[Overworks|Overworks Ltd.]], [[Smilebit|Smilebit Corp.]], [[Sonic Team|Sonic Team Ltd.]], [[WOW Entertainment|WOW Entertainment Inc.]]
 
*'''Material Offer:''' [[Amusement Vision|Amusement Vision Ltd.]], [[Hitmaker|Hitmaker Co. Ltd.]], [[Overworks|Overworks Ltd.]], [[Smilebit|Smilebit Corp.]], [[Sonic Team|Sonic Team Ltd.]], [[WOW Entertainment|WOW Entertainment Inc.]]
 
*'''Development Tools & Middleware:''' [[CRI Middleware|CRI Middleware Co. Ltd.]], [[Sofdec|MPEG Sofdec]], [[ADX Codec|ADX]], ROFS
 
*'''Development Tools & Middleware:''' [[CRI Middleware|CRI Middleware Co. Ltd.]], [[Sofdec|MPEG Sofdec]], [[ADX Codec|ADX]], ROFS
Line 472: Line 527:
 
| disc3=ShenmueII DC JP Disc3.jpg
 
| disc3=ShenmueII DC JP Disc3.jpg
 
| disc4=ShenmueII DC JP Disc4.jpg
 
| disc4=ShenmueII DC JP Disc4.jpg
 +
| manual=ShenmueII DC JP Manual.pdf
 +
| item1=ShenmueII DC JP Dream Point Bank Card.pdf
 +
| item1name=[[Dream Point Bank]] Card
 +
| spinecard=ShenmueII DC JP Spine Card.png
 +
| item2=ShenmueII DC JP Dorimaga Books Advertisement.pdf
 +
| item2name=[[Dorimaga]] Books Advert
 +
| item3=ShenmueII DC JP Enterbrain Famitsu DC Guide Book Advertisement.png
 +
| item3name=[[Shenmue II Guide Book]] Advertisement
 +
| item4=ShenmueII_DC_JP_Kanzen_Kouryaku_Shinsho_Futabasha_Advertisement.png
 +
| item4name=[[Shenmue II Kanzen Kouryaku Shinsho]] Advertisement
 +
| item5=ShenmueII_DC_JP_Saisoku_Kouryaku_Guide_MediaWorks_Advertisement.png
 +
| item5name=[[Shenmue II Saisoku Kouryaku Guide]] Advertisement
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 490: Line 557:
 
| item2=VF4Passport DC JP Disc.jpg
 
| item2=VF4Passport DC JP Disc.jpg
 
| item2name=''[[Virtua Fighter 4 Passport]]''
 
| item2name=''[[Virtua Fighter 4 Passport]]''
 +
| item3=ShenmueII DC JP Dorimaga Books Advertisement.pdf
 +
| item3name=[[Dorimaga]] Books Advert
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| spine=Shenmue2 dc eu spine.jpg
 
| spine=Shenmue2 dc eu spine.jpg
 
| square=yes
 
| square=yes
 +
| top=Shenmue2-DC-EU-Topcover.jpg
 +
| bottom=Shenmue2-DC-EU-Bottomcover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
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| gi=80
 
| gi=80
 
| gi_source={{num|111}}
 
| gi_source={{num|111}}
| gamenow=100
 
| gamenow_source=''2002-12, p60''
 
 
| gamesmaster=90
 
| gamesmaster=90
 
| gamesmaster_source=''2003-07-03''
 
| gamesmaster_source=''2003-07-03''
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==Technical information==
 
==Technical information==
The real-time opening cutscenes render 1.8 million polygons per second, at 30 frames per second and 60,000 polygons per frame.
+
{{mainArticle|{{PAGENAME}}/Technical information}}
 
 
==Technical information==
 
===ROM dump status===
 
{{romtable|
 
 
 
}}
 
  
 
==External links==
 
==External links==

Latest revision as of 21:17, 12 November 2024

n/a

  • Sega Dreamcast
    PAL
  • Sega Dreamcast
    NTSC-J
  • Xbox

ShenmueII title.png

Notavailable.svg

Notavailable.svg

Shenmue II
System(s): Sega Dreamcast, Xbox
Publisher:
Sega Dreamcast
Sega Corporation (JP)
Sega Dreamcast
Xbox
Sega Europe (EU)
Template:Xbox Sega of America (US)
Developer:
Supporting companies:
Distributor:
Xbox
Microsoft
Peripherals supported:
Sega Dreamcast
Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: FREE Full Reactive Eyes Entertainment[1], Action RPG[2], Adventure[3]

















Number of players: 1
Official in-game languages:
Sega Dreamcast
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥7,800 (8,190)7,800e[2] HDR-0164
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Dorikore)
    ¥2,800 (2,940)2,800e[2] HDR-0211
    Sega Dreamcast
    JP
    (Shokai Genteiban)
    ¥7,800 (8,190)7,800e[2] HDR-0179
    Sega Rating: All Ages
    Sega Dreamcast
    EU
    MK-51184-50
    ELSPA: 11+ OK
    Sega Dreamcast
    DE
    MK-51184-50
    USK: 12
    Sega Dreamcast
    ES
    MK-51184-50
    aDeSe: 13+
    Sega Dreamcast
    FR
    MK-51184-50
    SELL: Tous Publics
    Sega Dreamcast
    UK
    £29.9929.99[8] MK-51184-50
    ELSPA: 11+ OK
    Xbox
    US
    $49.9949.99[12][13] Z10-00001
    ESRB: Teen
    Xbox
    DE
    USK: 12
    Xbox
    ES
    Z10-00004
    aDeSe: 13+
    Xbox
    FR
    Z10-00003
    SELL: Tous Publics
    Xbox
    UK
    £39.9939.99[15] Z10-00009
    ELSPA: 11+ OK
    Xbox
    FI
    VET: 15+
    Xbox
    IT
    Z10-00005
    ELSPA: 11+ OK
    Xbox
    AU
    $49.9549.95[18] Z10-00008
    OFLC: M15

    Shenmue II (シェンムー II) is the direct sequel to Shenmue produced and directed by Yu Suzuki and developed by Sega-AM2. It was originally released for the Sega Dreamcast in 2001 and later the Xbox. Due to exclusivity rights obtained by Microsoft, the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.

    Story

    Shenmue II begins shortly after the first installment concluded. While Shenmue told the story of the first chapter of the saga, the second game tells the story of the third, fourth, and fifth chapters. It is possible that at one point, each chapter would receive its own game, however it was likely condensed due to the ambitious scope of the project, and poor Western sales of the first game.

    Shenmue II skips the second chapter of the story, detailing events of Ryo Hazuki's trip from Yokosuka to Hong Kong. It was originally released as a comic book (available as an extra in the Xbox version of the game) is only briefly mentioned during the beginning of the game. Instead, Shenmue II starts at the third chapter of the saga, when Ryo has just arrived in Hong Kong.

    Following the events of the first game Ryo has travelled to Hong Kong in order to locate Master Lishao Tao. After a difficult search, Ryo finally meets Master Lishao Tao, a woman named Xiuying; but she is unwilling to assist him in what she considers an immoral quest for vengeance. The two part ways, although Xiuying continues to monitor Ryo's progress and they continue to meet on occasion. Through his continued search, Ryo discovers another individual who may be able to assist him in locating Lan Di.

    The fourth chapter of the saga takes place in Kowloon, as Ryo attempts to locate Yuanda Zhu; a martial arts expert who sent Iwao Hazuki a letter warning of his impending murder, a warning that arrived too late. At this juncture, several confrontations ensue between Ryo and his allies and the dangerous Yellowheads organization, who are aiming to kidnap Yuanda Zhu on behalf of Lan Di.

    The fifth chapter takes place in Guilin. Shortly after arriving, Ryo encounters a young woman named Ling Shenhua. She had previously appeared to Ryo through several dreams throughout the first chapter of the series. As the two converse, it is revealed that the Shenhua family is connected with the legacy of the dragon and phoenix mirrors. Shenhua leads Ryo to a stone quarry on the outskirts of the village to meet with her father, but he is nowhere to be found. The episode comes to an ambiguous end when the pair discover a cryptic note and sword, which Ryo combines with the phoenix mirror and unwittingly sets off a device revealing a huge depiction of the two mirrors. At the game's cliffhanger ending, the sword is seen to float in mid-air.

    Gameplay

    Shenmue II and its predecessor, Shenmue were originally planned to be released as one, singular game before a decision was made to split the project in two in early 1999. As such, Shenmue II features very similar gameplay and shares many of the same assets as Shenmue, and implements many of the features once planned for the original game.

    If given a Shenmue save file, the Dreamcast Shenmue II will continue where the player left off in the last game, carrying over any items, the current date (Shenmue starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original Shenmue, and would in theory be inaccessible to those starting from Shenmue II.

    This situation is known to have caused some problems, particularly with the Xbox port which has no way of communicating with the first game. As such, blank Shenmue II save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that a Japanese Shenmue save file will not work with a European copy of Shenmue II and vice versa. This can be overcome with external utilities.

    Shenmue II is estimated to be roughly five times bigger than the first game[20], with Ryo spending most of his time in the regions of Wan Chai and Kowloon in Hong Kong. Money plays a greater role, with Ryo initially being charged per night to stay at a hotel. Unlike the first game, all jobs are part-time, and money can also be earned through gambling (or by selling items in pawn shops). Ryo can also buy maps for areas of the game, which cause a minimap to display in the bottom left corner of the screen (another feature once planned for the first game).

    Far more NPCs exist in Shenmue II, although far fewer are programmed with daily routines like the first game. Also, while Ryo can still talk to everyone, some character voices (and lines of dialogue) are shared. When an event requires Ryo be at a location in a set time, the player can often choose a "wait" option, which causes the clock to speed up (as opposed to the first game, where the clock speed is always constant).

    QTE segments are similar to the first game, but now may ask for a sequence of buttons to be pressed in quick succession. "Free battle" only differs by showing enemy health bars (though Ryo will learn new moves as the adventure progresses). There are some different mini-games, including the addition of OutRun and After Burner II arcade machines in addition to Hang-On and Space Harrier.

    Shenmue II provides a better workout for the touted "Magic Room" system, a mechanism invented by AM2 to procedually generate hundreds of building interiors which Ryo can visit. Advertised as a feature of the first game (though likely unused there), the algorithm attempts to create realistic room layouts, placing furniture in logical places and saving the development team from having to model each room by hand.

    Should the user decide to carry data over from the original Shenmue, they will find that few decisions made in the original game will effect Shenmue II's story. The starting date can lead to differences in weather, and the number of pawnable items and money can assist when the story requires Ryo to have funds, but the core gameplay does not change in any meaningful way. It may even be beneficial to start with a brand new save, as then Ryo will have more fighting moves.

    At one point in Shenmue two photographs of Ryo and Nozomi standing together are taken at two different distances apart. The player can decide which one to keep, and the chosen photo will be shown to Shenhua later in Shenmue II. The choice has no further influence on the game (Ryo's canonical decision was to keep the photo where the two were closer).

    Unlike the original Shenmue, Shenmue II on the Dreamcast does not have an English voice dub, instead relying on the Japanese voice cast with added subtitles. The Xbox version adds an English dub, which has since been retroactively added the Dreamcast version through fan-made patches.

    In the Xbox version, colour filters can be applied at any time to emulate a monochrome or sepia-toned look.

    History

    Development

    Main article: Shenmue II/Development.

    Versions

    In the European Dreamcast version of Shenmue II, some religious references were taken out and an answering machine message with sexual connotations was removed. Additionally, the character of Yuan, a cross-dressing male in the Japanese version, was made female and re-dubbed by a Japanese voice actress.

    The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryo.

    Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.

    Many textures in the Xbox version were changed, and in some cases, background geometry is simplified. All of the in-game jukeboxes are now Rock-Ola branded (as opposed to just "Rock"), and while some texturing errors were fixed (such as one of the OutRun logos being rendered backwards on the playable deluxe cabinet), others have been introduced, or removed entirely. Many of the "glass" textures are missing in the Xbox version for unknown reasons.

    In the Xbox version, buildings can also cast shadows, which means the player's own shadow is often not rendered. Curiously the white button on the Xbox controller can be used to apply different visual filters, creating a more cinematic tone should the player desire, while the black button can be used to take screen shots of the game, which are then saved to the Xbox hard drive. The hard drive also plays its part in reducing load times.

    The Xbox version of Shenmue II hits 30FPS more consistently than its Dreamcast counterpart, which often dips to 20FPS in more demanding scenes. Dolby Digital 5.1 is also used in select cutscenes, though the majority of the game still operates in stereo.

    While supported by the Xbox 360 as a backwards-compatible title, the emulation is not perfect, with performance dips manifesting at certain parts of the game and shadows not rendering at all. Post processing effects such as the aforementioned bloom lighting and motion blur are missing. The visual filters also do not work, simply resulting in the game momentarily pausing.

    Production credits

    Main article: Shenmue II/Production credits.

    Dreamcast version

    Scenario
    • Director: Takao Yotsuji
    • Plotter: Masahiro Yoshimoto
    • Free Scenario Managers: Junichi Yoshida, Makoto Goya
    • Free Scenario Writers: Yasushi Ohtake, Masatoshi Kurakata, Yoshijiroh Muramatsu, Hideyo Ikeda, Yoshihiro Miyashita, Kiyomi Mizushima
    • Free Scenario Checkers: Shu Hiratoh, Katsuyuki Sugano
    • Free Scenario Coordinator: Shin Ishikawa
    • Free Scenario Proofreader: Tadafumi Wagatsuma
    • Free Scenario Character Data Management: Yoshiyuki Fukushima, Yasushi Funakoshi
    • Main Dialogue Editor: Toshirou Sasaki
    • Dialogue Editors: Izumi Saito, Yasuyo Kudo
    • Scenario Section Assistants: Tomohide Takaiwa, Kikuo Shinomiya
    Planning
    • Director: Eigo Kasahara
    • Chief Scenario Flow Editor: Shinichi Yoshino
    • Scenario Flow Editors: Masanobu Fukazawa, Daisuke Tazaki, Akira Uematsu
    • Chief System Planner: Hideo Choumabayashi
    • System Planners: Ken Odanaga, Masaaki Somaki, Yasuhiro Kondou
    • Event Manager: Yoshihiro Okabayashi
    • Chief Event Planner: Misako Hamada
    • Event Planners: Satoru Tsuji, Takehiro Imai, Yuuichi Taniguchi, Makoto Suda, Yuji Sobue
    • Battle System Manager: Yoshihiro Okabayashi
    • Battle System Planners: Hiroyuki Matsumoto, Kentaro Arakawa
    • Chief Map & Property Layout Planner: Shin Ishikawa
    • Map & Property Layout Planner: Koumei Akazawa
    • Script Data Manager: Shin Ishikawa
    • Script Data Writers: Tatsuya Ohmachi, Kenji Ishikawa, Masayoshi Takatori, Nobuhiro Onodera
    • Script Data Minutes: Tadafumi Wagatsuma, Shinsuke Imai
    • Script Data Planning Section Assistants: Junya Kuroki, Hiroshi Nonaka
    Software
    Graphics Design
    Motion Capture Unit
    • Director: Hiroaki Jinno
    • Action & Stunt Director: Sho Tagaya
    • Assistant Directors: Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Yoko Aoyagi, Yufu Shiomi, Kunihiko Matsunaga
    • Research and Development: Hans Van Veenendaal
    • Unit Assistants: Tomoko Morikawa, Takeyuki Izumi, Daigo Iwatani
    • Cast: Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Ling), Takumi Hagiwara (Wuying Ren)
    • Motion Actors/Actresses: Takakazu Tsukamoto, Takuya Tsukamoto, Mayumi Sato, Wataru Murakami, Tetsuhiro Ikeda, Chidori Hirano, Tonbou Horiguchi, Naoyuki Yoshihisa, Yumiko Watanabe
    • Stunt Actors/Actresses: Yuichi Aida, Yasuhiko Kashiwa, Yuko Watanabe
    • Action Actors/Actresses: Koji Hatta, Ryosuke Shira, Emi Nishitsuji, Misako Nagashima, Sho Tagaya
    • Action & Stunt Presents: Wild JP, Phoenix
    Sound & Music
    Orchestration
    • Arranged By: Hayato Matsuo, Toshiyuki Watanabe
    • Album Production: Hiroki Horio, Hideyuki Fujii
    • Conducted By: Hiroshi Kumagai
    • Music Performed by: Kanagawa Philharmony Orchestra
    Voice Recording
    Development Support
    Debugging
    • Director: Shinichi Yoshino
    • Debug Management: Hiroshi Nishida, Kazuyoshi Terada
    • Debug Foremen: Motokazu Tsubono, Atsushi Miyamoto, Daisuke Hosogi, Yu Furukawa
    • Debuggers: Daisuke Yamaguchi, Kouji Ohno, Motoyo Ishikawa, Kei Terui, Shinichiro Inoue, Kanako Kuwabara, Yousuke Ito, Masaichi Taira, Makoto Tanaka, Jun Matsumoto, Kazutoshi Watanabe, Hiroyuki Natsume, Yasumoto Kanemaru, Takahiro Kodama, Takeshi Yokoyama, Manabu Sato, Shoji Uehara, Takehiro Suzuki, Kouji Nishiyama, Kouhei Imura, Mitsuaki Kato, Tomoko Ogura, Kazumi Suzuki, Hironobu Oka, Makoto Hosaka
    Promotion & Publicity
    Production
    Overseas version
    Special Thanks To
    Promotional Material Production
    • R&D Dept.#2 Visual Editing Supervisor: Masanori Ohe
    • R&D Dept.#2 Visual Editing Manager: Makoto Ando
    • R&D Dept.#2 Visual Editors: Naonori Wantanabe, Mikako Suzuki, Takeya Sekiguchi
    • JAY FILM Executive Producer: Shuichi Kakesu
    • JAY FILM Producer: Koji Kobayashi
    • JAY FILM Assistant Producer: Soutaro Maeda
    The Producer Wish To Thank The Following
    Sega of Europe Product Development
    Marketing Staff
    Manual & Packaging
    Source:
    EU manual
    Shenmue II (Discs 1 & 2) DC EU Manual.pdf
    [21]

    Xbox version

    Planning
    • Chief Planner: Misako Hamada
    • Planners: Shu Hiratou, Masahiro Katsuta, Nobuhiro Onodera, Akihiko Sasaki
    • Main Dialogue Data & Script Data Editors: Toshirou Sasaki, Nobuhiro Onodera
    • Dialogue Data & Script Data Coordinator: Hiroshi Noguchi
    Translation (JAY FILM Co.,Ltd.)
    • Producer: Koji Kobayashi
    • Translation Supervisor: Kei Miura
    • Draft Translation: Word Box Inc.
    Software
    Graphics Design
    Sound & Music
    Debugging
    • Director: Misako Hamada
    • Debuggers: Yousuke Ito, Takeshi Yokoyama, Ayumi Kudou, Atsushi Miyamoto
    • Foreign Debuggers Management Director: Hiroshi Noguchi
    • Foreign Debuggers Management Coordinator: Megumi Igei
    • Foreign Debuggers: William Burden, David Schaaf, Steven Levithan, Nicholas J. Schaaf, Chia Gilli
    • Translation Foremen: Hiroshi Noguchi, Shu Hirato
    Publicity Staff
    Special Thanks To
    The Producers Wish to Thank the Following

    Magazine articles

    Main article: Shenmue II/Magazine articles.

    Promotional material

    Main article: Shenmue II/Promotional material.

    Artwork

    Physical scans

    Dreamcast version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    100% Consoles (FR) PAL
    95
    [22]
    576 Konzol (HU)
    100
    [23]
    Bonus (YU)
    97
    [24]
    Consoles + (FR) PAL
    92
    [25]
    Digitiser (UK)
    60
    [26]
    Dreamcast Magazine (UK) PAL
    94
    [27]
    Dorimaga (JP) NTSC-J
    80
    [28]
    Dorimaga (JP) NTSC-J
    91
    [29]
    Edge (UK)
    80
    [30]
    Entsiklopediya igr dlya Dreamcast (RU)
    97
    [31]
    Famitsu (JP) NTSC-J
    80
    [32]
    GamesMaster (UK) PAL
    90
    [33]
    MAN!AC (DE) PAL
    91
    [34]
    Playbox (FR) PAL
    92
    [35]
    Play (PL)
    90
    [36]
    PSX Extreme (PL)
    90
    [37]
    PSX Extreme (PL) PAL
    87
    [38]
    Power Unlimited (NL)
    90
    [39]
    Strana Igr (RU)
    90
    [40]
    Sega Dreamcast
    89
    Based on
    19 reviews

    Shenmue II

    Dreamcast, JP (Dorikore)

    Dreamcast, EU (cover)
    Shenmue2-DC-EU-Topcover.jpg
    Shenmue2 dc eu backcover.jpgShenmue2 dc eu spine.jpgShenmue2 pal dc front cover.jpg
    Shenmue2-DC-EU-Bottomcover.jpg
    Cover
    Dreamcast, EU (Discs 1 & 2)
    Shenmue2 dc eu back1cover.jpgShenmue2 dc eu innercover.jpg
    Cover
    Shen2 dc eu disc1.jpg
    Disc 1
    Shen2 dc eu disc2.jpg
    Disc 2
    Shenmue II (Discs 1 & 2) DC EU Manual.pdf
    Manual
    Dreamcast, EU (Discs 3 & 4)
    Shenmue2 dc eu back2cover.jpgShenmue2 dc eu innercover.jpg
    Cover
    Shen2 dc eu disc3.jpg
    Disc 3
    Shen2 dc eu disc4.jpg
    Disc 4

    Xbox version

    Sega Retro Average 
    Publication Score Source
    80 №111
    90 2003-07-03
    100 2002-11-11
    100 Xbox World
    Xbox
    93
    Based on
    4 reviews
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR) PAL
    89
    [41]
    Electronic Gaming Monthly (US) NTSC-U
    70
    [42]
    GameNOW (US) NTSC-U
    100
    [43]
    GamePro (US) NTSC-U
    88
    [12]
    Hyper (AU) PAL
    85
    [44]
    Official Xbox Magazine (UK) PAL
    80
    [45]
    PSX Extreme (PL) NTSC-U
    83
    [46]
    Quit (IT)
    80
    [47]
    Super Juegos (ES)
    90
    [48]
    Xbox Zone (DE) PAL
    83
    [49]
    Xbox
    85
    Based on
    10 reviews

    Shenmue II

    Xbox, US
    Shenmue II Xbox US Box.jpg
    Cover
    Shenmue II Xbox US Disc.jpg
    Disc
    Xbox, US (display only)
    ShenmueII Xbox US Box DisplayOnly.jpg
    Cover
    Xbox, UK
    Shenmue II Xbox EU Box.jpg
    Cover
    Shenmue II Xbox EU Disc.jpg
    Disc
    Shenmue II Xbox EU Disc 2.jpg
    Shenume: the Movie disc
    Xbox, FR
    ShenmueII Xbox FR Box.jpg
    Cover
    Xbox, DE
    ShenmueII Xbox DE Box.jpg
    Cover
    Xbox, DE (alt)
    ShenmueII Xbox DE alt cover.jpg
    Cover
    Xbox, ES
    ShenmueII Xbox ES Box.jpg
    Cover
    Xbox, IT
    ShenmueII Xbox IT cover.jpg
    Cover
    Xbox, FI
    ShenmueII Xbox FI cover.jpg
    Cover
    Xbox, AU
    ShenmueII Xbox AU Box.jpg
    Cover

    Technical information

    Main article: Shenmue II/Technical information.

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast
    • Shenmue II on Xbox.com: US

    References

    1. File:Shenmue2 jp dc back cover.jpg
    2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 http://sega.jp/dc/010901/ (Wayback Machine: 2014-08-03 00:20)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
    4. Dreamcast Magazine, "No. 25" (UK; 2001-08-09), page 8
    5. http://www.amazon.co.uk/exec/obidos/tg/browse/-/656042/ (Wayback Machine: 2001-11-25 06:01)
    6. http://www.simplygames.com/lores.product.asp?id=SGD008 (Wayback Machine: 2002-02-06 10:55)
    7. https://groups.google.com/g/uk.games.video.dreamcast/c/TsEPLNY-HYM/m/WpVruOoem0kJ
    8. Dreamcast Magazine, "No. 30" (UK; 2001-12-27), page 38
    9. http://www.amazon.de/exec/obidos/ASIN/B00005RKYE/ (Wayback Machine: 2001-12-01 14:04)
    10. http://www.micromania.fr/zooms/?ref=19760 (Wayback Machine: 2002-12-18 15:32)
    11. http://www.centromail.es/top/ficha.asp?codmail=18178&codprov= (Wayback Machine: 2001-12-24 12:44)
    12. 12.0 12.1 GamePro, "January 2003" (US; 200x-xx-xx), page 136
    13. Xbox.com (en-US; default.htm/) (Wayback Machine: 2005-03-12 00:11)
    14. http://www.amazon.co.uk/Microsoft-Shenmue-II-Xbox/dp/B000083XHN (Wayback Machine: 2008-09-22 14:13)
    15. Xbox.com (en-gb; default.htm/) (Wayback Machine: 2005-04-28 03:23)
    16. https://www.amazon.fr/S%25C3%25A9ga-Shenmue-2/dp/B00008GQYF/ (Wayback Machine: 2019-08-24 21:04)
    17. http://www.amazon.de/Microsoft-Shenmue-II/dp/B00008Y2IO (Wayback Machine: 2007-12-12 15:37)
    18. Xbox.com (en-AU; default.htm/) (Wayback Machine: 2005-04-11 15:33)
    19. https://www.amazon.it/Microsoft-Shenmue-II-Xbox/dp/B000083XHN/ (Wayback Machine: 2019-08-24 21:07)
    20. Dreamcast Magazine, "No. 30" (UK; 2001-12-27), page 42
    21. File:Shenmue II (Discs 1 & 2) DC EU Manual.pdf, page 81
    22. 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 100
    23. 576 Konzol, "November 2001" (HU; 2001-xx-xx), page 50
    24. Bonus, "1/2002" (YU; 2002-01-25), page 60
    25. Consoles +, "Octobre 2001" (FR; 2001-xx-xx), page 120
    26. Digitiser (UK) (2001-12-21)
    27. Dreamcast Magazine, "No. 29" (UK; 2001-11-29), page 38
    28. Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 34
    29. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    30. Edge, "Christmas 2001" (UK; 2001-11-29), page 84
    31. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 206
    32. Famitsu, "2001-09-14" (JP; 2001-08-31), page 33
    33. GamesMaster, "Xmas 2001" (UK; 2001-1x-xx), page 80
    34. MAN!AC, "01/2002" (DE; 2001-12-05), page 56
    35. Playbox, "Février 2002" (FR; 200x-xx-xx), page 32
    36. Play, "Marzec 2002" (PL; 2002-xx-xx), page 27
    37. PSX Extreme, "11/2001" (PL; 2001-1x-xx), page 23
    38. PSX Extreme, "01/2002" (PL; 2002-0x-xx), page 53
    39. Power Unlimited, "Jaargang 10, Nummer 2, Februari 2002" (NL; 2002-0x-xx), page 44
    40. Strana Igr, "Oktyabr 2001 2/2" (RU; 2001-xx-xx), page 48
    41. Consoles +, "Avril 2003" (FR; 2003-0x-xx), page 102
    42. Electronic Gaming Monthly, "December 2002" (US; 2002-11-05), page 273
    43. GameNOW, "December 2002" (US; 2002-11-12), page 60
    44. Hyper, "March 2003" (AU; 2003-02-05), page 68
    45. Official Xbox Magazine, "February 2003" (UK; 2003-xx-xx), page 94
    46. PSX Extreme, "01/2003" (PL; 2003-0x-xx), page 71
    47. Quit, "Marzo 2003" (IT; 2003-0x-xx), page 25
    48. Super Juegos, "Junio 2003" (ES; 2003-0x-xx), page 60
    49. Xbox Zone, "02/2003" (DE; 2003-0x-xx), page 46


    Shenmue II

    ShenmueII title.png

    Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Promotional material | Technical information | Bootlegs


    Books: Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
    Music: Shenmue II (2021)
    Sega Dreamcast
    Prototypes: 2001-04-11 | 06-07 | 09-13 | 10-03



    Shenmue series of games
    Sega Dreamcast
    What's Shenmue (1999) | Shenmue (1999) | Shenmue II (2001)
    Xbox
    Shenmue II (2002)
    Windows PC
    Shenmue Online (Unreleased) | Shenmue I & II (2018) | Shenmue III (2019)
    Mobile phone
    Shenmue Gai (2010)
    Sony PlayStation 4
    Shenmue I & II (2018) | Shenmue III (2019)
    Xbox One
    Shenmue I & II (2018)
    Shenmue Characters
    Ryo Hazuki
    Shenmue related media
    Music
    Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015) | Shenmue II (2021)
    Book
    Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000) | Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
    Film
    What's Shenmue (1999) | Shenmue: The Movie (2001) | Shenmue: The Movie II (200x) | Shenmue the Animation (2022)