Difference between revisions of "Sega AM5"
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− | {{sub-stub}}'''Sega Amusement Machine Research and Development Department #5''', commonly known as '''Sega AM R&D #5''' or '''Sega AM5''', was a research and development division within Sega. AM5 was created in 1991 and was split from the arcade hardware design department of [[Sega AM4]] | + | {{sub-stub}}'''Sega Amusement Machine Research and Development Department #5''', commonly known as '''Sega AM R&D #5''' or '''Sega AM5''', was a research and development division within Sega. AM5 was created in 1991 and was split from the arcade hardware design department of [[Sega AM4]] to focus on creating large scale attractions for the planned indoor theme parks that would eventually open during the latter half of the decade, such as the [[Joypolis]] and [[Galbo]] venues in Japan, as well as the overseas [[SegaWorld London]] and [[Sega World Sydney]].{{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}. |
− | Unlike AM4 which collaborated with the software departments [[AM1]], [[AM2]] and [[AM3]], AM5 designed and created most, if not all, of its products by itself. It was most active during the mid-1990s when Sega were rapidly expanding their theme park operations across the | + | Unlike AM4 which collaborated with the software departments [[AM1]], [[AM2]] and [[AM3]], AM5 designed and created most, if not all, of its products by itself. It was most active during the mid-1990s when Sega were rapidly expanding their theme park operations across the world, but due to financial pressures and managerial problems, were gradually scaled back in scope. In 1999, AM5, like all the AM and CS teams at Sega, was renamed, and ceased to exist. [[Mirai R&D]] took its place, which had a different focus on arcade machines for small children. |
− | Sega continued to develop attractions for | + | Sega has continued to develop attractions for the remaining theme park venues they are affiliated with, however, it was only during the period of 1991 to 1999 that an internal division was promoted for these tasks. |
== Members== | == Members== | ||
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==Softography== | ==Softography== | ||
{{CompanyHistoryAll|Sega AM5}} | {{CompanyHistoryAll|Sega AM5}} | ||
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==References== | ==References== |
Revision as of 21:40, 6 April 2021
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Sega Amusement Machine Research and Development Department #5, commonly known as Sega AM R&D #5 or Sega AM5, was a research and development division within Sega. AM5 was created in 1991 and was split from the arcade hardware design department of Sega AM4 to focus on creating large scale attractions for the planned indoor theme parks that would eventually open during the latter half of the decade, such as the Joypolis and Galbo venues in Japan, as well as the overseas SegaWorld London and Sega World Sydney.[1].
Unlike AM4 which collaborated with the software departments AM1, AM2 and AM3, AM5 designed and created most, if not all, of its products by itself. It was most active during the mid-1990s when Sega were rapidly expanding their theme park operations across the world, but due to financial pressures and managerial problems, were gradually scaled back in scope. In 1999, AM5, like all the AM and CS teams at Sega, was renamed, and ceased to exist. Mirai R&D took its place, which had a different focus on arcade machines for small children.
Sega has continued to develop attractions for the remaining theme park venues they are affiliated with, however, it was only during the period of 1991 to 1999 that an internal division was promoted for these tasks.
Contents
Members
Softography
Model 1
- Virtua Formula (1993)
Model 2
Model 3
- Bike Athlon (1997)
- Boat Race GP (1998)
- Dennou Senki Virtual-On Oratorio Tangram Special (1998)
Mid-size attraction
- AS-1 (1993)
- Power Sled (1996)
- Murder Lodge (1996)
- Wild River (1998)
- Sky Cruising (1999)
Large attraction
- CCD Cart (1990)
- Cyber Dome (1990)
- Astronomicon (1994)
- Ghost Hunters (1994)
- Virtual Shooting (1994)
- Rail Chase: The Ride (1994)
- VR-1 (1994)
- Aqua Nova (1996)
- Beast In Darkness (1996)
- Fortune Museum (1996)
- Halfpipe Canyon (1996)
- The Crypt (1996)
- Time Fall (1996)
- Weird Photo Studio (1996)
- Shocking Maze (1996)
- Super Ranking (1996)
- Aquarena (1997)
- Lost Cemetery (1997)
- Drift Cart (1998)
- Fortune Cave (1998)
References
Timeline of Sega of Japan research and development divisions |
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