Difference between revisions of "Sega AM5"

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{{sub-stub}}'''Sega Amusement Machine Research and Development Department #5''', commonly known as '''Sega AM R&D #5''' or '''Sega AM5''', was a research and development division within Sega. AM5 was created in 1991 and was split from the arcade hardware design department of [[Sega AM4]], to focus on large scale attractions for Sega theme parks that were just beginning to come in vouge (such as the [[Joypolis]] chain and [[Sega World ATC Galbo]]){{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}.  
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{{sub-stub}}'''Sega Amusement Machine Research and Development Department #5''', commonly known as '''Sega AM R&D #5''' or '''Sega AM5''', was a research and development division within Sega. AM5 was created in 1991 and was split from the arcade hardware design department of [[Sega AM4]] to focus on creating large scale attractions for the planned indoor theme parks that would eventually open during the latter half of the decade, such as the [[Joypolis]] and [[Galbo]] venues in Japan, as well as the overseas [[SegaWorld London]] and [[Sega World Sydney]].{{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}.  
  
Unlike AM4 which collaborated with the software departments [[AM1]], [[AM2]] and [[AM3]], AM5 designed and created most, if not all, of its products by itself. It was most active during the mid-1990s when Sega were rapidly expanding their theme park operations across the planet, but due to financial pressures, was gradually scaled back in scope. In 1999 AM5, like all the AM and CS teams at Sega was renamed, and [[AM5]] ceased to exist. [[Mirai R&D]] took it's place which had a different focus on arcade machines for small children.
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Unlike AM4 which collaborated with the software departments [[AM1]], [[AM2]] and [[AM3]], AM5 designed and created most, if not all, of its products by itself. It was most active during the mid-1990s when Sega were rapidly expanding their theme park operations across the world, but due to financial pressures and managerial problems, were gradually scaled back in scope. In 1999, AM5, like all the AM and CS teams at Sega, was renamed, and ceased to exist. [[Mirai R&D]] took its place, which had a different focus on arcade machines for small children.
  
Sega continued to develop attractions for their Joypolis well into the future, especially during 2002 when Sega refurbished their theme park chains. However it was only during the period of 1991 to 1999 that Sega promoted an internal division for these tasks.
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Sega has continued to develop attractions for the remaining theme park venues they are affiliated with, however, it was only during the period of 1991 to 1999 that an internal division was promoted for these tasks.
  
 
== Members==
 
== Members==
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==Softography==
 
==Softography==
 
{{CompanyHistoryAll|Sega AM5}}
 
{{CompanyHistoryAll|Sega AM5}}
 
 
 
*''[[Cyber Dome]]'' (1992)
 
*''[[AS-1]]'' (1993){{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}
 
*''[[Virtua Formula]]'' (1993)
 
*''[[Aqua Nova]]'' (1996)
 
*''[[The Lost World: Jurassic Park Special]]'' (1998)
 
*''[[Fish Life]]'' (2000){{ref|https://segafish.museebolo.ch/en/historique/}}
 
  
 
==References==
 
==References==

Revision as of 21:40, 6 April 2021

Notavailable.svg
Sega AM5
Founded: 1991
Defunct: 1999
Headquarters:
Japan

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Sega Amusement Machine Research and Development Department #5, commonly known as Sega AM R&D #5 or Sega AM5, was a research and development division within Sega. AM5 was created in 1991 and was split from the arcade hardware design department of Sega AM4 to focus on creating large scale attractions for the planned indoor theme parks that would eventually open during the latter half of the decade, such as the Joypolis and Galbo venues in Japan, as well as the overseas SegaWorld London and Sega World Sydney.[1].

Unlike AM4 which collaborated with the software departments AM1, AM2 and AM3, AM5 designed and created most, if not all, of its products by itself. It was most active during the mid-1990s when Sega were rapidly expanding their theme park operations across the world, but due to financial pressures and managerial problems, were gradually scaled back in scope. In 1999, AM5, like all the AM and CS teams at Sega, was renamed, and ceased to exist. Mirai R&D took its place, which had a different focus on arcade machines for small children.

Sega has continued to develop attractions for the remaining theme park venues they are affiliated with, however, it was only during the period of 1991 to 1999 that an internal division was promoted for these tasks.

Members

Softography

References


Timeline of Sega of Japan research and development divisions








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