Difference between revisions of "History of Sega in South Korea"
From Sega Retro
m (infobox image) |
Lukdriver14 (talk | contribs) |
||
Line 13: | Line 13: | ||
==[[MSX]] compatibles== | ==[[MSX]] compatibles== | ||
− | ==[[Sega Master System]]== | + | ==Korean OACS== |
+ | [[Korea OACS]] were responsible for the official distribution of the [[Sega Mark III]]. | ||
+ | |||
+ | ==Samsung== | ||
+ | ===[[Sega Master System]] era=== | ||
[[File:GamBoy promo.png|thumb|right|200px|A promotional magazine advertisement for [[Samsung]]'s rebranded version of the [[Sega Master System]], the [[Gam*Boy]].]] | [[File:GamBoy promo.png|thumb|right|200px|A promotional magazine advertisement for [[Samsung]]'s rebranded version of the [[Sega Master System]], the [[Gam*Boy]].]] | ||
− | [[ | + | Most of Sega's home consoles were distributed in South Korea by [[Samsung]]. The names were changed because the Japanese products were illegal in this region and thats why the [[Sega Master System]] was sold as '''Gam * Boy''' (later as '''Aladdin Boy'''). |
+ | |||
+ | [[File:HistoryofSegainSouthKorea copyrightsamurai.png|thumb|left|200px|A cartoon depicting a Japanese samurai threatening a South Korean peasant with a copyright infringement claim.]] | ||
− | + | ===[[Sega Mega Drive]] era=== | |
+ | [[Sega Mega Drive]] was sold as '''Super Gam * Boy''' (later as '''Super Aladdin Boy'''), [[Sega Mega CD]] as '''CD Aladdin Boy''', [[Sega Game Gear]] as '''Handy Gam * Boy''' and [[Sega 32X]] as '''Super 32X'''. | ||
In 1994, Sega Digital Communications announced the launch of [[Sega Channel]] within a year, however, it is not known today whether this happened. | In 1994, Sega Digital Communications announced the launch of [[Sega Channel]] within a year, however, it is not known today whether this happened. | ||
− | In February 1997, after poor Saturn sales Samsung exit from the gaming business. In September 1997, Sega Saturn returned this time under its original name. The distributor was [[Kama Entertainment]] and [[Korea Data Systems]]. Both companies also brought Sega Mega Drive under the original name.[[Wooyoung System]] translated games into Korean. Some of the games released by Samsung have been released for the second time. | + | ===[[Sega Saturn]] era=== |
+ | [[Sega Saturn]] was sold as '''Samsung Saturn'''. In February 1997, after poor Saturn sales Samsung exit from the gaming business. | ||
+ | |||
+ | ==Kama Entertainment== | ||
+ | In September 1997, Sega Saturn returned this time under its original name. The distributor was [[Kama Entertainment]] and [[Korea Data Systems]]. Both companies also brought Sega Mega Drive under the original name. [[Wooyoung System]] translated games into Korean. Some of the games released by Samsung have been released for the second time. | ||
− | + | ==Hyundai== | |
In 1996 Sega formed a partnership with Hyundai, creating [[Hyundai-Sega Entertainment]] to bring arcade games and components to the country. The move was expected to produce $25 million USD in revenue for the two companies{{magref|ugameplayers|95|16}}. | In 1996 Sega formed a partnership with Hyundai, creating [[Hyundai-Sega Entertainment]] to bring arcade games and components to the country. The move was expected to produce $25 million USD in revenue for the two companies{{magref|ugameplayers|95|16}}. | ||
− | Soon, Hyundai decided to release Sega games on PC. In 1998, the company announced that it will become the distributor of the new [[Sega Dreamcast]] console. In late 1999, it was promised that the console would be available in early 2000 but the system was still not released. In May 2000, it was decided that the consoles will be imported in unchanged Japanese version.25,000 units were sent to Korea before Hyundai broke cooperation with Sega in September 2000. It is unknown if someone later sold Dreamcast in Korea.<ref>http://www.hardcoregaming101.net/korea/part2/korea2.htm</ref> | + | Soon, Hyundai decided to release Sega games on PC. In 1998, the company announced that it will become the distributor of the new [[Sega Dreamcast]] console. In late 1999, it was promised that the console would be available in early 2000 but the system was still not released. In May 2000, it was decided that the consoles will be imported in unchanged Japanese version. 25,000 units were sent to Korea before Hyundai broke cooperation with Sega in September 2000. It is unknown if someone later sold Dreamcast in Korea.<ref>http://www.hardcoregaming101.net/korea/part2/korea2.htm</ref> |
− | |||
− | |||
+ | ==PC era== | ||
Companies that distributed some Sega computer games: | Companies that distributed some Sega computer games: | ||
*[[SKC]] | *[[SKC]] | ||
*[[Wizard Soft]]<ref>https://web.archive.org/web/20010407222202/http://wzsoft.com:80/english/pd.html</ref> | *[[Wizard Soft]]<ref>https://web.archive.org/web/20010407222202/http://wzsoft.com:80/english/pd.html</ref> | ||
*[[Sonokong]] | *[[Sonokong]] | ||
− | |||
− | |||
− | |||
− | |||
==Today== | ==Today== | ||
+ | Since 2003, [[Sega Korea]] is a representative of Sega in South Korea. | ||
==External links== | ==External links== |
Revision as of 15:32, 21 September 2021
History of Sega in South Korea |
---|
Official Sega distributor(s): Korea OACS (198x-198x), Samsung (198x-1997), Kama Entertainment (1997-1998), Korea Data Systems (1997-1998), Hyundai-Sega Entertainment (1996-2000), SKC (199x-1998), Wizard Soft (1999-2005), Sonokong (200x-200x), Sega Korea (2003-present) |
This short article is in need of work. You can help Sega Retro by adding to it.
South Korea has and continues to see a number of Sega products imported into the country, in addition to producing its own hardware and software for Sega systems.
Contents
Background
Arcade era
MSX compatibles
Korean OACS
Korea OACS were responsible for the official distribution of the Sega Mark III.
Samsung
Sega Master System era
Most of Sega's home consoles were distributed in South Korea by Samsung. The names were changed because the Japanese products were illegal in this region and thats why the Sega Master System was sold as Gam * Boy (later as Aladdin Boy).
Sega Mega Drive era
Sega Mega Drive was sold as Super Gam * Boy (later as Super Aladdin Boy), Sega Mega CD as CD Aladdin Boy, Sega Game Gear as Handy Gam * Boy and Sega 32X as Super 32X.
In 1994, Sega Digital Communications announced the launch of Sega Channel within a year, however, it is not known today whether this happened.
Sega Saturn era
Sega Saturn was sold as Samsung Saturn. In February 1997, after poor Saturn sales Samsung exit from the gaming business.
Kama Entertainment
In September 1997, Sega Saturn returned this time under its original name. The distributor was Kama Entertainment and Korea Data Systems. Both companies also brought Sega Mega Drive under the original name. Wooyoung System translated games into Korean. Some of the games released by Samsung have been released for the second time.
Hyundai
In 1996 Sega formed a partnership with Hyundai, creating Hyundai-Sega Entertainment to bring arcade games and components to the country. The move was expected to produce $25 million USD in revenue for the two companies[1].
Soon, Hyundai decided to release Sega games on PC. In 1998, the company announced that it will become the distributor of the new Sega Dreamcast console. In late 1999, it was promised that the console would be available in early 2000 but the system was still not released. In May 2000, it was decided that the consoles will be imported in unchanged Japanese version. 25,000 units were sent to Korea before Hyundai broke cooperation with Sega in September 2000. It is unknown if someone later sold Dreamcast in Korea.[2]
PC era
Companies that distributed some Sega computer games:
Today
Since 2003, Sega Korea is a representative of Sega in South Korea.
External links
- A History of Korean Gaming article by Sam Derboo at Hardcore Gaming 101