Difference between revisions of "Wave Master"

From Sega Retro

 
(32 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{CompanyBob
 
{{CompanyBob
 
| logo=Wavemaster.svg
 
| logo=Wavemaster.svg
| width=300
 
 
| founded=2000-08-01
 
| founded=2000-08-01
| defunct=2004-07-01 (only record label from then on)
+
| defunct=
| tseries=
 
 
| mergedwith=
 
| mergedwith=
 
| mergedinto=
 
| mergedinto=
 
| headquarters=Tokyo, Japan
 
| headquarters=Tokyo, Japan
 +
| prev=[[Sega Digital Media]]
 +
| prevdate=2000-08-01
 
}}
 
}}
 +
'''Wave Master Inc.''' (株式会社ウェーブマスター) is a Japanese music business owned by the [[Sega Sammy Group]]. Originally a successor to [[Sega Digital Media]], Wave Master's original role was to produce music for [[Sega]]'s video games, however is has since branched out into other forms of entertainment such as film and television, and acts as a record label, managing Japanese musicians and artists.
  
'''Wave Master''' (ウェーブマスター) is the successor to [[Sega Digital Studio]]. They have also branched out into other endeavors, including game development and music for television. They employed nearly about 25 of Sega's sound designers and recording engineers from the [[Sega Sound Team]] at their Tokyo office.
+
Wave Master was also briefly a video game developer in its own right, releasing ''[[Switch]]'' and ''[[New Roommania: Porori Seishun]]'' for the [[PlayStation 2]] (and the PS2 port of ''[[Roommania 203|Roommania #203]]'', originally developed as Sega Digital Media). The company became solely concerned with music in 2003, absorbing [[Sammy]]'s music business, Underground Liberation Force, on 1st April, 2005{{fileref|IR EN 2005-01-28 3.pdf|page=2}}.
  
Many of the most popular Sega soundtracks have come from Wave Master, like several titles of the [[Sonic the Hedgehog]] series. Wave Master's music has received critical acclaim, and has been recognized by the International Game Developers Association and the Academy of Interactive Arts and Sciences for excellence in the field.  
+
As well as having its own musicians and recording engineers, Wave Master also has a recording studio which has been hired by third-party organisations.
  
At the heart of Wave Master's operations is their state-of-the-art recording studio. It is composed of three rooms: a control room with a high-end 56-channel mixing console, a 4.6 x 5 meter "live" room with acoustic reflectors, and a 4 x 6.2 meter "dead" room with sound dampening properties. Some of Wave Master's most powerful works feature technology that dynamically changes the music based on game situations. When flying your airship in ''[[Skies of Arcadia]]'', the main musical theme subtly changed based on your location in the world. ''[[Jet Grind Radio]]'''s pumping hip-hop tracks blended together in a way that mirrored a DJ mixing records on turntables. The main theme of ''[[Space Channel 5]]'' progressively decomposed the worse you did in the game.
+
For a while Wave Master were maintaining a handful of sub-labels, the two prominent ones being '''Wave Master Artists''' (for regular musical acts signed up with the record label) and '''Wave Master Entertainment''', used for video game, film and animation soundtracks. Both were established in late 2003{{ref|https://web.archive.org/web/20071118204111/http://sega.jp/corp/release/2003/0807/}}. As of 2023, Wave Master Artists' management division was transferred to Haru Entertainment.
  
There's more to Wave Master than just game music. When it was called Sega Digital Studio, Wave Master entered the world of game development with a quirky life simulation title called ''[[Roommania #203]]''. They also handled the Japanese versions of Visual Concepts' Sega Sports 2K series. Other Wave Master projects include [[Radio DC]] (an Internet radio program featuring Sega game music),  the [[Sonic Cafe]], among others suites of mobile phone applications, and jingles for TV shows and commercials in Japan.
+
==Company statistics==
 +
*'''Capital:''' 30 million yen{{magref|dmjp|2000-26|36}}
 +
*'''Number of Employees:''' 41 (2000-03){{magref|dmjp|2000-26|36}}
  
Since July of 2004, following a Sega wide studio restructure, Wave Master is only a record label, the various musicians and sound members are located within their respected game development teams, being credited as either the "Sega Sound Team" or "Sound Section".
+
==Softography (as developer)==
 +
{{CompanyHistoryAll|Wave Master|role=Developer}}
  
Wave Master is known to have contributed to one non-Sega game, [[Enix]]'s ''Super Galdelic Hour'' for the PlayStation 2.
+
==Softography (as support)==
 
+
{{CompanyHistoryAll|Wave Master|role=Support}}
==Members==
 
{{multicol|
 
*[[Fumie Kumatani]]
 
*[[Fumitaka Shibata]]
 
*[[Hideaki Kobayashi]]
 
*[[Hideki Abe]]
 
*[[Hideki Naganuma]]
 
*[[Hirofumi Murasaki]]
 
*[[Junko Shiratsu]]
 
*[[Jun Senoue]]
 
*[[Keiichi Sugiyama]]
 
*[[Kenichi Tokoi]]
 
*[[Mariko Nanba]]
 
*[[Masaru Setsumaru]]
 
*[[Naofumi Hataya]]
 
*[[Shigeharu Isoda]]
 
*[[Tatsuyuki Maeda]]
 
*[[Tatsuya Kouzaki]]
 
*[[Teruhiko Nakagawa]]
 
*[[Tomoko Sasaki]]
 
*[[Tomonori Sawada]]
 
*[[Tomoya Ohtani]]
 
*[[Yoshitada Miya]]
 
*[[Yukifumi Makino]] (Head of Team)
 
*[[Yutaka Minobe]]
 
}}
 
 
 
==Softography (Music and sound design)==
 
  
 
===[[Dreamcast]]===
 
===[[Dreamcast]]===
Line 85: Line 61:
 
* ''[[Astro Boy]]'' (2004)
 
* ''[[Astro Boy]]'' (2004)
 
* ''[[Initial D: Special Stage]]'' (2001)
 
* ''[[Initial D: Special Stage]]'' (2001)
* ''[[New Roommania: Porori Seishun]]'' (2003)
 
 
* ''[[Nightshade]]'' (2003)
 
* ''[[Nightshade]]'' (2003)
 
* ''[[Pro Yakyuu Team o Tsukurou! 2003]]'' (2003)
 
* ''[[Pro Yakyuu Team o Tsukurou! 2003]]'' (2003)
Line 91: Line 66:
 
* ''[[Puyo Pop Fever]]'' (2004)
 
* ''[[Puyo Pop Fever]]'' (2004)
 
* ''[[Rez]]'' (2001)
 
* ''[[Rez]]'' (2001)
* ''[[Roommania #203]]'' (2002)
 
 
* ''[[Shinobi (2002)|Shinobi]]'' (2002)
 
* ''[[Shinobi (2002)|Shinobi]]'' (2002)
* ''[[Soccer Tsuku 2002: J.League Pro Soccer Club o Tsukurou! ]]'' (2002)
+
* ''[[Saka Tsuku 2002: J.League Pro Soccer Club o Tsukurou! ]]'' (2002)
 
* ''[[Sonic Heroes]]'' (2003)
 
* ''[[Sonic Heroes]]'' (2003)
 
* ''[[Space Channel 5: Part 2]]'' (2002)
 
* ''[[Space Channel 5: Part 2]]'' (2002)
Line 131: Line 105:
 
}}
 
}}
  
==Softography==
+
==Softography (non-Sega)==
 +
These games do not have pages on Sega Retro.
  
===[[PlayStation 2]]===
+
====[[Game Boy Advance]]====
 +
* ''Rika-chan No Oshare Nikki'' (2004)
  
* ''[[Switch]]''  (2002)
+
====[[PlayStation 2]]====
* ''[[New Roommania: Porori Seishun]]''  (2003)
+
* ''Super Galdelic Hour'' (2001; [[Enix]])
 +
* ''Ghost Vibration''  (2002; [[Artoon]]/[[Eidos]]/[[Infogrames]])
 +
* ''Onimusha Blade Warriors'' (2003; [[Capcom]])
  
===Non-Sega games with sound design by Wave Master===
+
====[[Xbox]]====
These games do not have pages on Sega Retro.
+
* ''Blinx: The Time Sweeper'' (2002; Artoon/[[Microsoft]])
 +
* ''Blinx 2: Masters of Time and Space'' (2004; Artoon/Microsoft)
  
===[[Game Boy Advance]]===
+
<!-- The Super Galdelic Hour one is from Naofumi Hataya's archive page from somewhere look at posts around http://forums.sonicretro.org/index.php?s=&showtopic=8815&view=findpost&p=540151 - andlabs -->
  
* ''Rika-chan No Oshare Nikki'' (2004)
+
==Discography==
 
+
{{Discography|Wave Master}}
===[[PlayStation 2]]===
 
  
* ''Super Galdelic Hour'' (2001; [[Enix]]; [[PlayStation 2]])
+
===Wave Master Artists===
* ''Ghost Vibration''  (2002; [[Artoon]]/[[Eidos]]/[[Infogrames]]; PlayStation 2)
+
{{Discography|Wave Master Artists}}
* ''Onimusha Blade Warriors'' (2003; [[Capcom]]; PlayStation 2)
 
  
===[[Xbox]]===
+
===Wave Master Entertainment===
 +
{{Discography|Wave Master Entertainment}}
  
* ''Blinx: The Time Sweeper'' (2002; Artoon/[[Microsoft]]; [[Xbox]])
+
===Sound! Shock Series===
* ''Blinx 2: Masters of Time and Space'' (2004; Artoon/Microsoft; Xbox)
+
{{Discography|Sound! Shock Series}}
  
<!-- The Super Galdelic Hour one is from Naofumi Hataya's archive page from somewhere look at posts around http://forums.sonicretro.org/index.php?s=&showtopic=8815&view=findpost&p=540151 - andlabs -->
+
==List of staff==
==Discography==
+
{{StaffList|Wave Master|employees=yes}}
{{CompanyHistory|Wave Master|role=RecordLabel}}
 
  
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Gallery==
 +
<gallery>
 +
SoundShockSeries logo.png|Sound Shock Series label logo
 +
</gallery>
  
 
==External links==
 
==External links==
 
* [https://web.archive.org/web/20040419104955fw_/http://www.wave-master.com/wm/index.html]
 
* [https://web.archive.org/web/20040419104955fw_/http://www.wave-master.com/wm/index.html]
 
* [http://www.wave-master.com/ Wave-Master.com] (Record label)
 
* [http://www.wave-master.com/ Wave-Master.com] (Record label)
 +
 +
==References==
 +
<references />
  
 
{{SoJ}}
 
{{SoJ}}
 
[[Category:Record labels]]
 
[[Category:Record labels]]
 
[[Category:Music]]
 
[[Category:Music]]

Latest revision as of 20:06, 18 March 2024

https://segaretro.org/images/e/e6/Wavemaster.svg

Wavemaster.svg
Wave Master
Founded: 2000-08-01
Headquarters:
Tokyo, Japan
2000-08-01

Wave Master Inc. (株式会社ウェーブマスター) is a Japanese music business owned by the Sega Sammy Group. Originally a successor to Sega Digital Media, Wave Master's original role was to produce music for Sega's video games, however is has since branched out into other forms of entertainment such as film and television, and acts as a record label, managing Japanese musicians and artists.

Wave Master was also briefly a video game developer in its own right, releasing Switch and New Roommania: Porori Seishun for the PlayStation 2 (and the PS2 port of Roommania #203, originally developed as Sega Digital Media). The company became solely concerned with music in 2003, absorbing Sammy's music business, Underground Liberation Force, on 1st April, 2005[1].

As well as having its own musicians and recording engineers, Wave Master also has a recording studio which has been hired by third-party organisations.

For a while Wave Master were maintaining a handful of sub-labels, the two prominent ones being Wave Master Artists (for regular musical acts signed up with the record label) and Wave Master Entertainment, used for video game, film and animation soundtracks. Both were established in late 2003[2]. As of 2023, Wave Master Artists' management division was transferred to Haru Entertainment.

Company statistics

  • Capital: 30 million yen[3]
  • Number of Employees: 41 (2000-03)[3]

Softography (as developer)

Softography (as support)

Dreamcast

Game Boy Advance

PlayStation 2

Xbox

GameCube

NAOMI

NAOMI 2

Softography (non-Sega)

These games do not have pages on Sega Retro.

Game Boy Advance

  • Rika-chan No Oshare Nikki (2004)

PlayStation 2

Xbox

  • Blinx: The Time Sweeper (2002; Artoon/Microsoft)
  • Blinx 2: Masters of Time and Space (2004; Artoon/Microsoft)


Discography

Vinyl

CD

Wave Master Artists

Wave Master Entertainment

CD

Sound! Shock Series

CD

List of staff

Magazine articles

Main article: Wave Master/Magazine articles.

Gallery

External links

References


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22