Difference between revisions of "OutRun"

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Revision as of 20:37, 19 April 2023

For non-MSX2 home computer versions, see OutRun (home computers).

n/a

  • OutRun hardware
  • Mega Drive
  • Master System
  • Game Gear
  • MSX2
  • PC Engine

Out Run Title.png

OutRun MD TitleScreen.png

OutRun SMS Title.png

OutRun GG JP Title.png

OutRun MSX2 Title.png

OutRun PCE Title.png

OutRun
System(s): Sega OutRun hardware, Sega Mega Drive, Sega Master System, Sega Game Gear, MSX2, PC Engine
Publisher:
Arcade (OutRun hardware)
Sega Mega Drive
Sega Master System
Sega Game Gear
Sega
MSX
Pony Canyon
PC Engine
NEC Avenue
Developer:
Supporting companies:
Sound driver:
Sega Mega Drive
SMPS Z80
Peripherals supported:
Sega Game Gear
Gear-to-Gear Cable,
Sega Master System
FM Sound Unit, Paddle Control
Genre: Racing[1][2][3][4][5], Driving[6], Action[7]

















Number of players: 1
Sega Game Gear
1-2
Release Date RRP Code
Arcade (OutRun hardware)
JP
¥? ?
Arcade (OutRun hardware)
US
$? ?



























PC Engine
JP
¥¥7,200 NAPH-1016

{{#ifeq: 0 | 0 |

Arcade (Mega 6)
JP
¥? ?
Arcade (Mega-Tech System)
UK
£? ?

























Sega Mega Drive
JP
¥7,0007,000 G-4052
Sega Mega Drive
US
$49.9549.95[9]
Sega Mega Drive
EU
Sega Mega Drive
UK
£39.9939.99
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Master System
JP
¥5,5005,500 G-1326
Sega Master System
US
7003
Sega Master System
EU
MK-7003-50
Sega Master System
FR
250F250[17] MK-7003-50
Sega Master System
UK
£24.9524.95[14][15][16] MK-7003-50
Sega Master System
SE
Sega Master System
AU
Sega Master System
BR
024240
Tectoy: Todas as Idades
Sega Master System
KR
GB-2326
Sega Game Gear
JP
¥3,5003,500 G-3213
Sega Game Gear
JP
(Meisaku)
¥3,5003,500 G-3222
Sega Game Gear
EU
2310
Sega Game Gear
PT
GGJ2310
Sega Game Gear
UK
£24.9924.99[22][23] 2310
Sega Game Gear
BR
013460
Sega Game Gear
KR
GH1006JG
MSX
JP
¥6,8006,800 R68Y5814

OutRun (アウトラン) is an arcade game developed by Studio 128 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home platforms and inspiring several sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".

Gameplay

OutRun Course.png

The goal of OutRun is to simply drive your sports car to one of the five goals, labelled "a" to "e", without running out of time. A pedal accelerates the car, and a steering wheel moves it left and right on the road. Due to limitations in the technology, it is impossible to fully turn the car around, nor is it possible to reverse.

Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. From a technical standpoint, every area is exactly the same length, though twists and turns can alter the amount of time needed to complete them. There are five possible endings, each with their own closing cinematic.

The car has two gears, high and low. When in the high gear, the car becomes harder to control, however the top speed of the vehicle is increased. To be successful in OutRun the player needs to switch between gears at the appropriate moments, e.g. switching to the lower gear while negotiating tricky roads, or if the player has just crashed.

The number of lanes of traffic also differs between stages. Although there is never a situation in OutRun where the cars travel in the opposite direction to yourself, the introductory level for example has six lanes of traffic.

Course Layout

Some stages appear in a different order between the Japanese and overseas releases of the game:

Japanese version

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Wheat Field Old Capital
Coconut Beach Alps Desolation Hill C
Cloudy Mountain Gateway
Devil's Canyon Autobahn D
Seaside Town
Lakeside E

Overseas version

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Gateway Old Capital
Coconut Beach Alps Desolation Hill C
Devil's Canyon Wheat Field
Cloudy Mountain Autobahn D
Seaside Town
Lakeside E

Coconut beach was later used as a stage in Sega Superstars Tennis.

Easter Eggs

  • The arcade version of OutRun contains one known Easter egg. It is accessed in different ways depending on which revision of the hardware is used. With revision A, holding down  START  just before a checkpoint will display the message "PROGRAM YU SUZUKI 1986 SEP" will appear on screen. In revision B, the user is required to obtain a high score under the name "YU." first, then perform this code during the stage 2-3 transition. In revision B, the code can only be activated once, and if two instances of "YU." are recorded in the high score screen, the code will fail.
  • The Mega Drive version adds a fourth BGM track to choose during gameplay called Step on Beat, which shares the same frequency as Splash Wave (80.3). This is notably more concealed than the additional tracks made for the previously released OutRun 3D, wherein one is given an entirely new frequency between two preexisting ones.

History

Development

OutRun was designed by Yu Suzuki, and for the most part stands as the logical progression from the earlier Hang-On (and to a lesser extent, Space Harrier). All three make use of Super Scaler technology in an attempt to deliver a sense of speed and deliver a 3D look and feel. It is said Suzuki got the idea for producing OutRun from the 1981 film The Cannonball Run.

Initially the plan had been to follow the course of The Cannonball Run, however Suzuki noted that the course lacked the variation in scenery he had hoped for. Instead, the attention turned to Europe, but in order to get a clearer vision of its scenery, Suzuki decided to travel and collect data first hand.

I started out from Frankfurt, where I hired a rent a car, and I installed a video camera on the car. I drove around Monaco and Monte Carlo, along the mountain roads of Switzerland, stopping in hotels in Milan, Venice, and Rome, collecting data for a fortnight.

— Yu Suzuki

Interestingly the first sequel to OutRun, Turbo OutRun would span North America, though Europe would be explored in more detail in another sequel OutRun Europa.

Yu Suzuki is noted for being a fan of Ferrari supercars, and although OutRun is not officially licensed by Ferrari, the player's car looks strikingly similar to a Ferrari Testarossa, right down to the rear badge. Suzuki first encountered this car in Monaco, and decided it was the perfect choice for the game. Unfortunately at the time the car was not common in Japan, which presented difficulties when it came to road testing. Allegedly five members of Sega AM2 squeezed into a privately owned model for a three hour road test during development. They also took photos and recorded the sound of the car's engine.

The specific Testarossa in OutRun is a work of fiction, as Ferrari did not produce convertible models (save for a special silver "spider" model for Gianni Agnelli, which has an entirely different rear grill). Third-parties would sell modified convertible Testarossas later in the decade with a similar appearance, but this was after OutRun's launch.

The Ferrari Testarossa in game attempts to simulate the real-life features of the car, e.g. horsepower, torque, tires, gears etc. Suzuki designed OutRun in a very different way to previous racing games - in OutRun, good real-life drivers are rewarded for their skills in game, and bumping into other vehicles does not cause the car to explode (unlike many other older racers).

Sega did not consult Ferrari over the inclusion of the Testarossa in game, and would later meet in court several times over the matter. It is assumed a deal was reached as the car has never been modified for any future releases, and in fact, Ferrari have gone as far officially sponsor several racing games, starting with F355 Challenge (also designed by Yu Suzuki) and OutRun 2 and its derivatives. Other cars on the road appear to be a 1972 Volkswagen Beetle, a 1971 Chevrolet Corvette, a 1985 Porsche 911, a 1985 BMW 325i Cabriolet E30 and a generic truck.

The music of OutRun was composed by famed Sega musician, Hiroshi Miyauchi, and was extremely popular. Each of the three in-game music tracks were much longer and more varied than what other arcade games were offering at the time, and unlike every other racing game on the market, OutRun allowed the user to pick a music track to race with. Originally the soundtrack was to consist of eight different rock tracks running at 150 beats per minute, though hardware restrictions forced this idea to be scrapped.

Suzuki claims he was only able to achieve half of his original goal in OutRun. Originally eight different sports cars were planned with differing stats, and cutscenes were due to occur at checkpoints, giving the player a story. Some of these features would be added in later OutRun games.

OutRun came in four distinct styles of arcade cabinet, two upright and two sit-down. Each comes with a steering wheel and stick shift plus acceleration and brake pedals. Though steering wheels had appeared in countless Arcade games previous to Sega's game, OutRun was the first to have force feedback in order to simulate the road surface. The deluxe sit-down cabinet is also equipped with hydraulics which move the seat as the player turns.

The game has been decompiled[24], with the process revealing several interesting facts about the game. Unused code allows traffic to move towards the camera, and an unused "You're Doing Great" sample from Space Harrier exists. The game is also capable of showing "lap times" (the time taken to complete an area - OutRun has no concept of "real" laps). Much of the code from the game would be recycled for games such as Super Hang-On.

Two revisions of the game are known to exist - the latter adding some extra text to the music selection screen and adjusting the first area slightly. Depending on version or region, the track layout can also differ.

Legacy

OutRun was a pioneer in video game graphics, audio and arcade cabinet design, picking up multiple awards during the late 1980s. It was the best selling arcade game of 1986, with over 20,000 cabinets sold worldwide within a year. It sold 30,000 arcade cabinets worldwide by 1993.[25]

OutRun was a big success in arcades, so it was inevitable that ports would be made to home platforms. At the time, these systems were seen to be vastly inferior to the hardware powering OutRun, and numerous cuts were made.

Pony Canyon handled an MSX2 conversion which only saw release in Japan. There is also a PC Engine port, published by NEC Avenue. An X68000 port by Hertz was planned, but cancelled, according to an interview with a former staff member[26]. Reportedly a Sega 32X version was also in development at one stage[27].

Sega were also quick to port the game to their own systems. Sega Master System and Sega Game Gear ports were handled in-house by Sega, as was a Sega Mega Drive version, seen for a while to be the best home port of OutRun with faithful stages design and which even includes an exclusive music track called Step on Beat.

A Sega Saturn version of the game was only released as a stand alone title in Japan as part of their Sega Ages series. It was later bundled with Space Harrier and After Burner II to make the western title Sega Ages: Volume 1. Since then, the majority of home ports of the game have been almost identical to their original arcade counterpart, with the exception of mobile phone versions and the version included in the 2004 Sega Arcade Gallery Game Boy Advance compilation (whose resolution was changed to fit the console's smaller screen).

OutRun was also released as part of the Sega Ages 2500 PlayStation 2 series in Japan, and is fully playable within Shenmue and Shenmue II. The Shenmue versions alter the player's car so that it looks less like a Testarossa, as does the one version included in Yu Suzuki Game Works Vol. 1. OutRun is also unlockable within the Xbox port of OutRun 2 SP.

The game saw many sequels, however the "true" sequel comes in the form of Turbo OutRun, a 1989 arcade release also by Sega AM2. By obtaining a kit from Sega, arcade owners were able to "upgrade" OutRun into Turbo OutRun, as the two games run on identical hardware. Turbo OutRun offers several new graphical features and a turbo button.

In late 1987 footage from OutRun was used in a 30-second television advert in the United States to warn against drink driving (the idea being to convey that crashing in a video game as a result of alcohol has no real life consequences). A joint project between the Mothers Against Drunk Driving (MADD) and American Amusement Machine Association (AAMA), Sega agreed to remove its name and logos for what it perceived was the greater good[28].

OutRun has also left a lasting legacy in music. An entire genre of music is named after OutRun, called outrun music, also known as synthwave. The genre name "outrun" is due to how Hiroshi Kawaguchi's OutRun soundtrack has the kind of 80s synth vibe that characterizes synthwave.

Outrun was one of the most popular arcade machines of the 90s in Poland and one machine cost around 3,500 PLN in 1997.[29]

Production credits

Main article: OutRun/Production credits.

Arcade version

Source:
In-game high score table[30]

Source:
Uncredited


Mega Drive version

  • Program: Y.Koba
  • Graphic: T.Yano, Meiden, B.T.S
  • Total Coordinator: K.Maz
  • Sound: T's Music
  • Special Thanks: Nino Gyofuku, Akkey Kato
Source:
In-game credits
OutRun MD credits.pdf
[32]

Source:
Sega TV Game Genga Gallery[33]


Master System version

Source:
Uncredited


PC Engine version

  • E.Producer: 崎尾 誠
  • Programmer: 紅林 俊彦
  • Director: 松田 浩二
  • Graphic: 高原 保法, 仲田 賢一, 坪倉 健一
  • Music: 磯田 重晴
  • Producer: 多部田 俊雄
Source:
Manual credits[34]


Hints

Digital manuals

Magazine articles

Main article: OutRun/Magazine articles.

Promotional material

Main article: OutRun/Promotional material.

Artwork

Photo gallery

Physical scans

Arcade version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Commodore User (UK)
90
[35]
Arcade (OutRun hardware)
90
Based on
1 review

OutRun

Arcade, US (standard)
Arcade, US (upright)
OutRun Arcade US Marquee.jpg
OutRun Arcade Instructions Upright.jpg
OutRun Arcade US Manual Upright Parts.pdf
Manual
Arcade, US (deluxe)
OutRun Arcade US Manual Deluxe.pdf
Manual
Arcade, US (mini)

Mega-Tech version

Mega-Tech,

OutRun MegaTech Cart Back.jpgOutRun MegaTech Cart.jpg
Cart

Mega Drive version

Sega Retro Average 
Publication Score Source
85 №10, p33/72
Sega Mega Drive
85
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[36]
Ação Games (BR)
88
[37]
Aktueller Software Markt (DE)
72
[38]
Beep! MegaDrive (JP) NTSC-J
83
[39]
Consoles + (FR)
76
[40]
Console XS (UK) PAL
80
[41]
Mean Machines: The Essential Sega Guide (UK)
55
[42]
Famitsu (JP) NTSC-J
75
[43]
Game Power (IT)
55
[44]
Gamers (DE)
47
[45]
Games-X (UK)
70
[46]
Game Informer (US) NTSC-U
80
[47]
Game Players Sega Guide! (US) NTSC-U
60
[48]
Hippon Super (JP) NTSC-J
60
[49]
Hobby Consolas (ES)
92
[50]
Joypad (FR) NTSC-J
90
[51]
Joystick (FR) NTSC-J
90
[52]
Sega Mega Drive Advanced Gaming (UK) PAL
24
[53]
Mega Drive Fan (JP) NTSC-J
76
[54]
Mega (UK) PAL
57
[55]
Mega (UK)
45
[56]
Mega Force (FR) PAL
90
[57]
MegaTech (UK)
58
[58]
MegaTech (UK) PAL
69
[59]
Mean Machines (UK)
69
[60]
Mean Machines Sega (UK)
69
[61]
Player One (FR)
75
[62]
Play Time (DE)
74
[63]
Sega Power (UK) NTSC-J
49
[64]
Sega Pro (UK) PAL
80
[65]
Sega Force (UK)
83
[66]
Sega Saturn Magazine (JP) NTSC-J
80
[67]
Tricks 16 bit (RU)
63
[68]
VideoGames & Computer Entertainment (US) NTSC-U
70
[9]
Video Games (DE)
62
[69]
Sega Mega Drive
69
Based on
35 reviews

OutRun

Mega Drive, JP
Outrun md jp cover.jpg
Cover
OutRun MD JP CartTop.jpg
OutRun MD JP Cart Back.jpgOutrun md jp cart.jpg
Cart
Outrun md jp manual.pdf
Manual
OutRun MD JP pcb.jpg
PCB
Mega Drive, US
OutRun MD US Box.jpg
Cover
OutRun MD US Cart.jpg
Cart
Outrun md us manual.pdf
Manual
Mega Drive, EU
OutRun MD EU Box.jpg
Cover
OutRun MD EU Cart.jpg
Cart
Outrun MD EU Manual.jpg
Manual
Mega Drive, FR (Blister pack)
OutRun MD FR blister front.jpg
Cover
Mega Drive, SE (Rental)
OutRun MD SE Box Rental.jpg
Cover
Mega Drive, AU

Mega Drive, BR
Outrun md br cover.jpg
Cover
OutRun MD BR Cart.jpg
Cart
Outrun md br manual.pdf
Manual

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
ACE (UK)
85
[70]
Complete Guide to Consoles (UK)
80
[71]
Complete Guide to Consoles (UK)
80
[72]
The Complete Guide to Sega (UK) PAL
80
[73]
Computer Action (DK)
100
[74]
Console XS (UK) PAL
63
[75]
Computer & Video Games (UK)
90
[76]
Dragon (US)
90
[77]
The Games Machine (IT)
85
[78]
The Games Machine (UK)
72
[79]
Games Preview (DK)
80
[80]
Génération 4 (FR)
82
[17]
Happy Computer (DE)
73
[81]
Mean Machines Sega (UK)
80
[82]
Sega Power (UK) PAL
50
[83]
Sega Pro (UK)
64
[84]
Sega Pro (UK) PAL
73
[85]
Soft (DK)
100
[86]
Tilt (FR)
85
[87]
Sega Master System
80
Based on
19 reviews

OutRun

Master System, JP
OutRun SMS JP Box Back.jpgOutRun SMS JP Box Spine.jpgOutRun SMS JP Box Front.jpg
Cover
Outrun sms jp cart.jpg
Cart
OutRunSMSJPManual.pdf
Manual
Master System, US
OutRun SMS US cover.jpg
Cover
OutRun SMS US Cart.jpg
Cart
Outrun sms us manual.pdf
Manual
Master System, US (newer)
OutRun SMS US Box.jpg
Cover
OutRun SMS US Cart Blue.jpg
Cart
Master System, EU
OutRun SMS EU Box.jpg
Cover
Master System, EU (Sega®)
OutRun SMS EU R cover.jpg
Cover
Master System, EU ("No Limits")
OutRun SMS EU nolimits cover.jpg
Cover
Master System, SE

Master System, AU

OutRun SMS AU Cart.jpg
Cart
Master System, BR
OutRun SMS BR Box.jpg
Cover
OutRun SMS BR Cart.jpg
Cart
OutRunSMSBrManual.pdf
Manual
Master System, BR (re-release)
OutRun SMS BR Box Alt.jpg
Cover
Master System, KR
OutRun SMS KR cover.jpg
Cover
OutRun SMS KR cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
ACE (UK)
25
[22]
Aktueller Software Markt (DE)
73
[88]
Beep! MegaDrive (JP) NTSC-J
63
[89]
Consoles + (FR)
86
[90]
Consoles + (FR)
88
[91]
Console XS (UK) PAL
77
[92]
Computer & Video Games (UK)
75
[93]
Mean Machines: The Essential Sega Guide (UK)
70
[94]
Game Power (IT)
69
[95]
Games-X (UK)
60
[96]
Game Zone (UK) PAL
30
[97]
Hippon Super (JP) NTSC-J
40
[98]
Hobby Consolas (ES)
86
[99]
Joystick (FR)
79
[100]
Micromanía (segunda época) (ES)
70
[101]
Mean Machines Sega (UK) PAL
64
[102]
Power Play (DE)
64
[103]
Sega Power (UK) PAL
79
[104]
Sega Pro (UK) PAL
77
[105]
Sega Pro (UK) PAL
77
[106]
Sega Saturn Magazine (JP) NTSC-J
65
[107]
Sega Game Gear
67
Based on
21 reviews

OutRun

Game Gear, JP
OutRun GG JP Box Back.jpgNospine-small.pngOutRun GG JP Box Front.jpg
Cover
OutRun GG JP Cart.jpg
Cart
Game Gear, JP (Meisaku Collection)
OutRun GG JP Box Front Meisaku.jpg
Cover
OutRun GG JP Cart.jpg
Cart
Game Gear, EU
OutRun GG EU Box Back.jpgOutrun GG EU BoxSpine.jpgOutRun GG EU Box Front.jpg
Cover
OutRun GG EU Cart.jpg
Cart
OutRun GG EU Manual.pdf
Manual
Game Gear, PT

Game Gear, BR
OutRun GG BR Box.jpg
Cover
Game Gear, KR

OutRun GG KR cartback.jpgOutRun GG KR Cart.jpg
Cart

MSX2 version

MSX, JP (cartridge)
OutRun MSX JP Cartridge Box Back.jpgNospine.pngOutRun MSX JP Cartridge Box Front.jpg
Cover
OutRun MSX2 JP Cart.jpg
Cart

PC Engine version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
70
[108]
Computer & Video Games (UK)
70
[109]
The Games Machine (IT)
91
[110]
Génération 4 (FR)
88
[111]
Joystick (FR)
89
[112]
Player One (FR)
85
[113]
Power Play (DE)
63
[114]
Video Games (DE)
62
[115]
PC Engine
77
Based on
8 reviews

OutRun

PC Engine, JP
OutRun PCE HuCard JP Back.jpgOutRun PCE HuCard JP Spine.jpgOutRun PCE JP Box Front.jpg
Cover

Technical information

Main article: OutRun/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 fdd9a8d2
MD5 2c93e520772d4cdc1cf4ad54d2fcb406
SHA-1 95d2055ffd679ab19f0d4ca0af62a0d565bc258e
1MB 1991-05 Cartridge (US/EU)
Sega Mega Drive
CRC32 ee7d9f4a
MD5 66eb83db18506107e3fc8dfeaf7bb031
SHA-1 a94c96ffb53080b2c098be86e715f1dc727be07d
1MB 1991-05 Cartridge (JP)
Sega Master System
CRC32 5589d8d2
MD5 029ee92155247f8a282d63b8a6dd23c4
SHA-1 4f9b61b24f0d9fee0448cdbbe8fc05411dbb1102
256kB Cartridge (US/EU/JP/BR)
Sega Game Gear
CRC32 9014b322
MD5 31ba1de018853ead9b43b522df540c0c
SHA-1 41d5f3f95ca8cd288842bad7bb5f7940c2baa86d
128kB Cartridge (EU/BR)
Sega Game Gear
CRC32 d58cb27c
MD5 6d6fba255ce324e80915f65f5d27cb14
SHA-1 284a68102eb71958a3553626ea3dd56485453300
128kB Cartridge (JP/KR)
PC Engine
 ?
CRC32 e203f223
MD5 6dbeaf201713b8a2ffd0f2104fde1dfc
SHA-1 4db6d354171a6e5f81d17d11e1aca7278a1fa95e
512kB Card (JP)

References

Necretro-round.svg
NEC Retro has more information related to OutRun
  1. File:Outrun md jp cover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. File:OutRun GG JP Box Front.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
  5. 5.0 5.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
  6. File:OutRun GG EU Box Back.jpg
  7. File:OutRun SMS US Box.jpg
  8. Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 83 (81)
  9. 9.0 9.1 VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 58
  10. 10.0 10.1 Sega Power, "December 1991" (UK; 1991-10-30), page 11
  11. Computer Entertainer, "November 1987" (US; 1987-11-xx), page 14
  12. 12.0 12.1 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
  13. File:SMSGameCatalog2EU.pdf, page 3
  14. ACE, "January 1989" (UK; 1989-xx-xx), page 166
  15. Computer & Video Games, "April 1988" (UK; 1988-03-15), page 26
  16. The Mastertronic Catalogue (UK; 1988), page 2
  17. 17.0 17.1 Génération 4, "Janvier/Février 1988" (FR; 198x-xx-xx), page 43
  18. Computer Trade Weekly, "" (UK; 1991-10-21), page 21
  19. Computer Trade Weekly, "" (UK; 1991-11-04), page 27
  20. Computer Trade Weekly, "" (UK; 1991-10-21), page 21
  21. Computer Trade Weekly, "" (UK; 1991-11-04), page 27
  22. 22.0 22.1 ACE, "January 1992" (UK; 1991-12-08), page 104
  23. Computer & Video Games, "November 1991" (UK; 1991-10-15), page 83
  24. http://reassembler.blogspot.co.uk/
  25. Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 92
  26. http://gdri.smspower.org/wiki/index.php/Interview:Tsunetomo_Sugawara
  27. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 114
  28. Cash Box, "December 12, 1987" (US; 1987-12-12), page 32
  29. https://archive.org/details/gambler_magazine-1997-04/page/n39/mode/2up?view=theater
  30. https://www.youtube.com/watch?v=YwuUrIT2KSM
  31. https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1 (Wayback Machine: 2021-04-10 08:56)
  32. File:OutRun MD credits.pdf
  33. Sega TV Game Genga Gallery, Graphic Sha, page 122
  34. File:OutRun PCE HuCard JP Manual.pdf, page 6
  35. Commodore User, "March 1987" (UK; 1987-02-26), page 107
  36. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 165
  37. Ação Games, "Abril 1992" (BR; 1992-04-xx), page 32
  38. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 146
  39. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 34
  40. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 60
  41. Console XS, "June/July 1992" (UK; 1992-04-23), page 132
  42. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 76
  43. Famitsu, "1991-08-23,30" (JP; 1991-08-09), page 1
  44. Game Power, "Febbraio 1992" (IT; 1992-0-xx), page 56
  45. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 46
  46. Games-X, "29th August-4th September 1991" (UK; 1991-08-29), page 37
  47. Game Informer, "Spring 1992" (US; 1992-0x-xx), page 7
  48. Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 71
  49. Hippon Super, "September 1991" (JP; 1991-08-03), page 90
  50. Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 16
  51. Joypad, "Octobre 1991" (FR; 1991-09-17), page 40
  52. Joystick, "Octobre 1991" (FR; 1991-xx-xx), page 166
  53. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  54. Mega Drive Fan, "November 1991" (JP; 1991-10-08), page 91
  55. Mega, "June 1993" (UK; 1993-05-20), page 21
  56. Mega, "June 1994" (UK; 1994-05-19), page 65
  57. Mega Force, "Novembre 1991" (FR; 1991-11-19), page 77
  58. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
  59. MegaTech, "August 1993" (UK; 1993-07-20), page 113
  60. Mean Machines, "October 1991" (UK; 1991-09-27), page 64
  61. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 126
  62. Player One, "Novembre 1991" (FR; 1991-xx-xx), page 56
  63. Play Time, "2/92" (DE; 1992-01-08), page 91
  64. Sega Power, "November 1991" (UK; 1991-10-04), page 37
  65. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  66. Sega Force, "March 1992" (UK; 1992-02-20), page 68
  67. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  68. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 131
  69. Video Games, "4/91" (DE; 1991-12-06), page 33
  70. ACE, "November 1987" (UK; 1987-10-01), page 58
  71. Complete Guide to Consoles, "" (UK; 1989-10-16), page 63
  72. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 102
  73. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 59
  74. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  75. Console XS, "June/July 1992" (UK; 1992-04-23), page 143
  76. Computer & Video Games, "October 1987" (UK; 1987-09-15), page 98
  77. Dragon, "Vol. XIII, No. 4: September 1988" (US; 1988-0x-xx), page 93
  78. The Games Machine, "xxxx 198x" (IT; 1988-12-15), page 44
  79. The Games Machine, "February 1988" (UK; 1988-01-21), page 61
  80. Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 66
  81. Happy Computer, "Sonderheft #21: (4. Spiele-Sonderheft)" (DE; 1987-1x-xx), page 105
  82. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  83. Sega Power, "October 1991" (UK; 1991-09-05), page 58
  84. Sega Pro, "March 1992" (UK; 1992-02-20), page 20
  85. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  86. Soft, "" (DK; 1988-02-18), page 32
  87. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 98
  88. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 150
  89. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 36
  90. Consoles +, "Octobre 1991" (FR; 1991-10-05), page 131
  91. Consoles +, "Février 1992" (FR; 1992-0x-xx), page 95
  92. Console XS, "June/July 1992" (UK; 1992-04-23), page 148
  93. Computer & Video Games, "November 1991 (Go! Issue 1)" (UK; 1991-10-15), page 11
  94. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
  95. Game Power, "Dicembre 1991" (IT; 1991-1x-xx), page 72
  96. Games-X, "29th August-4th September 1991" (UK; 1991-08-29), page 38
  97. Game Zone, "November 1991" (UK; 1991-10-08), page 52
  98. Hippon Super, "September 1991" (JP; 1991-08-03), page 89
  99. Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 34
  100. Joystick, "Octobre 1991" (FR; 1991-xx-xx), page 134
  101. Micromanía (segunda época), "Enero 1992" (ES; 199x-xx-xx), page 53
  102. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 131
  103. Power Play, "11/91" (DE; 1991-10-11), page 169
  104. Sega Power, "February 1992" (UK; 1992-01-02), page 52
  105. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 40
  106. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  107. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  108. Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 122
  109. Computer & Video Games, "March 1991" (UK; 1991-02-16), page 93
  110. The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 41
  111. Génération 4, "Février 1991" (FR; 1991-xx-xx), page 84
  112. Joystick, "Février 1991" (FR; 1991-0x-xx), page 127
  113. Player One, "Février 1991" (FR; 1991-xx-xx), page 45
  114. Power Play, "4/91" (DE; 1991-03-15), page 134
  115. Video Games, "1/91" (DE; 1991-03-27), page 92


OutRun

Out Run Title.png

Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Reception | Promotional material | Region coding | Technical information | Bootlegs


Music: OutRun (1992) | Yu Suzuki Produce OutRun (1997) | OutRun (2016)
Videos: OutRun (1987) | OutRun (1988)
Events: OutRun Challenge Cup (1986)

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OutRun series of games
Arcade
OutRun (1986) | Turbo OutRun (1989) | OutRunners (1992) | OutRun 2 (2003) | OutRun 2 SP (2004) | OutRun 2 SP SDX (2006)
Sega Master System
OutRun (1987) | OutRun 3D (1988) | Battle OutRun (1989) | OutRun Europa (1991)
Windows PC
OutRun (1987) | Turbo OutRun (1989) | OutRun Europa (1991) | OutRun 2006: Coast 2 Coast (2006)
MSX
OutRun (1988)
FM Towns/FM Towns Marty
Turbo OutRun (1989)
LCD handheld game
OutRun (1989) | OutRun F-1 (19xx)
Sega Mega Drive
OutRun (1991) | Turbo OutRun (1992) | OutRun 2019 (1993) | OutRunners (1994) | Arcade Legends OutRun 2019 (200x)
Sega Game Gear
OutRun (1991) | OutRun Europa (1992)
Sega Saturn
Sega Ages OutRun (1996)
i-mode 503i
OutRun (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 13: OutRun (2004) | OutRun 2006: Coast 2 Coast (2006) | OutRun 2 SP (2007)
Xbox
OutRun 2 (2004) | OutRun 2006: Coast 2 Coast (2006)
Sony PlayStation Portable
OutRun 2006: Coast 2 Coast (2006)
Xbox 360
Sony PlayStation 3
OutRun Online Arcade (2009)
Nintendo 3DS
3D OutRun (2014)
Nintendo Switch
Sega Ages OutRun (2018)
OutRun-related media
Music
OutRun (1992) | Virtua Racing & OutRunners (1993) | Yu Suzuki Produce OutRun (1997) | Sega Presents OutRun 2: Music Through the Ages (2004) | OutRun 2 Sound Tracks (2004) | OutRun 2 Sound Tracks: Side B (2005) | OutRun Sound Tracks: Complement (2007) | OutRun 20th Anniversary Box (2007) | OutRun (2016) | Sega Ages OutRun: Music Collection (2019)
Film
OutRun (1987) | OutRun (1988) | Super Monaco GP / Turbo OutRun (1989) | Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (2007)