Difference between revisions of "Dreamcast VGA Box"
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(Removed text pertaining to Wii only having composite out as can't verify newer models lack this ability. Rewrote the component section.) |
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Using a VGA box is considered by enthusiasts to be the definitive way of playing a Dreamcast, as it allows the system to output a 480p video signal without the graphical compromises. Though VGA support has been a feature of the Dreamcast since 1998, the standard was at the time, somewhat impractical, as most televisions lacked a VGA port to interface with the console. This means all Dreamcasts shipped with [[cdn:RF connector|RF]] or [[cdn:composite video|composite video]] cables, which, although functional in sending a picture to a screen, are unable to deliver the clearest possible picture. | Using a VGA box is considered by enthusiasts to be the definitive way of playing a Dreamcast, as it allows the system to output a 480p video signal without the graphical compromises. Though VGA support has been a feature of the Dreamcast since 1998, the standard was at the time, somewhat impractical, as most televisions lacked a VGA port to interface with the console. This means all Dreamcasts shipped with [[cdn:RF connector|RF]] or [[cdn:composite video|composite video]] cables, which, although functional in sending a picture to a screen, are unable to deliver the clearest possible picture. | ||
− | Today televisions and computer monitors have converged, meaning the use of VGA is no longer as uncommon. The Dreamcast's support for VGA is often considered ahead of its time, as many models of the [[PlayStation 2]] and [[GameCube]] cannot output a comparable video signal (without modifications) | + | Today televisions and computer monitors have converged, meaning the use of VGA is no longer as uncommon. The Dreamcast's support for VGA is often considered ahead of its time, as many models of the [[PlayStation 2]] and [[GameCube]] cannot output a comparable video signal (without modifications). |
Not all Dreamcast games are compatible with the VGA Adapter, namely [[SNK]] ports such as ''[[Garou: Mark of the Wolves]]''. The majority of games can be forced to use the VGA box by using software such as the ''[[DC-X]]''. Given these issues (and that on its own, VGA also only deals with video, not audio), the VGA box has extra ports, doubling up as a way of displaying composite audio/video and [[cdn:S-Video|S-Video]] should the need arise. | Not all Dreamcast games are compatible with the VGA Adapter, namely [[SNK]] ports such as ''[[Garou: Mark of the Wolves]]''. The majority of games can be forced to use the VGA box by using software such as the ''[[DC-X]]''. Given these issues (and that on its own, VGA also only deals with video, not audio), the VGA box has extra ports, doubling up as a way of displaying composite audio/video and [[cdn:S-Video|S-Video]] should the need arise. | ||
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==Component Video== | ==Component Video== | ||
− | + | The VGA adaptor is an equivalent to Component (YPrPb) cables in that it allows a higher resolution progressive scan video output, including 480p and in some cases and consoles 720p. Despite VGA being popular in computers and indeed computer monitors could be used in conjunction with the VGA adaptor, it was not a common standard on old HD TV sets compared to component and all though similar in nature the two standards are not compatible without conversion which in turn could lead to quality loss. VGA is also arguably a higher quality output compared to component as other consoles at the time although in a lot of cases it would be indistinguishable. The Dreamcast did not have native YPrPb component output (although SCART/RGBS can sometimes be considered component output), VGA being a byproduct of the shared platform between the Dreamcast and the [[NAOMI]] arcade system. It should also be noted that the [[GameCube]] did not have native component output, requiring a cable with active electronics to convert the digital signals to the analogue YPrPb format. | |
− | VGA | + | |
==Compatible Games== | ==Compatible Games== |
Revision as of 07:04, 14 October 2017
Dreamcast VGA Box | ||||||||||
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Made for: Sega Dreamcast | ||||||||||
Manufacturer: Sega | ||||||||||
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The Dreamcast VGA Box (ドリームキャストVGA ボックス) is a peripheral for the Sega Dreamcast which allows the system to connect to a monitor supporting the VGA video standard.
Using a VGA box is considered by enthusiasts to be the definitive way of playing a Dreamcast, as it allows the system to output a 480p video signal without the graphical compromises. Though VGA support has been a feature of the Dreamcast since 1998, the standard was at the time, somewhat impractical, as most televisions lacked a VGA port to interface with the console. This means all Dreamcasts shipped with RF or composite video cables, which, although functional in sending a picture to a screen, are unable to deliver the clearest possible picture.
Today televisions and computer monitors have converged, meaning the use of VGA is no longer as uncommon. The Dreamcast's support for VGA is often considered ahead of its time, as many models of the PlayStation 2 and GameCube cannot output a comparable video signal (without modifications).
Not all Dreamcast games are compatible with the VGA Adapter, namely SNK ports such as Garou: Mark of the Wolves. The majority of games can be forced to use the VGA box by using software such as the DC-X. Given these issues (and that on its own, VGA also only deals with video, not audio), the VGA box has extra ports, doubling up as a way of displaying composite audio/video and S-Video should the need arise.
Despite hinting at a western release, Sega only released its official Dreamcast VGA Box in Japan, although the device is compatible with all versions of the Dreamcast worldwide. Third-party alternatives are therefore far more common in North America and Europe.
Component Video
The VGA adaptor is an equivalent to Component (YPrPb) cables in that it allows a higher resolution progressive scan video output, including 480p and in some cases and consoles 720p. Despite VGA being popular in computers and indeed computer monitors could be used in conjunction with the VGA adaptor, it was not a common standard on old HD TV sets compared to component and all though similar in nature the two standards are not compatible without conversion which in turn could lead to quality loss. VGA is also arguably a higher quality output compared to component as other consoles at the time although in a lot of cases it would be indistinguishable. The Dreamcast did not have native YPrPb component output (although SCART/RGBS can sometimes be considered component output), VGA being a byproduct of the shared platform between the Dreamcast and the NAOMI arcade system. It should also be noted that the GameCube did not have native component output, requiring a cable with active electronics to convert the digital signals to the analogue YPrPb format.
Compatible Games
- 18 Wheeler: American Pro Trucker
- 4x4 Evolution
- Alien Front Online
- Bomber hehhe!
- Bomberman Online
- Border Down
- Chaos Field
- ChuChu Rocket!
- Coaster Works
- Confidential Mission
- Cosmic Smash
- Crazy Taxi
- Crazy Taxi 2
- Dead or Alive 2
- Demolition Racer: No Exit
- Densha De Go! 2
- Ecco the Dolphin: Defender of the Future
- Evil Dead: Hail to the King
- F355 Challenge
- Fighting Force 2
- Fire Pro Wrestling D
- Fur Fighters
- Giant Gram 2000: All Japan Pro Wrestling 3
- Giga Wing
- Godzilla Generations
- Grand Theft Auto 2
- Half Life
- The House of the Dead 2
- Ikaruga
- Jet Set Radio
- JoJo's Bizarre Adventure
- The King of Fighters 2002
- Legacy of Kain: Soul Reaver
- Le Mans 24 Hours
- Mars Matrix
- Marvel vs. Capcom
- Marvel vs. Capcom 2
- Maximum Pool
- MDK 2
- Metropolis Street Racer
- Monaco Grand Prix
- Mr. Driller
- Musapey no Choco Marker
- Omikron: The Nomad Soul
- Ooga Booga
- Outtrigger
- Phantasy Star Online
- Phantasy Star Online v2
- Plasma Sword
- Power Stone
- Power Stone 2
- Project Justice: Rival Schools 2
- Pro Pinball Trilogy
- Psyvariar 2
- Puyo Puyo 4
- Puyo Puyo Da!
- Puyo Puyo Fever
- Quake III Arena
- Quiz Aa! Megami-sama: Tatakau Tsubasa to Tomoni
- Radirgy
- Rainbow Cotton
- Rayman 2
- Ready 2 Rumble Boxing
- Ready 2 Rumble Boxing: Round 2
- Rent A Hero No.1
- Resident Evil 3: Nemesis
- Rez
- Rippin' Riders
- Rune Jade
- Sakura Taisen
- Sakura Taisen 3
- Samba de Amigo
- Samba de Amigo ver. 2000
- Seaman
- Sega Swirl
- Sega Smash Pack Volume 1
- Segagaga
- Shenmue
- Shenmue II
- Shikigami no Shiro II
- Skies of Arcadia
- Sonic Adventure
- Sonic Adventure 2
- Sonic Shuffle
- Soul Calibur
- Soldier of Fortune
- South Park Rally
- Space Channel 5
- Space Channel 5: Part 2
- Suzuki Alstare Extreme Racing
- Starlancer
- Street Fighter III: 3rd Strike
- Time Stalkers
- Tokyo Bus Guide
- Tomb Raider: The Last Revelation
- Tomb Raider Chronicles
- Tony Hawk's Pro Skater
- Tony Hawk's Pro Skater 2
- Toy Commander
- Toy Story 2: Buzz Lightyear to the Rescue!
- Trizeal
- Typing of the Date
- The Typing of the Dead
- Under Defeat
- Unreal Tournament
- Virtua Tennis 2
- Virtual-On: Oratorio Tangram
- Worms Armageddon
- Worms World Party
- Zero Gunner 2
- Zombie Revenge
Physical scans
References