Difference between revisions of "Amusement Vision"

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{{Company
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{{CompanyBob
 
| logo=Amusementvision logo.svg
 
| logo=Amusementvision logo.svg
| width=200
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| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}}
| founded=2000
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| defunct=2004-07-01{{fileref|IR EN 2004-05-18.pdf}}
| defunct=200x
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| headquarters=Japan
| tseries=
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| prevdate=2000-04-21
| mergedwith=
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| prev=[[Sega Software R&D Dept. 4]]
| mergedinto=
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| nextdate=2004-07-01
| headquarters=
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| next=[[New Entertainment R&D Dept.]]
 
}}
 
}}
{{sub-stub}}'''Amusement Vision''' was a research and development division within [[Sega]].
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{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development subsidiary of [[Sega Corporation (2000-2015)|Sega Corporation]].
  
It was created in 2000 primarily as a collective replacement for [[Sega AM1]], [[Sega AM3]] and to a lesser extent, [[Sega AM4]]'s arcade offerings. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.
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It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.  
  
Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''.
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[[Toshihiro Nagoshi]], originally from [[Sega AM2]], managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
  
==Softography==
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Another major developer with AM2 lineage was [[Satoshi Mifune]], who brought with him the ''[[:category:Virtua Striker (franchise)|Virtua Striker]]'' series. He and many of the other developers behind the series were transferred to [[Smilebit]] in October 2003, redirecting all sports development in said company{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}{{ref|https://web.archive.org/web/20231130002500/https://www.4gamer.net/games/999/G999905/20180418132/}}. In exchange, Amusement Vision received many Smilebit developers involved with the ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'' and ''[[:category:Jet Set Radio|Jet Set Radio]]'' franchises{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}.
{{multicol|
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===[[Dreamcast]]===
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Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named '''Amusement Vision Div''' (アミューズメントヴィジョン Div){{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, and would be renamed [[New Entertainment R&D Dept.]] in November 2004.
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
 
  
===[[NAOMI]]===
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==Company statistics==
*''[[Slashout]]'' (2000)
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*'''Capital:''' 60 million yen{{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
*''[[Monkey Ball]]'' (2001)
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*'''Number of Employees:''' 48 (2000-07-01){{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}, 112{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
*''[[Spikers Battle]]'' (2001)
 
  
===[[NAOMI 2]]===
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==Softography==
*''[[Virtua Striker 3]]'' (2001)
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{{CompanyHistoryAll|Amusement Vision|Amusement Vision Div}}
  
===[[Hikaru]]===
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==List of staff==
*''[[Planet Harriers]]'' (2001)
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{{StaffList|Amusement Vision|employees=yes}}
  
===[[GameCube]]===
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==Magazine articles==
*''[[Super Monkey Ball]]'' (2001)
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
*''[[Super Monkey Ball 2]]'' (2002)
 
*''[[F-Zero GX]]'' (2003)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
  
===[[Triforce]]===
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==External links==
*''[[Virtua Striker 2002]]'' (2002)
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*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
*''[[F-Zero AX]]'' (2003)
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** [http://web.archive.org/web/20040629025229/http://www.amusementvision.com/ Archived on 29 June 2004 (Internet Archive)]
  
===[[Chihiro]]===
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==References==
*''[[Ollie King]]'' (2004)
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<references />
  
===[[Game Boy Advance]]===
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 
}}
 
==External Links==
 
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
 
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
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{{SoJ}}
[[Category:Development Companies]]
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[[Category:Sega companies]]

Latest revision as of 19:17, 19 January 2024

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01[2]
Headquarters:
Japan
2000-04-21
2004-07-01

This teeny-tiny article needs some work. You can help us by expanding it.


Amusement Vision (アミューズメントヴィジョン) was a research and development subsidiary of Sega Corporation.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Toshihiro Nagoshi, originally from Sega AM2, managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001. Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Another major developer with AM2 lineage was Satoshi Mifune, who brought with him the Virtua Striker series. He and many of the other developers behind the series were transferred to Smilebit in October 2003, redirecting all sports development in said company[4][5]. In exchange, Amusement Vision received many Smilebit developers involved with the Panzer Dragoon and Jet Set Radio franchises[4].

Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named Amusement Vision Div (アミューズメントヴィジョン Div)[6], and would be renamed New Entertainment R&D Dept. in November 2004.

Company statistics

Softography

List of staff

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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