Difference between revisions of "Amusement Vision"

From Sega Retro

 
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==Company statistics==
 
==Company statistics==
 
*'''Capital:''' 60 million yen{{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
 
*'''Capital:''' 60 million yen{{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
*'''Employee Total:''' 48 (2000-07-01){{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}, 112{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
+
*'''Number of Employees:''' 48 (2000-07-01){{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}, 112{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
  
 
==Softography==
 
==Softography==

Latest revision as of 19:17, 19 January 2024

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01[2]
Headquarters:
Japan
2000-04-21
2004-07-01

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Amusement Vision (アミューズメントヴィジョン) was a research and development subsidiary of Sega Corporation.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Toshihiro Nagoshi, originally from Sega AM2, managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001. Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Another major developer with AM2 lineage was Satoshi Mifune, who brought with him the Virtua Striker series. He and many of the other developers behind the series were transferred to Smilebit in October 2003, redirecting all sports development in said company[4][5]. In exchange, Amusement Vision received many Smilebit developers involved with the Panzer Dragoon and Jet Set Radio franchises[4].

Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named Amusement Vision Div (アミューズメントヴィジョン Div)[6], and would be renamed New Entertainment R&D Dept. in November 2004.

Company statistics

Softography

List of staff

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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