Difference between revisions of "Amusement Vision"
From Sega Retro
m |
(added explanation of Smilebit-based restructure) |
||
Line 13: | Line 13: | ||
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market. | It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market. | ||
− | [[ | + | [[Toshihiro Nagoshi]], originally from [[Sega AM2]], managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric. |
+ | |||
+ | Another major developer with AM2 lineage was [[Satoshi Mifune]], who brought with the ''[[:category:Virtua Striker (franchise)|Virtua Striker]]'' series. He and many of the other developers behind the series were transferred to [[Smilebit]] in October 2003, redirecting all sports development in said company{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}{{ref|https://web.archive.org/web/20231130002500/https://www.4gamer.net/games/999/G999905/20180418132/}}. In exchange, Amusement Vision received many Smilebit developers involved with the ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'' and ''[[:category:Jet Set Radio|Jet Set Radio]]'' franchises{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}. | ||
Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named '''Amusement Vision Div''' (アミューズメントヴィジョン Div){{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, and would be renamed [[New Entertainment R&D Dept.]] in November 2004. | Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named '''Amusement Vision Div''' (アミューズメントヴィジョン Div){{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, and would be renamed [[New Entertainment R&D Dept.]] in November 2004. |
Revision as of 01:28, 1 December 2023
Amusement Vision | ||
---|---|---|
Founded: 2000-04-21[1] | ||
Defunct: 2004-07-01[2] | ||
Headquarters:
| ||
2000-04-21 2004-07-01
|
This teeny-tiny article needs some work. You can help us by expanding it.
Amusement Vision (アミューズメントヴィジョン) was a research and development subsidiary of Sega Corporation.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Toshihiro Nagoshi, originally from Sega AM2, managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001. Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Another major developer with AM2 lineage was Satoshi Mifune, who brought with the Virtua Striker series. He and many of the other developers behind the series were transferred to Smilebit in October 2003, redirecting all sports development in said company[4][5]. In exchange, Amusement Vision received many Smilebit developers involved with the Panzer Dragoon and Jet Set Radio franchises[4].
Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named Amusement Vision Div (アミューズメントヴィジョン Div)[6], and would be renamed New Entertainment R&D Dept. in November 2004.
Contents
Softography
NAOMI
- Slashout (2000)
NAOMI GD-ROM
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
NAOMI 2 GD-ROM
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2000)
Dreamcast
- Daytona USA 2001 Taikenban (2000)
- Daytona USA 2001 (2000)
Game Boy Advance
- Super Monkey Ball Jr. (2002)
GameCube
- Super Monkey Ball (2001)
- Virtua Striker 3 Ver. 2002 (2002)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Triforce
- Virtua Striker 3 Ver. 2002 (2002)
N-Gage
- Super Monkey Ball (2003)
List of staff
- Yuji Saito (animator)
- Yukinobu Arikawa
- Yoshinao Asako
- Takashi Atsu
- Hisashi Endo
- Toshihiro Fujimaki
- Mitsunori Fujimoto
- Kentaro Fujita
- Yuri Fukuda
- Chigaku Fukuhara
- Norio Haga
- Maiko Hagiwara
- Fumiaki Hara
- Kazuhisa Hasuoka
- Michihiko Hatoyama
- Mikio Hayashi
- Yuichi Higuchi
- Naohiro Hirao
- Yuji Hirukawa
- Tomokazu Honma
- Hirohito Horino
- Kazuki Hosokawa
- Yuichi Ide
- Tadashi Ihoroi
- Youichi Ishikawa
- Eisuke Ito
- Yutaka Ito
- Takashi Iwade
- Kazuhiro Izaki
- Tetsuya Kaku
- Maki Kaneko
- Eigo Kasahara
- Norihito Kato
- Shoji Katsuragawa
- Makoto Kawai
- Wataru Kawashima
- Masayoshi Kikuchi
- Takeo Kimata
- Mika Kojima
- Souichiro Kugo
- Tamotsu Maeno
- Hajime Matsubara
- Yasumasa Matsumori
- Kota Matsumoto
- Satoshi Mifune
- Nobuaki Mitake
- Nobuyuki Miura
- Akira Morimoto
- Akihiko Mukaiyama
- Saizo Nagai
- Hideki Naganuma
- Toshihiro Nagoshi
- Miho Nakamura
- Tomoaki Nakamura
- Kentaro Niina
- Yukio Oda
- Osamu Ogata
- Takeshi Oguchi
- Hitoshi Ohta
- Tadashi Okuda
- Masanori Onogi
- Jun Orihara
- Sakae Osumi
- Masae Otoshi
- Kazunori Oyama
- Akio Sakai
- Hiroyuki Sakamoto
- Kumiko Sakurai
- Mari Sasaki
- Daisuke Sato
- Michihiro Sato
- Yusuke Sekine
- Tomoaki Shimizu
- Yukie Shimizu
- Yoichi Shimosato
- Michio Shirako
- Hidenori Shoji
- Naoki Someya
- Takayuki Sorimachi
- Yoshinori Suzuki
- Eiji Takaki
- Miho Takayanagi
- Sanae Takeda
- Yutaka Takeda
- Kohichiro Tamura
- Takeshi Tanaka
- Toyo Teramoto
- Koji Tokieda
- Issei Tokuda
- Jun Tokuhara
- Haruyoshi Tomita
- Daisuke Tomoda
- Manabu Tsukamoto
- Tsuyoshi Tsunoi
- Koji Ueda
- Naohiro Warama
- Junichi Yamada
- Akira Yamanaka
- Yoko Yamazaki
- Kenichiro Yasutomi
- Masayoshi Yokoyama
- Tetsu Yoshimitsu
- Akiko Yoshizawa
- Jun Yukawa
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
References
- ↑ File:IR EN 2003-07-30.pdf, page 4
- ↑ File:IR EN 2004-05-18.pdf
- ↑ File:DCM JP 20001013 2000-32.pdf, page 91
- ↑ 4.0 4.1 https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html (Wayback Machine: 2023-11-22 22:17)
- ↑ https://www.4gamer.net/games/999/G999905/20180418132/ (Wayback Machine: 2023-11-30 00:25)
- ↑ http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
Timeline of Sega of Japan research and development divisions |
---|
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
|