Difference between revisions of "Amusement Vision"

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It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.  
 
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.  
  
[[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
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[[Toshihiro Nagoshi]], originally from [[Sega AM2]], managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
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Another major developer with AM2 lineage was [[Satoshi Mifune]], who brought with the ''[[:category:Virtua Striker (franchise)|Virtua Striker]]'' series. He and many of the other developers behind the series were transferred to [[Smilebit]] in October 2003, redirecting all sports development in said company{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}{{ref|https://web.archive.org/web/20231130002500/https://www.4gamer.net/games/999/G999905/20180418132/}}. In exchange, Amusement Vision received many Smilebit developers involved with the ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'' and ''[[:category:Jet Set Radio|Jet Set Radio]]'' franchises{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}.
  
 
Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named '''Amusement Vision Div''' (アミューズメントヴィジョン Div){{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, and would be renamed [[New Entertainment R&D Dept.]] in November 2004.
 
Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named '''Amusement Vision Div''' (アミューズメントヴィジョン Div){{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, and would be renamed [[New Entertainment R&D Dept.]] in November 2004.

Revision as of 01:28, 1 December 2023

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01[2]
Headquarters:
Japan
2000-04-21
2004-07-01

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Amusement Vision (アミューズメントヴィジョン) was a research and development subsidiary of Sega Corporation.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Toshihiro Nagoshi, originally from Sega AM2, managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001. Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Another major developer with AM2 lineage was Satoshi Mifune, who brought with the Virtua Striker series. He and many of the other developers behind the series were transferred to Smilebit in October 2003, redirecting all sports development in said company[4][5]. In exchange, Amusement Vision received many Smilebit developers involved with the Panzer Dragoon and Jet Set Radio franchises[4].

Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named Amusement Vision Div (アミューズメントヴィジョン Div)[6], and would be renamed New Entertainment R&D Dept. in November 2004.

Softography

List of staff

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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