Difference between revisions of "Amusement Vision"

From Sega Retro

 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{CompanyBob
 
{{CompanyBob
 
| logo=Amusementvision logo.svg
 
| logo=Amusementvision logo.svg
| width=200
 
 
| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}}
 
| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}}
| defunct=2004-07-01{{fileref|IR EN 2004-05-18.pdf}}, 2005-04-01 (as Division)
+
| defunct=2004-07-01{{fileref|IR EN 2004-05-18.pdf}}
 
| headquarters=Japan
 
| headquarters=Japan
 
| prevdate=2000-04-21
 
| prevdate=2000-04-21
Line 10: Line 9:
 
| next=[[New Entertainment R&D Dept.]]
 
| next=[[New Entertainment R&D Dept.]]
 
}}
 
}}
{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]].
+
{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development subsidiary of [[Sega Corporation (2000-2015)|Sega Corporation]].
  
 
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.  
 
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.  
  
[[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
+
[[Toshihiro Nagoshi]], originally from [[Sega AM2]], managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
  
Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005.
+
Another major developer with AM2 lineage was [[Satoshi Mifune]], who brought with him the ''[[:category:Virtua Striker (franchise)|Virtua Striker]]'' series. He and many of the other developers behind the series were transferred to [[Smilebit]] in October 2003, redirecting all sports development in said company{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}{{ref|https://web.archive.org/web/20231130002500/https://www.4gamer.net/games/999/G999905/20180418132/}}. In exchange, Amusement Vision received many Smilebit developers involved with the ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'' and ''[[:category:Jet Set Radio|Jet Set Radio]]'' franchises{{ref|https://web.archive.org/web/20231122221751/https://dengekionline.com/data/news/2003/10/2/4de4797b84de660ec1f84f185bf76b5d.html}}.
  
==Current members==
+
Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named '''Amusement Vision Div''' (アミューズメントヴィジョン Div){{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, and would be renamed [[New Entertainment R&D Dept.]] in November 2004.
{{multicol|
 
*[[Akiko Yoshizawa]]
 
*[[Akira Yamanaka]]
 
*[[Daisuke Sato]]
 
*[[Eigo Kasahara]]
 
*[[Haruyoshi Tomita]]
 
*[[Hideki Naganuma]]
 
*[[Hidenori Shoji]]
 
*[[Hiroyuki Sakamoto]]
 
*[[Hisashi Endo]]
 
*[[Jun Tokuhara]]
 
*[[Junichi Yamada]]
 
*[[Koji Ueda]]
 
*[[Kumiko Sakurai]]
 
*[[Masae Otoshi]]
 
*[[Masayoshi Kikuchi]]
 
*[[Masayoshi Yokoyama]]
 
*[[Sakae Osumi]]
 
*[[Satoshi Mifune]]
 
*[[Tetsuya Kaku]]
 
*[[Toshihiro Nagoshi]]
 
*[[Yukinobu Arikawa]]
 
*[[Yutaka Ito]]
 
*[[Yuri Fukuda]]
 
|cols=4}}
 
  
==Former members==
+
==Company statistics==
*[[Masanori Onogi]]
+
*'''Capital:''' 60 million yen{{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
 +
*'''Number of Employees:''' 48 (2000-07-01){{magref|dmjp|2000-26|33}}{{ref|https://web.archive.org/web/20010216064410/http://amusementvision.com/ja/company/_co.htm}}, 112{{ref|https://web.archive.org/web/20031204031907/http://www.amusementvision.com/company/overview.html}}
  
 
==Softography==
 
==Softography==
{{CompanyHistoryAll|Amusement Vision}}
+
{{CompanyHistoryAll|Amusement Vision|Amusement Vision Div}}
 +
 
 +
==List of staff==
 +
{{StaffList|Amusement Vision|employees=yes}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 63: Line 41:
 
{{clear}}
 
{{clear}}
 
{{SoJ}}
 
{{SoJ}}
 +
 +
[[Category:Sega companies]]

Latest revision as of 20:17, 19 January 2024

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01[2]
Headquarters:
Japan
2000-04-21
2004-07-01

This teeny-tiny article needs some work. You can help us by expanding it.


Amusement Vision (アミューズメントヴィジョン) was a research and development subsidiary of Sega Corporation.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Toshihiro Nagoshi, originally from Sega AM2, managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001. Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Another major developer with AM2 lineage was Satoshi Mifune, who brought with him the Virtua Striker series. He and many of the other developers behind the series were transferred to Smilebit in October 2003, redirecting all sports development in said company[4][5]. In exchange, Amusement Vision received many Smilebit developers involved with the Panzer Dragoon and Jet Set Radio franchises[4].

Following a corporate restructure, Amusement Vision was reintegrated as a division within Sega named Amusement Vision Div (アミューズメントヴィジョン Div)[6], and would be renamed New Entertainment R&D Dept. in November 2004.

Company statistics

Softography

List of staff

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22