Difference between revisions of "Sonic Team"

From Sega Retro

 
(146 intermediate revisions by 21 users not shown)
Line 1: Line 1:
[[Image:sonicteam.svg|thumb|right|260px|Sonic Team logo.]]
+
{{cleanup}}
One of [[SEGA]]'s most loved creatives, '''Sonic Team''' took their name from their phenomenally successful [[Sonic the Hedgehog]] series. They were formerly '''Sega AM8''' and were established in 1990, though no games were released under that title.
+
{{CompanyBob
 +
| logo=Sonicteam.svg
 +
| founded= 1996
 +
| defunct=
 +
| mergedwith= [[United Game Artists]] (2003), [[Sega Sports Design R&D Dept.]] (2008)
 +
| mergedinto=
 +
| headquarters=[[wikipedia:Japan|Japan]]
 +
}}
 +
'''Sonic Team''' (ソニックチーム) is a long-standing [[Sega]] brand name typically associated with the ''[[Sonic The Hedgehog]]'' franchise.
 +
 
 +
The original "Sonic Team", formed by programmer [[Yuji Naka]] and artist [[Naoto Oshima]], came into being when developing [[Sonic the Hedgehog (Mega Drive)|the first ''Sonic the Hedgehog'' game]] and was a colloquial term for describing the people involved with said games' development. After Naka moved to the United States to produce ''[[Sonic the Hedgehog 2 (Mega Drive)|Sonic the Hedgehog 2]]'' at [[Sega Technical Institute]], the term was relegated exclusively to Japanese game packaging, but returned to screens in 1996 when it became a trading name for the newly established [[Sega CS3]] and its first product, ''[[NiGHTS into Dreams]]''.
 +
 
 +
While the Sonic Team name has since stuck, the team members and corporate structure has changed radically in the intervening years, with the Sonic Team name being used for products developed on both sides of the Pacific. The brand has been used to describe [[Sega CS3]], [[Sega Software R&D Dept. 8]], a separate [[Sonic Team (company)|Sonic Team company]], [[Global Entertainment R&D Dept. 1]] and [[Sega CS2 (2008-current)|the 2008 Sega CS2]]. There was also briefly a [[Sonic Team USA]].
 +
 
 +
All of these companies have fulfilled the same basic role; to manage the ''Sonic the Hedgehog'' franchise, be it directly developing new games, or overseeing external ''Sonic'' development. Naka and Oshima's desire to make other types of games in the 1990s and early 2000s also means Sonic Team is the face of other Sega properties, including ''NiGHTS'', ''[[Burning Rangers]]'', ''[[ChuChu Rocket]]'', ''[[Samba de Amigo]]'', ''[[Phantasy Star Online]]'', ''[[Billy Hatcher and the Giant Egg]]'' and following the demise of [[Compile]], ''[[Puyo Puyo]]''.
 +
 
 +
<!--
 +
label and production team for Sega's development and supervision of the ''[[Sonic The Hedgehog]]'' franchise. It first became used for the original staff of the first ''[[Sonic the Hedgehog]]'' game. It became a consistent name in 1996, with the release of the non-Sonic game, ''[[NiGHTS Into Dreams]]''. Since then Sonic Team existed with the corporate division names of [[Sega CS3]], [[Sega Software R&D Dept. 8]], [[Global Entertainment R&D Dept. 1]] and currently [[Sega CS2 (2008-current)|Sega CS2]]. It was it's own standalone division and subsidiary from July of 2000 up to April of 2005. This page compiles all games from these entities, regardless if they have Sonic Team branding or not.
 +
 
 +
Due to ''Sonic the Hedgehog'' being mainly popular in North America and Europe, it is in much more communication with overseas subsidiaries [[Sega of America]] and [[Sega Europe]] than other development studios of Sega of Japan. Sonic Team existed as an entity outside of Japan for three times, 1991 to 1994, 1999 to 2008 and finally most recently from 2015 onwards.-->
 +
 
 +
==Current members==
 +
{{multicol|
 +
*[[Eigo Kasahara]]
 +
*[[Eitaro Toyoda]]
 +
*[[Hideaki Moriya]]
 +
*[[Hiroshi Miyamoto]]
 +
*[[Kazuyuki Hoshino]]
 +
*[[Kenjiro Morimoto]]
 +
*[[Morio Kishimoto]]
 +
*[[Outa Sano]]
 +
*[[Sachiko Kawamura]]
 +
*[[Shinkichi Tanahashi]]
 +
*[[Shun Nakamura]]
 +
*[[Takeshi Sakakibara]]
 +
*[[Takao Hirabayashi]]
 +
*[[Takashi Iizuka]] (Head of Studio)
 +
*[[Yoshitaka Kawabata]]
 +
*[[Tetsu Katano]]
 +
*[[Takumi Yoshinaga]]
 +
*[[Yoshitaka Miura]]
 +
*[[Yuji Uekawa]]
 +
|cols=4}}
 +
 
 +
==Former members==
 +
{{multicol|
 +
*[[Akinori Nishiyama]]
 +
*[[Akio Setsumasa]]
 +
*[[Hirokazu Yasuhara]]
 +
*[[Makoto Suzuki]]
 +
*[[Masahiro Kumono]]
 +
*[[Mika Okada]]
 +
*[[Motomu Hayashi]]
 +
*[[Naoto Ohshima]]
 +
*[[Satoshi Sakai]]
 +
*[[Shiro Maekawa]]
 +
*[[Takahiro Hamano]]
 +
*[[Takao Miyoshi]]
 +
*[[Takumi Miyake]]
 +
*[[Takashi Yuda]]
 +
*[[Osamu Ohashi]]
 +
*[[Yasushi Yamaguchi]]
 +
*[[Yojiro Ogawa]]
 +
*[[Yoshihisa Hashimoto]]
 +
*[[Yuji Naka]]
 +
*[[Yutaka Sugano]]
 +
|cols=4}}
  
The original head of the development team was [[Yuji Naka]], producer and visionary; under his leadership they have realized some of the most greatest games of all time, however most of the original team have now left and the division is seen as but as shadow of what it once was. For a time Yuji Naka was known as "YU2", with [[Yu Suzuki]] of [[Sega AM2]] fame being "YU1".
+
==History==
 +
===[[Sega CS|Sega Consumer R&D]]/Sonic Team presents era===
 +
In the late eighties, there was an atmosphere at Sega that they needed to create a striking game that can compete against games like Super Mario Bros.. Senior game designer and Alex Kidd creator [[Kotaro Hayashida]] discussed this among executives, and eventually set up the project for ''[[Sonic the Hedgehog]]''.{{ref|Sega Mega Drive/Genesis: Collected Works - Kotaro Hayashida Interview}}
  
The creator of Sonic the Hedgehog, [[Naoto Ohshima]], left Sonic Team in 1999 to form his own studio, [[Artoon]]. [[Hirokazu Yasuhara]] another developer key to Sonic's success, left Sonic Team in 2002, and moved to Naughty Dog. [[Yuji Naka]] left Sonic Team to form his own studio, [[Prope]] in 2006.
+
[[Naoto Ohshima]] who had six designer credits, and [[Yuji Naka]], who had eleven programmer credits, presented proposals to Sega. The two set off to create the concept that would evolve into the original ''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. With Ohshima creating the [[sonic:Sonic the Hedgehog|title character]] and Naka working on the engine, level designer [[Hirokazu Yasuhara]] was brought in round out the project. Through the many [[sonic:Game Development:Sonic the Hedgehog (16-bit)|twists and turns of development]], the game was finally set to be released.
  
Sonic Team had a North American branch named Sonic Team USA. It was situated in San Francisco, California from 1999 to 2008 and was headded by former Sonic designer [[Takashi Iizuka]]. Sonic Team USA has since been merged back into the Japanese division, and Iizuka was promoted as head, where he remains until this day.
+
With the title becoming an international success, Naka joined the American based [[Sega Technical Institute]], headed by [[Mark Cerny]]. Coming to America along with Yasuhara (who had been scheduled to become a part of STI before ''Sonic the Hedgehog'' had begun development), the pair would go on to continue the main line of ''Sonic'' titles. Though no longer in the game's credits, the Sonic Team moniker would live on the Japanese packaging for ''[[sonic:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[sonic:Sonic the Hedgehog 3|Sonic 3]]'', ''[[sonic:Sonic & Knuckles|Sonic & Knuckles]]'', and the Ohshima-led ''[[sonic:Sonic the Hedgehog CD|Sonic CD]]'' developed in Japan. By this time Sonic Team was not an official division, however.
  
The Sonic Team has also worked on television series adaptations of one of their most popular games they've developed and the basis of the name for the development team, Sonic.
+
===Sega Consumer R&D3 era===
 +
After the completion of ''Sonic & Knuckles'', Yasuhara chose to remain in America, while Naka returned to Sega of Japan, heading up his own new division, [[Sega CS3]]. Once there, he teamed back up with Ohshima, the two resurrecting the Sonic Team moniker to work on two new projects, ''[[NiGHTS Into Dreams]]'' and ''[[Burning Rangers]]''.  Naka planned to deliver a Sonic game for the Sega Saturn, however development of ''NiGHTS'' took longer than expected. To compensate he and much of his team travelled to the UK, to assist Travellers Tales on ''[[sonic:Sonic 3D: Flickies' Island|Flickies' Island]]'' and ''[[sonic:Sonic R|Sonic R]]''.{{ref|http://soahcity.com/uploads/2016/06/67979-.png}} Though Yasuhara would remain with the company until 2002, working on different projects, ''Sonic R'' would be the last Sonic Team-related production Yasuhara had any direct involvement with, eventually departing to work for game studio Naughty Dog.
  
Sonic Team is one of the few research and development divisions within Sega that has not seen a significant overhaul in recent years. They have been merged with other departments however, such as [[United Game Artists]] in 2003, and obtained the assets of [[Compile]]'s [[:Category:Puyo Puyo|''Puyo Puyo'' series]] when they went bust in 2002. There was also a brief period in the early 1990s where many of Sonic Team's staff moved over to [[Sega Technical Institute]] in the US. In recent times, Sonic Team have been known to collaborate with other development teams, such as [[Dimps]], [[Smilebit]] and even [[Nintendo]].  
+
The first fully 3D ''Sonic the Hedgehog'' title, ''[[sonic:Sonic Adventure|Sonic Adventure]]'' would become one of the flagship video games for the new [[Sega Dreamcast]]. It was also the last title Ohshima had any involvement with, leaving the company to co-found the studio [[Artoon]]. Sonic Adventure signalized a new era for Sonic Team, with Yuji Naka no longer leading the programming and having neither Oshima or Yasuhara directing. Takashi Iizuka, who worked on ''[[Sonic 3 & Knuckles]]'' succeeded Yasuhara in directing and leading the design. [[Kazuyuki Hoshino]], visual designer of ''[[Sonic CD]]'' and ''[[Knuckles Chaotix]]'', succeeded Oshima in determining the look of the franchise. On the programming side, 1992 hire [[Tetsu Katano]] was brought in as the lead engineer from then on.
 +
 
 +
===Sega Software #8/Sonic Team Co., Ltd. era===
 +
Around the time Sega became a platform agnostic developer and publisher, Sega Chairman [[Isao Okawa]], had a request to develop a fully online game for the Sega Dreamcast. Sonic Team was the only team to have free staff at the time. So they took on the project and made strides with action puzzler ''[[Chu Chu Rocket]]'' and then the entire ''[[Phantasy Star Online]]'' franchise. ''[[Samba De Amigo]]'' was also a successfull project for the arcade market, as it was always Yuji Naka's desire to develop an arcade game for Sega. Altough Sonic Team Japan had developed an action platformer in-house during that period, with ''[[Billy Hatcher and the Giant Egg]]''. In October of 2003, Sega decided to consolidate their in-house development teams. Sonic Team Japan gained members who worked on the ''[[Space Channel 5]]'' and ''[[Roommania #203]]'' games. Those developers would go on to create several games. Such as the PlayStation 2 [[Astro Boy]] game,  as well as the reboot of the [[:category:Puyo Puyo|''Puyo Puyo'' series]], ''[[Puyo Pop Fever]]''. For handhelds, they developed the ''[[Feel the Magic XY/XX]]'' and ''[[The Rub Rabbits!]]'' games.
 +
 
 +
[[Sonic Team USA]] was established to further develop 3D Sonic games. Headed by Takashi Iizuka, it had only 11 members of the then 120 man strong Sonic Adventure development team.{{ref|1=http://www.gameinformer.com/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PostPageIndex=2}} Though their first official assignment was making sure ''Sonic Adventure'' was ready for a western release, the real reason they came into existence was the 2001's ''[[sonic:Sonic Adventure 2|Sonic Adventure 2]]'' and Sonic Team's first multiplatform title, ''[[:sonic:Sonic Heroes|Sonic Heroes]]''.
 +
 
 +
It was also around this time that Sonic Team began their long-term partnership with [[Dimps]], who worked to create ''[[sonic:Sonic Pocket Adventure|Sonic Pocket Adventure]]'', and become involved in nearly every handheld Sonic title that would follow. Long time Sega employee, [[Akinori Nishiyama]] would manage that relationship working as a director since ''[[Sonic Advance]]'' onwards.
 +
 
 +
===Global Entertainment R&D1 era===
 +
In April of 2005, Sega decided to move their development studios back into the structure before July of 2000, with unbranded R&D studios. The core development Sonic Team group was stationed at Global Entertainment R&D1, headed by [[Akinori Nishiyama]], while the ''Phantasy Star'' team spunned of off into [[Global Entertainment R&D Dept. 3]] headed by [[Takao Miyoshi]]. [[Global Entertainment R&D Dept. 2]] also existed, but was a continuation of [[Sega Wow]], previously Overworks. Yuji Naka was asked to oversee all three of those departments, eventually becoming dissatisfied with the position of having almost no hands-on development. So he decided to leave Sega to form the company Prope in May of 2006. Prope had financial backing by Sega, which lead to  Sega publishing the first two games of the studio, ''[[Let's Tap]]'' and ''[[Let's Catch]]''.
 +
 
 +
The teams behind the ''Puyo Puyo'' and ''Rub Rabbits games'' continued to develop games mainly for the Japanese audience, with the many ''Puyo Puyo'' sequels, as well as three entries in the Sega edutainment series ''[[:category:Naruhodo|Naruhodo]]''.
 +
 
 +
Sonic Team USA (eventually renamed Sega Studio USA in 2004), developed further games with ''[[:sonic:Shadow the Hedgehog|Shadow the Hedgehog]]'' and ''[[NiGHTS: Journey of Dreams]]'' along with supervising ''[[Sonic Rivals]]'' and ''[[Sonic Rivals 2]]''. Sonic Team in Japan returned to developing entries for the ''Sonic'' franchise. They developed the ''[[Sonic Riders]]'' games, ''[[:sonic:Sonic the Hedgehog (2006 game)|Sonic the Hedgehog 2006]]'', ''[[:sonic:Sonic and the Secret Rings|Sonic and the Secret Rings]]'', ''[[:sonic:Sonic Unleashed|Sonic Unleashed]]'' and ''[[:sonic:Sonic and the Black Knights|Sonic and the Black Knight]]''.
 +
 
 +
The Sonic games received negative to middling reviews, particulary it was ''Sonic 06'' that received a wide negative reception. Meanwhile ''Sonic Unleashed'' and ''Sonic and the Secret Rings'' were better received, providing templates for future Sonic games.
 +
 
 +
Akinori Nishiyama and Takashi Iizuka referred to tight deadlines, as well in Iizukas case, too little resources, on the less than stellar reception of these titles.
 +
 
 +
In 2006, Yuji Naka, the last original member of Sonic Team, left the company during the development of ''Sonic 06'' to form his own development studio [[Prope]].
 +
 
 +
===Sega Consumer R&D2 era===
 +
In May 2008, Sega GE1 was renamed Consumer R&D2. Sega Studio USA moved back into Sonic Team Japan and Takashi Iizuka was made the head of the operation. Since, Sonic Team developed ''[[:sonic:Sonic the Hedgehog 4|Sonic the Hedgehog 4]]'', ''[[:sonic:Sonic Colors|Sonic Colors]]'', ''[[:sonic:Sonic Generations|Sonic Generations]]'', ''[[:sonic:Sonic Lost World|Sonic Lost World]]'', and is currently developing ''[[:sonic:Sonic Forces|Sonic Forces]]''.
 +
 
 +
While previously ''[[:sonic:Mario & Sonic at the Olympic Games|Mario & Sonic at the Olympic Games]]'' was co-developed with [[Sega Sports Design R&D Dept.]], following games were solely developed within CS2 or Sonic Team since the dissolvence of Sports Design after the first game.
 +
 
 +
Following the poor reception of the ''[[Sonic Boom: Rise of Lyric]]'' game, Sonic Team once again established a office within Sega of America. However it does not have a development team like before, but mainly serves to better supervise western Sonic projects.
  
 
==Softography==
 
==Softography==
{{multicol|
+
{{CompanyHistoryAll|Sonic Team}}
*''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (1991)
+
 
*''[[sonic:Sonic Eraser|Sonic Eraser]]'' (1991)
+
[[Category:Use CompanyHistoryAll template]]
*''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' (1992) (also with [[Sega Technical Institute]])
+
 
*''[[Sonic the Hedgehog CD]]'' (1993)
+
===[[PlayStation Portable]]===
*''[[Sonic Spinball]]'' (1993) (also with [[Sega Technical Institute]])
+
* ''[[Sonic Rivals]]'' (2006) (as Sega Studio USA with [[Backbone Entertainment]])
*''[[SegaSonic the Hedgehog]]'' (1993) (also with [[Hitmaker]])
+
* ''[[Sonic Rivals 2]]'' (2007) (as Sega Studio USA with [[Backbone Entertainment]])
*''[[Sonic the Hedgehog 3]]'' (1994) (also with [[Sega Technical Institute]])
+
 
*''[[Sonic & Knuckles]]''  (1994) (also with [[Sega Technical Institute]])
+
===[[Wii]]===
*''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) (also with [[Sega Technical Institute]])
+
*''[[Mario & Sonic at the Olympic Games]]'' (2007) (with [[Sega Sports Design R&D Dept.]])
*''[[Sonic Crackers]]'' (1994) (Cancelled But Replaced to Make [[Knuckles' Chaotix]])  
+
* ''[[The House of the Dead 2 & 3 Return]]'' (2008) (with [[Sega AM1 (2005-2011)|Sega AM1]])
*''[[Knuckles' Chaotix]]'' (1995)
+
*''[[Wacky World of Sports]]'' (2010) (with Tabot)
*''[[Ristar]]'' (1995)
+
 
*''[[sonic:Sonic Xtreme|Sonic Xtreme]]'' (1996) (also with [[Sega Technical Institute]] But Cancelled)  
+
=== [[Nintendo 3DS]] ===
*''[[Sonic the Fighters]]'' (1996) (Replace Made By [[Sega AM2]])
+
* ''[[Rhythm Thief & the Emperor's Treasure]]'' (2012) (with xeen)
*''[[NiGHTS into Dreams]]'' (1996)
+
 
*''[[Christmas NiGHTS]]'' (1996)
+
=== [[PlayStation Vita]] ===
*''[[Sonic 3D Blast]]'' (1996) (also with [[Traveller's Tales]])
+
* ''[[Uta Kumi 575]]'' (2014)
*''[[Sonic Jam]]'' (1997)
+
 
*''[[Sonic R]]'' (1997) (also with [[Traveller's Tales]])
+
===Canceled Titles===
*''[[Burning Rangers]]'' (1998)
+
*''[[Air NiGHTS]]'' (1998)
*''[[Sonic Adventure]]'' (1998)
+
*''[[Sonic DS]]'' (2004)
*''[[sonic:Sonic Adventure International|Sonic Adventure International]]'' (1998)
+
 
*''Air Nights'' (1998) (Cancelled but replaced to make ''[[NiGHTS: Journey of Dreams]]'')
+
==Filmography==
*''[[ChuChu Rocket!]]'' (1999)
+
*''[[Sonic the Hedgehog]]'' (Anime, OVA, Japan) (1996)
*''[[Samba de Amigo]]'' (2000)
+
*''[[Sonic X]]'' (Anime, TV Series, Japan) (2003)
*''Samba de Amigo Ver.2000'' (2000)
+
*''[[Night of the Werehog]]'' (Short 3D Animation) (2008)
*''[[Sonic Shuffle]]'' (2000)
+
*''[[Sonic Boom]]'' (TV Series, USA and France) (2014)
*''[[sonic:Sonic the Hedgehog Pocket Adventure|Sonic the Hedgehog Pocket Adventure]]'' (2000) (also with [[Dimps]])
+
 
*''[[Phantasy Star Online]]'' (2000)
+
==Photographs==
*''[[Phantasy Star Online Ver.2]]'' (2001)
+
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
*''[[Sonic Adventure 2]]'' (2001)
+
 
*''[[Sonic Adventure 2: Battle]]'' (2002)
+
==External links==
*''[[Sonic Mega Collection]]'' (2002)
+
*[http://www.sonicteam.com Official website]
*''[[Sonic Advance]]'' (2002)  (also with [[Dimps]])
+
*''[https://sonicretro.org/2011/06/23/once-upon-a-time-or-twenty-years-ago/ Once Upon A Time (Or Thirty Years Ago)]'' article by David the Lurker at [https://sonicretro.org/ Sonic Retro]
*''[[Phantasy Star Online Episode 1 & 2]]'' (2002)
+
*''[https://sonicretro.org/2021/06/23/once-upon-a-time-or-thirty-years-ago/ Once Upon A Time (Or Thirty Years Ago)]'' article by David the Lurker at [https://sonicretro.org/ Sonic Retro]
*''Sonic X (TV Animation)'' (2003) (Japan Only Until Episode 52 and other countries Until all Episode. but Nouth Korea and South Korea was Not launched.)
+
 
*''[[Sonic Adventure DX: Director's Cut]]'' (2003)
+
==References==
*''[[Phantasy Star Online Episode 1 & 2 Plus]]'' (2003)
+
<references />
*''[[Phantasy Star Online Episode 3: Card Revolution]]'' (2003)
+
 
*''[[Billy Hatcher and the Giant Egg]]'' (2003)
+
{{clear}}
*''[[Sonic Advance 2]]'' (2003)  (also with [[Dimps]])
+
{{SoJ}}
*''[[Sonic Pinball Party]]'' (2003)
 
*''[[Sonic Battle]]'' (2004)
 
*''[[Sonic Heroes]]'' (2004)
 
*''[[Sonic Mega Collection Plus]]'' (2004)
 
*''[[sonic:Sonic DS|Sonic DS]]'' (2004) (Cancelled but replaced to make ''[[Sonic Rush]]'')
 
*''[[Sonic Advance 3]]'' (2004) (also with [[Dimps]])
 
*''[[Feel the Magic XY/XX]]'' (2004)
 
*''[[Sega Superstars]]'' (2004)
 
*''[[Astro Boy]]'' (2004)
 
*''[[Puyo Pop Fever]]'' (2004)
 
*''[[Phantasy Star Online: Blue Burst]]'' (2004)
 
*''[[Phantasy Star Online Episode 4]]'' (2005)
 
*''[[Puyo Puyo Fever 2]]'' (2005)
 
*''[[The Rub Rabbits!]]'' (2005)
 
*''[[Sonic Gems Collection]]'' (2005)
 
*''[[Sonic Rush]]'' (2005) (also with [[Dimps]])
 
*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005)
 
*''[[Fifth Phantom Saga]]'' (2005) (Cancelled)
 
*''[[Sonic Riders]]'' (2006)
 
*''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006)
 
*''[[Sonic Rivals]]'' (2006) (Replace Made By Backbone Entertainment)
 
*''[[Phantasy Star Universe]]'' (2006)
 
*''[[Sonic and the Secret Rings]]'' (2007) (also with Now Production But Party Mode Only)
 
*''[[Phantasy Star Universe: Ambition of the Illuminus]]'' (2007)
 
*''[[Sonic Rush Adventure]]'' (2007) (also with [[Dimps]])
 
*''[[Sonic Rivals 2]]'' (2007) (Replace Made By Backbone Entertainment)
 
*''[[NiGHTS: Journey of Dreams]]'' (2007)
 
*''[[Mario & Sonic at the Olympic Games]]'' (2007) (also with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])
 
*''[[Puyo Puyo 15th Anniversary]]'' (2007)
 
*''[[The House of the Dead 2 & 3 Return]]'' (2007) (also with [[WOW Entertainment|Sega WOW]])
 
*''[[Sonic Riders: Zero Gravity]]'' (2008)
 
*''[[Sega Superstars Tennis]]'' (2008) (Replace Made By Sumo Digital)
 
*''[[Phantasy Star Portable]]'' (2008) (also with Alfa System)
 
*''[[sonic:Night of the Werehog|Night of the Werehog]] (Short 3D Animation)'' (2008)
 
*''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) (Replace Made By BioWare)
 
*''[[Sonic Unleashed]]'' (2008) (also with [[Dimps]] But Only Wii & PS2 Version)
 
*''[[Sonic and the Black Knight]]'' (2009)
 
*''[[Sega Mega Drive Ultimate Collection]]'' (2009) (Replace Made By Backbone Entertainment)
 
*''[[Puyo Puyo 7]]'' (2009) (also with H. A. N. D.)
 
*''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) (also with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])
 
}}
 
[[Category:Development Companies]]
 

Latest revision as of 13:32, 2 January 2024

Cleanup.svg
This article needs cleanup.
This article needs to be edited to conform to a higher standard of article quality. After the article has been cleaned up, you may remove this message. For help, see the How to Edit a Page article.

https://segaretro.org/images/d/dd/Sonicteam.svg

Sonicteam.svg
Sonic Team
Founded: 1996
Merged with: United Game Artists (2003), Sega Sports Design R&D Dept. (2008)
Headquarters:
Japan

Sonic Team (ソニックチーム) is a long-standing Sega brand name typically associated with the Sonic The Hedgehog franchise.

The original "Sonic Team", formed by programmer Yuji Naka and artist Naoto Oshima, came into being when developing the first Sonic the Hedgehog game and was a colloquial term for describing the people involved with said games' development. After Naka moved to the United States to produce Sonic the Hedgehog 2 at Sega Technical Institute, the term was relegated exclusively to Japanese game packaging, but returned to screens in 1996 when it became a trading name for the newly established Sega CS3 and its first product, NiGHTS into Dreams.

While the Sonic Team name has since stuck, the team members and corporate structure has changed radically in the intervening years, with the Sonic Team name being used for products developed on both sides of the Pacific. The brand has been used to describe Sega CS3, Sega Software R&D Dept. 8, a separate Sonic Team company, Global Entertainment R&D Dept. 1 and the 2008 Sega CS2. There was also briefly a Sonic Team USA.

All of these companies have fulfilled the same basic role; to manage the Sonic the Hedgehog franchise, be it directly developing new games, or overseeing external Sonic development. Naka and Oshima's desire to make other types of games in the 1990s and early 2000s also means Sonic Team is the face of other Sega properties, including NiGHTS, Burning Rangers, ChuChu Rocket, Samba de Amigo, Phantasy Star Online, Billy Hatcher and the Giant Egg and following the demise of Compile, Puyo Puyo.


Current members

Former members

History

Sega Consumer R&D/Sonic Team presents era

In the late eighties, there was an atmosphere at Sega that they needed to create a striking game that can compete against games like Super Mario Bros.. Senior game designer and Alex Kidd creator Kotaro Hayashida discussed this among executives, and eventually set up the project for Sonic the Hedgehog.[1]

Naoto Ohshima who had six designer credits, and Yuji Naka, who had eleven programmer credits, presented proposals to Sega. The two set off to create the concept that would evolve into the original Sonic the Hedgehog. With Ohshima creating the title character and Naka working on the engine, level designer Hirokazu Yasuhara was brought in round out the project. Through the many twists and turns of development, the game was finally set to be released.

With the title becoming an international success, Naka joined the American based Sega Technical Institute, headed by Mark Cerny. Coming to America along with Yasuhara (who had been scheduled to become a part of STI before Sonic the Hedgehog had begun development), the pair would go on to continue the main line of Sonic titles. Though no longer in the game's credits, the Sonic Team moniker would live on the Japanese packaging for Sonic the Hedgehog 2, Sonic 3, Sonic & Knuckles, and the Ohshima-led Sonic CD developed in Japan. By this time Sonic Team was not an official division, however.

Sega Consumer R&D3 era

After the completion of Sonic & Knuckles, Yasuhara chose to remain in America, while Naka returned to Sega of Japan, heading up his own new division, Sega CS3. Once there, he teamed back up with Ohshima, the two resurrecting the Sonic Team moniker to work on two new projects, NiGHTS Into Dreams and Burning Rangers. Naka planned to deliver a Sonic game for the Sega Saturn, however development of NiGHTS took longer than expected. To compensate he and much of his team travelled to the UK, to assist Travellers Tales on Flickies' Island and Sonic R.[2] Though Yasuhara would remain with the company until 2002, working on different projects, Sonic R would be the last Sonic Team-related production Yasuhara had any direct involvement with, eventually departing to work for game studio Naughty Dog.

The first fully 3D Sonic the Hedgehog title, Sonic Adventure would become one of the flagship video games for the new Sega Dreamcast. It was also the last title Ohshima had any involvement with, leaving the company to co-found the studio Artoon. Sonic Adventure signalized a new era for Sonic Team, with Yuji Naka no longer leading the programming and having neither Oshima or Yasuhara directing. Takashi Iizuka, who worked on Sonic 3 & Knuckles succeeded Yasuhara in directing and leading the design. Kazuyuki Hoshino, visual designer of Sonic CD and Knuckles Chaotix, succeeded Oshima in determining the look of the franchise. On the programming side, 1992 hire Tetsu Katano was brought in as the lead engineer from then on.

Sega Software #8/Sonic Team Co., Ltd. era

Around the time Sega became a platform agnostic developer and publisher, Sega Chairman Isao Okawa, had a request to develop a fully online game for the Sega Dreamcast. Sonic Team was the only team to have free staff at the time. So they took on the project and made strides with action puzzler Chu Chu Rocket and then the entire Phantasy Star Online franchise. Samba De Amigo was also a successfull project for the arcade market, as it was always Yuji Naka's desire to develop an arcade game for Sega. Altough Sonic Team Japan had developed an action platformer in-house during that period, with Billy Hatcher and the Giant Egg. In October of 2003, Sega decided to consolidate their in-house development teams. Sonic Team Japan gained members who worked on the Space Channel 5 and Roommania #203 games. Those developers would go on to create several games. Such as the PlayStation 2 Astro Boy game, as well as the reboot of the Puyo Puyo series, Puyo Pop Fever. For handhelds, they developed the Feel the Magic XY/XX and The Rub Rabbits! games.

Sonic Team USA was established to further develop 3D Sonic games. Headed by Takashi Iizuka, it had only 11 members of the then 120 man strong Sonic Adventure development team.[3] Though their first official assignment was making sure Sonic Adventure was ready for a western release, the real reason they came into existence was the 2001's Sonic Adventure 2 and Sonic Team's first multiplatform title, Sonic Heroes.

It was also around this time that Sonic Team began their long-term partnership with Dimps, who worked to create Sonic Pocket Adventure, and become involved in nearly every handheld Sonic title that would follow. Long time Sega employee, Akinori Nishiyama would manage that relationship working as a director since Sonic Advance onwards.

Global Entertainment R&D1 era

In April of 2005, Sega decided to move their development studios back into the structure before July of 2000, with unbranded R&D studios. The core development Sonic Team group was stationed at Global Entertainment R&D1, headed by Akinori Nishiyama, while the Phantasy Star team spunned of off into Global Entertainment R&D Dept. 3 headed by Takao Miyoshi. Global Entertainment R&D Dept. 2 also existed, but was a continuation of Sega Wow, previously Overworks. Yuji Naka was asked to oversee all three of those departments, eventually becoming dissatisfied with the position of having almost no hands-on development. So he decided to leave Sega to form the company Prope in May of 2006. Prope had financial backing by Sega, which lead to Sega publishing the first two games of the studio, Let's Tap and Let's Catch.

The teams behind the Puyo Puyo and Rub Rabbits games continued to develop games mainly for the Japanese audience, with the many Puyo Puyo sequels, as well as three entries in the Sega edutainment series Naruhodo.

Sonic Team USA (eventually renamed Sega Studio USA in 2004), developed further games with Shadow the Hedgehog and NiGHTS: Journey of Dreams along with supervising Sonic Rivals and Sonic Rivals 2. Sonic Team in Japan returned to developing entries for the Sonic franchise. They developed the Sonic Riders games, Sonic the Hedgehog 2006, Sonic and the Secret Rings, Sonic Unleashed and Sonic and the Black Knight.

The Sonic games received negative to middling reviews, particulary it was Sonic 06 that received a wide negative reception. Meanwhile Sonic Unleashed and Sonic and the Secret Rings were better received, providing templates for future Sonic games.

Akinori Nishiyama and Takashi Iizuka referred to tight deadlines, as well in Iizukas case, too little resources, on the less than stellar reception of these titles.

In 2006, Yuji Naka, the last original member of Sonic Team, left the company during the development of Sonic 06 to form his own development studio Prope.

Sega Consumer R&D2 era

In May 2008, Sega GE1 was renamed Consumer R&D2. Sega Studio USA moved back into Sonic Team Japan and Takashi Iizuka was made the head of the operation. Since, Sonic Team developed Sonic the Hedgehog 4, Sonic Colors, Sonic Generations, Sonic Lost World, and is currently developing Sonic Forces.

While previously Mario & Sonic at the Olympic Games was co-developed with Sega Sports Design R&D Dept., following games were solely developed within CS2 or Sonic Team since the dissolvence of Sports Design after the first game.

Following the poor reception of the Sonic Boom: Rise of Lyric game, Sonic Team once again established a office within Sega of America. However it does not have a development team like before, but mainly serves to better supervise western Sonic projects.

Softography

Mega Drive

Mega-CD

Saturn

Dreamcast

PlayStation 2

GameCube

Xbox

Xbox 360

PlayStation 3

Wii

PlayStation 4

Xbox One

Wii U

Nintendo Switch

PlayStation 5

Game Boy Advance

Nintendo DS

PlayStation Portable

Nintendo 3DS

PlayStation Vita

PlayStation Now

Windows PC

Steam

i-mode 503i

i-mode 504i

i-mode 505i

i-mode 90x

i-mode 70x

J-Sky (50KB)

Vodafone Live! (256KB)

Vodafone Live! (3G)

EZweb (BREW 2.1)

EZweb (BREW 3.1)

Club Air-Edge

Emobile

Android

iOS

PlayStation Portable

Wii

Nintendo 3DS

PlayStation Vita

Canceled Titles

Filmography

Photographs

Main article: Photos of Sonic Team

External links

References

  1. [Sega Mega Drive/Genesis: Collected Works - Kotaro Hayashida Interview Sega Mega Drive/Genesis: Collected Works - Kotaro Hayashida Interview]
  2. http://soahcity.com/uploads/2016/06/67979-.png
  3. http://www.gameinformer.com/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PostPageIndex=2


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22