Difference between revisions of "R&D"

From Sega Retro

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{{Company
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| founded=1984
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| defunct=1990
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| mergedinto=[[Sega AM1]], [[Sega AM2]], [[Sega AM3]], [[Sega AM]], [[Sega CS]]
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| headquarters=Japan
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}}
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'''Research and Development''' is the name Sega adopted from 1984 to 1990 encompassing all their internal development operations. Before Sega called it the [[Sega Production and Engineering Department|Production and Engineering Department]]. In 1990, Sega split it's amusement and consumer operations into two, with each business gaining their own managerial staff.
 
'''Research and Development''' is the name Sega adopted from 1984 to 1990 encompassing all their internal development operations. Before Sega called it the [[Sega Production and Engineering Department|Production and Engineering Department]]. In 1990, Sega split it's amusement and consumer operations into two, with each business gaining their own managerial staff.
  

Revision as of 21:40, 6 March 2017

Research and Development is the name Sega adopted from 1984 to 1990 encompassing all their internal development operations. Before Sega called it the Production and Engineering Department. In 1990, Sega split it's amusement and consumer operations into two, with each business gaining their own managerial staff.

During this period Hisashi Suzuki and Hideki Sato lead all of Sega's operations.

Softography (arcade)

Sega Zaxxon hardware

System 1

System 16

System 24

System 18

Custom

Sega Space Harrier

X Board

Y Board

Softography (consumer)

SG-1000

Master System

Mega Drive

References


Timeline of Sega of Japan research and development divisions








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