Difference between revisions of "Sega R&D 2"

From Sega Retro

Line 11: Line 11:
 
'''Sega Research and Development Dept. #2''' ('''Sega R&D2''') was a video game research and development division within [[Sega]]. It was the first department established specifically to produce console games. It continued as [[Sega CS]]. Several well known Sega developers got their start here, who have increasingly gained more authority in the company later on.
 
'''Sega Research and Development Dept. #2''' ('''Sega R&D2''') was a video game research and development division within [[Sega]]. It was the first department established specifically to produce console games. It continued as [[Sega CS]]. Several well known Sega developers got their start here, who have increasingly gained more authority in the company later on.
  
According to [[Mark Cerny]], the single westerner working for Sega of Japan at the time, the company was a sweatshop. Most of the time, the game only had 3 months development, and 3 main developers. Hardware enginner [[Hideki Sato]] said much of the same, lacking behind the arcade experience of the company.{{ref|http://shmuplations.com/segahistory/}}{{ref|https://www.youtube.com/watch?v=C2Cc6Q3cJkc&t=2444s}}
+
According to [[Mark Cerny]], who later set up the [[Sega Technical Institute]] in [[Sega of America]], the company was a sweatshop. Most of the time, the game only had 3 months development, and 3 main developers. Hardware enginner [[Hideki Sato]] said much of the same, lacking behind the arcade experience of the company.{{ref|http://shmuplations.com/segahistory/}}{{ref|https://www.youtube.com/watch?v=C2Cc6Q3cJkc&t=2444s}}
  
 
==Members==
 
==Members==

Revision as of 08:34, 23 July 2017

Sega Research and Development Dept. #2 (Sega R&D2) was a video game research and development division within Sega. It was the first department established specifically to produce console games. It continued as Sega CS. Several well known Sega developers got their start here, who have increasingly gained more authority in the company later on.

According to Mark Cerny, who later set up the Sega Technical Institute in Sega of America, the company was a sweatshop. Most of the time, the game only had 3 months development, and 3 main developers. Hardware enginner Hideki Sato said much of the same, lacking behind the arcade experience of the company.[1][2]

Members

Softography

SG-1000

Master System

Mega Drive

Game Gear

References


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22