Difference between revisions of "ADX"

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The '''ADX Codec''', made by [[CRI Middleware Co. Ltd.]], is a multi-streaming system and provides audio compression features while using minimum CPU load. While playing back music, it can play back talking voice or read game data as well. Music playback and data reading from a disc can be executed independently and asynchronously. Any type of data can be read, from audio data to graphics or programs.
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'''CRI ADX''' is an audio codec created by [[CRI Middleware]], and was originally released in 1996.
  
ADX allows repeated playback of arbitrary intervals in general wave data. You can create arbitrary looped digital audio sequences, without staying within the [[MIDI]] environment. For this reason, the format is often coveted as the "ideal" rip for video game music. ADX also works with the [[Sofdec]] movie codec, providing its audio elements.
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CRI ADX is a multi-streaming system, providing audio compression features while minimising processor load. It was used in video games to deliver relatively high quality audio without the need to stream directly from a disc. It is a 4-bit ADPCM format and can store mono or stereo audio, and is capable of looping audio (or playing from any arbitrary point in the audio's data) without noticable stutters (as would be the case, for example, with Red Book audio streamed in real time from a disc).
ADX is a 4-bit ADPCM format and can store mono or stereo audio.
 
One of the first games to use ADX was [[Burning Rangers]], on the [[Sega Saturn]].
 
  
==Systems which have games utilizing ADX==
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[[Sega]]'s close relationship with CRI meant that CRI ADX became a standard within the company for many years, debuting in around 1998 in [[Sega Saturn]] games and the vast majority of [[Sega Dreamcast]] ones. CRI ADX has also been used by Sega since becoming a third-party developer. CRI also combined the technology with MPEG streams to create the [[Sofdec]] movie codec.
* [[Sega Saturn]]
 
* [[Sega Dreamcast]]
 
* [[Microsoft Xbox]]
 
* [[Sony PlayStation 2]]
 
* [[Nintendo GameCube]]
 
* [[Sony PlayStation 3]]
 
* [[Microsoft Xbox 360]]
 
* [[Nintendo Wii]]
 
* [[Nintendo DS]]
 
  
[[Category:Data Formats]]
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Today the technology is obsolete, with CRI launching [[ADX2]] as a successor in 2010.
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==Games which utilise CRI ADX==
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===[[Saturn]]===
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{{BulletPointGameList|category=Saturn games with ADX audio}}
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===[[Dreamcast]]===
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{{BulletPointGameList|category=Dreamcast games with ADX audio}}
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===[[PlayStation 2]]===
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{{BulletPointGameList|category=PlayStation 2 games with ADX audio}}
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===[[Nintendo GameCube]]===
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{{BulletPointGameList|category=GameCube games with ADX audio}}
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===[[Xbox]]===
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{{BulletPointGameList|category=Xbox games with ADX audio}}
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===[[Wii]]===
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{{BulletPointGameList|category=Wii games with ADX audio}}
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===[[PlayStation 3]]===
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{{BulletPointGameList|category=PlayStation 3 games with ADX audio}}
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===[[Xbox 360]]===
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{{BulletPointGameList|category=Xbox 360 games with ADX audio}}
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===[[Windows PC]]===
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{{BulletPointGameList|category=Windows PC games with ADX audio}}
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===[[Nintendo DS]]===
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{{BulletPointGameList|category=Nintendo DS games with ADX audio}}
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===[[PlayStation Portable]]===
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{{BulletPointGameList|category=PlayStation Portable games with ADX audio}}
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==References==
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<references />
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[[Category:Data formats]]
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[[Category:Middleware]]

Latest revision as of 15:51, 16 May 2024

Adx logo.svg

CRI ADX is an audio codec created by CRI Middleware, and was originally released in 1996.

CRI ADX is a multi-streaming system, providing audio compression features while minimising processor load. It was used in video games to deliver relatively high quality audio without the need to stream directly from a disc. It is a 4-bit ADPCM format and can store mono or stereo audio, and is capable of looping audio (or playing from any arbitrary point in the audio's data) without noticable stutters (as would be the case, for example, with Red Book audio streamed in real time from a disc).

Sega's close relationship with CRI meant that CRI ADX became a standard within the company for many years, debuting in around 1998 in Sega Saturn games and the vast majority of Sega Dreamcast ones. CRI ADX has also been used by Sega since becoming a third-party developer. CRI also combined the technology with MPEG streams to create the Sofdec movie codec.

Today the technology is obsolete, with CRI launching ADX2 as a successor in 2010.

Games which utilise CRI ADX

Saturn

Dreamcast

PlayStation 2

Nintendo GameCube

Xbox

Wii

PlayStation 3

 

Xbox 360

 

Windows PC

Nintendo DS

 

PlayStation Portable

 

References