Difference between revisions of "Toshihiro Nagoshi"
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| image=Toshihiro nagoshi.jpg | | image=Toshihiro nagoshi.jpg | ||
| birthplace=Shimonoseki, Yamaguchi, Japan | | birthplace=Shimonoseki, Yamaguchi, Japan | ||
− | | dob=1965-06-17 | + | | dob=1965-06-17{{ref|https://web.archive.org/web/20040416180443/http://sega.jp/studio/av.html}} |
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
+ | | start=1989{{ref|1=https://web.archive.org/web/20081008060918/http://sega.jp/segavoice/vol20/}} | ||
+ | | end= | ||
+ | | divisions=[[Sega R&D 8]], [[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]]{{intref|Shenmue/Production credits}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Amusement Vision]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | start= | ||
+ | | end= | ||
+ | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]], [[Ryu ga Gotoku Studio]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | | start= | ||
+ | | end= | ||
+ | | divisions= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | | start= | ||
+ | | end=2021-10-08{{ref|1=https://web.archive.org/web/20211008041218/https://ryu-ga-gotoku.com/studio/en/}} | ||
+ | | divisions= | ||
}} | }} | ||
| role=Designer, Director, Producer, Executive | | role=Designer, Director, Producer, Executive | ||
| education=Tokyo University of Art and Design | | education=Tokyo University of Art and Design | ||
}} | }} | ||
− | '''{{PAGENAME}}''' (名越 稔洋) is the | + | '''{{PAGENAME}}''' (名越 稔洋) is a Japanese video game developer and executive, a Sega employee until 2021 and since then the CEO of Nagoshi Studio. He joined Sega Enterprises in 1989 and was assigned to [[Sega R&D 8|R&D Dept. 8]] as a background artist, as seen first on ''[[G-LOC: Air Battle]]''. He became a producer and director with racing games ''[[Daytona USA]]'' and ''[[Scud Race]]'', and later filled the same roles for games such as ''[[Spikeout: Digital Battle Online]]'', ''[[Planet Harriers]]'' and the ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]''. He founded the [[Sega AM11|AM11]] department and was its president when it was the subsidiary company [[Amusement Vision]]. |
− | + | After his involvement with the first 2 ''[[:category:Yakuza (franchise)|Yakuza]]'' games and ''[[Super Monkey Ball: Banana Blitz]]'', Nagoshi was promoted to a general producer position within Sega and was given further executive promotions over the following decade. Before leaving Sega, he was the company's Chief Creative Officer, general director of [[Ryu ga Gotoku Studio]] and a member of the board of directors for [[Atlus]]. | |
− | + | ==Career== | |
+ | {{PAGENAME}} graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for [[Sega R&D 8]] under [[Yu Suzuki]] as a CG designer. He quickly ascended the ranks, becoming the manager of [[Sega AM2]]'s design section in 1993{{magref|harmony|119|16}}{{magref|harmony|128|15}} and in 1998 became the manager of [[Sega AM11]]. He was also very integral into making ''[[Shenmue]]'' come to life. Although the credits only tell us he was a supervisor; he has revealed the development story. He was called by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. He recognized that as one of the turning points in his career.{{ref|https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/}} | ||
− | + | When Sega AM11 became [[Amusement Vision]], Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game ''[[Daytona USA]]'', as well as the popular titles ''[[:Category:Super Monkey Ball|Super Monkey Ball]]'' and ''[[:Category:Yakuza|Yakuza]]''. | |
− | + | After the collaboration with [[Nintendo]] on ''[[F-Zero GX]]'', he would receive a call from the company, requesting the source code of the game and wanting him to explain how they made such game. Nagoshi, who already was the president of [[Amusement Vision]], achieved something that not even Nintendo could figure out. He stated, "After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."{{ref|http://www.nintendolife.com/news/2018/08/sega_wanted_to_impress_nintendo_with_f-zero_gx_despite_losing_the_hardware_war}} | |
− | On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega.{{fileref|IR EN 2012-02-29.pdf}} In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.{{ref|http://www.seganerds.com/2013/11/01/atlus-parent-company-index-corporation-being-restructured-within-sega/}} In October 2021, he announced his departure from SEGA as part of a 10th anniversary message posted on the Ryu | + | He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the [[New Entertainment R&D Dept.]] He returned to managing Sega's entire output when New Entertainment turned into [[Sega CS1 (2008-current)|CS1]] in the middle of 2008. |
− | For game development, he frequently collaborated with [[Tetsuya Kaku]], [[Daisuke Sato]], [[Jun Tokuhara]], [[Masayoshi Yokoyama]] and [[Masayoshi Kikuchi]] while at SEGA. In the executive environment, he has worked with [[Naoya Tsurumi]], [[Osamu Ohashi]], and [[Haruki Satomi]]. | + | |
+ | On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega.{{fileref|IR EN 2012-02-29.pdf}} In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.{{ref|http://www.seganerds.com/2013/11/01/atlus-parent-company-index-corporation-being-restructured-within-sega/}} In October 2021, he announced his departure from SEGA as part of a 10th anniversary message posted on the [[Ryu ga Gotoku Studio]] website. {{ref|https://archive.ph/qD3ED|http://ryu-ga-gotoku.com/studio/en/}} | ||
+ | |||
+ | For game development, he frequently collaborated with [[Tetsuya Kaku]], [[Daisuke Sato]], [[Jun Tokuhara]], [[Masayoshi Yokoyama]] and [[Masayoshi Kikuchi]] while at SEGA. In the executive environment, he has worked with [[Naoya Tsurumi]], [[Osamu Ohashi]], and [[Haruki Satomi]]. | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Toshihiro Nagoshi|なごし としひる|名越 稔洋}} | + | {{ProductionHistory|Toshihiro Nagoshi|なごし としひる|名越 稔洋|名越稔洋}} |
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[[Category:Use ProductionHistory template]] | [[Category:Use ProductionHistory template]] | ||
− | + | * ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) — General Director | |
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− | + | {{SongCreditsAll|Toshihiro Nagoshi|なごし としひる|名越 稔洋|名越稔洋}} | |
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− | *''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) — General Director | ||
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==Magazine articles== | ==Magazine articles== | ||
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==Interviews== | ==Interviews== | ||
{{mirror}} | {{mirror}} | ||
− | * [https://sega.jp/fb/creators/vol_18/1.html | + | * [https://sega.jp/fb/creators/vol_18/1.html {{PAGENAME}} interview by Sega (August 14, 2003)] |
+ | * [https://web.archive.org/web/20081008060918/http://sega.jp/segavoice/vol20/ ''SEGA VOICE'' interview (December 8, 2005)] | ||
+ | * [https://web.archive.org/web/20081007205425/http://sega.jp/segavoice/vol55/ ''SEGA VOICE'' interview (November 30, 2006)] | ||
==Photographs== | ==Photographs== | ||
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==External links== | ==External links== | ||
− | * [http:// | + | *Amusement Vision Nagoshi column [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_01.html #1], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_02.html #2], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_03.html #3], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_04.html #4], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_05.html #5], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_06.html #6], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_07.html #7], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_08.html #8], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_09.html #9], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_10.html #10], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_11.html #11], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_12.html #12], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_13.html #13], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_14.html #14], [https://web.archive.org/web/*/http://amusementvision.com/column/n_column_15.html #15] |
− | * [[ | + | *Amusement Vision Nagoshi Bugeijou column [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_01.html #1], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_02.html #2], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_03.html #3], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_04.html #4], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_05.html #5], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_06.html #6], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_07.html #7], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_08.html #8], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_09.html #9], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_10.html #10], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_11.html #11], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_12.html #12], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_13.html #13], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_14.html #14], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_15.html #15], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_16.html #16], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_17.html #17], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_18.html #18], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_19.html #19], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_20.html #20], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_21.html #21], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_22.html #22], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_23.html #23], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_24.html #24], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_25.html #25], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_26.html #26], [https://web.archive.org/web/*/http://www.amusementvision.com/column/n_bugei_27.html #27] |
+ | *[http://ameblo.jp/nag0617/ Official blog] (Japanese) | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 16:35, 31 October 2024
Toshihiro Nagoshi |
---|
Place of birth: Shimonoseki, Yamaguchi, Japan |
Date of birth: 1965-06-17[1] (age 59) |
Employment history: Sega Enterprises (1989[2] – )
Divisions:
Divisions:
|
Role(s): Designer, Director, Producer, Executive |
Education: Tokyo University of Art and Design |
Toshihiro Nagoshi (名越 稔洋) is a Japanese video game developer and executive, a Sega employee until 2021 and since then the CEO of Nagoshi Studio. He joined Sega Enterprises in 1989 and was assigned to R&D Dept. 8 as a background artist, as seen first on G-LOC: Air Battle. He became a producer and director with racing games Daytona USA and Scud Race, and later filled the same roles for games such as Spikeout: Digital Battle Online, Planet Harriers and the Super Monkey Ball. He founded the AM11 department and was its president when it was the subsidiary company Amusement Vision.
After his involvement with the first 2 Yakuza games and Super Monkey Ball: Banana Blitz, Nagoshi was promoted to a general producer position within Sega and was given further executive promotions over the following decade. Before leaving Sega, he was the company's Chief Creative Officer, general director of Ryu ga Gotoku Studio and a member of the board of directors for Atlus.
Contents
Career
Toshihiro Nagoshi graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for Sega R&D 8 under Yu Suzuki as a CG designer. He quickly ascended the ranks, becoming the manager of Sega AM2's design section in 1993[5][6] and in 1998 became the manager of Sega AM11. He was also very integral into making Shenmue come to life. Although the credits only tell us he was a supervisor; he has revealed the development story. He was called by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. He recognized that as one of the turning points in his career.[7]
When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.
After the collaboration with Nintendo on F-Zero GX, he would receive a call from the company, requesting the source code of the game and wanting him to explain how they made such game. Nagoshi, who already was the president of Amusement Vision, achieved something that not even Nintendo could figure out. He stated, "After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."[8]
He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008.
On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega.[9] In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.[10] In October 2021, he announced his departure from SEGA as part of a 10th anniversary message posted on the Ryu ga Gotoku Studio website. [11]
For game development, he frequently collaborated with Tetsuya Kaku, Daisuke Sato, Jun Tokuhara, Masayoshi Yokoyama and Masayoshi Kikuchi while at SEGA. In the executive environment, he has worked with Naoya Tsurumi, Osamu Ohashi, and Haruki Satomi.
Production history
Games
- Sword of Vermilion (Mega Drive; 1989) — Design
- G-LOC: Air Battle (Y Board; 1990) — Background Graphics
- Rent A Hero (Mega Drive; 1991) — Map Screen Design
- Virtua Racing (Model 1; 1992) — Chief Designer
- Virtua Formula (Model 1; 1993)
- Burning Rival (System 32; 1993) — Special Thanks (as 名越 稔洋)
- Burning Rival (System 32; 1993) — Jackson (as 名越 稔洋)
- Daytona USA (Model 2; 1994) — Chief Designer
- Daytona USA (Model 2; 1994) — Producer and Director
- Virtua Fighter 2 (Model 2; 1994) — Stage designers
- Daytona USA (Saturn; 1995) — Special Thanks[12]
- Virtua Fighter 3 (Model 3; 1996) — Character Modeling Direction
- Virtua Fighter 3 (Model 3; 1996) — Supervisor
- Daytona USA: Championship Circuit Edition (Saturn; 1996) — Advisers[13]
- Scud Race (Model 3; 1996) — Producer & game director
- Daytona USA (Windows PC; 1996) — Agradecimentos Especiaas
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Special Thanks
- Daytona USA Circuit Edition (Saturn; 1997) — Advisers[14]
- Scud Race Plus (Model 3; 1997) — Producer & game director
- Virtua Fighter 3tb (Model 3; 1997) — Character Modeling Direction
- Virtua Fighter 3tb (Model 3; 1997) — Supervisor
- Daytona USA Deluxe (Windows PC; 1997) — Supervisor
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Producer
- Spikeout: Digital Battle Online (Model 3; 1998) — Chief Designer
- Spikeout: Digital Battle Online (Model 3; 1998) — Scroll Designer
- Spikeout: Digital Battle Online (Model 3; 1998) — Director & Producer
- Virtua Fighter 3tb (Dreamcast; 1998) — Character Modeling Direction
- Virtua Fighter 3tb (Dreamcast; 1998) — Supervisor
- Daytona USA 2: Power Edition (Model 3; 1998) — Producer
- Spikeout: Final Edition (Model 3; 1999) — Chief Designer
- Spikeout: Final Edition (Model 3; 1999) — Scroll Designer
- Spikeout: Final Edition (Model 3; 1999) — Director & Producer
- Shenmue (Dreamcast; 1999) — R&D Dept. #4 Supervisors
- Rent A Hero No.1 (Dreamcast; 2000) — アドバイザースタッフ (as 名越 稔洋)
- Slashout (NAOMI; 2000) — Producer
- Planet Harriers (Hikaru; 2000) — Producer & director
- Daytona USA 2001 (Dreamcast; 2000) — Design Directors
- Daytona USA 2001 (Dreamcast; 2000) — Management Staff
- Daytona USA 2001 (Dreamcast; 2000) — Producer & Game Director
- Monkey Ball (NAOMI GD-ROM; 2001) — Producer & Director
- Spikers Battle (NAOMI GD-ROM; 2001) — Producer
- US Shenmue (Dreamcast; 2001) — Supervisor
- Super Monkey Ball (GameCube; 2001) — Producer & Director
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Special Thanks
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Special Thanks
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Producer & Director
- Super Monkey Ball 2 (GameCube; 2002) — Producer & Director
- F-Zero AX (Triforce; 2003) — Producer
- F-Zero GX (GameCube; 2003) — Producer
- Super Monkey Ball (N-Gage; 2003) — Original Game SUPER MONKEY BALL Producer/Director
- Billy Hatcher and the Giant Egg (GameCube; 2003) — Executive Management
- Phantasy Star Online Episode III: C.A.R.D. Revolution (GameCube; 2003) — Executive Management
- Sonic Battle (Game Boy Advance; 2003) — Executive Management[15]
- Ollie King (Chihiro; 2003) — Special Thanks
- Sonic Advance 3 (Game Boy Advance; 2004) — Development Division[16]
- Shining Force: Resurrection of the Dark Dragon (Game Boy Advance; 2004) — Executive Producer[17]
- Virtua Quest (PlayStation 2; 2004) — 副本部長 (as 名越 稔洋)
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Stage designers
- Virtua Striker 4 (Triforce; 2004) — Special Thanks to
- Spikeout: Battle Street (Xbox; 2005) — Producer
- Super Monkey Ball Deluxe (Xbox; 2005) — Producer & Director
- Yakuza (PlayStation 2; 2005) — General Supervisor - Producer
- Yakuza (PlayStation 2; 2005) — General Supervisor/Producer[18]
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Special Thanks to
- Sonic Riders (PlayStation 2; 2006) — Development Support
- Sonic Riders (GameCube; 2006) — Development Support
- Sonic Riders (Xbox; 2006) — Development Support
- Sonic Riders (Windows PC; 2006) — Development Support
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Producer & Director
- Yakuza 2 (PlayStation 2; 2006) — Original Concept
- Yakuza 2 (PlayStation 2; 2006) — General Producer
- NiGHTS: Journey of Dreams (Wii; 2007) — Chief Producer
- Super Smash Bros. Brawl (Wii; 2008) — Supervisors (Original Games)
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — 原案 (as 名越 稔洋)
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — 総合監督 (as 名越 稔洋)
- The House of the Dead 2 & 3 Return (Wii; 2008) — Chief Producers
- Valkyria Chronicles (PlayStation 3; 2008) — Chief Producer
- Initial D: Extreme Stage (PlayStation 3; 2008) — Executive Management
- Super Monkey Ball (iOS; 2008)
- Thunder Force VI (PlayStation 2; 2008) — チーフプロデューサー[19] (as 名越 稔洋)
- Blazer Drive (Nintendo DS; 2008) — チーフプロデューサー (as 名越 稔洋)
- Phantasy Star 0 (Nintendo DS; 2008) — Chief Producers
- Chindouchuu! Pole no Daibouken (Wii; 2009) — チーフプロデューサー (as なごし としひる)
- Shining Force Feather (Nintendo DS; 2009) — チーフプロデューサー (as 名越 稔洋)
- Yakuza 3 (PlayStation 3; 2009) — Planning/Original Concept
- Yakuza 3 (PlayStation 3; 2009) — General Director
- 7th Dragon (Nintendo DS; 2009) — Chief Producer (as 名越 稔洋)
- Sonic and the Black Knight (Wii; 2009) — Chief Producers
- Pro Yakyuu Team o Tsukurou! 2 (Nintendo DS; 2009) — チーフプロデューサー (as 名越 稔洋)
- Suzumiya Haruhi no Chokuretsu (Nintendo DS; 2009) — Chief Producers
- Bayonetta (Xbox 360; 2009) — Chief Producers
- Bayonetta (PlayStation 3; 2009) — Chief Producers
- Mario & Sonic at the Olympic Winter Games (Wii; 2009) — Chief Producers
- J.League Pro Soccer Club o Tsukurou! 6: Pride of J (PlayStation Portable; 2009) — クリエイティブマネージャー (as 名越 稔洋)
- Mario & Sonic at the Olympic Winter Games (Nintendo DS; 2009) — Chief Producers
- Puyo Puyo 7 (PlayStation Portable; 2009) — Chief Producers
- Puyo Puyo 7 (Wii; 2009) — Chief Producers
- Phantasy Star Portable 2 (PlayStation Portable; 2009) — Chief Producers
- Valkyria Chronicles II (PlayStation Portable; 2009) — Chief Producers
- Resonance of Fate (Xbox 360; 2009) — Chief Producers
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — Creative Officer
- Sonic & Sega All-Stars Racing (Wii; 2010) — Creative Officer
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — R&D Creative Officers
- Yakuza 4 (PlayStation 3; 2010) — General Director
- Saka Tsuku DS: World Challenge 2010 (Nintendo DS; 2010) — チーフプロデューサー (as 名越 稔洋)
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — シナリオ (as 名越 稔洋)
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — 総合監督 (as 名越 稔洋)
- K-On! Houkago Live!! (PlayStation Portable; 2010) — チーフプロデューサー (as 名越 稔洋)
- Sonic the Hedgehog 4 Episode I (iOS; 2010) — Chief Producers
- Vanquish (PlayStation 3; 2010) — Chief Producer
- Crazy Taxi (Xbox 360; 2010) — Chief Producers
- Crazy Taxi (PlayStation 3; 2010) — Chief Producers
- Shining Hearts (PlayStation Portable; 2010) — チーフプロデューサー (as 名越 稔洋)
- Senjou no Valkyria 3 (PlayStation Portable; 2011) — チーフプロデューサー (as 名越 稔洋)
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Chief Producers
- Yakuza: Dead Souls (PlayStation 3; 2011) — General Director
- Rise of Nightmares (Xbox 360; 2011) — Chief Producers
- Guardian Heroes (Xbox 360; 2011) — Chief Producers
- Sonic Generations (Steam; 2011) — Chief Producers
- 7th Dragon 2020 (PlayStation Portable; 2011) — Chief Producers (as 名越 稔洋)
- Sonic Generations (Windows PC; 2011) — Chief Producers
- Sonic Generations (Xbox 360; 2011) — Chief Producers
- Sonic Generations (PlayStation 3; 2011) — Chief Producers
- Sonic Generations (Nintendo 3DS; 2011) — Chief Producers
- Mario & Sonic at the London 2012 Olympic Games (Wii; 2011) — Executive Supervisors
- Puyo Puyo!! (PlayStation Portable; 2011) — Chief Producers
- Rhythm Thief & the Emperor's Treasure (Nintendo 3DS; 2012) — Chief Producers
- Binary Domain (Xbox 360; 2012) — General Director
- Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS; 2012) — Executive Supervisors
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — 総合監督 (as 名越 稔洋)
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — シナリオ (as 名越 稔洋)
- Super Monkey Ball 2: Sakura Edition (Android; 2012) — R&D Creative Officer
- The House of the Dead 4 (PlayStation 3; 2012) — Chief Producers
- Sonic the Hedgehog 4 Episode II (Xbox 360; 2012) — Chief Producers
- Sega Vintage Collection: Alex Kidd & Co. (Xbox 360; 2012) — Chief Producers
- Sega Vintage Collection: Monster World (Xbox 360; 2012) — Chief Producers
- Sega Vintage Collection: Golden Axe (Xbox 360; 2012) — Chief Producers
- Sega Vintage Collection: Streets of Rage (Xbox 360; 2012) — Chief Producers
- Super Monkey Ball: Banana Splitz (PlayStation Vita; 2012) — Chief Producers
- Phantasy Star Online 2 (Windows PC; 2012) — Executive Supervisors
- Hell Yeah! Wrath of the Dead Rabbit (Steam; 2012) — Executive Producers
- Sega Vintage Collection: ToeJam & Earl (Xbox 360; 2012) — Executive Producers
- Yakuza 5 (PlayStation 3; 2012) — General Director
- Jet Set Radio (iOS; 2012) — Executive Producers
- The Cave (Steam; 2013) — Executive Producers
- Jet Set Radio (Xbox 360; 2012) — Executive Producers
- Jet Set Radio (PlayStation 3; 2012) — Executive Producers
- 7th Dragon 2020-II (PlayStation Portable; 2013) — Executive Producers (as 名越 稔洋)
- 3D Sonic the Hedgehog (Nintendo 3DS; 2013) — Executive Producers
- Saka Tsuku: Pro Soccer Club o Tsukurou! (PlayStation 3; 2013) — エグゼクティブマネージャー (as 名越 稔洋)
- Saka Tsuku: Pro Soccer Club o Tsukurou! (PlayStation Vita; 2013) — エグゼクティブマネージャー (as 名越 稔洋)
- J.League Pro Soccer Club o Tsukurou! 8: Euro Plus (PlayStation Portable; 2013) — エグゼクティブプロデューサー (as 名越 稔洋)
- Sonic Lost World (Wii U; 2013) — Chief Producers
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U; 2013) — Executive Supervisors
- 3D After Burner II (Nintendo 3DS; 2013) — Executive Producers
- Uta Kumi 575 (PlayStation Vita; 2014) — チーフプロデューサー (as 名越 稔洋)
- Puyo Puyo Tetris (Nintendo 3DS; 2014) — Chief Producers
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — 総合監督 (as 名越 稔洋)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — 総合監督 (as 名越 稔洋)
- 3D Fantasy Zone: Opa-Opa Bros. (Nintendo 3DS; 2014) — Executive Producers
- Hero Bank (Nintendo 3DS; 2014) — 制作總指揮 (as 名越 稔洋)
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Executive Producer
- 3D OutRun (Nintendo 3DS; 2014) — Executive Producers
- Hero Bank Arcade (Nu SX; 2014) — Executive Producer
- 3D Fantasy Zone II W (Nintendo 3DS; 2014) — Executive Producers
- Dengeki Bunko Fighting Climax (PlayStation 3; 2014) — エグゼクティブプロデューサー (as 名越 稔洋)
- Hero Bank 2 (Nintendo 3DS; 2014) — 制作總指揮 (as 名越 稔洋)
- Phantasy Star Nova (PlayStation Vita; 2014) — エグゼクティブプロデューサー (as 名越 稔洋)
- Puyo Puyo Tetris (PlayStation 4; 2014) — Executive Producers
- Sonic Boom: Shattered Crystal (Nintendo 3DS; 2014) — Chief Producers
- Sonic Boom: Rise of Lyric (Wii U; 2014) — Chief Producers
- Yakuza 0 (PlayStation 3; 2015) — Executive Director
- 3D Streets of Rage 2 (Nintendo 3DS; 2015) — Executive Producers
- Hatsune Miku: Project Mirai DX (Nintendo 3DS; 2015) — Executive Supervisor
- 3D Gunstar Heroes (Nintendo 3DS; 2015) — Executive Producers
- Tembo the Badass Elephant (Steam; 2015) — Executive Producer
- 3D Sonic the Hedgehog 2 (Nintendo 3DS; 2015) — Executive Producers
- 7th Dragon III Code: VFD (Nintendo 3DS; 2015) — Executive Producers
- Miracle Girls Festival (PlayStation Vita; 2015) — チーフプロデューサー (as 名越 稔洋)
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 3; 2016) — Executive Director
- Yakuza Kiwami (PlayStation 4; 2016) — Executive Director
- Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS; 2016) — Executive Supervisors
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U; 2016) — Executive Supervisors
- Hatsune Miku: Project DIVA X (PlayStation 4; 2016) — Executive Producers
- Sonic Boom: Fire & Ice (Nintendo 3DS; 2016) — Chief Producers
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Executive Director
- Puyo Puyo Chronicle (Nintendo 3DS; 2016) — Chief Producers
- Sonic Mania (Windows PC; 2017) — Executive Producer
- Puyo Puyo Tetris (Nintendo Switch; 2017) — Executive Producers
- Valkyria Revolution (Xbox One; 2017) — Executive Producers
- Sonic Mania (PlayStation 4; 2017) — Executive Producer
- Sonic Mania (Nintendo Switch; 2017) — Executive Producer
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Executive Director
- Ryu ga Gotoku Online (iOS; 2018) — 総合監督 (as 名越 稔洋)
- Dennou Senki Virtual-On x Toaru Majutsu no Index: Toaru Majutsu no Virtual-On (PlayStation Vita; 2017) — EXECUTIVE PRODUCER
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Executive Director
- Valkyria Chronicles 4 (PlayStation 4; 2018) — Executive Producers
- Shining Resonance Refrain (PlayStation 4; 2018) — Executive Producers
- Sega Ages Sonic the Hedgehog (Nintendo Switch; 2018) — Executive Producers
- Sega Ages Thunder Force IV (Nintendo Switch; 2018) — Executive Producers
- Valkyria Chronicles (Nintendo Switch; 2018) — エグゼクティブプロデューサー (as 名越 稔洋)
- Sega Ages Phantasy Star (Nintendo Switch; 2018) — Executive Producers
- Ryu ga Gotoku Online (Android; 2018) — 総合監督 (as 名越 稔洋)
- Sega Ages OutRun (Nintendo Switch; 2018) — Executive Producers
- Judgment (PlayStation 4; 2018) — Based on a Story by
- Judgment (PlayStation 4; 2018) — Executive Director
- Sega Ages Alex Kidd in Miracle World (Nintendo Switch; 2019) — Executive Producers
- Sega Ages Puyo Puyo (Nintendo Switch; 2019) — Executive Producers
- Sega Ages Virtua Racing (Nintendo Switch; 2019) — Executive Producers
- Team Sonic Racing (PlayStation 4; 2019) — Executive Producers
- Sega Ages Wonder Boy: Monster Land (Nintendo Switch; 2019) — Executive Producers
- Puyo Puyo Champions (Nintendo Switch; 2018) — Executive Producers
- Sega Ages Columns II (Nintendo Switch; 2019) — Executive Producers
- Super Monkey Ball: Banana Blitz HD (Nintendo Switch; 2019) — Executive Management
- Shin Sakura Taisen (PlayStation 4; 2019) — Executive Producers
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Executive Director
- Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (ALLS UX; 2020) — Executive Producers
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Executive Producers
- Sega Ages Sonic the Hedgehog 2 (Nintendo Switch; 2020) — Executive Producers
- Sonic at the Olympic Games (iOS; 2020) — Executive Producers
- Sonic at the Olympic Games (Android; 2020) — Executive Producers
- Hatsune Miku: Colorful Stage! (iOS; 2020) — エグゼクティブプロデューサー (as 名越稔洋)
- Hatsune Miku: Colorful Stage! (Android; 2020) — エグゼクティブプロデューサー (as 名越稔洋)
- Puyo Puyo Tetris 2 (Nintendo Switch; 2020) — Executive Producers
- Yakuza: Like a Dragon (Xbox One; 2020) — Executive Director
- Yakuza: Like a Dragon (Steam; 2020) — Executive Director
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Creative Director
- Sonic Colours: Ultimate (Xbox One; 2021) — Chief Producers
- Sonic Colours: Ultimate (Xbox One; 2021) — Executive Producers
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Chief Producers
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Chief Producers
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Chief Producers
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Executive Producers
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Executive Producers
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Executive Producers
- Lost Judgment (PlayStation 4; 2021) — Based on a story by
- Lost Judgment (PlayStation 5; 2021) — Based on a story by
- Lost Judgment (Xbox One; 2021) — Based on a story by
- Lost Judgment (PlayStation 4; 2021) — Executive Director
- Lost Judgment (PlayStation 5; 2021) — Executive Director
- Lost Judgment (Xbox One; 2021) — Executive Director
- Sonic Colours: Ultimate (Steam; 2023) — Chief Producers
- Sonic Colours: Ultimate (Steam; 2023) — Executive Producers
Videos
- Daytona USA CGMV (VHS; 1994) — Game Producer
- CGMV Virtua Fighter 2 (VHS; 1995) — Texture designers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Designers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Chief designer
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Texture designers
Music
- Scud Race Sound Tracks (CD; 1997) — Producer (as 名越稔洋)
- Daytona USA 2 Sound Tracks (CD; 1998) — Producer
- Spikeout Original Soundtrack (CD; 1998) — Producer
- Planet Harriers The Original Soundtrack (CD; 2001) — Producer & Director
- Ollie King Original Soundtrack (CD; 2004) — Executive Producer[20]
- Spikeout: Battle Street Original Sound Track (CD; 2005) — Executive Producer
- Ryu ga Gotoku 3 Original Soundtrack (CD; 2009) — 総合プロデューサー[21] (as 名越 稔洋)
- Let's Go Away: The Video Game Daytona USA Anniversary Box (CD; 2009) — SPECIAL THANKS to[22]
- Ryu Uta: Ryu ga Gotoku Karaoke Best Selection (CD; 2011) — 総合監督 (as 名越稔洋)
- Ryu ga Gotoku The Best Original Sound Track (CD; 2011) — Executive Producer (as 名越 稔洋)
- Ryu Uta: Ryu ga Gotoku 5 The Best Songs Collection (CD; 2012) — 総合監督 (as 名越稔洋)
- Ryu ga Gotoku Series Best Soundtrack (CD; 2014) — 総合監督 (as 名越 稔洋)
- Ryu ga Gotoku 6: Inochi no Uta Original Soundtrack (CD; 2017) — Executive Director (as 名越 稔洋)
- Judge Eyes: Shinigami no Yuigon Original Soundtrack (CD; 2018) — Executive Director (as 名越 稔洋)
- Lost Judgment: Sabaka Rezaru Kioku Original Soundtrack (CD; 2021) — Executive Director (as 名越 稔洋)
- Ryu ga Gotoku 1&2 HD Edition (2013) — General Director
Music
Ryu ga Gotoku of the End Original Soundtrack (iTunes; 2011)
- "Wasurenai" — Lyrics (as 名越 稔洋)
Magazine articles
- Main article: Toshihiro Nagoshi/Magazine articles.
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Toshihiro Nagoshi interview by Sega (August 14, 2003)
- SEGA VOICE interview (December 8, 2005)
- SEGA VOICE interview (November 30, 2006)
Photographs
- Main article: Photos of Toshihiro Nagoshi
External links
- Amusement Vision Nagoshi column #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15
- Amusement Vision Nagoshi Bugeijou column #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15, #16, #17, #18, #19, #20, #21, #22, #23, #24, #25, #26, #27
- Official blog (Japanese)
References
- ↑ http://sega.jp/studio/av.html (Wayback Machine: 2004-04-16 18:04)
- ↑ http://sega.jp/segavoice/vol20/ (Wayback Machine: 2008-10-08 06:09)
- ↑ Shenmue/Production credits
- ↑ https://ryu-ga-gotoku.com/studio/en/ (Wayback Machine: 2021-10-08 04:12)
- ↑ Harmony, "1993 5-6" (JP; 1993-05-20), page 16
- ↑ Harmony, "1994 5-6" (JP; 1994-05-23), page 15
- ↑ https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/
- ↑ http://www.nintendolife.com/news/2018/08/sega_wanted_to_impress_nintendo_with_f-zero_gx_despite_losing_the_hardware_war
- ↑ File:IR EN 2012-02-29.pdf
- ↑ http://www.seganerds.com/2013/11/01/atlus-parent-company-index-corporation-being-restructured-within-sega/
- ↑ http://ryu-ga-gotoku.com/studio/en/ (archive.today)
- ↑ File:Daytonausa sat us manual.pdf, page 18
- ↑ File:Daytona USA CCE credits.pdf
- ↑ File:Daytona USA Circuit Edition Saturn credits.pdf
- ↑ File:Sonic Battle GBA credits.pdf
- ↑ File:Sonic Advance 3 GBA credits.pdf
- ↑ File:Shining Force GBA credits.pdf
- ↑ File:Yakuza PS2 US Manual.pdf, page 46
- ↑ File:ThunderForceVI_PS2_JP_SSCredits.pdf
- ↑ File:OllieKingOriginalSoundtrack CD JP Inlay.jpg
- ↑ File:RgG3OST CD JP Booklet.pdf, page 3
- ↑ File:LGATVGDUSAAB Music JP inlay back.jpg
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