Difference between revisions of "Sega AM2"

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[[Image:Am2.svg|thumb|right|300px|Sega AM2 logo.]]
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'''Sega Amusement Machine Research and Development Department 2''' (popularly known as '''Sega-AM2''' or simply '''AM2''') was a research and development team for the video game company [[Sega]]. Originally known as "Sega Amusement Developing Section 8", AM2 was previously headed up by famed designer [[Yu Suzuki]]. Of Sega's AM teams, AM2 was the best known behind [[Sonic Team]]. and would become a major development house for [[Sega]], first creating the late-eighties classics ''After Burner II'', ''Out Run'', and ''Space Harrier'', all of which were monster successes.  Later AM2 would go on to create the ''[[Virtua Fighter]]'' and ''[[Shenmue]]'' series, as well as Daytona USA, the most successful arcade game of all time.
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{{CompanyBob
 +
| logo=AM2 logo 1993.png
 +
| founded=1990
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| defunct=1999-05-11
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| headquarters=Japan
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| prevdate=1990
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| prev=[[Sega R&D 8]]
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| nextdate=1999-05-11
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| next=[[Sega Software R&D Dept. 2]]
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}}
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'''Sega Amusement Machine Research and Development Department #2''', ('''Sega AM R&D Dept. #2''', '''Sega AM2''' (セガエイエムツー), '''Sega AM2-ken''' (セガAM2研)) was a division within [[Sega of Japan]]. It was a continuation of [[Sega R&D 8]], formed in 1990 primarily to create arcade (or "amusement") games.
  
Following the release of ''OutRun 2'', AM2 was absorbed into Sega (July 1, 2004). Unlike most of the other old AM departments, it remained a separate division within Sega.
+
This initial iteration of Sega AM2, spearheaded by [[Yu Suzuki]], is credited with some of Sega's most notable products, including ''[[Virtua Racing]]'', ''[[Virtua Fighter]]'' and ''[[Daytona USA]]''.
 +
 
 +
==History==
 +
[[File:Sega Office Tokyo 2 2009.jpg|thumb|right|Sega's second office, where AM2 lived during the 1990s{{magref|edge|9|45}}.]]
 +
Sega restructured its internal R&D divisions around 1990/1991, and Sega AM2, the second "amusement machine" division emerged from [[Sega R&D 8]]. Clearly dividing the arcade and consumer (CS) teams meant that AM2 would be focused entirely on arcade games (R&D 8 having also produced two [[Sega Mega Drive]] titles; ''[[Sword of Vermilion]]'' and ''[[Rent A Hero]]''). The divide would not stick - by 1994 AM2 were involved with Mega Drive and [[Sega Saturn]] conversions of their popular titles, but the group was first and foremost an arcade division, and the teams behind these conversions typically consisted of newcomers or former console developers.
 +
 
 +
The change to AM2 coincided with a change in the industry. [[Atari Games]] and [[Namco]] were edging ahead of Sega by producing 3D video games comprised of polygons, so Sega, with heavy influence from AM2, began work on the [[Model 1]] board - a "CG" arcade system capable of rendering thousands of polygons at high frame rates. It was during this period where AM2 abandoned the [[taikan game]] formula which had seen success for its predecessors during the 1980s, to focus on supporting this new, true 3D system.
 +
 
 +
1992's ''[[Virtua Racing]]'', demonstrating the Model 1 board, was the first game to be produced by AM2{{magref|edge|9|47}}. Following this, two teams were formed, one that would work on ''[[Virtua Fighter]]'', and another on ''[[Daytona USA]]''{{magref|edge|9|47}}, the latter for the improved [[Sega Model 2]] hardware. These three games, the latter two proudly showing AM2's new "palm tree" logo, elevated the company to new heights and made their producer, [[Yu Suzuki]] a video game celebrity.
 +
 
 +
Success for AM2 continued with ''[[Virtua Cop]]'', ''[[Virtua Fighter 2]]'', ''[[Virtua Striker]]'' (led by [[Satoshi Mifune]]) and ''[[Fighting Vipers]]'', with the [[Model 3]] games ''[[Scud Race]]'' (led by [[Toshihiro Nagoshi]]) and ''[[Virtua Fighter 3]]'' making Sega leaders in the arcade throughout the 1990s. AM2 also had an important role with the [[Sega Saturn]], producing the [[Sega Graphics Library]] in 1995 in conjunction with its Saturn conversion of ''Virtua Fighter 2''.
 +
 
 +
Among its home conversions, ''[[Fighters Megamix]]'', perhaps a celebration of the company's efforts to that point, was released for the console, combining the rosters of ''Virtua Fighter'' and ''Fighting Vipers'' (alongside a plethora of others, including a playable AM2 palm tree). It was towards the end of the decade, however, when Yu Suzuki AM2 embarked on its most ambitious project to date - the [[Dreamcast]] epic, ''[[Shenmue]]''.
 +
 
 +
As with other R&D divisions within Sega, Sega AM2 was briefly renamed [[Sega Software R&D Dept. #2]] in May 1999. Unlike its sister divisions, however, the department continued to trade as AM2 and was largely unaffected by the internal restructure.
 +
 
 +
====AM2 of CRI====
 +
{{MainArticle|AM2 of CRI}}
 +
[[CSK]] had been the parent company of Sega since 1984, running its own software development division, [[CSK Research Institute]] during the 1990s. [[Isao Okawa]] personally bought the division from CSK on 1st October, 1999{{fileref|CSK AnnualReport 2000.pdf|page=32}}, and in February 2000, it was merged with Sega AM2, creating the short-lived title, '''AM2 of CRI'''. [[CRI Middleware]] was then established to handle the sale of CRI's former products such as [[ADX]] and [[Sofdec]].
 +
 
 +
AM2 of CRI existed for much of 2000 and part of 2001, continuing to operate as it had before, but downplaying the use of "Sega" and the iconic palmtree logo over this period.
 +
 
 +
====As a stand-alone company====
 +
{{MainArticle|Sega-AM2 (company)}}
 +
While a few games were released by AM2 of CRI, the CRI name would be dropped later in August 2001, when, as with other development groups within Sega, AM2 was spun-off into an entirely separate (but wholly owned) subsidiary of Sega known as '''Sega-AM2 Co., Ltd.'''{{ref|http://dengekionline.com/data/news/2001/8/1/70e819844b813fbf73f290e563297591.html}}{{magref|dori|2001-07|11}}. This is the only official iteration of the company to have a hypen between "Sega" and "AM2".
 +
 
 +
 
 +
CRI staff however stayed at Sega AM2, with [[Noriyuki Shimoda]] and [[Seiji Oaki]] eventually becoming prominent staff. However due to too much unfamiliar staff, Yu Suzuki found himself unwilling to continue manage AM2, and instead formed [[Digital Rex]] in 2003.
 +
 
 +
{{MainArticle|Sega AM2 (2004-2011)}}
 +
Sega's separate development companies were merged back into the main business in 2004, and this included AM2, trading once again as "AM R&D Dept. 2". The arcade industry became limited to Japan, and Sega's initiative for it's arcade studios to produce console titles filtered out. Therefore Sega AM2 became much more low key compared to the global impact it had in the past. Nonetheless ''[[Virtua Fighter 4]]'', ''[[MJ]]'' and ''[[Border Break]]'' had new features that contribute to Sega's arcade business. This includes nationwide internet play in arcades, and also mobile applications connecting to the arcade games.
 +
 
 +
Ports of arcade titles developed by AM2 continue to be well received, such as ''[[Virtua Fighter 5]]'' and ''[[Cyber Troopers Virtual-On Oratorio Tangram]]'', however became less common in comparision to the past. It was once mentioned by AM2 staff there is a strange atmosphere that console staff could dissapear anytime.{{ref|https://web.archive.org/web/20140328153138/http://blog.sega.jp/amcvt/}}
 +
 
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In April 2009, a restructure took place within Sega's arcade software studios, with part of Sega AM3 staff ended up at AM2. Around this time, AM2 also branched out to mobile development, mainly with AM3 staff, with titles like ''[[Virtua Tennis Challenge]]'' and ''[[Derby Owners Club (2012)|Derby Owners Club]]''.
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 +
{{MainArticle|Sega R&D2 (2011-2015)}}
 +
{{MainArticle|Sega Interactive R&D2}}
 +
 
 +
==Softography==
 +
{{CompanyHistoryAll|Sega AM2}}
 +
 
 +
 
 +
===(old)===
 +
{{multicol|
 +
==== [[System 32]] ====
 +
*''[[Soreike Kokology 2]]'' (1993)
 +
 
 +
==== [[Sega Model 2]] ====
 +
*''[[Virtua Striker]]'' (1995)
 +
 
 +
==== [[Sega Model 3]] ====
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*''[[Virtua Fighter 3]]'' (1996)
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*''[[Scud Race]]'' (1996)
 +
*''[[Daytona USA 2: Battle on the Edge]]'' (1998)
 +
*''[[Daytona USA 2: Power Edition]]'' (1998)
 +
 
 +
==== [[NAOMI]] ====
 +
*''[[MJ]]'' (2002)
 +
 
 +
==== [[Chihiro]] ====
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*''[[MJ2]]'' (2003)
 +
 
 +
==== [[Sega System SP]] ====
 +
*''[[Rhythm Tengoku]]'' (2007)
 +
 
 +
==== [[RingEdge]] ====
 +
*''[[Hatsune Miku: Project DIVA Arcade]]'' (2010)
 +
*''[[Sega Card-Gen MLB 2013]]'' (2013)
 +
 
 +
====[[PlayStation 2]]====
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*''[[Sega Ages 2500 Series Vol. 16: Virtua Fighter 2]]'' (2004)
 +
 
 +
====[[Xbox 360]]====
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*''[[Cyber Troopers Virtual-On]]  (2013)
 +
*''[[Cyber Troopers Virtual-On Oratorio Tangram]]'' (2009)
 +
 
 +
====[[PlayStation 3]]====
 +
*''[[Miyazato San Kyoudai Naizou: Sega Golfclub]]'' (2006) (with [[Global Entertainment R&D Dept. 2|GE2]])
 +
*''[[Cyber Troopers Virtual-On]]  (2013)
 +
 
 +
====[[Nintendo 3DS]]====
 +
*''[[Hatsune Miku: Project Mirai DX]]'' (2015)
 +
 
 +
====[[PlayStation Vita]]====
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*''[[Virtua Tennis 4]]'' (2011)
 +
*''[[Hatsune Miku: Project DIVA F]]'' (2013) (with [[Sega CS3 (2008-current)|Sega CS3]])
 +
 
 +
====PC====
 +
*''[[MJ]]'' (2013)
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* ''[[Fortisia SEGAxLINE]]'' (2016)
 +
|cols=3}}
 +
 
 +
==List of staff==
 +
{{StaffList|Sega AM2}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Artwork==
 +
<gallery>
 +
Am2.svg|Logo, sans palm tree
 +
AM2 logo 1993.png|Logo (1993)
 +
</gallery>
  
 
==External links==
 
==External links==
 
* [http://www.sega-am2.jp/ Official website]
 
* [http://www.sega-am2.jp/ Official website]
 +
* [http://web.archive.org/web/20010401052513/http://www.sega-rd2.com/ Official website (Archived on 10 April 2001)]
 +
* [http://web.archive.org/web/20040630040721/http://www.sega-am2.co.jp/ Official website (Archived on 30 June 2004)]
 
* [http://games.ign.com/objects/026/026004.html IGN info page for Sega-AM2]
 
* [http://games.ign.com/objects/026/026004.html IGN info page for Sega-AM2]
  
[[Category:Companies]]
+
==References==
[[Category:Developers]]
+
<references />
 +
 
 +
{{clear}}
 +
{{SoJ}}

Revision as of 14:04, 15 February 2024

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https://segaretro.org/images/0/05/AM2_logo_1993.png

AM2 logo 1993.png
Sega AM2
Founded: 1990
Defunct: 1999-05-11
Headquarters:
Japan
1990
1999-05-11

Sega Amusement Machine Research and Development Department #2, (Sega AM R&D Dept. #2, Sega AM2 (セガエイエムツー), Sega AM2-ken (セガAM2研)) was a division within Sega of Japan. It was a continuation of Sega R&D 8, formed in 1990 primarily to create arcade (or "amusement") games.

This initial iteration of Sega AM2, spearheaded by Yu Suzuki, is credited with some of Sega's most notable products, including Virtua Racing, Virtua Fighter and Daytona USA.

History

Sega's second office, where AM2 lived during the 1990s[1].

Sega restructured its internal R&D divisions around 1990/1991, and Sega AM2, the second "amusement machine" division emerged from Sega R&D 8. Clearly dividing the arcade and consumer (CS) teams meant that AM2 would be focused entirely on arcade games (R&D 8 having also produced two Sega Mega Drive titles; Sword of Vermilion and Rent A Hero). The divide would not stick - by 1994 AM2 were involved with Mega Drive and Sega Saturn conversions of their popular titles, but the group was first and foremost an arcade division, and the teams behind these conversions typically consisted of newcomers or former console developers.

The change to AM2 coincided with a change in the industry. Atari Games and Namco were edging ahead of Sega by producing 3D video games comprised of polygons, so Sega, with heavy influence from AM2, began work on the Model 1 board - a "CG" arcade system capable of rendering thousands of polygons at high frame rates. It was during this period where AM2 abandoned the taikan game formula which had seen success for its predecessors during the 1980s, to focus on supporting this new, true 3D system.

1992's Virtua Racing, demonstrating the Model 1 board, was the first game to be produced by AM2[2]. Following this, two teams were formed, one that would work on Virtua Fighter, and another on Daytona USA[2], the latter for the improved Sega Model 2 hardware. These three games, the latter two proudly showing AM2's new "palm tree" logo, elevated the company to new heights and made their producer, Yu Suzuki a video game celebrity.

Success for AM2 continued with Virtua Cop, Virtua Fighter 2, Virtua Striker (led by Satoshi Mifune) and Fighting Vipers, with the Model 3 games Scud Race (led by Toshihiro Nagoshi) and Virtua Fighter 3 making Sega leaders in the arcade throughout the 1990s. AM2 also had an important role with the Sega Saturn, producing the Sega Graphics Library in 1995 in conjunction with its Saturn conversion of Virtua Fighter 2.

Among its home conversions, Fighters Megamix, perhaps a celebration of the company's efforts to that point, was released for the console, combining the rosters of Virtua Fighter and Fighting Vipers (alongside a plethora of others, including a playable AM2 palm tree). It was towards the end of the decade, however, when Yu Suzuki AM2 embarked on its most ambitious project to date - the Dreamcast epic, Shenmue.

As with other R&D divisions within Sega, Sega AM2 was briefly renamed Sega Software R&D Dept. #2 in May 1999. Unlike its sister divisions, however, the department continued to trade as AM2 and was largely unaffected by the internal restructure.

AM2 of CRI

Main article: AM2 of CRI.

CSK had been the parent company of Sega since 1984, running its own software development division, CSK Research Institute during the 1990s. Isao Okawa personally bought the division from CSK on 1st October, 1999[3], and in February 2000, it was merged with Sega AM2, creating the short-lived title, AM2 of CRI. CRI Middleware was then established to handle the sale of CRI's former products such as ADX and Sofdec.

AM2 of CRI existed for much of 2000 and part of 2001, continuing to operate as it had before, but downplaying the use of "Sega" and the iconic palmtree logo over this period.

As a stand-alone company

Main article: Sega-AM2 (company).

While a few games were released by AM2 of CRI, the CRI name would be dropped later in August 2001, when, as with other development groups within Sega, AM2 was spun-off into an entirely separate (but wholly owned) subsidiary of Sega known as Sega-AM2 Co., Ltd.[4][5]. This is the only official iteration of the company to have a hypen between "Sega" and "AM2".


CRI staff however stayed at Sega AM2, with Noriyuki Shimoda and Seiji Oaki eventually becoming prominent staff. However due to too much unfamiliar staff, Yu Suzuki found himself unwilling to continue manage AM2, and instead formed Digital Rex in 2003.

Main article: Sega AM2 (2004-2011).

Sega's separate development companies were merged back into the main business in 2004, and this included AM2, trading once again as "AM R&D Dept. 2". The arcade industry became limited to Japan, and Sega's initiative for it's arcade studios to produce console titles filtered out. Therefore Sega AM2 became much more low key compared to the global impact it had in the past. Nonetheless Virtua Fighter 4, MJ and Border Break had new features that contribute to Sega's arcade business. This includes nationwide internet play in arcades, and also mobile applications connecting to the arcade games.

Ports of arcade titles developed by AM2 continue to be well received, such as Virtua Fighter 5 and Cyber Troopers Virtual-On Oratorio Tangram, however became less common in comparision to the past. It was once mentioned by AM2 staff there is a strange atmosphere that console staff could dissapear anytime.[6]

In April 2009, a restructure took place within Sega's arcade software studios, with part of Sega AM3 staff ended up at AM2. Around this time, AM2 also branched out to mobile development, mainly with AM3 staff, with titles like Virtua Tennis Challenge and Derby Owners Club.

Main article: Sega R&D2 (2011-2015).
Main article: Sega Interactive R&D2.

Softography

System 32

Model 1

Model 2

Sega Titan Video

Model 3

Mega Drive

Saturn

Windows PC


(old)

List of staff

Magazine articles

Main article: Sega AM2/Magazine articles.

Artwork

External links

References


Timeline of Sega of Japan research and development divisions








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