Difference between revisions of "SMPS"
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'''SMPS-PCM''' is a variant of SMPS 68000 designed to work on the Mega-CD's second 68000 processor, giving it access to the system's [[RF5C164]] PCM chip. | '''SMPS-PCM''' is a variant of SMPS 68000 designed to work on the Mega-CD's second 68000 processor, giving it access to the system's [[RF5C164]] PCM chip. | ||
− | SMPS drivers designed for the Mega Drive can also be used with Mega-CD games. | + | SMPS drivers designed for the Mega Drive can also be used in conjunction with Mega-CD games. |
===Master System and Game Gear=== | ===Master System and Game Gear=== |
Latest revision as of 19:06, 4 December 2024
SMPS (Sample Music Playback System) is the common name of a family of audio playback engines (or "drivers") and storage formats used by various Sega consoles (including the Sega Mega Drive, Sega Mega-CD, Sega 32X, Sega Master System, Sega Game Gear, and Sega Pico). "SMPS" is thought to be a colloquial term - there is no evidence to suggest this was the naming scheme of any official drivers, but is the most widely accepted name for the system.
Like other sound drivers, SMPS was designed as a means of processing audio information, allowing a console's CPU to communicate with sound chips on the board and create audible sound (i.e. "driving" the sound). It is usually associated with first-party Japanese Mega Drive games (where it was most predominantly used) - analogous to Sega of America's use of the GEMS driver, and began appearing in games from the late 1980s until the aforementioned consoles bowed out of the market.
By sharing drivers between games, developers could create tools to quickly produce audio, and it allows for music and sound effects to be more easily ported between games.
Variants
Mega Drive, Mega-CD and 32X
Mega Drive (and by extension, Mega-CD and 32X) developers had a choice of which processor to run SMPS on; the 16-bit 68000, or the 8-bit Z80. The driver variants are known as SMPS 68000 and SMPS Z80 respectively. These tap into the consoles' YM2612 and SN76489 chips, with the Mega-CD and 32X variants tapping into each of the add-on's additional sound hardware.
Some developers, such as Treasure, chose to modify the driver, effectively making their own variants. Individual games such as Ristar also have their own modified drivers.
Games which use SMPS 68000
Mega Drive
- A Ressha de Ikou MD (1992)
- Aa Harimanada (1993)
- Alien Soldier (1995)
- Ayrton Senna's Super Monaco GP II (1992)
- Battle Golfer Yui (1991)
- Bishoujo Senshi Sailor Moon (1994)
- Crayon Shin-chan: Arashi o Yobu Enji (1994)
- Doraemon: Yume Dorobou to 7 Nin no Gozans (1993)
- Dragon's Eye Plus: Shanghai III (1991)
- Dynamite Headdy (1994)
- Fatal Fury (1993)
- Fatal Fury 2 (1994)
- Golden Axe II (1991)
- Golden Axe III (1993)
- Gunstar Heroes (1993)
- Light Crusader (1995)
- Magical Taruruto-kun (1992)
- McDonald's Treasure Land Adventure (1993)
- Mega Games 2 (1993)
- Mega Games 3 (1993)
- Metal Fangs (1993)
- Michael Jackson's Moonwalker (1990)
- Mighty Morphin Power Rangers: The Movie (1995)
- Nekketsu Kouko Dodgeball Bu: Soccer Hen MD (1992)
- Ninja Burai Densetsu (1991)
- OutRunners (1994)
- Party Quiz Mega Q (1993)
- Phantasy Star IV: The End of the Millennium (1993)
- Pulseman (1994)
- Ristar (1995)
- Samurai Shodown (1994)
- Shadow Dancer: The Secret of Shinobi (1990)
- Sonic the Hedgehog (1991)
- Sonic the Hedgehog 2 (1992)
- Streets of Rage (1991)
- Strider (1990)
- The Revenge of Shinobi (1989)
- Toki: Going Ape Spit (1992)
- World Cup Soccer (1989)
- Wrestle War (1991)
Mega-CD
- Captain Tsubasa (1994)
- Mega Schwarzschild (1993)
- Samurai Shodown (1995)
- Sonic the Hedgehog CD (1993)
32X
- Cosmic Carnage (1995)
- Metal Head (1995)
- Stellar Assault (1995)
- Virtua Racing Deluxe (1994)
Games which use SMPS Z80
Mega Drive
- 16 Zhang Mahjong (1992)
- Advanced Daisenryaku: Deutsch Dengeki Sakusen (1991)
- Air Buster: Trouble Specialty Raid Unit (1991)
- Alex Kidd in the Enchanted Castle (1989)
- Alien Storm (1991)
- Altered Beast (1988)
- Arnold Palmer Tournament Golf (1989)
- Arrow Flash (1990)
- Art of Fighting (1994)
- Atomic Robo-Kid (1990)
- ATP Tour Championship Tennis (1995)
- Bahamut Senki (1991)
- Battletoads (1993)
- Bonanza Bros. (1991)
- Cadash (1992)
- Chou Kyuukai Miracle Nine (1995)
- Columns (1990)
- Columns III: Revenge of Columns (1993)
- CyberBall (1990)
- Dahna Megami Tanjou (1991)
- Dangerous Seed (1990)
- Dick Tracy (1991)
- DJ Boy (1990)
- Dyna Brothers (1992)
- Dynamite Duke (1990)
- ESWAT: City Under Siege (1990)
- F1 Circus MD (1991)
- Fatal Labyrinth (1990)
- Fighting Masters (1991)
- Flicky (1991)
- From TV Animation Slam Dunk: Kyougou Makkou Taiketsu! (1995)
- Gain Ground (1991)
- Game no Kanzume Otokuyou (1995)
- Generals of the Yang Family: Clan of Heroes (2017)
- Ghostbusters (1990)
- Gouketsuji Ichizoku (1994)
- Growl (1991)
- Hei Tao 2: Super Big 2 (1996)
- Honoo no Toukyuuji Dodge Danpei (1992)
- Huan Le Tao Qi Shu: Smart Mouse (1994)
- J.League Pro Striker 2 (1994)
- J.League Pro Striker Kanzenban (1993)
- Jiu Ji Ma Jiang II: Ye Yan Bian (1995)
- King of the Monsters (1993)
- King of the Monsters 2 (1994)
- Kujaku Ou 2: Geneijou (1989)
- Magical Hat no Buttobi Turbo! Daibouken (1990)
- Marvel Land (1991)
- Mazin Saga: Mutant Fighter (1993)
- Mega Anser (1990)
- Mega Man: The Wily Wars (1994)
- Mega Man: The Wily Wars (2021)
- Mercs (1991)
- Mighty Morphin Power Rangers (1994)
- OutRun (1991)
- OutRunners (1994)
- Phantasy Star III: Generations of Doom (1990)
- Pro Striker Final Stage (1995)
- Pro Yakyuu Super League '91 (1991)
- Puzzle & Action: Ichidant-R (1995)
- Puzzle & Action: Tant-R (1994)
- QuackShot Starring Donald Duck (1991)
- Rambo III (1989)
- Rastan Saga II (1990)
- Rockman X3 (1996)
- Saint Sword (1991)
- Sangokushi Retsuden: Ransei no Eiyuutachi (1991)
- Shi San Zhang Ma Jiang: Zhong Guo Mei Nv Pian (1993)
- Shougi no Hoshi (1991)
- Shura no Mon (1992)
- Sonic & Knuckles (1994)
- Sonic 3D: Flickies' Island (1996)
- Sonic the Hedgehog 2 (1992)
- Sonic the Hedgehog 3 (1994)
- Sorcerian (1990)
- Space Harrier II (1988)
- Squirrel King (199x)
- Super Hang-On (1989)
- Super Mario World (1996)
- Super Monaco GP (1990)
- Super Real Basketball (1990)
- Surging Aura (1995)
- Syd of Valis (1992)
- Tecmo World Cup '92 (1992)
- Tetris (1989)
- The Hybrid Front (1994)
- The Lion King II (1997)
- Thunderbolt II (1995)
- Ultimate Qix (1991)
- Uzu Keobukseon (1992)
- Viewpoint (1994)
- Virtua Fighter 2 (1996)
- Virtua Fighter 2 vs. Tekken 2 (1997)
- Virtua Racing (1994)
- Wani Wani World (1992)
- Whip Rush (1990)
- Wimbledon Championship Tennis (1994)
- Wonder Boy III: Monster Lair (1990)
- Wu Kong Wai Zhuan (xxxx)
- Yi Men Ying Lie: Yang Jia Jiang (1993)
- Yuu Yuu Hakusho Gaiden (1994)
- Zoom! (1990)
- Gensou Senki Kokou no Ryuu: Crying Dragon (unreleased)
- Tecmo Cup Football Game (unreleased)
Mega-CD
- Alshark (1993)
- Capcom no Quiz Tonosama no Yabou (1992)
- Dungeon Explorer (1995)
- Dynamic Country Club (1993)
- Egawa Suguru no Super League CD (1993)
- Ishii Hisaichi no Daiseikai (1994)
- Lodoss-tou Senki: Eiyuu Sensou (1994)
- Lords of Thunder (1995)
- Pro Yakyuu Super League CD (1992)
- Quiz Scramble Special (1992)
- Shin Megami Tensei (1994)
- Gensou Senki Kokou no Ryuu: Crying Dragon (unreleased)
32X
- Chaotix (1995)
- Tempo (1995)
- Zaxxon's Motherbase 2000 (1995)
Source code
On June 16, 2020, the source code to both SMPS 68000 and SMPS Z80 was found and released by Hidden Palace, along with several internal documents relating to the Mega Drive's sound hardware.[1] The versions of the two drivers appear to be SMPS 68000 Type 1b and SMPS Z80 Type 1 FM respectively. Both versions of the drivers date from September 1991, according to the date written on the labels of both floppy disks containing the two drivers' source codes.
Download SMPS 68000 source code
File: SMPS-68000_source_code.zip (231 kB) (info)
|
Download SMPS Z80 source code
File: SMPS-Z80_source_code.zip (258 kB) (info)
|
Mega-CD
SMPS-PCM is a variant of SMPS 68000 designed to work on the Mega-CD's second 68000 processor, giving it access to the system's RF5C164 PCM chip.
SMPS drivers designed for the Mega Drive can also be used in conjunction with Mega-CD games.
Master System and Game Gear
SMPS drivers designed to work on the Z80 processors of the Master System and Game Gear were also produced. These tap into the two consoles' SN76489 chip.
Pico
SMPS-Pico is a variant of SMPS 68000 designed to work on the Pico's 68000 processor. It taps into the system's SN76489 chip and the µPD7759 ADPCM chip.
Source code
The source code to SMPS-Pico was released on the AssemblerGames forum some time around 2016.
Download Sega Pico Dev Tools
File: SEGA_Pico_dev_tools.zip (625 kB) (info)
|
Naming
The "true" name of SMPS has been a subject of debate for many years. Analysis of the source code reveals various possible names:
Name | Usage |
---|---|
Sound | Appears frequently in documentation (m5_edit.jxw, ver11.doc, etc.). In the source code, this is the name of the label that marks the driver's entry point (m5cnt13.src, mdcnt11.asm). |
Sound-Sorce | Appears in the header at the top of SMPS Z80's source code files. Included with the source code is a sed script that replaces the instances of this name with a parameter that is labelled "game name". This script was seemingly used on a handful of files, replacing "Sound-Sorce" with "MODEM_BOOT_ROM" and "DICK_TRACY". |
Sound-Source | Appears in the header at the top of SMPS 68000's and SMPS-Pico's source code files. It is also the name used by some developers who had used SMPS back in the 90s.[2][3][4] Included with the source code is a sed script that replaces the instances of this name with a parameter that is labelled "game name". |
Sound-Sample | Written on the labels for the SMPS 68000 and SMPS Z80 source code's floppy disks. The SMPS 68000 source code has a batch script (fmk.bat) that uses the aforementioned sed script to replace "Sound-Source" with "Sound-Sample". |
EASYSND | The name of the ZIP file that holds another ZIP file which contains the SMPS-Pico source code. |
PICOSND | The name of the ZIP file which contains the SMPS-Pico source code. Also appears in various filenames and build scripts. |
The PICO sound driver | Used by SMPS-Pico's GENERIC.MAK and PICOSND.MAK files. |
Developers
These are the names of several developers that appear in the SMPS source code:
Name | Role | Source |
---|---|---|
Tokuhiko Uwabo | Maintainer of SMPS Z80. | The header of each source code file. Also mentioned by his Japanese name in the "m5_bord.jxw" document. |
Hiroshi Kubota | Maintainer of SMPS 68000. | The header of each source code file. Also mentioned by his Japanese name in the "readme.txt" document. |
"M.Nagao" (presumably Masayuki Nagao) | Maintainer of SMPS-Pico. | The header of each source code file. |
Ken Chao | "Cleaned-up" the SMPS-Pico source code for use by Western developers. | The "README.1ST" document. |
Technical details
Tools
- xm4smps
- xm3smps/oerg (official improved branch of xm3smps)
External links
References
- ↑ https://hiddenpalace.org/News/Sega_of_Japan_Sound_Documents_and_Source_Code
- ↑ https://web.archive.org/web/20191006015702/https://twitter.com/Hikoshi_H/status/1180661206253596672
- ↑ https://web.archive.org/web/20190920174036/https://twitter.com/Hikoshi_H/status/1169707879164608513
- ↑ https://web.archive.org/web/20200719143541/https://twitter.com/Mazin__/status/105869176442331136