Difference between revisions of "Sega R&D 2"

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{{CompanyBob
 
{{CompanyBob
| logo=
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| logo=SegaR&D2 1984.jpg
| width=
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| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| founded=1984
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| founded=1984{{ref|https://www.sega.jp/fb/album/05_fz/interview1.html}}
| defunct=1990
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| defunct=1991
| tseries=
 
| mergedinto= [[Sega CS]]
 
 
| headquarters=Japan
 
| headquarters=Japan
 +
| nextdate=1991
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| next=[[Sega CS2]]
 
}}
 
}}
 +
{{stub}}'''Research and Development Dept. #2''' (第二研究開発部) (often shortened to '''Sega R&D2''') was a video game research and development division within [[Sega of Japan]]. It was the first department established specifically to produce console games. Several well known Sega developers got their start here, who have increasingly gained more authority in the company later on. In 1990 it became a department solely focused on developing [[Sega Master System]] and [[Sega Game Gear]] games, with other departments continuing [[Sega Mega Drive]] development. It was renamed [[Sega CS2]] in 1991 and merged with [[Sega R&D 6]].
  
'''Sega Research and Development Dept. #2''' ('''Sega R&D2''') was a video game research and development division within [[Sega]]. It was the first department established specifically to produce console games. It continued as [[Sega CS]]. Several well known Sega developers got their start here, who have increasingly gained more authority in the company later on.
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==History==
 +
According to [[Mark Cerny]], who later set up the [[Sega Technical Institute]] in [[Sega of America]], the company was a sweatshop. Most of the time, the game only had 3 months development, and 3 main developers. Hardware engineer [[Hideki Sato]] said much of the same, lacking behind the arcade experience of the company.{{ref|http://shmuplations.com/segahistory/}}{{ref|1=https://www.youtube.com/watch?v=C2Cc6Q3cJkc&t=2444s}}
  
According to [[Mark Cerny]], who later set up the [[Sega Technical Institute]] in [[Sega of America]], the company was a sweatshop. Most of the time, the game only had 3 months development, and 3 main developers. Hardware enginner [[Hideki Sato]] said much of the same, lacking behind the arcade experience of the company.{{ref|http://shmuplations.com/segahistory/}}{{ref|https://www.youtube.com/watch?v=C2Cc6Q3cJkc&t=2444s}}
+
As Sega gained more staff throughout the 80's, further R&D divisions were established to create console games, including [[Sega R&D 4|R&D 4]], [[Sega R&D 6|R&D 6]]. By the time [[Sega R&D 9|R&D 9]] was founded in April 1990,{{ref|https://archive.ph/IUTx2}} the name R&D 2 was being used for the department which focused on 8-bit consumer games,{{ref|https://www.sega.jp/fb/album/10_add/interview2.html}} rather than 16-bit, and therefore would likely became the primary developer for [[Sega Game Gear]] which launched 6 months later. The naming convention for these departments changed in 1991, becoming [[Sega CS1]], [[Sega CS2|CS2]] and [[Sega CS3|CS3]].
 
 
==Members==
 
{{multicol|
 
*[[Akinori Nishiyama]]
 
*[[Atsushi Seimiya]]
 
*[[Chie Yoshida]]
 
*[[Daizaburou Sakurai]]
 
*[[Hirokazu Yasuhara]]
 
*[[Hiroshi Aso]]
 
*[[Hiroshi Momota]]
 
*[[Hiroto Saeki]]
 
*[[Hisao Oguchi]]
 
*[[Junichi Tsuchiya]]
 
*[[Katsuhisa Sato]]
 
*[[Kazunari Tsukamoto]]
 
*[[Mark Cerny]]
 
*[[Miki Morimoto]]
 
*[[Mutsuhiro Fujii]]
 
*[[Naoto Ohshima]]
 
*[[Noriyoshi Oba]]
 
*[[Rieko Kodama]]
 
*[[Shinobu Toyoda]]
 
*[[Takashi Yuda]]
 
*[[Tomohiro Kondo]]
 
*[[Toru Yoshida]]
 
*[[Yoji Ishii]]
 
*[[Yoshio Yoshida]]
 
*[[Yu Suzuki]]
 
*[[Yuji Naka]]
 
|cols=4}}
 
  
 
==Softography==
 
==Softography==
{{CompanyHistoryAll|Sega R&D 2}}
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{{CompanyHistoryAll|{{PAGENAME}}}}
 
 
 
 
 
 
 
 
{{multicol|
 
=== [[Master System]] ===
 
* ''[[The Ninja]]'' (1986)
 
* ''[[Space Harrier]]'' (1986)
 
* ''[[Ghostbusters]]'' (1987) (Production)
 
* ''[[ESWAT]]''(1990)
 
  
=== [[Mega Drive]] ===
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==List of staff==
* ''[[Michael Jackson's Moonwalker]]'' (1990)
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{{StaffList|{{PAGENAME}}}}
|cols=2}}
 
  
 
==References==
 
==References==
<references />
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<references/>
  
{{clear}}
 
 
{{SoJ}}
 
{{SoJ}}
[[Category:Sega Development Companies]]
 

Latest revision as of 03:49, 14 January 2024

https://segaretro.org/images/d/de/SegaR%26D2_1984.jpg

SegaR&D2 1984.jpg
Sega R&D 2
Division of Sega Enterprises
Founded: 1984[1]
Defunct: 1991
Headquarters:
Japan
1991

This short article is in need of work. You can help Sega Retro by adding to it.


Research and Development Dept. #2 (第二研究開発部) (often shortened to Sega R&D2) was a video game research and development division within Sega of Japan. It was the first department established specifically to produce console games. Several well known Sega developers got their start here, who have increasingly gained more authority in the company later on. In 1990 it became a department solely focused on developing Sega Master System and Sega Game Gear games, with other departments continuing Sega Mega Drive development. It was renamed Sega CS2 in 1991 and merged with Sega R&D 6.

History

According to Mark Cerny, who later set up the Sega Technical Institute in Sega of America, the company was a sweatshop. Most of the time, the game only had 3 months development, and 3 main developers. Hardware engineer Hideki Sato said much of the same, lacking behind the arcade experience of the company.[2][3]

As Sega gained more staff throughout the 80's, further R&D divisions were established to create console games, including R&D 4, R&D 6. By the time R&D 9 was founded in April 1990,[4] the name R&D 2 was being used for the department which focused on 8-bit consumer games,[5] rather than 16-bit, and therefore would likely became the primary developer for Sega Game Gear which launched 6 months later. The naming convention for these departments changed in 1991, becoming Sega CS1, CS2 and CS3.

Softography

Arcade

VCO Object

System 1

SG-1000

Master System

Mega Drive

Game Gear

Mega-CD

List of staff

References


Timeline of Sega of Japan research and development divisions








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