Sega Master System
From Sega Retro
Sega Master System |
---|
Manufacturer: Sega |
Variants: Sega Mark III, Sega Master System II, Sega Game Box 9, Tectoy Master System Super Compact, Super Gam*Boy, Super Gam*Boy II |
The Sega Master System (SMS) (Japanese: マスターシステム; Romaji: Masuta Shisutemu), is a cartridge-based video game console manufactured by Sega. It is a rebranding of the Sega Mark III, which in turn was a successor to the SG-1000 and SG-1000 II. In South Korea the Master System was distributed by Samsung and known as the Super Gam*Boy and later Aladdin Boy.
The Sega Master System was the first of Sega's consoles to see widespread distribution, and went head-to-head with Nintendo's Famicom/NES across the world. Though it was unsuccessful at dethroning Nintendo in many regions, the Master System was able to outperform other rivals (notably the Atari 7800) to hit second place in the third generation of video game consoles. This helped pave the way for the more successful Sega Mega Drive.
Contents
History
North America
Though the SG-1000 had been distributed across Europe, Asia, Austraila and New Zealand, North America was new ground for Sega, and the company felt that the Sega Mark III name would fail to attract customers. The console was therefore completely redesigned, and the new "Sega System" first appeared in June 1986 (a year after the Nintendo Entertainment System), selling for $200 USD.
Initially two bundles of the console were sold in this region - the cheaper "Sega Base System" (containing just a Power Base (the console unit) and a [[Control Pad (Master System)|control pad) and the "Sega Master System" (which also included a second control pad and a Light Phaser). The latter bundle proved to be more popular, so much so that Sega would adopt the name "Sega Master System" and apply it to all future products, eventually dropping the term "Sega System" entirely.
Nintendo had control of 90% of the North American video game market at the time, and Sega struggled to get a foothold in the region. After several months of poor sales, Hayao Nakayama, then CEO of Sega, decided to invest less money into marketing the Master System, inevitably selling the North American rights to Tonka in 1988. The move was considered a very bad one, since Tonka had never marketed a video game console and were clueless how to step up their game, hence its popularity continued to decline.
By 1990, Sega had released the Sega Mega Drive (Sega Genesis) and felt the need to take back the rights from Tonka for the SMS. They soon created the cost-reduced Sega Master System II, a newer console which was smaller and sleeker but which, to keep production costs low, lacked the the reset button and card slot of the original. Sega did everything in its power to market the system, but nothing came out of it. By 1992, the Master System's sales were virtually nonexistent in North America, and production ceased.
Though the Master System was more technically advanced in some ways than the NES, it did not attain the same level of popularity among consumers in the United States due to its slightly later release date and very ugly packaging designs. The licensing agreement that Nintendo had with its third-party game developers may have had an impact as well; the agreement stated, in effect, that developers would produce games for the NES only. However, Sega did have the advantage of being able to pluck titles from their ever-growing arcade game library at the time, and so was able to build up a strong library of exclusive Master System titles.
The Master System sold 125,000 consoles in the first four months, while in the same period, the NES would net 2,000,000. It is likely that Sega achieved better results with the Master System than Atari did with their Atari 7800 console, released in the same year.
In Canada the Master System was distributed by Irwin Toy, though many games were imported from the US.
Japan
Pressure had been applied to Sega from the minute they entered the home console market in Japan. The SG-1000 and SG-1000 II were less successful than expected, fighting a losing battle against the MSX computer standard and the rise of the Nintendo Famicom. Faced with market defeat, Sega released the much improved Sega Mark III in the hopes of gaining a bigger share of the market.
But the Sega Mark III also failed to sell in the volumes Sega expected. In a last ditch effort, Sega brought the redesigned Sega Master System seen in North America to the Japanese audience in 1987. The Japanese system is slightly superior in design - it contains the Mark III FM Sound Unit (missing from western versions) and is fully backwards compatible with the SG-1000 (like the Mark III). Differing cartridge sizes meant this was not possible in North America (and later Europe).
The Master System performed slightly better than the Sega Mark III, but faced stiff competition with newer systems, including Sega's own Mega Drive, which debuted in 1988.
Japanese Master Systems are quite difficult to spot, even though the cartridge size is smaller. They can be identified by the text on the left hand side of the unit - western models read "Master System/Power Base", while Japanese systems simply read "Master System".
Europe
At the time, Europe was still a divided continent when it came to video games. Most consumers (especially within the UK) played games through home computers, such as the ZX Spectrum and Commodore 64. American video game consoles were sold in the region, but were not marketed heavily, leaving a big gap for Sega to fill.
The Master System appeared in Europe in 1987 and was virtually identical to the North American model, bar the fact it outputs a PAL signal. Sega distributed the consoles themselves, making a much bolder effort than Nintendo and selling the Master System in regions Nintendo had neglected. The Europeans hence garnered lots of third party support for the SMS, forcing Nintendo to obtain licensing for some popular SMS titles in that market.
The redesigned Sega Master System II was also released in Europe, however the colouring is slightly different. European SMS IIs are black, while their North American counterparts are grey.
Unlike the rest of the world, the Master System was able to out-sell the NES in Europe, mainly due to the numerous poor marketing decisions and delays from Nintendo's European distributors (which arguably still continue to this day). The Master System was supported until 1996 in Europe, but was finally discontinued so Sega could concentrate on the Sega Saturn. Many Master System games were exclusive to Europe, and the console established a large user base to market the even more successful Sega Mega Drive to.
Brazil
Brazil was one of the SMS' most successful markets. The Master System was marketed by Tec Toy, Sega's Brazilian distributor, and as there was limited competition, became the console of choice. Further re-releases of the console such as the Sega Master System III were released, and several games were translated into Portuguese or localised for a Brazillian audience (for example, Wonder Boy in Monster Land featured Turma da Mônica, the main character from a popular children's comic-book in Brazil).
Later in its life, Sega Game Gear games had been ported to the Master System, and several original Brazilian titles were made for the console. Tectoy also produced a licensed version of the wildly popular fighting game Street Fighter II, which, despite the limitations of the console, turned out to be pretty good.
The Sega Master System is still being produced in Brazil, though systems with cartridge slots faded away by the middle of the 2000s. For more information see Tectoy Master System
South Korea
At the time, tensions between Japan and other Asian countries meant that Sega could not market the Sega Master System themselves. Instead, Samsung were put in charge, renaming the system the Super Gam*Boy and repackaging/translating software and hardware. There are several Master System games exclusive to South Korea, but rampant piracy means many of these games are also unlicensed.
South Korean control pads have a more rounded look, and employ a different style of D-Pad, similar to Nintendo's. Like its western counterparts, the console was redesigned and sold under the name of Super Gam*Boy II / Aladdin Boy but employed a completely different color scheme.
Asia
The Master System also saw a release in other parts of Asia, with the console being very similar to the redesgined Japanese model. The only major difference is that some regions required a PAL signal, while others an NTSC one. It is otherwise fully compatible with the Japanese game library.
About the Console
- Main article: Sega Master System Models
Sega Master System
The SMS I is a large, tech-looking system measuring 14 3/8" W - 6 5/8" D - 2 3/4" H, with sharp corners (unlike the Genesis or SMS II) and black plastic casing. In comparison, the NES looks like a Cessna single-engine compared to the SMS' SR-71 design. After a one-inch base, the machine is formed upward and inward to form the cartridge slot plateau.
The SMS has an introduction screen which appears each time you turn on your SMS (with or without a game inserted). The Sega logo slowly "slides" into view mid-screen (with accompanying sound effect), and the text "Master System" appears underneath. A two-tone intro tune is played during this sequence, which is best compared to the opening tune in the 16-bit Genesis version of Sonic the Hedgehog (though, in the SMS' case, the singing choir is replaced by the simple tones).
Unlike the NES, the SMS has an instructional screen that appears if you turn on your system without having a cart or card inserted (the instructional screen appears after the introduction screen). Later on, Sega switched to built-in software, which automatically loads if you turn on your machine without a game present.
Later revisions of the hardware would include built in games such as Alex Kidd in Miracle World. All original Master Systems contain the "easter egg" Snail Race minigame.
Sega Master System II
This "2nd generation" SMS (comparable to the Atari 2600 Jr. and remodeled NES) measures _ x _ x _. Very much the opposite of the original model, the SMS II looks similar to the remodeled 16-bit Genesis system. Smooth curves, rounded corners, variable degrees of black and gray colored plastic, plus an enlarged, white Pause button for those "dive for the system" type of action games. As an incentive, Sega included Alex Kidd in Miracle World as a built-in freebie.
Unlike the SMS I, however, the SMS II lacks the following features (they were dropped in order to reduce the price of manufacture):
- Card port (resulting in the inability to play card based games and 3-D carts (since the 3-D glasses use the card slot))
- Swinging, hinged cartridge slot doors (the SMS II cart port operates via a sliding cover)
- Opening logo music tune and text "Master System", when powered up
- Reset button
- Power-on light
- A/V output
- Extension port
In France, the SMS 1 (and the SMS 2, which had the A/V port instead of RF jack) were sold with an RGB lead (model 3085). One end plugs into the SMS, the other into the SCART/Peritel socket on a TV, via a small box in the lead. It gives a clear picture. The box contains a small PCB, the purpose of which is to provide the blanking and function switching signals. (So my TV switches to RGB mode automatically when I turn on the console, and back again when I switch it off.) On the box it says: 'Adapteur R.V.B.'.
Specifications
CPU
Graphics
- VDP (Video Display Processor) derived from Texas Instruments TMS9918
- Up to 32 simultaneous colors (16 for sprites, 16 for background) available from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
- Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
- 8x8 pixel characters, max 488 (due to VRAM space limitation)
- 8x8 or 8x16 pixel sprites, max 64
- Horizontal, diagonal, vertical, and partial screen scrolling
Sound
- Sound (PSG): Texas Instruments SN76489
- 4 channel mono sound
- 3 sound generators, 4 octaves each, 1 white noise generator
- Sound (FM): Yamaha YM-2413
- 9 channel mono FM sound
- built into Japanese Master System
- available as plug-in module for Mark III
- supported by certain games only
ROM/RAM
- ROM: 64 Kbits (8KB) to 2048 Kbits (256KB), depending on built-in game
- Main RAM: 64 Kbits (8KB)
- Video RAM: 128 Kbits (16KB)
Game Slot
- Game Card slot (Mark III and Master System 1 only)
- Game Cartridge slot
- Japanese consoles use 44-pin cartridges, same shape as Mark I and Mark II
- Non-Japanese consoles use 50-pin cartridges with a different shape
- The difference in cartridge style is a form of regional lockout
- Expansion slot
Peripherals
Guts
RF Converter: MGB3-VU3401, 8E388 PCB Component Side Markings: (c) SEGA 1988 : SEGA (R) M4 POWERBASE / NTSC 171-5533-01 : 837-6629 19 AUG 1988 CON2: 35 Pin Card Slot 209-5020 K16R CON3: 50 Pin Cartridge Slot PSB4D255-4R1 M18R CON4: 50 Pin Card Edge IC1: Zilog Z0840004PSC Z80CPU 8828 SL0965 IC2: 0821EX SEGA MPR-11460 W46 IC3: NEC JAPAN D4168C-20 8829P5007 IC4: SEGA (R) 315-5216 120U 8820 Z79 IC5: SEGA 315-5124 2602B 84 18 89 B IC6: NEC JAPAN D4168C-15-SG 8828XX215 IC7: NEC JAPAN D4168C-15-SG 8828XX215 IC9: SONY 8M09 CXA1145
SMS Control Pad Information:
- female plug on end view:
5 4 3 2 1 9 8 7 6
- pin 1: Up
- pin 2: Down
- pin 3: Left
- pin 4: Right
- pin 5: No Connection
- pin 6: Button 1 (Start)
- pin 7: No Connection
- pin 8: Common (Ground?)
- pin 9: Button 2
Miscellaneous
Can Game Gear games be played on the SMS?
The Game Gear can run SMS carts, of course, but that may very well be due to intentional downward compatibility of the GG to the SMS, and such may not work in reverse. The only hardware difference known between the two on a chip level is that the GG can define 4096 possible colors, while the SMS can only define 64 colors, but that may be enough. If the GG has more colors, than it must have a different method of setting each of the color registers than the SMS did: The SMS color can be determined by one byte, so probably only needed one register, whereas a number from 0 to 4095 needs two bytes, and therefore the GG chips probably have two color registers, or one register with a special system which allows both bytes to be written one half at a time.
The Game Gear was probably designed to allow the color registers to be set by either the 64 color method (for downward compatibility), or the 4096 color method, whereas the SMS was created before the GG, so it would not support a GG-specific game's method of setting colors.
The possible problems resulting from this incongruity -alone- might be:
- A complete crash (if the GG game tried to set registers that did not exist or had nothing to do with color)
- Completely scrambled colors (if the GG uses the same registers to write the colors, but in a different way)
- No picture at all (if the GG writes colors using registers that had no function in the SMS, so no SMS color reg would ever be written to, and all would default to black, so no picture)
It may still be possible that the two are still compatible, but only if Sega intentionally created the GG to set colors in a matter that would cause the SMS to use it's nearest approximation, or if each cart were programmed to be SMS-compatible.
List of Games
- 20 em 1 (1995)
- 4 Pak All Action (1995)
- Ace of Aces (1991)
- Action Fighter (1986)
- The Addams Family (1993)
- Aerial Assault (1990)
- After Burner (1987)
- Air Rescue (1992)
- Aladdin (1994)
- Alex Kidd BMX Trial (1987)
- Alex Kidd in Miracle World (1986)
- Alex Kidd in Shinobi World (1990)
- Alex Kidd: High-Tech World (1989)
- Alex Kidd: The Lost Stars (1988)
- ALF (1989)
- Alien Storm (1991)
- Alien Syndrome (1987)
- Alien³ (1992)
- Altered Beast (1988)
- American Baseball/Reggie Jackson Baseball (1988)
- American Pro Football/Walter Payton Football (1989)
- Andre Agassi Tennis (1993)
- Anmitsu Hime (1987)
- Arcade Smash Hits (1992)
- Argos no Juujiken (1988)
- Ariel the Little Mermaid (1992)
- As Aventuras da TV Colosso (1996)
- Assault City (1990)
- Astérix and the Great Rescue (1993)
- Astérix and the Secret Mission (1993)
- Astérix (1991)
- Astro Warrior (1986)
- Ayrton Senna's Super Monaco GP II (1992)
- Aztec Adventure: The Golden Road to Paradise (1987)
- Back to the Future II (1990)
- Back to the Future III (1991)
- Baku Baku Animal (1998)
- Bank Panic (1987)
- Basketball Nightmare (1989)
- Batman Returns (1992)
- Battle OutRun (1989)
- Battletoads in Battlemaniacs (1994)
- Black Belt (1986)
- Blade Eagle 3-D (1988)
- Bomber Raid (1988)
- Bonanza Bros. (1991)
- Bonkers Wax Up! (1995)
- Bram Stoker's Dracula (1993)
- Bubble Bobble (1991)
- Buggy Run (1993)
- California Games 2 (1993)
- California Games (1989)
- Captain Silver (1988)
- Casino Games (1988)
- Castelo Rá-Tim-Bum (1997)
- Castle of Illusion Starring Mickey Mouse (1990)
- Champions of Europe (1992)
- Championship Hockey (1992)
- Chapolim X Dracula: Um Duelo Assustador (1993)
- Chase HQ (1991)
- Cheese Cat-Astrophe Starring Speedy Gonzales (1995)
- Choplifter (1986)
- Chuck Rock II: Son of Chuck (1993)
- Chuck Rock (1992)
- Cloud Master (1989)
- Columns (1990)
- Comical Machine Gun Joe (1986)
- Cool Spot (1993)
- Cosmic Spacehead (1993)
- The Cyber Shinobi (1990)
- Cyborg Hunter (1988)
- Daffy Duck in Hollywood (1993)
- Dallyeora Pigu Wang (1995)
- Danan: The Jungle Fighter (1990)
- Dead Angle (1989)
- Deep Duck Trouble Starring Donald Duck (1993)
- Desert Speedtrap (1993)
- Desert Strike (1992)
- Dick Tracy (1990)
- Dinobasher Starring Bignose the Caveman (1993)
- The Dinosaur Dooley (1993)
- Double Dragon (1988)
- Double Hawk (1990)
- Dr. Hello (1991)
- Dr. Robotnik's Mean Bean Machine (1994)
- Dragon Crystal (1990)
- Dragon: The Bruce Lee Story (1995)
- Dynamite Duke (1989)
- Dynamite Dux (1989)
- Dynamite Headdy (1994)
- Earthworm Jim (1996)
- Ecco the Dolphin (1993)
- Ecco: The Tides of Time (1996)
- Enduro Racer (1987)
- ESWAT: City Under Siege (1990)
- F1 (1993)
- F-16 Fighter (1986)
- Fantastic Dizzy (1993)
- Fantasy Zone II: The Tears of Opa-Opa (1987)
- Fantasy Zone: The Maze (1987)
- Fantasy Zone (1986)
- Férias Frustradas do Pica-Pau (1996)
- FIFA International Soccer (1993)
- Fire & Forget 2 (1990)
- Fire & Ice (1995)
- The Flash (1993)
- The Flintstones (1991)
- Forgotten Worlds (1991)
- Gain Ground (1990)
- Galactic Protector (1988)
- Galaxy Force (1989)
- Gangster Town (1987)
- Gauntlet (1990)
- Ghost House (1986)
- Ghostbusters (1987)
- Ghouls 'n Ghosts (1989)
- Global Defense (1987)
- Global Gladiators (1993)
- G-LOC: Air Battle (1991)
- Golden Axe Warrior (1991)
- Golden Axe (1989)
- Golfamania (1990)
- Golvellius: Valley of Doom (1988)
- GP Rider (1993)
- Great Baseball (1987)
- Great Basketball (1987)
- Great Football (1987)
- Great Golf (1986) (1986)
- Great Golf (1987)
- Great Ice Hockey (1986)
- Great Soccer (1985)
- Great Volleyball (1987)
- Hang-On (1985)
- Heavyweight Champ/George Foreman's KO Boxing (1992)
- Heroes of the Lance (1991)
- High School! Kimengumi (1987)
- Hokuto no Ken (1986)
- Home Alone (1993)
- Hook (unreleased)
- Hoshi wo Sagashite... (1988)
- Impossible Mission (1990)
- The Incredible Crash Dummies (1993)
- The Incredible Hulk (1994)
- Indiana Jones and the Last Crusade (1990)
- James "Buster" Douglas Knockout Boxing (1990)
- James Bond: The Duel (1993)
- James Pond 2: Codename RoboCod (1993)
- Joe Montana Football (1991)
- The Jungle Book (1993)
- Jurassic Park (1993)
- Kenseiden (1988)
- King's Quest I: Quest for the Crown (1989)
- Klax (1991)
- Krusty's Fun House (1992)
- Kung Fu Kid (1987)
- Land of Illusion Starring Mickey Mouse (1992)
- Laser Ghost (1991)
- Legend of Illusion Starring Mickey Mouse (1994)
- Lemmings (1992)
- Line of Fire (1991)
- The Lion King (1994)
- Lord of the Sword (1988)
- Loretta no Shouzou (1987)
- Lucky Dime Caper Starring Donald Duck (1991)
- Mahjong Sengoku Jidai (1987)
- Marble Madness (1992)
- Marksman Shooting & Trap Shooting (1986)
- Master Games 1 (1993)
- Master of Darkness (1992)
- Masters of Combat (1993)
- Maze Hunter 3-D (1987)
- Megumi Rescue (1988)
- Mercs (1991)
- Michael Jackson's Moonwalker (1990)
- Mickey's Ultimate Challenge (1998)
- Micro Machines (1993)
- Miracle Warriors: Seal of the Dark Lord (1987)
- Missile Defense 3-D (1987)
- Monopoly (1987)
- Montezuma's Revenge (1989)
- Mortal Kombat 3 (1995)
- Mortal Kombat II (1994)
- Mortal Kombat (1993)
- Ms. Pac-Man (1991)
- My Hero (1986)
- Nekkyuu Koushien (1988)
- The New Zealand Story (1992)
- Ninja Gaiden (1990)
- The Ninja (1986)
- Olympic Gold (1992)
- Operation Wolf (1990)
- The Ottifants (1993)
- OutRun 3-D (1989)
- OutRun Europa (1991)
- OutRun (1987)
- Pac-Mania (1991)
- Paperboy (1990)
- Parlour Games (1987)
- Pat Riley Basketball (unreleased)
- Penguin Land (1987)
- PGA Tour Golf (1993)
- Phantasy Star (1988)
- Pit Pot (1985)
- Pit-Fighter (1991)
- Populous (1991)
- Poseidon Wars 3-D (1988)
- Power Strike II (1993)
- Power Strike (1988)
- Predator 2 (1992)
- Prince of Persia (1992)
- Pro Wrestling (1986)
- Psychic World (1991)
- Psycho Fox (1989)
- Putt & Putter (1992)
- Quartet (1987)
- Quest for the Shaven Yak Starring Ren Hoëk & Stimpy (1993)
- R.C. Grand Prix (1989)
- Rainbow Islands (1993)
- Rambo III (1988)
- Rampage (1988)
- Rampart (1993)
- Rastan (1988)
- Renegade (1993)
- Rescue Mission (1988)
- Road Rash (1994)
- RoboCop 3 (1993)
- RoboCop vs. The Terminator (1993)
- Rocky (1987)
- R-Type (1988)
- Running Battle (1991)
- Safari Hunt (1986)
- Sagaia (1992)
- Sangokushi III (1994)
- Sapo Xule - S.O.S Lagoa Poluida (1995)
- Satellite 7 (1985)
- Scramble Spirits (1989)
- Secret Command (1986)
- Sega Chess (1991)
- Sega World Tournament Golf (1993)
- Sensible Soccer (1993)
- Shadow Dancer (1990/1991)
- Shadow of the Beast (1992)
- Shanghai (1988)
- Shinobi (1988)
- Shooting Gallery (1987)
- The Simpsons: Bart vs. the Space Mutants (1992)
- The Simpsons: Bart vs. the World (1993)
- Sítio do Picapau Amarelo (1997)
- Slap Shot (1990)
- Smash TV (1992)
- The Smurfs (1994)
- The Smurfs Travel the World (1996)
- Snail Maze (1986)
- Solomon no Kagi (1988)
- Sonic Blast (1997)
- Sonic Chaos (1993)
- Sonic Spinball (1993)
- Sonic the Hedgehog 2 (1992)
- Sonic the Hedgehog (1991)
- Sonic's Edusoft (unreleased)
- Space Gun (1992)
- Space Harrier 3-D (1988)
- Space Harrier (1986)
- Special Criminal Investigation (1992)
- Speedball 2 (1991)
- Speedball (1992)
- SpellCaster (1989)
- Spider-Man vs. The Kingpin (1990)
- Spider-Man: Return of the Sinister Six (1992)
- Sports Pad Football (1987)
- Sports Pad Soccer (1987)
- Spy vs. Spy (1986)
- Star Wars (1993)
- Street Fighter II' (1997)
- Streets of Rage 2 (1993)
- Streets of Rage (1993)
- Strider II (1992)
- Strider (1991)
- Submarine Attack (1990)
- Sukeban Deka II (1986)
- Summer Games (1988)
- Super Boy 4 (1992)
- Super Kick-Off (1991)
- Super Monaco GP (1990)
- Super Off Road (1989)
- Super Racing (1988)
- Super Space Invaders (1991)
- Super Tennis (1986)
- Super Tetris (1989)
- Superman: The Man of Steel (1993)
- T2: The Arcade Game (1993)
- Taz in Escape from Mars (1996)
- Taz-Mania (1992)
- Tecmo World Cup '93 (1993)
- Teddy Boy (1986)
- Tennis Ace (1989)
- Tensai Bakabon (1988)
- The Terminator (1992)
- Terminator 2: Judgment Day (1993)
- Thunder Blade (1988)
- Time Soldiers (1989)
- Tom and Jerry: The Movie (1992)
- TransBot (1986)
- Trivial Pursuit: Genus Edition (1992)
- Ultima IV: Quest of the Avatar (1990)
- Ultimate Soccer (1993)
- Vigilante (1988)
- Virtua Fighter Animation (1996)
- Wanted! (1989)
- Where in the World is Carmen Sandiego? (1989)
- Wimbledon II (1993)
- Wimbledon (1992)
- Winter Olympics (1994)
- Wolfchild (1993)
- Wonder Boy III: The Dragon's Trap (1989)
- Wonder Boy in Monster Land (1988)
- Wonder Boy in Monster World (1993)
- Wonder Boy (1987)
- Woody Pop (1987)
- World Class Leader Board (1991)
- World Cup Italia '90 (1990)
- World Cup USA 94 (1994)
- World Games (1989)
- World Grand Prix (1986)
- WWF WrestleMania: Steel Cage Challenge (1992)
- Xenon 2: Megablast (1991)
- X-Men: Mojo World (1996)
- Ys: The Vanished Omens (1988)
- Zaxxon 3-D (1987)
- Zillion II: The Tri Formation (1987)
- Zillion (1987)
- Zool (1993)
Launch Titles
North America
- Hang On & Safari Hunt
United Kingdom
- Action Fighter
- Black Belt
- Choplifter
- Fantasy Zone
- Hang-On (Sega Card)
- Transbot (Sega Card)
- World Grand Prix
Gallery
External links
- Sega Master System Console Database
- Master System III Collection
- Fan site with reviews, a rarity list, and other info (OFFLINE)
- SMS Power
Sega Home Video Game Systems | ||||||||||||||||||||||||||||
83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SG-1000 | SG-1000 II | Mega Drive | Mega Drive II | |||||||||||||||||||||||||
SC-3000 | Mega-CD | Mega-CD II | Genesis 3 | |||||||||||||||||||||||||
Sega Mark III | 32X | Dreamcast | ||||||||||||||||||||||||||
Master System | Master System II | |||||||||||||||||||||||||||
AI Computer | Game Gear | |||||||||||||||||||||||||||
Saturn | ||||||||||||||||||||||||||||
Pico | Beena |
Sega Master System | |
---|---|
Topics | Sega Master System | Technical Specifications (Hardware Comparison) | History | Boot ROM | Magazine articles | Promotional material | Merchandise |
Hardware | Asia | North America | Western Europe | Eastern Europe | South America | Australasia | Africa Sega Mark III | Sega Game Box 9 | Master System Girl | Master System Super Compact | Kiosk | Sega System E |
Add-ons | Demo Unit II | Telecon Pack | FM Sound Unit | 3-D Glasses |
Controllers | SJ-152 | Control Pad | 3-D Glasses | Control Stick | Handle Controller | Light Phaser | Paddle Control | Rapid Fire Unit | Sports Pad | SG Commander |
Misc. Hardware | Action Replay | Card Catcher | Action Case | Freedom Connection | Playkit |
Unreleased | Floppy Disk Drive |
Consoles-on-a-chip | Arcade Gamer Portable | TF-DVD560 | DVD Karaoke Game DVT-G100 | Fun Play 20-in-1 | Handheld Electronic Games | Master System 3 Collection | Master System 3 | Master System Evolution | Master System Handy | PlayPal Plug & Play | Poga |